| Attachment | Stats |
|---|---|
| ADS Zoom 1.22x Default Attachment | |
| ADS Zoom 1x Weight +28% |
COM-18: Difference between revisions
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{{Weapon infobox | {{SimilarName|COM-18|the [[COM-15]] or the [[COM-45]]}} | ||
| | {{Weapon infobox 3 | ||
|image = | |type = Semi-auto Pistol | ||
| | |image = IconCom18.png | ||
| | |caliber = 9x19mm | ||
| | |ammotype = (AP) | ||
| | |ammo = 15 (+1) | ||
| | |fire_rate = 420 | ||
| | |weight = 0.72 | ||
| | |length2 = 19 | ||
| | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
| | |draw_time = Show | ||
| | |draw_timeChamber = Show | ||
| | |reloadTime = Show | ||
| | |reloadTimeFull = Show | ||
| | |damage_falloff = 22 | ||
| | |barrel_attachments = 3 | ||
| | <!--- Values are taken from the Weapon Summary Menu --> | ||
|bullet_accuracy = 0.2 | |||
|ads_accuracy = 0.25 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 1.85 | |||
|sight_attachments = 2 | |||
|barrel_attachments = 3 | |||
|magazine_attachments = 2 | |||
|bottom_attachments = 3 | |||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | |||
|inspired = H&K P30 | |||
|ID = 30 | |||
|debugName = GunCOM18 | |||
|manufactor= Foundation Gunworks <br> Lunae Defence (Various Attachments) | |||
}} | }} | ||
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use. | |||
__TOC__ | |||
=Operational Guide= | |||
{{OpGuide2}} | |||
=In Game= | =In Game= | ||
The ' | The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even [[Armor (Disambiguation)|Armored]] opponents.<br> | ||
The COM-18 has 3 possible spawn locations: | |||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%] | |||
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%] | |||
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%] | |||
<br> | <br> | ||
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | |||
<br clear=all> | |||
==Attachments== | ==Attachments== | ||
<div class="round-tabber"> | <div class="round-tabber"> | ||
<tabber> | <tabber> | ||
Sight= | Sight= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights'' | ||
| | |ADS Zoom{{Attachments|1.22x|Type=Positive}}<br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18DotSight.png|80px|center]]''Dot Sight'' | ||
| | |ADS Zoom {{Attachments|1x|Type=Positive}} <br> Weight {{Attachments|+28%|Type=Negative}} | ||
|} | |} | ||
|-| | |-| | ||
Barrel= | Barrel= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |- | ||
|style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel'' | |||
|Default Attachment | |||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel'' | ||
|Damage < | |Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+68%|Type=Negative}} | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor'' | ||
| | |Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+47%|Type=Negative}} | ||
|} | |} | ||
|-| | |-| | ||
Side= | |||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |- | ||
|style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None'' | |||
|Default Attachment | |||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight'' | ||
| | |Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.01s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br> Weight {{Attachments|+27%|Type=Negative}} | ||
|- | |||
|style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight'' | |||
|{{Attachments|Light Source|Type=Positive}} <br> Equip Time {{Attachments|+0.01s|Type=Negative}}<br> Weight {{Attachments|+27%|Type=Negative}} | |||
|} | |||
|-| | |||
Magazine= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:Mag15JHP.png|50px|center]]''JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine'' | |||
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}} | |||
|} | |} | ||
</tabber> | |||
<br clear=all> | |||
==Stats== | |||
<div class="round-tabber"> | |||
<tabber> | |||
AP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
JHP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{FooterNonWeapon}} | |||
</tabber> | </tabber> | ||
</div> | </div> | ||
{{Footer}} | |||
= | =Related Achievements= | ||
{{Achievements|check1=Firearm}} | |||
=Sounds= | |||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename= | {{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}<br> | ||
{{multi-listen item|filename= | {{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}<br> | ||
{{multi-listen item|filename= | {{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}<br> | ||
{{multi-listen item|filename= | {{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}<br> | ||
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}} | |||
{{multi-listen end}} | {{multi-listen end}} | ||
=Gallery= | |||
<div class="round-tabber"> | |||
{{#tag:tabber| | |||
Animations= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
COM18Equip.gif|'''Equip + Chamber Animation''' | |||
COM18Inspecting.gif|'''Inspect Animation''' | |||
COM18TacticalReload.gif|'''Tactical Reload Animation''' | |||
COM18CombatReload.gif|'''Combat Reload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
HKP30Render1.png|A render of the COM-18.|link=File:HKP30Render1.png | |||
HKP30Render2.png|Another render of the COM-18.|link=File:HKP30Render2.png | |||
COM-18Render.jpeg|Official 2.1k Render (Legacy model)|link=File:COM-18Render.jpeg | |||
</gallery> | |||
{{!}}-{{!}} | |||
Legacy= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
COM-18Icon.png|The icon for the COM-18 prior to [[Updates/12.0.0|v12.0.0]]. | |||
Indev_COM-18Icon.png|The icon for the COM-18 during development of [[Updates/11.0.0|v11.0.0]]. | |||
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update. | |||
</gallery> | |||
}} | |||
=Trivia= | =Trivia= | ||
*The | *The COM-18 has the fastest base draw speed in-game for standard firearms. | ||
*The | *"COM" in COM-18 does not stand for anything, and is simply random letters. | ||
* | * The former name of the COM-18 was '''USP'''. | ||
{{Items Navbox}} | ** The name, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update. The texture was slightly updated alongside these changes. | ||
***The model would be reworked in the the [[Updates/12.0.0|12.0.0]] update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds. | |||
* According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for [[Facility Guard|Facility Guards]] before being replaced by the [[FSP-9]]. | |||
{{Items Navbox}}<noinclude> | |||
Latest revision as of 02:16, 21 August 2025
| The following data file is about the COM-18. You may have been searching for the COM-15 or the COM-45. |
| COM-18 | |
|---|---|
| Basic Info | |
| Type | Semi-auto Pistol |
| Cartridge Type | 9x19mm (AP) |
| Ammo Capacity | 15 (+1) |
| Spawn Locations | LCZ - Armory HCZ - Ammunition Armory Weapon Locker Type 21 |
| Basic Stats | |
| Damage | 21.2 |
| Fire Rate | 420 7 bullets per second |
| Weight | 0.72 kg |
| Length | 19 cm |
| Handling Stats | |
| Draw Time Default draw time | 0.26s |
| Draw + Chamber Time Draw time for unchambered firearm | 1.03s |
| Tactical Reload Reload time when the magazine is NOT empty | 2.93s |
| Combat Reload Reload time when the magazine is empty | 3.46s |
| Pick-Up Time Higher weight increases time | 0.37s Unrounded value: 0.371s |
| Accuracy Stats | |
| Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
| Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
| Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
| Running Accuracy | 1.85° |
| Miscellaneous Info | |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | High Tier (0%) |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
| Attachment Combos | 36 |
| Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
| Inspired by | H&K P30 |
The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.
Operational Guide
A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.
___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02
In Game
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.
The COM-18 has 3 possible spawn locations:
- LCZ- LCZ Armory (On the right table) [100%]
- HCZ- Ammunition Armory (On the table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.29%]
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
| Attachment | Stats |
|---|---|
| Default Attachment | |
| Hip-Firing Accuracy +233% Equip Time +0.01s Laser is visible to others Weight +27% | |
| Light Source Equip Time +0.01s Weight +27% |
Stats
| No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
| Penetration | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | |
| Body (100%) | 21.2 | 24.28 | 17.38 | 20.71 | 15.48 | 18.93 | 11.66 | 15.36 | |
| Limb (70%) | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | |
| Head (200%) | 42.4 | 48.56 | 42.4 | 48.56 | 27.14 | 34.28 | 23.32 | 30.71 | |
| AHP (30%) | 6.36 | 7.28 | 5.22 | 6.21 | 4.64 | 5.68 | 3.5 | 4.61 | |
| Burned (125%) | 26.5 | 30.35 | 21.73 | 25.89 | 19.35 | 23.66 | 14.58 | 19.2 | |
| Purple Candy (80%) | 16.96 | 19.424 | 13.904 | 16.568 | 12.384 | 15.144 | 9.328 | 12.288 | |
| Rainbow Candy (95%) | 20.14 | 23.066 | 16.511 | 19.6745 | 14.706 | 17.9835 | 11.077 | 14.592 | |
| No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
| Penetration | 16.5% | 24.75% | 16.5% | 24.75% | 16.5% | 24.75% | 16.5% | 24.75% | |
| Body (100%) | 25.44 | 28.62 | 16.94 | 20.01 | 12.69 | 15.7 | 4.2 | 7.08 | |
| Limb (70%) | 17.81 | 20.03 | 17.81 | 20.03 | 17.81 | 20.03 | 17.81 | 20.03 | |
| Head (200%) | 50.88 | 57.24 | 50.88 | 57.24 | 16.89 | 22.78 | 8.4 | 14.17 | |
| AHP (30%) | 7.63 | 8.59 | 5.08 | 6 | 3.81 | 4.71 | 1.26 | 2.13 | |
| Burned (125%) | 31.8 | 35.78 | 21.18 | 25.01 | 15.87 | 19.62 | 5.25 | 8.85 | |
| Purple Candy (80%) | 20.352 | 22.896 | 13.552 | 16.008 | 10.152 | 12.56 | 3.36 | 5.664 | |
| Rainbow Candy (95%) | 24.168 | 27.189 | 16.093 | 19.0095 | 12.0555 | 14.915 | 3.99 | 6.726 | |
| Key |
|---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
| Army of One | |
| In a single life, get 4 kills using 4 different weapons. | |
| Be Polite. Be Efficient | |
| With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. | |
| Change in Command | |
| Disarm an MTF operative. | |
| ... You Thinking What I'm Thinking? | |
| Pick up any firearm as a Class-D Personnel. | |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Tactical Reload Animation
-
Combat Reload Animation
-
A render of the COM-18.
-
Another render of the COM-18.
-
Official 2.1k Render (Legacy model)
Trivia
- The COM-18 has the fastest base draw speed in-game for standard firearms.
- "COM" in COM-18 does not stand for anything, and is simply random letters.
- The former name of the COM-18 was USP.
- According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
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