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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = | |type = Submachine Gun | ||
|image = CrossvecIcon.png | |image = CrossvecIcon.png | ||
|caption = | |caption = | ||
|caliber = 9x19mm | |caliber = 9x19mm | ||
|ammotype = (JHP) | |||
|ammo = 40 (+1) | |ammo = 40 (+1) | ||
|fire_rate = | |fire_rate = 750 | ||
|weight = 2.65 | |||
|weight = 2. | |||
|length2 = 61 | |length2 = 61 | ||
| | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
| | |draw_time = Show | ||
|draw_timeChamber = Show | |||
|reloadTime = Show | |||
|reloadTimeFull = Show | |||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.1 | |||
|ads_accuracy = 0.17 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 2.39 | |||
|damage_falloff = 30 | |damage_falloff = 30 | ||
|barrel_attachments = 4 | |barrel_attachments = 4 | ||
Line 16: | Line 24: | ||
|stock_attachments = 2 | |stock_attachments = 2 | ||
|bottom_attachments = 4 | |bottom_attachments = 4 | ||
|spawn_locations = | |magazine_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | |||
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel) | |inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel) | ||
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]] | |spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]] | ||
|manufactor= | |manufactor= Foundation Gunworks <br> Lunae Defence (Various Attachments) | ||
|ID = 21 | |ID = 21 | ||
|debugName = GunCrossvec | |||
}} | }} | ||
The '''Crossvec''' is a type of [[Weapons| | The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight. | ||
__TOC__ | __TOC__ | ||
= | =Operational Guide Entry= | ||
{{OpGuide2}} | |||
=In Game= | |||
The Crossvec is a fairly light weapon, making it great at unleashing continuous fire over short/medium distances even while moving. The weapon's high rate of fire makes it very effective against SCPs or groups of humans, as it possesses a high DPS (Damage per Second) ratio. The firearm's fair amount of attachments also makes it quite versatile for different situations. | |||
The Crossvec has 4 possible spawn locations: | |||
* [[Mobile Task Force#MTF Private|MTF Privates]] (Will always spawn with a Crossvec) | |||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the left table) [100%] | |||
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (Inside the side room) [100%] | |||
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%] | |||
<br> | |||
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | |||
<br clear=all> | |||
==Attachments== | ==Attachments== | ||
<div class="round-tabber"> | <div class="round-tabber"> | ||
<tabber> | <tabber> | ||
Sight= | Sight= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights'' | |style="text-align:center;|[[File:CrossvecIronSights.png|30px|center]]''Iron Sights'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope'' | |style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope'' | ||
|ADS Zoom <font color= #05e814>1.05x </font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>- | |ADS Zoom <font color= #05e814>1.05x</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-10%</font> <br> Equip Time <font color= #ea2107> +0.17s </font> <br> Weight <font color= #ea2107> +47% </font> | ||
|} | |} | ||
|-| | |-| | ||
Barrel= | Barrel= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel'' | |style="text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]''Standard Barrel'' | ||
Line 60: | Line 84: | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor'' | |style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor'' | ||
| Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0. | | Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.26s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel'' | |style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel'' | ||
| Damage <font color= #05e814> +5% </font> <br> Penetration <font color= #05e814> + | | Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +12.5% </font> <br> Bullet Accuracy <font color= #05e814> +43% </font> <br> Hip-firing Accuracy <font color= #ea2107> -9% </font> <br> Equip Time <font color= #ea2107> +0.26s </font> <br> Length <font color= #ea2107> +35% </font> <br> Weight <font color= #ea2107> +23% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider'' | |style="text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]''Flash Hider'' | ||
| Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0. | | Gunshot Loudness <font color= #05e814>-10%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.08s</font> <br> Length <font color= #ea2107> +6% </font> <br> Weight <font color= #ea2107> ++% </font> | ||
|} | |} | ||
|-| | |-| | ||
Stock= | Stock= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock'' | |style="text-align:center;|[[File:CrossvecStock.png|80px|center]]''Stock'' | ||
Line 79: | Line 103: | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock'' | |style="text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]''Retracted Stock'' | ||
|Equip Time <font color= #05e814>-0. | |Equip Time <font color= #05e814>-0.8s </font> <br> Length <font color= #05e814>-33%</font> <br> Recoil When Aiming <font color= #ea2107> +50% </font> <br> Aiming Accuracy <font color= #ea2107> -38% </font> | ||
|} | |} | ||
|-| | |-| | ||
Bottom= | Bottom= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None'' | |style="text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]''None'' | ||
Line 92: | Line 116: | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip'' | |style="text-align:center;|[[File:CrossvecGrip.png|30px|center]]''Foregrip'' | ||
|Recoil <font color= #05e814> - | |Recoil <font color= #05e814> -25%</font> <br> Aiming Speed <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +9% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight'' | |style="text-align:center;|[[File:CrossvecLaser.png|80px|center]]''Laser Sight'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight'' | |style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight'' | ||
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0. | |<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +11% </font> | ||
|} | |||
|-| | |||
Magazine= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag'' | |||
|Penetration <font color= #05e814> +125% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -15%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> | |||
|} | |} | ||
</tabber> | </tabber> | ||
</div> | </div> | ||
==Stats== | ==Stats== | ||
{{ | <div class="round-tabber"> | ||
<tabber> | |||
JHP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
AP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}} | |||
}} | {{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}} | ||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}} | |||
{{FooterNonWeapon}} | |||
</tabber> | |||
</div> | |||
{{Footer}} | |||
=Related Achievements= | |||
{{Achievements|check1=Firearm}} | |||
=Sounds= | |||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br> | {{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}<br> | ||
Line 137: | Line 183: | ||
{{multi-listen end}} | {{multi-listen end}} | ||
=Gallery= | |||
< | <gallery mode="packed" widths=600px heights=338px> | ||
CrossvecEquipped.gif|'''Equip + Chamber Animation''' | |||
CrossvecInspect.gif|'''Inspect Animation''' | |||
CrossvecInspectEmpty.gif|'''Inspect Animation (Empty)''' | |||
CrossvecTacticalReload.gif|'''Tactical Reload Animation''' | |||
CrossvecCombatReload.gif|'''Combat Reload Animation''' | |||
</gallery> | |||
=Trivia= | |||
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|Parabellum (v11.0.0)]] update. | |||
**Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds. | |||
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight. | |||
*The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor. | |||
*The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the '''KRISS Super V'''. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards. | |||
**This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern. | |||
{{Items Navbox}}<noinclude> | |||
</ | |||
*The Crossvec replaced the Project 90 in v11.0.0 | |||
{{Items Navbox}} |
Latest revision as of 04:16, 21 August 2025
Crossvec | |
---|---|
![]() | |
Basic Info | |
Type | Submachine Gun |
Cartridge Type | 9x19mm (JHP) |
Ammo Capacity | 40 (+1) |
Spawn Locations | LCZ - Armory HCZ - SCP-079's Containment Chamber Weapon Locker Type 21 |
Spawns on | MTF Privates |
Basic Stats | |
Damage | 23 |
Fire Rate | 750 12.5 bullets per second |
Weight | 2.65 kg |
Length | 61 cm |
Handling Stats | |
Draw Time Default draw time | 1.27s |
Draw + Chamber Time Draw time for unchambered firearm | 1.58s |
Tactical Reload Reload time when the magazine is NOT empty | 3.62s |
Combat Reload Reload time when the magazine is empty | 4.25s |
Pick-Up Time Higher weight increases time | 0.71s Unrounded value: 0.70875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.1° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.8° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.17 0.27° (with Bullet Accuracy)° |
Running Accuracy | 2.39° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 256 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | KRISS Vector SMG Vector CRB/SO (Extended Barrel) |
The Crossvec is a type of Firearm found in SCP: Secret Laboratory. It acts as an easy to use SMG, with great accuracy due to its low weight.
Operational Guide Entry
A 9mm, submachine gun, popular with several Foundation task forces. It has an integral recoil-reduction system and high fire rate. Few firearms in Foundation possession boast such widespread adoption. A Mobile Task Force (MTF) operative will often not know the extent of a threat once they’re deployed. 40 rounds should be more than enough for any number of combat scenarios an MTF might enter. At least, that's what they are told.
___
"Early field testing with the Crossvec showed extreme promise. The more field reports I receive, the more confident I am in support of it. There have been a fair few detractors who lament the loss of their previous guns. Some complain about how much polymer is used in its construction. I promise that rigorous testing has been done prior to its approval for Mobile Task Force use. Mark my words, the Crossvec will have an extensive service life in the hands of our Task Forces."
-Chief █████ ██████, Foundation Armament Overseer, Head of the Compact Response Operative Submachine gun Selection program, or C.R.O.S.S.
In Game
The Crossvec is a fairly light weapon, making it great at unleashing continuous fire over short/medium distances even while moving. The weapon's high rate of fire makes it very effective against SCPs or groups of humans, as it possesses a high DPS (Damage per Second) ratio. The firearm's fair amount of attachments also makes it quite versatile for different situations.
The Crossvec has 4 possible spawn locations:
- MTF Privates (Will always spawn with a Crossvec)
- LCZ- LCZ Armory (On the left table) [100%]
- HCZ- SCP-079's Containment Chamber (Inside the side room) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.29%]
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Equip Time -0.8s Length -33% Recoil When Aiming +50% Aiming Accuracy -38% |
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Penetration +125% Weight -6% Damage -15% Magazine Capacity -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 25% | 28% | 25% | 28% | 25% | 28% | 25% | 28% | |
Body (100%) | 23 | 24.7 | 16.1 | 17.59 | 12.65 | 14.03 | 5.75 | 6.92 | |
Limb (70%) | 16.1 | 17.29 | 16.1 | 17.29 | 16.1 | 17.29 | 16.1 | 17.29 | |
Head (200%) | 46 | 49.4 | 46 | 49.4 | 18.4 | 20.95 | 11.5 | 13.83 | |
AHP (30%) | 6.9 | 7.41 | 4.83 | 5.28 | 3.8 | 4.21 | 1.73 | 2.07 | |
Burned (125%) | 28.75 | 30.88 | 20.13 | 21.98 | 15.81 | 17.54 | 7.19 | 8.65 | |
Purple Candy (80%) | 18.4 | 19.76 | 12.88 | 14.072 | 10.12 | 11.224 | 4.6 | 5.536 | |
Rainbow Candy (95%) | 21.85 | 23.465 | 15.295 | 16.7105 | 12.0175 | 13.3285 | 5.4625 | 6.574 |
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 56.25% | 59% | 56.25% | 59% | 56.25% | 59% | 56.25% | 59% | |
Body (100%) | 19.6 | 21.3 | 16.17 | 17.81 | 14.46 | 16.06 | 11.03 | 12.57 | |
Limb (70%) | 13.72 | 14.91 | 13.72 | 14.91 | 13.72 | 14.91 | 13.72 | 14.91 | |
Head (200%) | 39.2 | 42.6 | 39.2 | 42.6 | 25.48 | 28.63 | 22.05 | 25.13 | |
AHP (30%) | 5.88 | 6.39 | 4.85 | 5.34 | 4.34 | 4.82 | 3.31 | 3.77 | |
Burned (125%) | 24.5 | 26.63 | 20.21 | 22.26 | 18.07 | 20.08 | 13.78 | 15.71 | |
Purple Candy (80%) | 15.68 | 17.04 | 12.936 | 14.248 | 11.568 | 12.848 | 8.824 | 10.056 | |
Rainbow Candy (95%) | 18.62 | 20.235 | 15.3615 | 16.9195 | 13.737 | 15.257 | 10.4785 | 11.9415 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
![]() |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
![]() |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
![]() |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Inspect Animation (Empty)
-
Tactical Reload Animation
-
Combat Reload Animation
Trivia
- The Crossvec replaced the Project 90 in the Parabellum (v11.0.0) update.
- Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds.
- The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.
- The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor.
- The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the KRISS Super V. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards.
- This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern.
|