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| |title = SCP-330 | | |title = SCP-330 |
| |image = 330Render.png | | |image = 330Render.png |
| |image_size = 425 | | |image_size = 300 |
| |type = SCP Object | | |type = SCP Object |
| |spawn = [[Light Containment Zone]] | | |spawn = [[Light Containment Zone]] |
| |usage = Gives the player pieces of candy. Taking more than two will kill the player. | | |usage = Gives the player pieces of candy. Taking more than two will punish the player for their greed. |
| |effect = Varies | | |effect = Varies |
| |ID = | | |ID = |
| |SCP914 = False (Can't be upgraded) | | |SCP914 = False (Can't be upgraded) |
| }} | | }} |
| '''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. Though, players who take more than two will be punished for their greed. | | '''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy. |
| __TOC__ | | __TOC__ |
| =Operational Guide= | | =Operational Guide= |
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| =In Game= | | =In Game= |
| SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the [[Status_Effects#Severed_Hands|Severed Hands]] Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br> | | SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the {{fancy link|severedhands}} Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br> |
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| Candy pieces picked up by players go into an item called the Bag of Candies, which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> | | Candy pieces picked up by players go into an item called the [[Bag of Candies]], which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> |
| Players can only hold one bag in their inventory at a time. | | Players can only hold one bag in their inventory at a time. |
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| Current Version= | | Current Version= |
| Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions. | | Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions. |
| {|class="wikitable--stripe" style="display: inline-table;" | | {|class="wikitable wikitable--stripe wikitable--sticky--header wikitable--border" style="display: inline-table;" |
| ! style="text-align:center;" |Type of Candy | | ! style="text-align:center;" |Type of Candy |
| ! style="text-align:center;" |Applied Effects | | ! style="text-align:center;" |Applied Effects |
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| |- | | |- |
| |style="text-align:center; white-space: nowrap;"| {{ItemTable2|Blue Candy}} | | |style="text-align:center; white-space: nowrap;"| {{ItemTable2|Blue Candy}} |
| | | | |style="white-space: nowrap;"|* Applies 30 [[Artificial HP|AHP]] that does not decay. |
| * Applies 30 [[Artificial HP|AHP]] that does not decay. | |
| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
| |- | | |- |
| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}} |
| | | | |style="white-space: nowrap;"| |
| *Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Time Stackable) | | *Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Time Stackable) |
| *HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP) | | *HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP) |
| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
| |- | | |- |
| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}} | | | style="white-space: nowrap;" |{{ItemTable2|Purple Candy}} |
| | | | |style="white-space: nowrap;"| |
| *Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}} | | *Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}} |
| *HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total) | | *HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total) |
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| |- | | |- |
| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}} |
| | | | |style="white-space: nowrap;"| |
| * Instantly restores 15 HP. | | * Instantly restores 15 HP. |
| * Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable) | | * Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable) |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}} |
| | | | |style="white-space: nowrap;"| |
| *HP Regeneration (9 HP/s for a total of five seconds) (45 HP total) | | *HP Regeneration (9 HP/s for a total of five seconds) (45 HP total) |
| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
| |- | | |- |
| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}} |
| | | | | style="white-space: nowrap;"| |
| *Instantly restores 25% of [[Stamina]]. | | *Instantly restores 25% of [[Stamina]]. |
| *Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable) | | *Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable) |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}} |
| | | | |style="white-space: nowrap;"| |
| * The player instantly explodes, damaging nearby doors and other players. The properties of the blast are the same as a [[High-Explosive Grenade]]. | | * The player instantly explodes, damaging nearby doors and other players.<br> The properties of the blast are the same as a [[High-Explosive Grenade]]. |
| |style="text-align:center;" |{{WeightedProbability|weight=-1|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|weight=-1|totalWeight=6}} |
| |} | | |} |
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| 2021 Halloween Event= | | 2021 Halloween Event= |
| Depending on which candy the player consumes, the effects will be different.<br> | | Depending on which candy the player consumes, the effects will be different.<br> |
| {|class="wikitable--stripe" style="display: inline-table;" | | {|class="wikitable wikitable--stripe wikitable--sticky--header wikitable--border" style="display: inline-table;" |
| ! style="text-align:center;" |Type of Candy | | ! style="text-align:center;" |Type of Candy |
| ! style="text-align:center;" |Applied Effects | | ! style="text-align:center;" |Applied Effects |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Blue Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Blue Candy}} |
| | | | |style="white-space: nowrap;"| |
| *Applies the Sugar Crave Status Effect for 15 seconds. | | *Applies the Sugar Crave Status Effect for 15 seconds. |
| **Player model turns into the "Marshmallow Man". | | **Player model turns into the "Marshmallow Man". |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}} |
| | | | |style="white-space: nowrap;"| |
| *Applies the Sugar High Status Effect for 15 seconds | | *Applies the Sugar High Status Effect for 15 seconds |
| ** The player’s jump power was increased. | | ** The player’s jump power was increased. |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}} |
| | | | |style="white-space: nowrap;"| |
| *Applies the Slow Metabolism Status Effect for ten seconds. | | *Applies the Slow Metabolism Status Effect for ten seconds. |
| ** 20% movement speed reduction. | | ** 20% movement speed reduction. |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}} |
| | | | |style="white-space: nowrap;"| |
| * Player emitted a colorful smoke cloud that lingered for 20 seconds. | | * Player emitted a colorful smoke cloud that lingered for 20 seconds. |
| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
| |- | | |- |
| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}} |
| | | | |style="white-space: nowrap;"| |
| * 50 AHP that deteriorated after 15 seconds | | * 50 AHP that deteriorated after 15 seconds |
| * Restores 100 HP over the course of five seconds | | * Restores 100 HP over the course of five seconds |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}} |
| | | | | style="white-space: nowrap;"| |
| *Applies the Sugar Rush Status Effect | | *Applies the Sugar Rush Status Effect |
| ** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release]) | | ** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release]) |
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}} | | | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}} |
| | | | |style="white-space: nowrap;"| |
| * Permanently locked the inventory. | | * Permanently locked the inventory. |
| * Could only be spawned in with [[Remote Admin]]. | | * Could only be spawned in with [[Remote Admin]]. |
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| 2020 Halloween Event= | | 2020 Halloween Event= |
| Depending on which candy the player consumes, the effects will be different.<br> | | Depending on which candy the player consumes, the effects will be different.<br> |
| {|class="wikitable--stripe" style="display: inline-table;" | | {|class="wikitable wikitable--stripe wikitable--sticky--header wikitable--border" style="display: inline-table;" |
| ! style="text-align:center;" |Type of Candy | | ! style="text-align:center;" |Type of Candy |
| ! style="text-align:center;" |Description | | ! style="text-align:center;" |Description |
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| | style="text-align:center; font-size:13px;" | {{ItemTable2|Old Blue Candy|nameoverride=nameoverride}} | | | style="text-align:center; font-size:13px;" | {{ItemTable2|Old Blue Candy|nameoverride=nameoverride}} |
| |'' "It smells soft and sweet, something akin to cotton candy"'' | | |'' "It smells soft and sweet, something akin to cotton candy"'' |
| | | | |style="white-space: nowrap;"| |
| * Restored 15% of [[Stamina]]. (v10.0.5 [Event Release]) | | * Restored 15% of [[Stamina]]. (v10.0.5 [Event Release]) |
| * Restored 50% of Stamina. (v10.0.6 [Rebalance Patch]) | | * Restored 50% of Stamina. (v10.0.6 [Rebalance Patch]) |
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Green Candy|nameoverride=nameoverride}} | | | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Green Candy|nameoverride=nameoverride}} |
| |''"A nasty herbal smell emits from the candy."'' | | |''"A nasty herbal smell emits from the candy."'' |
| | | | |style="white-space: nowrap;"| |
| * Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for ten seconds | | * Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for ten seconds |
| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Pink Candy|nameoverride=nameoverride}} | | | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Pink Candy|nameoverride=nameoverride}} |
| |''"The strawberry scent is as gentle as it looks"'' | | |''"The strawberry scent is as gentle as it looks"'' |
| | | | |style="white-space: nowrap;"| |
| * The player instantly explodes, damaging nearby doors and players. | | * The player instantly explodes, damaging nearby doors and players. |
| **The explosion is no different from a grenade. (v10.0.5 [Event Release]) | | **The explosion is no different from a grenade. (v10.0.5 [Event Release]) |
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| {{WeightedProbability|totalWeight=6}}<nowiki>*</nowiki> | | {{WeightedProbability|totalWeight=6}}<nowiki>*</nowiki> |
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Purple Candy|nameoverride=nameoverride}} | | | style="font-size:13px;" |{{ItemTable2|Old Purple Candy|nameoverride=nameoverride}} |
| |''"It has a juicy grape smell."'' | | |''"It has a juicy grape smell."'' |
| | | | |style="white-space: nowrap;"| |
| *Gave the player 15 [[Artificial HP|AHP]]. (v10.0.5 [Event Release]) | | *Gave the player 15 [[Artificial HP|AHP]]. (v10.0.5 [Event Release]) |
| * Gave the player 25 AHP. (v10.0.6 [Rebalance Patch]) | | * Gave the player 25 AHP. (v10.0.6 [Rebalance Patch]) |
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Red Candy|nameoverride=nameoverride}} | | | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Red Candy|nameoverride=nameoverride}} |
| |''"This one has an overpowering smell of cherry"'' | | |''"This one has an overpowering smell of cherry"'' |
| | | | |style="white-space: nowrap;"| |
| * Restored 15 HP. (v11.0.5 [Rebalance Patch]) | | * Restored 15 HP. (v11.0.5 [Rebalance Patch]) |
| * Restored 35 HP. (v10.0.6 [Rebalance Patch]) | | * Restored 35 HP. (v10.0.6 [Rebalance Patch]) |
| |style="text-align:center;;" |{{WeightedProbability|totalWeight=6}} | | |style="text-align:center;" |{{WeightedProbability|totalWeight=6}} |
| |- | | |- |
| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Yellow Candy|nameoverride=nameoverride}} | | | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Yellow Candy|nameoverride=nameoverride}} |
| |''"The overwhelming smell of lemon makes you cringe a little"'' | | |''"The overwhelming smell of lemon makes you cringe a little"'' |
| | | | |style="white-space: nowrap;"| |
| *Slow and linear HP Regeneration. (v10.0.5 [Event Release]) | | *Slow and linear HP Regeneration. (v10.0.5 [Event Release]) |
| *Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch]) | | *Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch]) |