| Attachment | Stats |
|---|---|
| ADS Zoom 1.22x Default Attachment | |
| ADS Zoom 1x Weight +28% |
COM-18: Difference between revisions
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Revision as of 17:05, 1 May 2025
| The following data file is about the COM-18. You may have been searching for the COM-15 or the COM-45. |
| COM-18 | |
|---|---|
| Basic Info | |
| Type | Semi-auto Pistol |
| Cartridge Type | 9x19mm |
| Ammo Capacity | 15 (+1) |
| Spawn Locations | LCZ - Armory HCZ - Ammunition Armory Weapon Locker Type 21 |
| Basic Stats | |
| Damage | 21.2 |
| Fire Rate | 420 7 bullets per second |
| Weight | 0.72 kg |
| Length | 19 cm |
| Handling Stats | |
| Draw Time Default draw time | 0.26s |
| Draw + Chamber Time Draw time for unchambered firearm | 1.03s |
| Tactical Reload Reload time when the magazine is NOT empty | 2.93s |
| Combat Reload Reload time when the magazine is empty | 3.46s |
| Pick-Up Time Higher weight increases time | 0.37s Unrounded value: 0.371s |
| Accuracy Stats | |
| Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
| Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
| Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
| Running Accuracy | 1.85° |
| Miscellaneous Info | |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | High Tier (0%) |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
| Attachment Combos | 36 |
| Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
| Inspired by | H&K P30 |
The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.
Operational Guide
A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.
___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02
In Game
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.
The COM-18 has 3 possible spawn locations:
- LCZ- LCZ Armory (On the right table) [100%]
- HCZ- Ammunition Armory (On the table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.29%]
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
| Attachment | Changes |
|---|---|
| Default Attachment | |
| Hip-Firing Accuracy +233% Equip Time +0.01s Laser is visible to others Weight +27% | |
| Light Source Equip Time +0.01s Weight +27% |
Stats
| No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
| Penetration | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | |
| Body (100%) | 21.2 | 24.28 | 17.38 | 20.71 | 15.48 | 18.93 | 11.66 | 15.36 | |
| Limb (70%) | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | |
| Head (200%) | 42.4 | 48.56 | 42.4 | 48.56 | 27.14 | 34.28 | 23.32 | 30.71 | |
| AHP (30%) | 6.36 | 7.28 | 5.22 | 6.21 | 4.64 | 5.68 | 3.5 | 4.61 | |
| Burned (125%) | 26.5 | 30.35 | 21.73 | 25.89 | 19.35 | 23.66 | 14.58 | 19.2 | |
| Purple Candy (80%) | 16.96 | 19.424 | 13.904 | 16.568 | 12.384 | 15.144 | 9.328 | 12.288 | |
| Rainbow Candy (95%) | 20.14 | 23.066 | 16.511 | 19.6745 | 14.706 | 17.9835 | 11.077 | 14.592 | |
Extended}}
|colspan="2" |Penetration |style="border-right:solid 0px white;|16.5% | |24.75% |style="border-right:solid 0px white;|16.5% | |24.75% |style="border-right:solid 0px white;|16.5% | |24.75% |style="border-right:solid 0px white;|16.5% | |24.75% |-
|colspan="2" style=" "|Body (100%) |style="background:#ff931f;color:black;;border-right:solid 0px white;"|25.44
|style="background:#ff931f;color:black;; "|28.62
|style="background:#;border-right:solid 0px white;"|16.94
|style="background:#ffce47;color:black;; "|20.01
|style="background:#;border-right:solid 0px white;"|12.69
|style="background:#; "|15.7
|style="background:#;border-right:solid 0px white;"|4.2
|style="background:#; "|7.08
|-
|colspan="2" style=" "|Limb (70%) |style="background:#;border-right:solid 0px white;"|17.81
|style="background:#ffce47;color:black;; "|20.03
|style="background:#;border-right:solid 0px white;"|17.81
|style="background:#ffce47;color:black;; "|20.03
|style="background:#;border-right:solid 0px white;"|17.81
|style="background:#ffce47;color:black;; "|20.03
|style="background:#;border-right:solid 0px white;"|17.81
|style="background:#ffce47;color:black;; "|20.03
|-
|colspan="2" style=" "|Head (200%) |style="background:#ff1900;color:black;;border-right:solid 0px white;"|50.88
|style="background:#ff1900;color:black;; "|57.24
|style="background:#ff1900;color:black;;border-right:solid 0px white;"|50.88
|style="background:#ff1900;color:black;; "|57.24
|style="background:#;border-right:solid 0px white;"|16.89
|style="background:#ffce47;color:black;; "|22.78
|style="background:#;border-right:solid 0px white;"|8.4
|style="background:#; "|14.17
|-
|colspan="2" style=" "|AHP (30%) |style="background:#;border-right:solid 0px white;"|7.63
|style="background:#; "|8.59
|style="background:#;border-right:solid 0px white;"|5.08
|style="background:#; "|6
|style="background:#;border-right:solid 0px white;"|3.81
|style="background:#; "|4.71
|style="background:#;border-right:solid 0px white;"|1.26
|style="background:#; "|2.13
|-
|colspan="2" style=" "|Burned (125%) |style="background:#ff931f;color:black;;border-right:solid 0px white;"|31.8
|style="background:#ff4c00;color:black;; "|35.78
|style="background:#ffce47;color:black;;border-right:solid 0px white;"|21.18
|style="background:#ff931f;color:black;; "|25.01
|style="background:#;border-right:solid 0px white;"|15.87
|style="background:#; "|19.62
|style="background:#;border-right:solid 0px white;"|5.25
|style="background:#; "|8.85
|-
|colspan="2" style=" "|Purple Candy (80%) |style="background:#ffce47;color:black;;border-right:solid 0px white;"|20.352
|style="background:#ffce47;color:black;; "|22.896
|style="background:#;border-right:solid 0px white;"|13.552
|style="background:#; "|16.008
|style="background:#;border-right:solid 0px white;"|10.152
|style="background:#; "|12.56
|style="background:#;border-right:solid 0px white;"|3.36
|style="background:#; "|5.664
|-
|colspan="2" style=" "|Rainbow Candy (95%) |style="background:#ffce47;color:black;;border-right:solid 0px white;"|24.168
|style="background:#ff931f;color:black;; "|27.189
|style="background:#;border-right:solid 0px white;"|16.093
|style="background:#; "|19.0095
|style="background:#;border-right:solid 0px white;"|12.0555
|style="background:#; "|14.915
|style="background:#;border-right:solid 0px white;"|3.99
|style="background:#; "|6.726
|-
|}| Key |
|---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
| Army of One | |
| In a single life, get 4 kills using 4 different weapons. | |
| Be Polite. Be Efficient | |
| With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. | |
| Change in Command | |
| Disarm an MTF operative. | |
| ... You Thinking What I'm Thinking? | |
| Pick up any firearm as a Class-D Personnel. | |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
-
A render of the COM-18.
-
Another render of the COM-18.
-
Official 2.1k Render (Legacy model)
Trivia
- The COM-18 has the fastest base draw speed in-game for standard firearms.
- "COM" in COM-18 does not stand for anything, and is simply random letters.
- The former name of the COM-18 was USP.
- According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
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