Heavy Armor: Difference between revisions
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| |type = Equipment (Wearable) | |type = Equipment (Wearable) | ||
| |usage = Reduces damage from bullets and grenades | |usage = Reduces damage from bullets and grenades | ||
| |bodyProtection =  | |bodyProtection = 100 | ||
| |headProtection =  | |headProtection = 100 | ||
| |staminaPenaltyMilitary =  | |staminaPenaltyMilitary = 20 | ||
| |staminaPenaltyCivilian = 22 | |staminaPenaltyCivilian = 22.5 | ||
| |spawn = [[Mobile Task Force]] Captain<br>[[Chaos Insurgent]] Repressors   | |spawn = [[Mobile Task Force]] Captain<br>[[Chaos Insurgent]] Repressors   | ||
| |ID = 38 | |ID = 38 | ||
| |debugName = ArmorHeavy | |debugName = ArmorHeavy | ||
| |weight =  | |weight = 15 | ||
| |Pocket = High | |Pocket = High | ||
| |disarmImmunity = False | |disarmImmunity = False | ||
Revision as of 22:36, 4 August 2025
| Heavy Armor | |
|---|---|
|   | |
| Basic Information | |
| Type | Equipment (Wearable) | 
| Usage | Reduces damage from bullets and grenades | 
| Weight Affects item pick-up time & window breaking | 15 kg | 
| Pick-Up Time | 2.87s Unrounded value: 2.87s | 
| Stats | |
| Body Protection | 100% | 
| Head Protection | 100% | 
| Stamina Penalty | -22.5% (Civilian) | 
| Stamina Penalty | -20% (Military) | 
| Other Information | |
| Spawn | Mobile Task Force Captain Chaos Insurgent Repressors | 
| Obtainable from 914? | True | 
| Deletion % in PD Pocket Dimension | Medium Tier (30%) | 
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune | 
Heavy Armor is a type of Item found in SCP: Secret Laboratory.
In Game
Heavy Armor is the strongest type of armor in-game, giving 80% body protection and 80% head protection.
It is important to note that this doesn't mean the Heavy Armor reduces damage by 80% for body and head damage.
The damage reduced is based on the formula, x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.
Inventory Limits
See the Inventory Mechanics page for more details 
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.
- 9x19mm - 210 Rounds
- 5.56x45mm - 200 Rounds
- 7.62x39mm - 200 Rounds
- 12/70 Buckshot - 74 Rounds
- .44 Mag - 68 Rounds
- Four Treatment Items
- Four Grenades
- Three Firearms
Spawning
- MTF Captain
- Chaos Repressors
- Weapon Locker Type 21 (Large Cabinets) [14.29%]
Gallery
Trivia
- Before v12.0.0, the Heavy Armor gave a 5% movement penalty to Military Classes (10% to Civilians).
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