Crossvec: Difference between revisions
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The Crossvec has 4 possible spawn locations: | The Crossvec has 4 possible spawn locations: | ||
* [[Mobile Task Force | * [[Mobile Task Force|MTF Privates]] (will always spawn with a Crossvec) | ||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%] | * LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%] | ||
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%] | * HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%] | ||
* [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%] | * [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%] | ||
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec. | Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the Crossvec. | ||
==Attachments== | ==Attachments== |
Revision as of 14:57, 29 March 2022
Crossvec | |
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Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 40 (+1) |
Spawn Locations | LCZ - Armory HCZ - SCP-079's Containment Chamber Weapon Locker Type 21 |
Spawns on | MTF Privates |
Basic Stats | |
Damage | 23 |
Fire Rate | 690 11.5 bullets per second |
Weight | 2.65 kg |
Length | 61 cm |
Handling Stats | |
Draw Time Default draw time | 1.27s |
Pick-Up Time Higher weight increases time | 0.71s Unrounded value: 0.70875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.2 0.37° (with Bullet Accuracy)° |
Running Accuracy | 2.8° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 128 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | KRISS Vector SMG Vector CRB/SO (Extended Barrel) |
The Crossvec is a type of Firearm found in SCP: Secret Laboratory. It acts as an easy to use SMG, with great accuracy due to its low weight.
In Game
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Crossvec has 4 possible spawn locations:
- MTF Privates (will always spawn with a Crossvec)
- LCZ- LCZ Armory (on the left table) [100%]
- HCZ- SCP-079's Containment Chamber (inside the side room) [100%]
- Weapon Locker Type 21 (possibly inside one of the large cabinets) [14.3%]
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the Crossvec.
Attachments
*Incorrectly listed as 1.05x ingame.
Attachment | Changes |
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Default Attachment |
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Equip Time -0.47s Length -33% Recoil When Aiming +100% Aiming Accuracy -38% |
Stats
Sounds
Gallery
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Trivia
- The Crossvec replaced the Project 90 in the 11.0.0 update.
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