*Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Time Stackable)
*HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
*Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}}
*HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
* Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable)
* Permanently applies the [[Status Effects#Bodyshot Reduction|Bodyshot Reduction]] Status Effect with an {{Hoverimage|An intensity of 1 means a 5% Bodyshot Reduction|text=intensity of 1}} . (Stackable)
* Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable)
* Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}}
*Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable)
*Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds. {{Hoverimage|Both the effect and its timer will stack|text=(Stackable)}}
* The player instantly explodes, damaging nearby doors and other players.<br> The properties of the blast are the same as a [[High-Explosive Grenade]].
SCP-330 is a Non-playable SCP found in SCP Secret Laboratory. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy.
Operational Guide
Take one, for a treat.
Dare for two, oh so sweet!
Risk not three, God forbid
Or of your hands, you will be rid.
___ "I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here.
I’ve never been able to imagine what happened to those kids on that Halloween Eve.
And I’ve always wondered where their hands disappeared to."
-Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02
In Game
SCP-330 spawns in Test Chamber 1, located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the Severed Hands Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count.
Candy pieces picked up by players go into an item called the Bag of Candies, which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag.
Players can only hold one bag in their inventory at a time.
Candy Effects
Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.
Grants the VitalityImmunity to negative status effects. SCP-207 effect deals no damage.Status Effect for 30 seconds. (Time Stackable)
HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
16%
Purple Candy
Applies the Damage Reduction with an intensity of 40An intensity of 40 means a 20% Damage Reduction for 15 seconds. (Time Stackable)The intensity does not stack
HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
16%
Rainbow Candy
Instantly restores 15 HP.
Applies the Invigoration Status Effect for five seconds. (Stackable)
Permanently applies the Bodyshot Reduction Status Effect with an intensity of 1An intensity of 1 means a 5% Bodyshot Reduction . (Stackable)
Grants the Rainbow TasteReduces severity of negative effects Status Effect for ten seconds. (Unstackable)
Applies 20 AHP that does not decay for ten seconds. (Time unstackable)Each instance of "20 AHP" has their own timer
16%
Red Candy
HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
Grants the InvigoratedGives the player infinite sprint. Status Effect for eight seconds. (Stackable)
Applies the Movement Boost Status Effect with an intensity of 10 for eight seconds. (Stackable)Both the effect and its timer will stack
16%
Black Candy
One of the following random effects:
Applies the effects from 2-4 random candies
The chances of a specific candy being applied is equal to the chances of obtaining the candy from the bowl.
Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.
The teleport functions similar to escaping the Pocket Dimension without applying the Negative Status Effects.
Gives the player two Black Candy pieces.
The player dies; leaving no items or body behind.
The player instantly explodes
1-3 of the following status effects are given at random (can be cured as normal):
SCP-207 (60 seconds)
Anti-Cola (60 seconds)
If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
Bleeding (20 seconds)
Concussed (10 seconds)
Invigorated (15 seconds)
Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
Flashed (5 seconds)
Poisoned (20 seconds)
Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
Lightweight (20 seconds; Intensity of 60).
4%
Pink Candy
The player instantly explodes, damaging nearby doors and other players. The properties of the blast are the same as a High-Explosive Grenade.
0%
Type of Candy
Applied Effects
Chance of Obtaining
Blue Candy
Player turns into the "Marshmallow Man".
All items are dropped from the inventory.
Grants 25% damage resistance to all source.
The player's speed is increased by 55%.
The player loses the ability to sprint.
Ability to perform melee attacks that deal 90 damage per hit.
The swing has a cooldown of 0.5 seconds.
Player's Stamina constantly drains over the course of 15 seconds. Each kill restores seven seconds of stamina.
If Stamina reaches 0%, the player reverts back to normal.
The following Status Effects were applied for three seconds after the player reverts back to normal:
BlindedMakes the player's screen very blurry.
ConcussedCauses the players screen to get blurry when they turn. The faster they turn the blurrier it gets.
DeafenedMakes it harder for the player to hear noises.
DisabledSlows down all movement.
ExhaustedHalves the maximum stamina capacity and stamina regeneration rate.
The following Status Effects are removed upon consumption:
Anti-Cola
Blinded
Bodyshot Reduction
Burned
Cardiac Arrest
Concussed
Deafened
Corroding
Invigorated
Movement Boost
Rainbow Taste
SCP-207
Spawn Protection
Applies 450 AHP that deteriorated after 15 seconds.
AHP absorbs 100% of all damage.
AHP drops to zero upon the end of its effects.
6%
Gray Candy
Applies the Metal Status Effect for 30 seconds
The player's model becomes grey and metalic.
Damage reduction of 80%.
Fall damage is reduced by 95%.
Movement speed decreased by 75%.
Medical Item usage speed decreased by 50%.
Removes Orange and White Candy effects if active.
A metallic clunk noise is made whenever the player is hit.
Footsteps are significantly louder and metallic in nature.
If the player falls from a high enough distance to cause at least 35 damage, they will dish out an attack that damages nearby enemies with a two meter radius.
The damage of this attack is 40% of the fall damage taken by the player plus 80.
The player emanates a legally distinct and parody theme similar to one when a plumber with blue overalls turns metal.
10.5%
Green Candy
Applies the Sugar High Status Effect for 20 seconds
Player's health is increased to 200 HP.
The maximum health is increased to 300.
Stamina will constantly regenerate when not sprinting with no delay.
Health regenerates at a rate of 6 HP/s when below 100.
12%
Orange Candy
Applies the Glowing Status Effect for 20 seconds
The player will glow a bright, uniform orange.
Players who look at a Glowing Player will have their vision vastly reduced.
11%
Purple Candy
Applies the Slow Metabolism Status Effect for 20 seconds.
10% movement speed reduction.
The player becomes fat.
The player's voice is deepened.
Triples the consumption speed of candies.
Applies 330 AHP that decays slowly over the course of 40 seconds.
This AHP absorbs 100% of all damage.
12%
Rainbow Candy
Leaves a floor level smoke cloud on the ground. Players inside the cloud are given the Prismatic Status Effect.
Players have a HP Regeneration of 5 HP/s.
Players are given a speed boost of 5%.
Players are given a damage reduction of 15%.
A one time, non-instant death prevention is granted, similar to Anti-Cola’s effect.
This will last three additional seconds after leaving the cloud.
The could will vanish after 30 seconds.
SCPs are unaffected by the cloud.
12%
Red Candy
Applies the Spicy Status Effect
The player breathes fire that travels up to five meters.
Players caught in the fire take 60 damage per second and are given the Burned Status Effect for 60 seconds.
Hume Shield takes 180 damage per second.
12%
Yellow Candy
Applies the Sugar Rush Status Effect for ten seconds.
50% movement speed boost.
Completely fills the Stamina bar.
Player looses complete control of their character besides camera. The player is forced to always run forward.
12%
White Candy
Applies the Ghostly Status Effect for 25 seconds.
The player becomes translucent and ghostly white with an echo filter applied to their voice.
The player is unable to pick up items.
Equipping any item makes it fall through the player's hands and onto the ground.
The player can walk through non keycard doors, similar to SCP-106.
The player can open any keycard locked door by interacting with it.
This effect last three additional seconds after the Ghostly effect ends.
11%
Black Candy
One of the following random effects:
Applies the effects from 2-4 random non haunted candies.
Applies one random haunted candy effect.
Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.
The teleport functions similar to escaping the Pocket Dimension without applying the Negative Status Effects.
Gives the player two Black Candy pieces.
The player dies; leaving no items or body behind.
The player instantly explodes
1-3 of the following status effects are given at random (can be cured as normal):
SCP-207 (Permanent)
Anti-Cola (Permanent)
If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
SCP-1853
Bleeding (20 seconds)
Concussed (20 seconds)
Ensnared (10 seconds)
Flashed (5 seconds)
Hypothermia (15 seconds)
Invigorated (15 seconds)
Lightweight (20 seconds; Intensity of 60)
Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
Poisoned (Permanent)
Severed Hands (Permanent)
Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
7%
Pink Candy
Player explodes
5%
Evil Candy
Turns the player evil
Player permanently turns into the Marshmallow Man with an evil mustache.
Marshmallow Man can perform an evil laugh by pressing F.
Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.
Players under this effect are not instantly killed by SCP-106 unlike Traumatized.
Health regenerates at a rate of 3 HP/s.
AHP is restored by 100 per kill.
Ability to open any door that requires Checkpoint Access.
Ignores Friendly Fire rules.
0.5%
Brown Candy
The player leaves a Tantrum puddle on the ground, similar to SCP-173's ability.
This puddle will affect SCPs.
0%
Related Achievements
Fire In The Hole
Kill another player with an explosion.
Ha! I didn't even feel that!
Use Artificial HP to survive a hit that would normally kill you.
Rule Breaker
Consume 3 candies from SCP-330 in a single life.
Gallery
SCP-330 during the Halloween 2020 Event.
SCP-330 during the Halloween 2021 Event.
SCP-330's model during the Halloween 2020 Event.
The Marshmallow Man that players turned into when consuming the Blue Candy during the Halloween 2021 Event.
Pink Candy was temporarily added to SCP-330 for the Anniversary update.
Trivia
SCP-330 was first added as a temporary SCP during the Halloween 2020 Event, where it was then removed from the game after the event ended.
SCP-330 was re-added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.