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Combat Armor: Difference between revisions

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{{Disambiguate|Combat Armor|Armor (Disambiguation)}}
{{Item infobox
{{Item infobox
|name = Combat Armor
|image = CombatArmorIcon.png
|image = CombatArmorIcon.png
|image_size = 200
|image_size = 200
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|spawn = All [[Mobile Task Force]] ranks except Captain<br>All [[Chaos Insurgent]] subclasses except Repressor
|spawn = All [[Mobile Task Force]] ranks except Captain<br>All [[Chaos Insurgent]] subclasses except Repressor
|ID = 37
|ID = 37
|debugName = ArmorCombat
|weight = 2.2
|weight = 2.2
|Pocket = High
|Pocket = High
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=In Game=
=In Game=
Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.<br>
Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.<br>
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.


==Inventory Limits==
==Inventory Limits==
Line 38: Line 39:
**Marauder
**Marauder
*[[Site-02]]
*[[Site-02]]
**[[Weapon Locker Type 21]] (Large Cabinets) [14.3%]
**[[Weapon Locker Type 21]] (Large Cabinets) [14.29%]
**[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (On the desk) [100%]
**[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (On the desk) [100%]
**[[Light Containment Zone#LCZ Armory - ##00|Armory]] [100%]
**[[Light Containment Zone#LCZ Armory - ##00|Armory]] [100%]
==Gallery==
<gallery mode="packed" widths=600px heights=238px>
Beta_combat_armor.png| Icon of Combat Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].
Indev_combat_armor.png| Icon of Combat Armor during the development of [[Updates/11.0.0|v11.0.0]].
</gallery>


{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 21:22, 13 April 2025

Combat Armor
Basic Information
Type Equipment (Wearable)
Usage Reduces damage from bullets and grenades
Weight Affects item pick-up time & window breaking 2.2 kg
Pick-Up Time 0.63s Unrounded value: 0.63s
Stats
Body Protection 60%
Head Protection 80%
Stamina Penalty -15% (Civilian)
Stamina Penalty -10% (Military)
Other Information
Spawn All Mobile Task Force ranks except Captain
All Chaos Insurgent subclasses except Repressor
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune

Combat Armor is a type of Item found in SCP: Secret Laboratory.

In Game

Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.

Inventory Limits

See the Inventory Mechanics page for more details
Wearing Combat Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.

  • 9x19mm - 170 Rounds
  • 5.56x45mm - 120 Rounds
  • 7.62x39mm - 120 Rounds
  • 12/70 Buckshot - 54 Rounds
  • .44 Mag - 48 Rounds
  • Three Grenades
  • Two Firearms

Spawning

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