Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.17s Length +94% Weight +46% |
COM-15: Difference between revisions
More actions
Line 108: | Line 108: | ||
{{1DamageBody|2=AHP (30%)|effect=AHP}} | {{1DamageBody|2=AHP (30%)|effect=AHP}} | ||
{{1DamageBody|2=Burned (125%)|effect=Burned}} | {{1DamageBody|2=Burned (125%)|effect=Burned}} | ||
{{1DamageBody|2=Purple Candy ( | {{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40}} | ||
{{1DamageBody|2=Rainbow Candy ( | {{1DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10}} | ||
{{Footer}} | {{Footer}} | ||
Revision as of 15:29, 12 September 2023
The following data file is about the COM-15. You may have been searching for the COM-18 or the COM-45. |
COM-15 | |
---|---|
![]() | |
Basic Info | |
Type | Semi-auto Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 12 (+1) |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - SCP-173's room |
Basic Stats | |
Damage | 25 |
Fire Rate | 300 5 bullets per second |
Weight | 0.65 kg |
Length | 18 cm |
Handling Stats | |
Draw Time Default draw time | 0.5s |
Draw + Chamber Time Draw time for unchambered firearm | 1.36s |
Tactical Reload Reload time when the magazine is NOT empty | 1.96s |
Combat Reload Reload time when the magazine is empty | 2.64s |
Pick-Up Time Higher weight increases time | 0.36s Unrounded value: 0.35875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.45° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 8 |
Manufacturer | PG Arms Advanced Apartment Corp. (Suppressor) |
Inspired by | Ruger SR9c |
The COM-15 is a non-Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
Operational Guide
An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment. As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…
___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02
In Game
The COM-15 is a very powerful, early-round weapon that Class-Ds and Scientists can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against Armored opponents.
Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Junior Researcher, Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:
- LCZ- Glass Room (Inside the glass cage, or on the shelf)
- LCZ- Office - PC15 (On the ground, or on a desk)
- LCZ- SCP-173's Containment Chamber (In the side room)
- LCZ- Test Chamber 1 (Inside the control room; requires a Keycard to access)
- LCZ- Water Closet (In the men's or women's section)
Only one COM-15 naturally spawns in a round.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Changes |
---|---|
![]() |
Default Attachment |
![]() |
Magazine Capacity +5 Equip Time +0.06s Weight +46% |
Attachment | Changes |
---|---|
![]() |
Default Attachment |
![]() |
Light Source Equip Time +0.03s Weight +31% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Penetration | 20% | 20% | 20% | 20% |
Body (100%) | 25 | 17 | 13 | 5 |
Limb (70%) | 17.5 | 17.5 | 17.5 | 17.5 |
Head (200%) | 50 | 50 | 18 | 10 |
AHP (30%) | 7.5 | 5.1 | 3.9 | 1.5 |
Burned (125%) | 31.25 | 21.25 | 16.25 | 6.25 |
Purple Candy (80%) | 20 | 13.6 | 10.4 | 4 |
Rainbow Candy (95%) | 23.75 | 16.15 | 12.35 | 4.75 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
![]() |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
![]() |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
![]() |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- "COM" in COM-15 does not stand for anything, and is simply random letters.
- The former name for the COM-15 was the COM-15 Sidearm.
- Before Parabellum the COM-15 had a 100% spawn on the LCZ Armory.
- This made it possible for two COM-15s to naturally spawn in the map due to the spawn that was outside the armory.
- The armory spawn was removed in the Parabellum v11.0.0 Update. While the spawns outside the armory were made guaranteed.
|