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Equip + Chamber Animation
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Inspect Animation
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Reload Animation
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Reload Animation (from unload)
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Unload Animation
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(Undo revision 14070 by Jamintheinfinite (talk)) Tag: Undo |
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|magazine_attachments = 2 | |magazine_attachments = 2 | ||
|bottom_attachments = 2 | |bottom_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - | |spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - PT00]] <br> [[Light Containment Zone#Office - PC15|LCZ - PC15]] | ||
|inspired = Ruger SR9c | |inspired = Ruger SR9c | ||
|ID = 13 | |ID = 13 | ||
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=In Game= | =In Game= | ||
The COM-15 is a | The COM-15 is a weak, early-round weapon that is intended for [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against [[Armor (Disambiguation)|Armored]] opponents. <br> | ||
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are: | Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are: | ||
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==Attachments== | ==Attachments== | ||
<div | <div style="display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;"> | ||
< | <div> | ||
Barrel | <center>'''Barrel Attachments'''</center> | ||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
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|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font> | |Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
</div> | |||
Magazine | <div> | ||
<center>'''Magazine Attachments'''</center> | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
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|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | |Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
</div> | |||
Side | <div> | ||
<center>'''Side Rail Attachments'''</center> | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
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|<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +31%</font> | |<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +31%</font> | ||
|} | |} | ||
</ | </div> | ||
</div> | </div> | ||
Latest revision as of 18:10, 26 January 2024
This article is about the COM-15. You may be looking for the COM-18 or the COM-45. |
COM-15 | |
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Basic Info | |
Type | Semi-auto Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 12 (+1) |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - PT00 LCZ - PC15 |
Basic Stats | |
Damage | 25 |
Fire Rate | 300 5 bullets per second |
Weight | 0.65 kg |
Length | 18 cm |
Handling Stats | |
Draw Time Default draw time | 0.5s |
Draw + Chamber Time Draw time for unchambered firearm | 1.36s |
Tactical Reload Reload time when the magazine is NOT empty | 1.96s |
Combat Reload Reload time when the magazine is empty | 2.64s |
Pick-Up Time Higher weight increases time | 0.36s Unrounded value: 0.35875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 8 |
Manufacturer | PG Arms Advanced Apartment Corp. (Suppressor) |
Inspired by | Ruger SR9c |
Debug Name | GunCOM15 |
Item ID | 13 |
The COM-15 is a non-Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
Contents
Operational Guide
An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment. As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…
___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02
In Game
The COM-15 is a weak, early-round weapon that is intended for Class-Ds and Scientists to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against Armored opponents.
Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Junior Researcher, Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:
- LCZ- Glass Room (Inside the glass cage, or on the shelf)
- LCZ- Office - PC15 (On the ground, or on a desk)
- LCZ- SCP-173's Containment Chamber (In the side room)
- LCZ- Test Chamber 1 (Inside the control room; requires a Keycard to access)
- LCZ- Water Closet (In the men's or women's section)
Only one COM-15 naturally spawns in a round.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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Standard Barrel | Default Attachment |
Suppressor | Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.17s Length +94% Weight +46% |
Attachment | Changes |
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JHP Magazine | Default Attachment |
Extended JHP Magazine | Magazine Capacity +5 Equip Time +0.06s Weight +46% |
Attachment | Changes |
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None | Default Attachment |
Flashlight | Light Source Equip Time +0.03s Weight +31% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
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Penetration | 20% | 20% | 20% | 20% |
Body (100%) | 25 | 17 | 13 | 9 |
Limb (70%) | 17.5 | 17.5 | 17.5 | 17.5 |
Head (200%) | 50 | 50 | 18 | 18 |
AHP (30%) | 7.5 | 5.1 | 3.9 | 2.7 |
Burned (125%) | 31.25 | 21.25 | 16.25 | 11.25 |
Purple Candy (80%) | 20 | 13.6 | 10.4 | 7.2 |
Rainbow Candy (95%) | 23.75 | 16.15 | 12.35 | 8.55 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Click to view 3 achievement(s) related to COM-15:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- "COM" in COM-15 does not stand for anything, and is simply random letters.
- The former name for the COM-15 was the COM-15 Sidearm.
- Before Parabellum the COM-15 had a 100% spawn on the LCZ Armory.
- This made it possible for two COM-15s to naturally spawn in the map due to the spawn that was outside the armory.
- The armory spawn was removed in the Parabellum v11.0.0 Update. While the spawns outside the armory were made guaranteed.
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- This page was last edited on 26 January 2024, at 18:10.
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