Candy | Effect | Chance of Obtaining |
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16.67% |
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16.67% |
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16.67% |
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16.67% |
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16.67% |
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16.67% |
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Navigation
Wiki Links
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__TOC__ | __TOC__ | ||
=In Game= | =In Game= | ||
SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking | SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br> | ||
Candy pieces picked up by players go into an item called the "[[Inventory Mechanics#Candy Bag|Candy Bag]]", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> | Candy pieces picked up by players go into an item called the "[[Inventory Mechanics#Candy Bag|Candy Bag]]", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> | ||
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*Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}} | *Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}} | ||
*HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total) | *HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total) | ||
|style="text-align:center;" | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]] | ||
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| style="background-color: #2e2e2e;" | | | style="background-color: #2e2e2e;" | | ||
*HP Regeneration (9 HP/s for a total of five seconds) (45 HP total) | *HP Regeneration (9 HP/s for a total of five seconds) (45 HP total) | ||
|style="text-align:center;background-color: #2e2e2e;" | | |style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]] | ||
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| | | | ||
* Applies 30 [[Artificial HP|AHP]] that does not decay. | * Applies 30 [[Artificial HP|AHP]] that does not decay. | ||
|style="text-align:center;" | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]] | ||
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*Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Stackable) | *Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Stackable) | ||
*HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP) | *HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP) | ||
|style="text-align:center;;background-color: #2e2e2e;" | | |style="text-align:center;;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]] | ||
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*Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable) | *Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable) | ||
*Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds. (Stackable) | *Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds. (Stackable) | ||
|style="text-align:center;" | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]] | ||
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* Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable) | * Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable) | ||
* Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}} | * Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}} | ||
|style="text-align:center;background-color: #2e2e2e;" | | |style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | ||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]] | ||
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!Candy | !Candy | ||
!Effect | !Effect | ||
!Chance of Obtaining | |||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyPurple.png|center|100px]] | ||
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<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" '' | <br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" '' | ||
| | | | ||
* 20% movement speed reduction | *Applies the Slow Metabolism Status Effect for ten seconds. | ||
* 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after | ** 20% movement speed reduction. | ||
** The player model became fat. | |||
*Applies 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after ten seconds. | |||
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyRed.png|center|100px]] | ||
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* 50 AHP that deteriorated after 15 seconds | * 50 AHP that deteriorated after 15 seconds | ||
* Restores 100 HP over the course of five seconds | * Restores 100 HP over the course of five seconds | ||
* Inverted mouse | *Applies the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect for 15 seconds | ||
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyBlue.png|center|100px]] | ||
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<br> '' "It smells soft and sweet, something akin to a marshmallow. Trick of treat?" '' | <br> '' "It smells soft and sweet, something akin to a marshmallow. Trick of treat?" '' | ||
| | | | ||
* Player | *Applies the Sugar Crave Status Effect for 15 seconds. | ||
**All items are dropped from the inventory | **Player model turns into the "Marshmallow Man". | ||
** | **All items are dropped from the inventory. | ||
*** | **25% damage resistance. | ||
** | **The current walking speed doubled. | ||
** | ***This includes speed boost by SCP-207. | ||
****Speed could not go higher than 8 hu/s. | |||
***Sprinting is disabled. | |||
**Ability to perform melee attacks that deal 65 damage per hit. | **Ability to perform melee attacks that deal 65 damage per hit. | ||
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: | ** The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: | ||
** {{Hoverimage| | *** {{Hoverimage|Reduces player's visibility|text=Amnesia}} | ||
** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}} | *** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}} | ||
** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}} | *** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}} | ||
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}} | *** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}} | ||
** {{Hoverimage|Slows down all movement.|text=Disabled}} | *** {{Hoverimage|Slows down all movement.|text=Disabled}} | ||
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} | *** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} | ||
**Stamina would be set to 0% upon the effects end. | |||
*Applies 350 AHP that deteriorated after 15 seconds. | |||
**AHP drops to zero upon the end of its effects. (v11.0.3 [Rebalance Patch]) | |||
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" | [[File:IconCandyGreen.png|center|100px]] | ||
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<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" '' | <br>'' "A nasty herbal smell emits from the candy. Trick or treat?" '' | ||
| style="background-color: #2e2e2e;" | | | style="background-color: #2e2e2e;" | | ||
* The player’s jump | *Applies the Sugar High Status Effect for 15 seconds | ||
* After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds. | ** The player’s jump power was increased. | ||
**{{Mvar|1 = J}} equals the number of jumps performed with increased jump height. | ***1.5 multiplier (v11.0.1 [Event Release]) | ||
***2 multiplier (v11.0.3 [Rebalance Patch]) | |||
** After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds. | |||
***The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds | |||
***{{Mvar|1 = J}} equals the number of jumps performed with increased jump height. | |||
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyYellow.png|center|100px]] | ||
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<br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"'' | <br> ''"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"'' | ||
| | | | ||
* 25% movement speed boost for ten seconds. (v11.0.1 [Event Release]) | *Applies the Sugar Rush Status Effect | ||
* 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch]) | ** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release]) | ||
* Inverted mouse | ** 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch]) | ||
* | **After eight seconds have passed, the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect is applied for ten seconds. | ||
* Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for three seconds. | |||
**If the Stamina Bar is less than 50% full, it will restore enough Stamina to make it 50% full. | |||
***If Stamina Bar is equal to or more than 50% full, it restores no Stamina. | |||
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]] | | style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:IconCandyGay.png|center|100px]] | ||
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| style="background-color: #2e2e2e;" | | | style="background-color: #2e2e2e;" | | ||
* Player emitted a colorful smoke cloud that lingered for 20 seconds. | * Player emitted a colorful smoke cloud that lingered for 20 seconds. | ||
|style="text-align:center;background-color: #2e2e2e;" |{{WeightedProbability|totalWeight=6}} | |||
|- | |- | ||
| style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]] | | style="text-align:center; font-size:13px;" | [[File:IconCandyPink.png|center|100px]] | ||
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* Permanently locked the inventory. | * Permanently locked the inventory. | ||
* Could only be spawned in with [[Remote Admin]]. | * Could only be spawned in with [[Remote Admin]]. | ||
|style="text-align:center;" |0% | |||
|} | |} | ||
|-| | |-| | ||
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|- | |- | ||
!rowspan="5" colspan="2"|[[Updates/10.0.6|10.0.6]] | !rowspan="5" colspan="2"|[[Updates/10.0.6|10.0.6]] | ||
|Increased AHP gained by Purple Candy to | |Increased AHP gained by Purple Candy to {{hoverimage|Was 15 AHP.|text=25 AHP}}. | ||
|- | |- | ||
|Increased the health gained by Red Candy to 35 HP | |Increased the health gained by Red Candy to {{hoverimage|Was 15 HP.|text=35 HP}}. | ||
|- | |- | ||
|Increased the stamina restored by Blue Candy to | |Increased the stamina restored by Blue Candy to {{hoverimage|Was 15%.|text=50%}}. | ||
|- | |- | ||
|Health regeneration by Yellow Candy decays over time | |Health regeneration by Yellow Candy {{hoverimage|Was originally linear.|text=decays over time}}. | ||
|- | |- | ||
|Multiple changes to Pink Candy. | |Multiple changes to Pink Candy. | ||
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|AHP gained from Blue Candy is removed after exiting marshmallow form. | |AHP gained from Blue Candy is removed after exiting marshmallow form. | ||
|- | |- | ||
|Increased speed by Yellow Candy to 150% with a 5 second limit | |Increased speed by Yellow Candy to {{hoverimage|Was 120%.|text=150%}} with a 5 second limit. | ||
|- | |- | ||
|Increased jump height gained by Green Candy. | |Increased jump height gained by Green Candy. |
Revision as of 22:15, 3 November 2022
SCP-330 | |
---|---|
Basic Information | |
Type | SCP Object |
Usage | Gives the player pieces of candy. Taking more than two will kill the player. |
Spawn | Light Containment Zone |
Number of Spawns | 1 |
Obtainable from 914? | False (Can't be upgraded) |
Applied Effects | Varies |
Other Information | |
Article Link | SCP Article |
SCP-330 is a Non-playable SCP that, when interacted with, provides players with candy. These candies have different effects when consumed.
In Game
SCP-330 spawns in Test Chamber 1, located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count.
Candy pieces picked up by players go into an item called the "Candy Bag", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag.
Players can only have one candy bag.
Candy Effects
Depending on which candy the player consumes, the effects will be different.
Candy | Effect | Chance of Obtaining |
---|---|---|
|
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16.67% |
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16.67% |
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16.67% |
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16.67% |
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16.67% |
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16.67% |
|
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0% |
Candy | Effect |
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Relevant Lore Documents
- SCP-330 Message Logs (Not found in-game)
- SCP-330's Document (Found in LCZ TC-01 room)
Gallery
History
October 23rd 2020 | SCP-330 temporarily added for the Halloween update. | |
---|---|---|
10.0.6 | Increased AHP gained by Purple Candy to 25 AHP Was 15 AHP.. | |
Increased the health gained by Red Candy to 35 HP Was 15 HP.. | ||
Increased the stamina restored by Blue Candy to 50% Was 15%.. | ||
Health regeneration by Yellow Candy decays over time Was originally linear.. | ||
Multiple changes to Pink Candy.
| ||
October 24th 2021 | SCP-330 temporarily added for the Halloween update with different candy mechanics. | |
11.0.3 | AHP gained from Blue Candy is removed after exiting marshmallow form. | |
Increased speed by Yellow Candy to 150% Was 120%. with a 5 second limit. | ||
Increased jump height gained by Green Candy. | ||
11.1.0 | SCP-330 permanently added with different candy mechanics. |
Trivia
- SCP-330 was first added as a temporary SCP during the Halloween 2020 Event, where it was then removed from the game after the event ended.
- SCP-330 was re-added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
- During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
- Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
- During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
- When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
- Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.
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- This page was last edited on 3 November 2022, at 22:15.
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