Attachment | Stats |
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Standard Barrel | Default Attachment |
Suppressor | Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.17s Length +94% Weight +46% |
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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = Pistol | |type = Pistol | ||
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The '''COM-15''' is a non Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]]. | The '''COM-15''' is a non Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]]. | ||
__TOC__ | __TOC__ | ||
=Operational Guide= | |||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
=In Game= | =In Game= | ||
The COM-15 | The COM-15 is a very powerful, early-round weapon that [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against [[Armor (Disambiguation)|Armored]] opponents. <br> | ||
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are: | |||
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] ( | * LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men's or women's section) | ||
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] ( | * LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf) | ||
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] ( | * LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access) | ||
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] ( | * LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (In the side room) | ||
Only one COM-15 spawns in | Only one COM-15 naturally spawns in a round. | ||
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br> | The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br> | |||
==Attachments== | ==Attachments== | ||
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!Changes | !Changes | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]'' | |style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended Magazine'' | |style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine'' | ||
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | |Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
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=Trivia= | =Trivia= | ||
* "COM" in COM-15 does not stand for anything, and is simply random letters. | * "COM" in COM-15 does not stand for anything, and is simply random letters. | ||
{{Items Navbox}}<noinclude> | |||
<small>This page was moved from [[betawiki:COM-15]]. Its edit history can be viewed at [[COM-15/edithistory]]</small></noinclude> |
Revision as of 02:44, 6 January 2023
COM-15 | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 12 (+1) |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - SCP-173's room |
Basic Stats | |
Damage | 25 |
Fire Rate | 300 5 bullets per second |
Weight | 0.65 kg |
Length | 18 cm |
Handling Stats | |
Draw Time Default draw time | 0.5s |
Pick-Up Time Higher weight increases time | 0.36s Unrounded value: 0.35875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 8 |
Manufacturer | PG Arms Advanced Apartment Corp. (Suppressor) |
Inspired by | Ruger SR9c |
Item ID | 13 |
The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
Operational Guide
An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment. As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…
___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02
In Game
The COM-15 is a very powerful, early-round weapon that Class-Ds and Scientists can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against Armored opponents.
Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Junior Researcher, Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are:
- LCZ- Water Closet (In the men's or women's section)
- LCZ- Glass Room (Inside the glass cage, or on the shelf)
- LCZ- Test Chamber 1 (Inside the control room; requires a Keycard to access)
- LCZ- SCP-173's Containment Chamber (In the side room)
Only one COM-15 naturally spawns in a round.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Changes |
---|---|
JHP Magazine | Default Attachment |
Extended JHP Magazine | Magazine Capacity +5 Equip Time +0.06s Weight +46% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Light Source Equip Time +0.03s Weight +31% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 20% | 20% | 20% | 20% |
Body (100%) | style="
|
17 | 13 | 9 |
Limb (70%) | 17.5 | 17.5 | 17.5 | 17.5 |
Head (200%) | style="
|
style="
|
18 | 18 |
AHP (30%) | 7.5 | 5.1 | 3.9 | 2.7 |
Burned (125%) | style="
|
style="
|
16.25 | 11.25 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
Trivia
- "COM" in COM-15 does not stand for anything, and is simply random letters.
|
This page was moved from betawiki:COM-15. Its edit history can be viewed at COM-15/edithistory
- This page was last edited on 6 January 2023, at 02:44.
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