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| |type = SCP Object | | |type = SCP Object |
| |spawn = [[Light Containment Zone]] | | |spawn = [[Light Containment Zone]] |
| |usage = Gives the player pieces of candy. Taking more than two will kill the player. | | |usage = Gives the player pieces of candy. Taking more than two will punish the player for their greed. |
| |effect = Varies | | |effect = Varies |
| |ID = | | |ID = |
| |SCP914 = False (Can't be upgraded) | | |SCP914 = False (Can't be upgraded) |
| }} | | }} |
| '''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. Though, players who take more than two will be punished for their greed. | | '''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy. |
| __TOC__ | | __TOC__ |
| =Operational Guide= | | =Operational Guide= |
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| =In Game= | | =In Game= |
| SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the [[Status_Effects#Severed_Hands|Severed Hands]] Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br> | | SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the {{fancy link|severedhands}} Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br> |
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| Candy pieces picked up by players go into an item called the Bag of Candies, which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> | | Candy pieces picked up by players go into an item called the [[Bag of Candies]], which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br> |
| Players can only hold one bag in their inventory at a time. | | Players can only hold one bag in their inventory at a time. |
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| ==Candy Effects== | | ==Candy Effects== |
| <div class="round-tabber">
| | Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions. |
| <tabber> | | <tabber> |
| Current Version=
| | Standard Candies = |
| Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.
| | {{NonHaunted330}} |
| {|class="wikitable--stripe" style="display: inline-table;"
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| ! style="text-align:center;" |Type of Candy
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| ! style="text-align:center;" |Applied Effects
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| ! style="text-align:center;" |Chance of Obtaining
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| |-
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| |style="text-align:center; white-space: nowrap;"| {{ItemTable2|Blue Candy}}
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| * Applies 30 [[Artificial HP|AHP]] that does not decay.
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}}
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| *Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Time Stackable)
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| *HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}}
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| *Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}}
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| *HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}}
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| * Instantly restores 15 HP.
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| * Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable)
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| * Permanently applies the [[Status Effects#Bodyshot Reduction|Bodyshot Reduction]] Status Effect with an {{Hoverimage|An intensity of 1 means a 5% Bodyshot Reduction|text=intensity of 1}} . (Stackable)
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| * Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable)
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| * Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}}
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}}
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| *HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}}
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| *Instantly restores 25% of [[Stamina]].
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| *Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable)
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| *Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds. {{Hoverimage|Both the effect and its timer will stack|text=(Stackable)}}
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}}
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| * The player instantly explodes, damaging nearby doors and other players. The properties of the blast are the same as a [[High-Explosive Grenade]].
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| |style="text-align:center;" |{{WeightedProbability|weight=-1|totalWeight=6}}
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| |}
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| <br>During the Xmas 2022/5th Anniversary Event, Pink Candy had a 3.23% chance of being obtained. The other candies had a 16.13% chance.
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| |-| | | |-| |
| 2021 Halloween Event=
| | Haunted Candies = |
| Depending on which candy the player consumes, the effects will be different.<br>
| | {{Haunted330}} |
| {|class="wikitable--stripe" style="display: inline-table;"
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| ! style="text-align:center;" |Type of Candy
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| ! style="text-align:center;" |Applied Effects
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| ! style="text-align:center;" |Chance of Obtaining
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Blue Candy}}
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| *Applies the Sugar Crave Status Effect for 15 seconds.
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| **Player model turns into the "Marshmallow Man".
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| **All items are dropped from the inventory.
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| **25% damage resistance.
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| **The current walking speed doubled.
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| ***This includes speed boost by SCP-207.
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| ****Speed could not go higher than 8 hu/s.
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| ***Sprinting is disabled.
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| **Ability to perform melee attacks that deal 65 damage per hit.
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| ** The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:
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| *** {{Hoverimage|Reduces player's visibility|text=Amnesia}}
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| *** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}}
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| *** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}}
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| *** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}
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| *** {{Hoverimage|Slows down all movement.|text=Disabled}}
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| *** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}}
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| **Stamina would be set to 0% upon the effects end.
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| *Applies 350 AHP that deteriorated after 15 seconds.
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| **AHP drops to zero upon the end of its effects. (v11.0.3 [Rebalance Patch])
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}}
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| *Applies the Sugar High Status Effect for 15 seconds
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| ** The player’s jump power was increased.
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| ***1.5 multiplier (v11.0.1 [Event Release])
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| ***2 multiplier (v11.0.3 [Rebalance Patch])
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| ** After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds.
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| ***The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds
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| ***{{Mvar|1 = J}} equals the number of jumps performed with increased jump height.
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}}
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| *Applies the Slow Metabolism Status Effect for ten seconds.
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| ** 20% movement speed reduction.
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| ** The player model became fat.
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| *Applies 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after ten seconds.
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}}
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| * Player emitted a colorful smoke cloud that lingered for 20 seconds.
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}}
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| * 50 AHP that deteriorated after 15 seconds
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| * Restores 100 HP over the course of five seconds
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| *Applies the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect for 15 seconds
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}}
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| *Applies the Sugar Rush Status Effect
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| ** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release])
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| ** 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch])
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| **After eight seconds have passed, the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect is applied for ten seconds.
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| * Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for three seconds.
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| **If the Stamina Bar is less than 50% full, it will restore enough Stamina to make it 50% full.
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| ***If Stamina Bar is equal to or more than 50% full, it restores no Stamina.
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}}
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| * Permanently locked the inventory.
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| * Could only be spawned in with [[Remote Admin]].
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| |style="text-align:center;" |0%
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| |}
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| |-|
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| 2020 Halloween Event=
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| Depending on which candy the player consumes, the effects will be different.<br>
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| {|class="wikitable--stripe" style="display: inline-table;"
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| ! style="text-align:center;" |Type of Candy
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| ! style="text-align:center;" |Description
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| ! style="text-align:center;" |Applied Effects
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| ! style="text-align:center;" |Chance of Obtaining
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| |-
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| | style="text-align:center; font-size:13px;" | {{ItemTable2|Old Blue Candy|nameoverride=nameoverride}}
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| |'' "It smells soft and sweet, something akin to cotton candy"''
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| * Restored 15% of [[Stamina]]. (v10.0.5 [Event Release])
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| * Restored 50% of Stamina. (v10.0.6 [Rebalance Patch])
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Green Candy|nameoverride=nameoverride}}
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| |''"A nasty herbal smell emits from the candy."''
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| * Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for ten seconds
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Pink Candy|nameoverride=nameoverride}}
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| |''"The strawberry scent is as gentle as it looks"''
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| * The player instantly explodes, damaging nearby doors and players.
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| **The explosion is no different from a grenade. (v10.0.5 [Event Release])
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| **200 max damage to players. (v10.0.6 [Rebalance Patch])
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| **600 max damage to SCP-049-2. (v10.0.6 [Rebalance Patch])
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| **20% max damage to other SCPs. (v10.0.6 [Rebalance Patch])
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| **Decreased the lethal explosion range by 15%.
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| * Recover 5 AHP every five seconds for a total of ten seconds.
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| |style="text-align:center;" |
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| {{WeightedProbability|totalWeight=6}}<nowiki>*</nowiki>
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Purple Candy|nameoverride=nameoverride}}
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| |''"It has a juicy grape smell."''
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| *Gave the player 15 [[Artificial HP|AHP]]. (v10.0.5 [Event Release])
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| * Gave the player 25 AHP. (v10.0.6 [Rebalance Patch])
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Red Candy|nameoverride=nameoverride}}
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| |''"This one has an overpowering smell of cherry"''
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| * Restored 15 HP. (v11.0.5 [Rebalance Patch])
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| * Restored 35 HP. (v10.0.6 [Rebalance Patch])
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| |style="text-align:center;;" |{{WeightedProbability|totalWeight=6}}
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| |-
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| | style="text-align:center; font-size:13px;" |{{ItemTable2|Old Yellow Candy|nameoverride=nameoverride}}
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| |''"The overwhelming smell of lemon makes you cringe a little"''
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| *Slow and linear HP Regeneration. (v10.0.5 [Event Release])
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| *Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch])
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| |style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
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| |}
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| <br>
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| <nowiki>*</nowiki>In the rebalance patch, if the RNG rolled Pink Candy, it would only give it to the player after rolling a second random number that was between 0 and 1. If the number was less than or equal to 0.6, the game would go back to the start and reroll what candy to give the player. This effectively meant that Pink Candy had a ~6.66% of being obtained.
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| </tabber> | | </tabber> |
| </div>
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| <br clear=all>
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| =Related Achievements= | | =Related Achievements= |
| {{Achievements}} | | {{Achievements}} |
| (These are related to the candies)
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| =Relevant Lore Documents=
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| *[[Lore/Documents|SCP-330 Message Logs]] (Not found in-game)
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| *[[Lore/Documents#SCP-330_Document|SCP-330's Document]] (Found in LCZ TC-01 room)
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| =Gallery= | | =Gallery= |
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| **When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function. | | **When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function. |
| **Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg. | | **Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg. |
| | *Evil Candy was initially planned to change the game's font into Comic Sans upon usage. This effect would last until the game is closed. |
| | **The idea was scrapped due to copyright and translation issues. |
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| {{SCP Navbox}} | | {{SCP Navbox}} |