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SCP-330: Difference between revisions

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|title = SCP-330
|title = SCP-330
|image = 330Render.png
|image = 330Render.png
|image_size = 425
|image_size = 300
|type = SCP Object
|type = SCP Object
|spawn = [[Light Containment Zone]]
|spawn = [[Light Containment Zone]]
|usage = Gives the player pieces of candy. <br> Taking more than two will kill the player.
|usage = Gives the player pieces of candy. Taking more than two will punish the player for their greed.
|effect = Varies
|effect = Varies
|ID =  
|ID =  
|SCP914 = False (Can't be upgraded)
|SCP914 = False (Can't be upgraded)
}}
}}
'''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. Though, players who take more than two will be punished for their greed.
'''SCP-330''' is a [[SCPs|Non-playable SCP]] found in ''SCP Secret Laboratory''. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy.
__TOC__
__TOC__
=Operational Guide=
=Operational Guide=
{{OpGuide2|SCP-330}}
{{OpGuide2}}


=In Game=
=In Game=
SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the [[Status_Effects#Severed_Hands|Severed Hands]] Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br>
SCP-330 spawns in [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]], located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the {{fancy link|severedhands}} Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count. <br>


Candy pieces picked up by players go into an item called the Bag of Candies, which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br>
Candy pieces picked up by players go into an item called the [[Bag of Candies]], which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag. <br>
Players can only hold one bag in their inventory at a time.
Players can only hold one bag in their inventory at a time.


==Candy Effects==
==Candy Effects==
<div class="round-tabber">
Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.
<tabber>
<tabber>
Current Version=
Standard Candies =
Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.
{{NonHaunted330}}
{|class="wikitable--stripe" style="display: inline-table;"
! style="text-align:center;" |Type of Candy
! style="text-align:center;" |Applied Effects
! style="text-align:center;" |Chance of Obtaining
|-
|style="text-align:center; white-space: nowrap;"| {{ItemTable2|Blue Candy}}
|
* Applies 30 [[Artificial HP|AHP]] that does not decay.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}}
|
*Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}}  [[Status Effects|Status Effect]] for 30 seconds. (Time Stackable)
*HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}}
|
*Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. {{Hoverimage|The intensity does not stack|text=(Time Stackable)}}
*HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}}
|
* Instantly restores 15 HP.
* Applies the [[Status Effects#Invigoration|Invigoration]] Status Effect for five seconds. (Stackable)
* Permanently applies the [[Status Effects#Bodyshot Reduction|Bodyshot Reduction]] Status Effect with an {{Hoverimage|An intensity of 1 means a 5% Bodyshot Reduction|text=intensity of 1}} . (Stackable)
* Grants the {{Hoverimage|Reduces severity of negative effects|text=Rainbow Taste}} Status Effect for ten seconds. (Unstackable)
* Applies 20 AHP that does not decay for ten seconds. {{Hoverimage|Each instance of "20 AHP" has their own timer|text=(Time unstackable)}}
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}}
|
*HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}}
|
*Instantly restores 25% of [[Stamina]].
*Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for eight seconds. (Stackable)
*Applies the [[Status Effects#Movement Boost|Movement Boost]] Status Effect with an intensity of 10 for eight seconds.  {{Hoverimage|Both the effect and its timer will stack|text=(Stackable)}}
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}}
|
* The player instantly explodes, damaging nearby doors and other players. The properties of the blast are the same as a [[High-Explosive Grenade]].
|style="text-align:center;" |{{WeightedProbability|weight=-1|totalWeight=6}}
|}
<br>During the Xmas 2022/5th Anniversary Event, Pink Candy had a 3.23% chance of being obtained. The other candies had a 16.13% chance.
|-|
|-|
2021 Halloween Event=
Haunted Candies =
Depending on which candy the player consumes, the effects will be different.<br>
{{Haunted330}}
{|class="wikitable--stripe" style="display: inline-table;"
! style="text-align:center;" |Type of Candy
! style="text-align:center;" |Applied Effects
! style="text-align:center;" |Chance of Obtaining
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Blue Candy}}
|
*Applies the Sugar Crave Status Effect for 15 seconds.
**Player model turns into the "Marshmallow Man".
**All items are dropped from the inventory.
**25% damage resistance.
**The current walking speed doubled.
***This includes speed boost by SCP-207.
****Speed could not go higher than 8 hu/s.
***Sprinting is disabled.
**Ability to perform melee attacks that deal 65 damage per hit.
** The following [[Status Effects]] were applied for three seconds after the player reverted back to normal:
*** {{Hoverimage|Reduces player's visibility|text=Amnesia}}
*** {{Hoverimage|Makes the player's screen very blurry.|text=Blinded}} 
*** {{Hoverimage|Causes the players screen to get blurry when they turn.<br>The faster they turn the blurrier it gets.|text=Concussed}} 
*** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}} 
*** {{Hoverimage|Slows down all movement.|text=Disabled}} 
*** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}}
**Stamina would be set to 0% upon the effects end.
*Applies 350 AHP that deteriorated after 15 seconds.
**AHP drops to zero upon the end of its effects. (v11.0.3 [Rebalance Patch])
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Green Candy}}
|
*Applies the Sugar High Status Effect for 15 seconds
** The player’s jump power was increased.
***1.5 multiplier (v11.0.1 [Event Release])
***2 multiplier (v11.0.3 [Rebalance Patch])
** After 15 seconds, inflicted the {{Hoverimage|Slows down all movement.|text=Disabled}} Status Effect for {{Mvar|1 = [2 × J]}} seconds.
***The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds
***{{Mvar|1 = J}} equals the number of jumps performed with increased jump height.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Purple Candy}}
|
*Applies the Slow Metabolism Status Effect for ten seconds.
** 20% movement speed reduction.
** The player model became fat.
*Applies 330 [[Artificial HP|AHP]] that deteriorated at 10 AHP/s after ten seconds.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Rainbow Candy}}
|
* Player emitted a colorful smoke cloud that lingered for 20 seconds.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Red Candy}}
|
* 50 AHP that deteriorated after 15 seconds
* Restores 100 HP over the course of five seconds
*Applies the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect for 15 seconds
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Yellow Candy}}
|
*Applies the Sugar Rush Status Effect
** 25% movement speed boost for ten seconds. (v11.0.1 [Event Release])
** 50% movement speed boost for five seconds. (v11.0.3 [Rebalance Patch])
**After eight seconds have passed, the {{Hoverimage|Inverted mouse movement|text=Inverted Controls}} Status Effect is applied for ten seconds.
* Grants the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} Status Effect for three seconds.
**If the Stamina Bar is less than 50% full, it will restore enough Stamina to make it 50% full.
***If Stamina Bar is equal to or more than 50% full, it restores no Stamina.
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; white-space: nowrap;" |{{ItemTable2|Pink Candy}}
|
* Permanently locked the inventory.
* Could only be spawned in with [[Remote Admin]].
|style="text-align:center;" |0%
|}
|-|
2020 Halloween Event=
Depending on which candy the player consumes, the effects will be different.<br>
{|class="wikitable--stripe" style="display: inline-table;"
! style="text-align:center;" |Type of Candy
! style="text-align:center;" |Description
! style="text-align:center;" |Applied Effects
! style="text-align:center;" |Chance of Obtaining
|-
| style="text-align:center; font-size:13px;" | {{ItemTable2|Old Blue Candy|nameoverride=nameoverride}}
|'' "It smells soft and sweet, something akin to cotton candy"''
|
* Restored 15% of [[Stamina]]. (v10.0.5 [Event Release])
* Restored 50% of Stamina. (v10.0.6 [Rebalance Patch])
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; font-size:13px;" |{{ItemTable2|Old Green Candy|nameoverride=nameoverride}}
|''"A nasty herbal smell emits from the candy."''
|
* Gave the {{Hoverimage|Gives the player infinite sprint.|text=Invigorated}} [[Status Effects|Status Effect]] for ten seconds
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; font-size:13px;" |{{ItemTable2|Old Pink Candy|nameoverride=nameoverride}}
|''"The strawberry scent is as gentle as it looks"''
|
* The player instantly explodes, damaging nearby doors and players.
**The explosion is no different from a grenade. (v10.0.5 [Event Release])
**200 max damage to players. (v10.0.6 [Rebalance Patch])
**600 max damage to SCP-049-2. (v10.0.6 [Rebalance Patch])
**20% max damage to other SCPs. (v10.0.6 [Rebalance Patch])
**Decreased the lethal explosion range by 15%.
* Recover 5 AHP every five seconds for a total of ten seconds.
|style="text-align:center;" |
{{WeightedProbability|totalWeight=6}}<nowiki>*</nowiki>
|-
| style="text-align:center; font-size:13px;" |{{ItemTable2|Old Purple Candy|nameoverride=nameoverride}}
|''"It has a juicy grape smell."''
|
*Gave the player 15 [[Artificial HP|AHP]]. (v10.0.5 [Event Release])
* Gave the player 25 AHP. (v10.0.6 [Rebalance Patch])
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; font-size:13px;" |{{ItemTable2|Old Red Candy|nameoverride=nameoverride}}
|''"This one has an overpowering smell of cherry"''
|
* Restored 15 HP. (v11.0.5 [Rebalance Patch])
* Restored 35 HP. (v10.0.6 [Rebalance Patch])
|style="text-align:center;;" |{{WeightedProbability|totalWeight=6}}
|-
| style="text-align:center; font-size:13px;" |{{ItemTable2|Old Yellow Candy|nameoverride=nameoverride}}
|''"The overwhelming smell of lemon makes you cringe a little"''
|
*Slow and linear HP Regeneration. (v10.0.5 [Event Release])
*Fast HP Regeneration that overtime becomes slower. (v10.0.6 [Rebalance Patch])
|style="text-align:center;" |{{WeightedProbability|totalWeight=6}}
|}
<br>
<nowiki>*</nowiki>In the rebalance patch, if the RNG rolled Pink Candy, it would only give it to the player after rolling a second random number that was between 0 and 1. If the number was less than or equal to 0.6, the game would go back to the start and reroll what candy to give the player. This effectively meant that Pink Candy had a ~6.66% of being obtained.
</tabber>
</tabber>
</div>
<br clear=all>


=Related Achievements=
=Related Achievements=
{{Achievements}}
{{Achievements}}
(These are related to the candies)
=Relevant Lore Documents=
*[[Lore/Documents|SCP-330 Message Logs]] (Not found in-game)
*[[Lore/Documents#SCP-330_Document|SCP-330's Document]] (Found in LCZ TC-01 room)


=Gallery=
=Gallery=
Line 288: Line 98:
**When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
**When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
**Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.  
**Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.  
*Evil Candy was initially planned to change the game's font into Comic Sans upon usage. This effect would last until the game is closed.
**The idea was scrapped due to copyright and translation issues.


{{SCP Navbox}}
{{SCP Navbox}}

Latest revision as of 02:29, 30 March 2026

SCP-330
Basic Information
Type SCP Object
Usage Gives the player pieces of candy. Taking more than two will punish the player for their greed.
Spawn Light Containment Zone
Applied Effects Varies
Other Information
Article Link SCP Article

SCP-330 is a Non-playable SCP found in SCP Secret Laboratory. SCP-330 will provide players with candies that have varying effects when consumed. The bowl will punish those who are greedy.

Operational Guide

Take one, for a treat.
Dare for two, oh so sweet!
Risk not three, God forbid
Or of your hands, you will be rid.

___
"I was there when SCP-330 was first brought into Site-11. I was assigned as the Assistant Supervisor for its program. Somehow, I kept that position, even after all the relocations and crises, and eventually made my way up here. I’ve never been able to imagine what happened to those kids on that Halloween Eve. And I’ve always wondered where their hands disappeared to."
-Dr. Gerard Andrews, SCP-330 Research Supervisor, Site-02

In Game

SCP-330 spawns in Test Chamber 1, located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to two candies from SCP-330. Grabbing more than two pieces of candy from the bowl will apply the Severed Hands Status Effect which removes the player's hands for their greedy act. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking around 15 seconds for a full-health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count.

Candy pieces picked up by players go into an item called the Bag of Candies, which acts as a second inventory for exclusively for pieces of candy. The item is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Bag of Candies while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag.
Players can only hold one bag in their inventory at a time.

Candy Effects

Depending on which candy the player consumes, the effects will be different. See Bag of Candies for the item descriptions.

Type of Candy Applied Effects Chance of Obtaining
Blue Candy
  • Applies 30 AHP that does not decay.
16%
Green Candy
  • Grants the Vitality Immunity to negative status effects.
    SCP-207 effect deals no damage.
    Status Effect for 30 seconds. (Time Stackable)
  • HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
16%
Purple Candy
  • Applies the Damage Reduction with an intensity of 40 An intensity of 40 means a 20% Damage Reduction for 15 seconds. (Time Stackable) The intensity does not stack
  • HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
16%
Rainbow Candy
  • Instantly restores 15 HP.
  • Applies the Invigoration Status Effect for five seconds. (Stackable)
  • Permanently applies the Bodyshot Reduction Status Effect with an intensity of 1 An intensity of 1 means a 5% Bodyshot Reduction . (Stackable)
  • Grants the Rainbow Taste Reduces severity of negative effects Status Effect for ten seconds. (Unstackable)
  • Applies 20 AHP that does not decay for ten seconds. (Time unstackable) Each instance of "20 AHP" has their own timer
16%
Red Candy
  • HP Regeneration (9 HP/s for a total of five seconds) (45 HP total)
16%
Yellow Candy
  • Instantly restores 25% of Stamina.
  • Grants the Invigorated Gives the player infinite sprint. Status Effect for eight seconds. (Stackable)
  • Applies the Movement Boost Status Effect with an intensity of 10 for eight seconds. (Stackable) Both the effect and its timer will stack
16%
Black Candy
  • One of the following random effects:
  • Applies the effects from 2-4 random candies
    • The chances of a specific candy being applied is equal to the chances of obtaining the candy from the bowl.
  • Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.
    • The teleport functions similar to escaping the Pocket Dimension without applying the Negative Status Effects.
  • Gives the player two Black Candy pieces.
  • The player dies; leaving no items or body behind.
  • The player instantly explodes
  • 1-3 of the following status effects are given at random (can be cured as normal):
    • SCP-207 (60 seconds)
    • Anti-Cola (60 seconds)
      • If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
      • If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
    • Bleeding (20 seconds)
    • Concussed (10 seconds)
    • Invigorated (15 seconds)
    • Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
    • Flashed (5 seconds)
    • Poisoned (20 seconds)
    • Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
    • Lightweight (20 seconds; Intensity of 60).
4%
Pink Candy
  • The player instantly explodes, damaging nearby doors and other players.
    The properties of the blast are the same as a High-Explosive Grenade.
0%

Type of Candy Applied Effects Chance of Obtaining
Blue Candy
  • Player turns into the "Marshmallow Man".
    • All items are dropped from the inventory.
    • Grants 25% damage resistance to all source.
    • The player's speed is increased by 55%.
    • The player loses the ability to sprint.
    • Ability to perform melee attacks that deal 90 damage per hit.
      • The swing has a cooldown of 0.5 seconds.
    • Player's Stamina constantly drains over the course of 15 seconds. Each kill restores seven seconds of stamina.
      • If Stamina reaches 0%, the player reverts back to normal.
    • The following Status Effects were applied for three seconds after the player reverts back to normal:
      • Blinded Makes the player's screen very blurry.
      • Concussed Causes the players screen to get blurry when they turn.
        The faster they turn the blurrier it gets.
      • Deafened Makes it harder for the player to hear noises.
      • Disabled Slows down all movement.
      • Exhausted Halves the maximum stamina capacity and stamina regeneration rate.
    • The following Status Effects are removed upon consumption:
    • Anti-Cola
    • Blinded
    • Bodyshot Reduction
    • Burned
    • Cardiac Arrest
    • Concussed
    • Deafened
    • Corroding
    • Invigorated
    • Movement Boost
    • Rainbow Taste
    • SCP-207
    • Spawn Protection
  • Applies 450 AHP that deteriorated after 15 seconds.
    • AHP absorbs 100% of all damage.
    • AHP drops to zero upon the end of its effects.
6%
Gray Candy
  • Applies the Metal Status Effect for 30 seconds
    • The player's model becomes grey and metalic.
    • Damage reduction of 80%.
      • Fall damage is reduced by 95%.
    • Movement speed decreased by 75%.
    • Medical Item usage speed decreased by 50%.
    • Removes Orange and White Candy effects if active.
    • A metallic clunk noise is made whenever the player is hit.
    • Footsteps are significantly louder and metallic in nature.
    • If the player falls from a high enough distance to cause at least 35 damage, they will dish out an attack that damages nearby enemies with a two meter radius.
      • The damage of this attack is 40% of the fall damage taken by the player plus 80.
    • The player emanates a legally distinct and parody theme similar to one when a plumber with blue overalls turns metal.
10.5%
Green Candy
  • Applies the Sugar High Status Effect for 20 seconds
    • Player's health is increased to 200 HP.
      • The maximum health is increased to 300.
    • Stamina will constantly regenerate when not sprinting with no delay.
    • Health regenerates at a rate of 6 HP/s when below 100.
12%
Orange Candy
  • Applies the Glowing Status Effect for 20 seconds
    • The player will glow a bright, uniform orange.
    • Players who look at a Glowing Player will have their vision vastly reduced.
11%
Purple Candy
  • Applies the Slow Metabolism Status Effect for 20 seconds.
    • 10% movement speed reduction.
    • The player becomes fat.
    • The player's voice is deepened.
  • Triples the consumption speed of candies.
  • Applies 330 AHP that decays slowly over the course of 40 seconds.
    • This AHP absorbs 100% of all damage.
12%
Rainbow Candy
  • Leaves a floor level smoke cloud on the ground. Players inside the cloud are given the Prismatic Status Effect.
    • Players have a HP Regeneration of 5 HP/s.
    • Players are given a speed boost of 5%.
    • Players are given a damage reduction of 15%.
    • A one time, non-instant death prevention is granted, similar to Anti-Cola’s effect.
      • This will last three additional seconds after leaving the cloud.
    • The could will vanish after 30 seconds.
    • SCPs are unaffected by the cloud.
12%
Red Candy
  • Applies the Spicy Status Effect
    • The player breathes fire that travels up to five meters.
    • Players caught in the fire take 60 damage per second and are given the Burned Status Effect for 60 seconds.
      • Hume Shield takes 180 damage per second.
12%
Yellow Candy
  • Applies the Sugar Rush Status Effect for ten seconds.
    • 50% movement speed boost.
    • Completely fills the Stamina bar.
    • Player looses complete control of their character besides camera. The player is forced to always run forward.
12%
White Candy
  • Applies the Ghostly Status Effect for 25 seconds.
    • The player becomes translucent and ghostly white with an echo filter applied to their voice.
    • The player is unable to pick up items.
    • Equipping any item makes it fall through the player's hands and onto the ground.
    • The player can walk through non keycard doors, similar to SCP-106.
    • The player can open any keycard locked door by interacting with it.
      • This effect last three additional seconds after the Ghostly effect ends.
11%
Black Candy
  • One of the following random effects:
  • Applies the effects from 2-4 random non haunted candies.
  • Applies one random haunted candy effect.
  • Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.
    • The teleport functions similar to escaping the Pocket Dimension without applying the Negative Status Effects.
  • Gives the player two Black Candy pieces.
  • The player dies; leaving no items or body behind.
  • The player instantly explodes
  • 1-3 of the following status effects are given at random (can be cured as normal):
    • SCP-207 (Permanent)
    • Anti-Cola (Permanent)
      • If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
      • If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
    • SCP-1853
    • Bleeding (20 seconds)
    • Concussed (20 seconds)
    • Ensnared (10 seconds)
    • Flashed (5 seconds)
    • Hypothermia (15 seconds)
    • Invigorated (15 seconds)
    • Lightweight (20 seconds; Intensity of 60)
    • Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
    • Poisoned (Permanent)
    • Severed Hands (Permanent)
    • Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
7%
Pink Candy
  • Player explodes
5%
Evil Candy
  • Turns the player evil
    • Player permanently turns into the Marshmallow Man with an evil mustache.
    • Marshmallow Man can perform an evil laugh by pressing F.
      • Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.
        • Players under this effect are not instantly killed by SCP-106 unlike Traumatized.
    • Health regenerates at a rate of 3 HP/s.
    • AHP is restored by 100 per kill.
  • Ability to open any door that requires Checkpoint Access.
  • Ignores Friendly Fire rules.
0.5%
Brown Candy
  • The player leaves a Tantrum puddle on the ground, similar to SCP-173's ability.
    • This puddle will affect SCPs.
0%

Related Achievements

Fire In The Hole
Kill another player with an explosion.

Ha! I didn't even feel that!
Use Artificial HP to survive a hit that would normally kill you.

Rule Breaker
Consume 3 candies from SCP-330 in a single life.

Gallery

History

SCP-330 Changelog History
October 23rd 2020 SCP-330 temporarily added for the Halloween update.
10.0.6 Increased AHP gained by Purple Candy to 25 AHP Was 15 AHP..
Increased the health gained by Red Candy to 35 HP Was 15 HP..
Increased the stamina restored by Blue Candy to 50% Was 15%..
Health regeneration by Yellow Candy decays over time Was originally linear..
Multiple changes to Pink Candy.
  • Lethal explosion range decreased by 15%.
  • Maximum damage dealt to human classes reduced to 200 HP.
  • Damage done to SCP-049-2 is tripled.
  • Spawn chance is reduced by half.
October 24th 2021 SCP-330 temporarily added for the Halloween update with different candy mechanics.
11.0.3 AHP gained from Blue Candy is removed after exiting marshmallow form.
Increased speed by Yellow Candy to 150% Was 120%. with a 5 second limit.
Increased jump height gained by Green Candy.
11.1.0 SCP-330 permanently added with different candy mechanics.
12.0.0 Pink Candy was temporarily added to SCP-330 for the Anniversary update.

Trivia

  • SCP-330 was first added as a temporary SCP during the Halloween 2020 Event, where it was then removed from the game after the event ended.
  • During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
    • Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
    • During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
    • When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
    • Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.
  • Evil Candy was initially planned to change the game's font into Comic Sans upon usage. This effect would last until the game is closed.
    • The idea was scrapped due to copyright and translation issues.
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