Attachment | Stats |
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ADS Zoom 1.25x Default attachment |
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ADS Zoom 1.05x Weight +16% |
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ADS Zoom 1.05x Weight +18% |
FSP-9: Difference between revisions
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m Fixed small numbers issue in "In Game" section. Also added a bit of info on Weapon Locker location and length. |
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=In Game= | =In Game= | ||
The FSP-9 is the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being | The FSP-9 is the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being in the [[Light Containment Zone#Armory - ##00|LCZ Armory]] and the [[Weapon Locker Type 21]]. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-D personnel). The weapon only has 35% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon's light weight and short length makes it effective at shooting while moving. | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | ||
==Attachments== | ==Attachments== |
Revision as of 09:12, 11 November 2021
FSP-9 | |
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Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 30 (+1) |
Spawn Locations | LCZ Armory Weapon Locker Type 21 |
Spawns on | Facility Guard |
Basic Stats | |
Damage | 22.3 |
Fire Rate | 630 10.5 bullets per second |
Weight | 2.45 kg |
Length | 45 cm |
Handling Stats | |
Draw Time Default draw time | 0.38s |
Pick-Up Time Higher weight increases time | 0.67s Unrounded value: 0.67375s |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 54 |
Manufacturer | ![]() ![]() |
Inspired by | H&K MP7A1 |
The FSP-9 is a type of firearm in SCP: Secret Laboratory. The FSP-9 acts as an early game firearm that is great for the termination of unarmed players.
In Game
The FSP-9 is the only weapon that Facility Guards spawn with. As such, it has been associated with the class despite being in the LCZ Armory and the Weapon Locker Type 21. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-D personnel). The weapon only has 35% penetration, making it not very effective on players with Combat or Heavy Armor. The weapon's light weight and short length makes it effective at shooting while moving. Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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Default attachment |
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Flash Suppression Length +7% Weight +4% |
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Gunshot loudness -65% Flash Suppression Equip Time +0.38s Length +47% Weight +33% |
Attachment | Stats |
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Default attachment |
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Aiming Accuracy +100% Recoil When Aiming -40% Equip Time +1.1s Length +51% |
Attachment | Stats |
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Default attachment |
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Recoil -30% Equip Time +0.7s |
Spawning
- LCZ Armory
- Weapon Locker Type 21
- On Facility Guards when spawning
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 35% | 35% | 35% | 35% |
Body (100%) | style="
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16.5 | 13.6 | 7.81 |
Limb (70%) | 15.61 | 15.61 | 15.61 | 15.61 |
Head (200%) | style="
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style="
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style="
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15.62 |
AHP (30%) | 6.69 | 4.95 | 4.08 | 2.34 |
Burned (125%) | style="
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style="
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17 | 9.76 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
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Trivia
- The former name of the FSP-9 was MP7.
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