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ADS Zoom 1.22x Default Attachment |
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ADS Zoom 1x Weight +28% |
COM-18: Difference between revisions
From SCP: Secret Laboratory English Official Wiki
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{{Weapon infobox | {{SimilarName|COM-18|the [[COM-15]] or the [[COM-45]]}} | ||
|image = | {{Weapon infobox 3 | ||
| | |type = Semi-auto Pistol | ||
|ammo = | |image = IconCom18.png | ||
| | |caliber = 9x19mm | ||
| | |ammotype = (AP) | ||
| | |ammo = 15 (+1) | ||
| | |fire_rate = 420 | ||
| | |weight = 0.72 | ||
|length2 = 19 | |||
<!--- To manually override draw and reload times, add "Override" at the end of the variables --> | |||
|draw_time = Show | |||
|draw_timeChamber = Show | |||
|reloadTime = Show | |||
|reloadTimeFull = Show | |||
|damage_falloff = 22 | |||
|barrel_attachments = 3 | |||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.2 | |||
|ads_accuracy = 0.25 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 1.85 | |||
|sight_attachments = 2 | |||
|barrel_attachments = 3 | |||
|magazine_attachments = 2 | |||
|bottom_attachments = 3 | |||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | |||
|inspired = H&K P30 | |||
|ID = 30 | |||
|debugName = GunCOM18 | |||
|manufactor= Foundation Gunworks <br> Lunae Defence (Various Attachments) | |||
}} | }} | ||
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use. | |||
__TOC__ | |||
=Operational Guide= | |||
{{OpGuide2}} | |||
=In Game= | =In Game= | ||
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even [[Armor (Disambiguation)|Armored]] opponents.<br> | |||
The COM-18 has 3 possible spawn locations: | |||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%] | |||
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%] | |||
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%] | |||
<br> | |||
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | |||
<br clear=all> | |||
==Attachments== | ==Attachments== | ||
{{ | <div class="round-tabber"> | ||
<tabber> | |||
Sight= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights'' | |||
|ADS Zoom{{Attachments|1.22x|Type=Positive}}<br> Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:COM18DotSight.png|80px|center]]''Dot Sight'' | |||
|ADS Zoom {{Attachments|1x|Type=Positive}} <br> Weight {{Attachments|+28%|Type=Negative}} | |||
|} | |||
|-| | |||
Barrel= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel'' | |||
|Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+68%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor'' | |||
|Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+47%|Type=Negative}} | |||
|} | |||
|-| | |||
Side= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight'' | |||
|Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.01s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br> Weight {{Attachments|+27%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight'' | |||
|{{Attachments|Light Source|Type=Positive}} <br> Equip Time {{Attachments|+0.01s|Type=Negative}}<br> Weight {{Attachments|+27%|Type=Negative}} | |||
|} | |||
|-| | |||
Magazine= | |||
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | |||
|- | |||
!style="text-align:center;"|Attachment | |||
!style="text-align:center;"|Stats | |||
|- | |||
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:Mag15JHP.png|50px|center]]''JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine'' | |||
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}} | |||
|} | |||
</tabber> | |||
<br clear=all> | |||
==Stats== | |||
<div class="round-tabber"> | |||
<tabber> | |||
AP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
== | {{2DPenetration|custom1=Standard AP|custom2=Extended AP}} | ||
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
JHP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{FooterNonWeapon}} | |||
</tabber> | |||
</div> | |||
{{Footer}} | |||
=Related Achievements= | |||
{{Achievements|check1=Firearm}} | |||
=Sounds= | |||
{{multi-listen start}} | |||
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}<br> | |||
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}<br> | |||
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}<br> | |||
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}<br> | |||
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}} | |||
{{multi-listen end}} | |||
=Gallery= | |||
<div class="round-tabber"> | |||
{{#tag:tabber| | |||
Animations= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
COM18Equip.gif|'''Equip + Chamber Animation''' | |||
COM18Inspecting.gif|'''Inspect Animation''' | |||
COM18TacticalReload.gif|'''Tactical Reload Animation''' | |||
COM18CombatReload.gif|'''Combat Reload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
HKP30Render1.png|A render of the COM-18.|link=File:HKP30Render1.png | |||
HKP30Render2.png|Another render of the COM-18.|link=File:HKP30Render2.png | |||
COM-18Render.jpeg|Official 2.1k Render (Legacy model)|link=File:COM-18Render.jpeg | |||
</gallery> | |||
{{!}}-{{!}} | |||
Legacy= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
COM-18Icon.png|The icon for the COM-18 prior to [[Updates/12.0.0|v12.0.0]]. | |||
Indev_COM-18Icon.png|The icon for the COM-18 during development of [[Updates/11.0.0|v11.0.0]]. | |||
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update. | |||
</gallery> | |||
}} | |||
=Trivia= | =Trivia= | ||
*The | *The COM-18 has the fastest base draw speed in-game for standard firearms. | ||
*The | *"COM" in COM-18 does not stand for anything, and is simply random letters. | ||
* The former name of the COM-18 was '''USP'''. | |||
** The name, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update. The texture was slightly updated alongside these changes. | |||
***The model would be reworked in the the [[Updates/12.0.0|12.0.0]] update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds. | |||
* According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for [[Facility Guard|Facility Guards]] before being replaced by the [[FSP-9]]. | |||
{{Items Navbox}}<noinclude> |
Latest revision as of 04:16, 21 August 2025
The following data file is about the COM-18. You may have been searching for the COM-15 or the COM-45. |
COM-18 | |
---|---|
![]() | |
Basic Info | |
Type | Semi-auto Pistol |
Cartridge Type | 9x19mm (AP) |
Ammo Capacity | 15 (+1) |
Spawn Locations | LCZ - Armory HCZ - Ammunition Armory Weapon Locker Type 21 |
Basic Stats | |
Damage | 21.2 |
Fire Rate | 420 7 bullets per second |
Weight | 0.72 kg |
Length | 19 cm |
Handling Stats | |
Draw Time Default draw time | 0.26s |
Draw + Chamber Time Draw time for unchambered firearm | 1.03s |
Tactical Reload Reload time when the magazine is NOT empty | 2.93s |
Combat Reload Reload time when the magazine is empty | 3.46s |
Pick-Up Time Higher weight increases time | 0.37s Unrounded value: 0.371s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
Running Accuracy | 1.85° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 36 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | H&K P30 |
The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.
Operational Guide
A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.
___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02
In Game
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.
The COM-18 has 3 possible spawn locations:
- LCZ- LCZ Armory (On the right table) [100%]
- HCZ- Ammunition Armory (On the table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.29%]
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Hip-Firing Accuracy +233% Equip Time +0.01s Laser is visible to others Weight +27% |
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Light Source Equip Time +0.01s Weight +27% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | 55% | 63.25% | |
Body (100%) | 21.2 | 24.28 | 17.38 | 20.71 | 15.48 | 18.93 | 11.66 | 15.36 | |
Limb (70%) | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | 14.84 | 17 | |
Head (200%) | 42.4 | 48.56 | 42.4 | 48.56 | 27.14 | 34.28 | 23.32 | 30.71 | |
AHP (30%) | 6.36 | 7.28 | 5.22 | 6.21 | 4.64 | 5.68 | 3.5 | 4.61 | |
Burned (125%) | 26.5 | 30.35 | 21.73 | 25.89 | 19.35 | 23.66 | 14.58 | 19.2 | |
Purple Candy (80%) | 16.96 | 19.424 | 13.904 | 16.568 | 12.384 | 15.144 | 9.328 | 12.288 | |
Rainbow Candy (95%) | 20.14 | 23.066 | 16.511 | 19.6745 | 14.706 | 17.9835 | 11.077 | 14.592 |
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 16.5% | 24.75% | 16.5% | 24.75% | 16.5% | 24.75% | 16.5% | 24.75% | |
Body (100%) | 25.44 | 28.62 | 16.94 | 20.01 | 12.69 | 15.7 | 4.2 | 7.08 | |
Limb (70%) | 17.81 | 20.03 | 17.81 | 20.03 | 17.81 | 20.03 | 17.81 | 20.03 | |
Head (200%) | 50.88 | 57.24 | 50.88 | 57.24 | 16.89 | 22.78 | 8.4 | 14.17 | |
AHP (30%) | 7.63 | 8.59 | 5.08 | 6 | 3.81 | 4.71 | 1.26 | 2.13 | |
Burned (125%) | 31.8 | 35.78 | 21.18 | 25.01 | 15.87 | 19.62 | 5.25 | 8.85 | |
Purple Candy (80%) | 20.352 | 22.896 | 13.552 | 16.008 | 10.152 | 12.56 | 3.36 | 5.664 | |
Rainbow Candy (95%) | 24.168 | 27.189 | 16.093 | 19.0095 | 12.0555 | 14.915 | 3.99 | 6.726 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
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With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
![]() |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
![]() |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Tactical Reload Animation
-
Combat Reload Animation
-
A render of the COM-18.
-
Another render of the COM-18.
-
Official 2.1k Render (Legacy model)
Trivia
- The COM-18 has the fastest base draw speed in-game for standard firearms.
- "COM" in COM-18 does not stand for anything, and is simply random letters.
- The former name of the COM-18 was USP.
- According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
|