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COM-18: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
 
(16 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|image = IconCom18.png
|image = IconCom18.png
|caliber = 9x19mm
|caliber = 9x19mm
|ammotype = (AP)
|ammo = 15 (+1)
|ammo = 15 (+1)
|fire_rate = 420
|fire_rate = 420
Line 17: Line 18:
<!--- Values are taken from the Weapon Summary Menu -->
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.2
|bullet_accuracy = 0.2
|ads_accuracy = 0.23
|ads_accuracy = 0.25
|hip_accuracy = 1.7
|hip_accuracy = 1.7
|running_accuracy = 2.4
|running_accuracy = 1.85
|sight_attachments = 2
|sight_attachments = 2
|barrel_attachments = 3
|barrel_attachments = 3
Line 27: Line 28:
|inspired = H&K P30
|inspired = H&K P30
|ID = 30
|ID = 30
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
|debugName = GunCOM18
|manufactor= Foundation Gunworks  <br> Lunae Defence (Various Attachments)
}}
}}
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use.
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use.
Line 33: Line 35:


=Operational Guide=
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
{{OpGuide2}}
</div>


=In Game=
=In Game=
Line 43: Line 43:
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%]
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%]
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%]
<br>
<br>
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br>
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br>


Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
 
<br clear=all>
==Attachments==
==Attachments==
<div class="round-tabber">
<div class="round-tabber">
<tabber>
<tabber>
Sight=
Sight=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights''
|style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights''
Line 66: Line 66:
|-|
|-|
Barrel=
Barrel=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel''
|style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel''
Line 75: Line 75:
|-
|-
|style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel''
|style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel''
|Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+69%|Type=Negative}}
|Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+68%|Type=Negative}}
|-
|-
|style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor''
|style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor''
|Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+49%|Type=Negative}}
|Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.05s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+47%|Type=Negative}}
|}
|}
|-|
|-|
Side=
Side=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None''
|style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None''
Line 91: Line 91:
|-
|-
|style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight''
|style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight''
|Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br>  Weight {{Attachments|+28%|Type=Negative}}
|Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.01s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br>  Weight {{Attachments|+27%|Type=Negative}}
|-
|-
|style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight''
|style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight''
|{{Attachments|Light Source|Type=Positive}} <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+28%|Type=Negative}}
|{{Attachments|Light Source|Type=Positive}} <br>  Equip Time {{Attachments|+0.01s|Type=Negative}}<br> Weight {{Attachments|+27%|Type=Negative}}
|}
|}
|-|
|-|
Magazines=
Magazine=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine''
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine''
Line 110: Line 110:
|-
|-
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine''
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine''
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}}
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br>  Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}}
|-
|-
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine''
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine''
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}}  <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}}
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}}  <br>  Equip Time {{Attachments|+0.05s|Type=Negative}}<br> Weight {{Attachments|+54%|Type=Negative}}
|}
|}
</tabber>
</tabber>
</div>
<br clear=all>
<br clear=all>


==Stats==
==Stats==
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
<tabber>
AP Mag=
AP=
{{2DamageHeader|barrelType2=Extended}}
{{2DamageHeader|barrelType2=Extended}}
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}}
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}}
Line 132: Line 131:
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}}
{{Footer}}
{{FooterNonWeapon}}
{{!}}-{{!}}
|-|
JHP Mag=
JHP=
{{2DamageHeader|barrelType2=Extended}}
{{2DamageHeader|barrelType2=Extended}}
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}}
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}}
Line 144: Line 143:
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}}
{{FooterNonWeapon}}
</tabber>
</div>
{{Footer}}
{{Footer}}
}}


=Related Achievements=
=Related Achievements=
Line 164: Line 165:
Animations=
Animations=
<gallery mode="packed" widths=600px heights=338px>
<gallery mode="packed" widths=600px heights=338px>
Com18equip.gif|'''Equip + Chamber Animation'''
COM18Equip.gif|'''Equip + Chamber Animation'''
Com18inspect.gif|'''Inspect Animation'''
COM18Inspecting.gif|'''Inspect Animation'''
Com18reload.gif|'''Reload Animation'''
COM18TacticalReload.gif|'''Tactical Reload Animation'''
Com18reload2.gif|'''Reload Animation (from unload)'''
COM18CombatReload.gif|'''Combat Reload Animation'''
Com18unload.gif|'''Unload Animation'''
</gallery>
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}

Latest revision as of 04:16, 21 August 2025

The following data file is about the COM-18. You may have been searching for the COM-15 or the COM-45.


COM-18
Basic Info
Type Semi-auto Pistol
Cartridge Type 9x19mm (AP)
Ammo Capacity 15 (+1)
Spawn Locations LCZ - Armory
HCZ - Ammunition Armory
Weapon Locker Type 21
Basic Stats
Damage 21.2
Fire Rate 420 7 bullets per second
Weight 0.72 kg
Length 19 cm
Handling Stats
Draw Time Default draw time 0.26s
Draw + Chamber Time Draw time for unchambered firearm 1.03s
Tactical Reload Reload time when the magazine is NOT empty 2.93s
Combat Reload Reload time when the magazine is empty 3.46s
Pick-Up Time Higher weight increases time 0.37s Unrounded value: 0.371s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7 1.9° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.25 0.45° (with Bullet Accuracy)°
Running Accuracy 1.85°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  36
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by H&K P30


The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.

Operational Guide

A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.

___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02

In Game

The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.

The COM-18 has 3 possible spawn locations:


The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.22x
Default Attachment
Dot Sight
ADS Zoom 1x
Weight +28%

Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Damage +15%
Penetration +15%
Bullet accuracy +11%
Equip Time +0.03s
Aiming Speed -35%
Length +45%
Weight +68%
Suppressor
Bullet accuracy +25%
Gunshot loudness -60%
Flash Suppression
Equip Time +0.05s
Length +92%
Weight +47%

Attachment Stats
None
Default Attachment
Laser Sight
Hip-Firing Accuracy +233%
Equip Time +0.01s
Laser is visible to others
Weight +27%
Flashlight
Light Source
Equip Time +0.01s
Weight +27%

Attachment Stats
AP Magazine
Default Attachment
JHP Magazine
Damage +20%
Penetration -70%
Extended AP Magazine
Magazine Capacity +6
Equip Time +0.05s
Weight +54%
Extended JHP Magazine
Damage +20%
Magazine Capacity +6
Penetration -70%
Equip Time +0.05s
Weight +54%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 55% 63.25% 55% 63.25% 55% 63.25% 55% 63.25%
Body (100%) 21.2 24.28 17.38 20.71 15.48 18.93 11.66 15.36
Limb (70%) 14.84 17 14.84 17 14.84 17 14.84 17
Head (200%) 42.4 48.56 42.4 48.56 27.14 34.28 23.32 30.71
AHP (30%) 6.36 7.28 5.22 6.21 4.64 5.68 3.5 4.61
Burned (125%) 26.5 30.35 21.73 25.89 19.35 23.66 14.58 19.2
Purple Candy (80%) 16.96 19.424 13.904 16.568 12.384 15.144 9.328 12.288
Rainbow Candy (95%) 20.14 23.066 16.511 19.6745 14.706 17.9835 11.077 14.592

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 16.5% 24.75% 16.5% 24.75% 16.5% 24.75% 16.5% 24.75%
Body (100%) 25.44 28.62 16.94 20.01 12.69 15.7 4.2 7.08
Limb (70%) 17.81 20.03 17.81 20.03 17.81 20.03 17.81 20.03
Head (200%) 50.88 57.24 50.88 57.24 16.89 22.78 8.4 14.17
AHP (30%) 7.63 8.59 5.08 6 3.81 4.71 1.26 2.13
Burned (125%) 31.8 35.78 21.18 25.01 15.87 19.62 5.25 8.85
Purple Candy (80%) 20.352 22.896 13.552 16.008 10.152 12.56 3.36 5.664
Rainbow Candy (95%) 24.168 27.189 16.093 19.0095 12.0555 14.915 3.99 6.726

Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements

Army of One
In a single life, get 4 kills using 4 different weapons.

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds






Gallery

Trivia

  • The COM-18 has the fastest base draw speed in-game for standard firearms.
  • "COM" in COM-18 does not stand for anything, and is simply random letters.
  • The former name of the COM-18 was USP.
    • The name, and gun mechanics were changed in the 11.0.0 update. The texture was slightly updated alongside these changes.
      • The model would be reworked in the the 12.0.0 update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds.
  • According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
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