Attachment | Stats |
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Default Attachment |
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Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.13s Length +94% Weight +46% |
COM-15: Difference between revisions
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|image = COM-15Icon.png | |image = COM-15Icon.png | ||
|caliber = 9x19mm | |caliber = 9x19mm | ||
|ammotype = (JHP) | |||
|ammo = 12 (+1) | |ammo = 12 (+1) | ||
|fire_rate = 300 | |fire_rate = 300 | ||
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|length2 = 18 | |length2 = 18 | ||
|ads_time = 0.2 | |ads_time = 0.2 | ||
<!--- To manually override draw and reload times, add "Override" at the end of the variables --> | |||
|draw_time = Show | |draw_time = Show | ||
|draw_timeChamber = Show | |draw_timeChamber = Show | ||
Line 16: | Line 18: | ||
|damage_falloff = 22 | |damage_falloff = 22 | ||
<!--- Values are taken from the Weapon Summary Menu --> | <!--- Values are taken from the Weapon Summary Menu --> | ||
|bullet_accuracy = 0. | |bullet_accuracy = 0.1 | ||
|ads_accuracy = 0.25 | |ads_accuracy = 0.25 | ||
|hip_accuracy = 1.7 | |hip_accuracy = 1.7 | ||
|running_accuracy = | |running_accuracy = 1.83 | ||
|barrel_attachments = 2 | |barrel_attachments = 2 | ||
|sight_attachments = 1 | |sight_attachments = 1 | ||
|magazine_attachments = 2 | |magazine_attachments = 2 | ||
|bottom_attachments = 2 | |bottom_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - | |spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - PT00]] <br> [[Light Containment Zone#Office - PC15|LCZ - PC15]] | ||
|inspired = Ruger SR9c | |inspired = Ruger SR9c | ||
|ID = 13 | |ID = 13 | ||
|manufactor= | |debugName = GunCOM15 | ||
|manufactor= PG Arms <br> Advanced Apartment Corp. (Suppressor) | |||
}} | }} | ||
The '''COM-15''' is a non-Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]]. | The '''COM-15''' is a non-Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]]. | ||
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=Operational Guide= | =Operational Guide= | ||
{{OpGuide2}} | {{OpGuide2}} | ||
=In Game= | =In Game= | ||
The COM-15 is a | The COM-15 is a weak, early-round weapon that is intended for [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against [[Armor (Disambiguation)|Armored]] opponents. <br> | ||
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by | Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are: | ||
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf) | * LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room - GR18]] (Inside the glass cage, or on the shelf) | ||
* LCZ- [[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk) | * LCZ- [[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk) | ||
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (In the side room) | * LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber - PT00]] (In the side room) | ||
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access) | * LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1 - TC01]] (Inside the control room; requires a Keycard to access) | ||
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men's or women's section) | * LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet - WC00]] (In the men's or women's section) | ||
Only one COM-15 naturally spawns in a round. | Only one COM-15 naturally spawns in a round and it will never spawn with a Suppressor. | ||
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br> | The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br> | ||
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<tabber> | <tabber> | ||
Barrel= | Barrel= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]''Standard Barrel'' | |style="text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]''Standard Barrel'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor'' | |style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor'' | ||
|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0. | |Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.13s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
|-| | |-| | ||
Magazine= | Magazine= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine'' | |style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine'' | |style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine'' | ||
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0. | |Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
|-| | |-| | ||
Side= | Side= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]''None'' | |style="text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]''None'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight'' | |style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight'' | ||
|<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0. | |<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +31%</font> | ||
|} | |} | ||
</tabber> | </tabber> | ||
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{{1DamageBody|2=AHP (30%)|effect=AHP}} | {{1DamageBody|2=AHP (30%)|effect=AHP}} | ||
{{1DamageBody|2=Burned (125%)|effect=Burned}} | {{1DamageBody|2=Burned (125%)|effect=Burned}} | ||
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40}} | |||
{{1DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10}} | |||
{{Footer}} | {{Footer}} | ||
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Animations= | Animations= | ||
<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
COM15Equipped.gif| '''Equip + Chamber Animation''' | |||
COM15Inspecting.gif| '''Inspect Animation''' | |||
COM15TaticalReload.gif| '''Tactical Reload Animation''' | |||
COM15CombatReload.gif| '''Combat Reload Animation''' | |||
</gallery> | </gallery> | ||
{{!}}-{{!}} | {{!}}-{{!}} |
Latest revision as of 04:15, 21 August 2025
The following data file is about the COM-15. You may have been searching for the COM-18 or the COM-45. |
COM-15 | |
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Basic Info | |
Type | Semi-auto Pistol |
Cartridge Type | 9x19mm (JHP) |
Ammo Capacity | 12 (+1) |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - PT00 LCZ - PC15 |
Basic Stats | |
Damage | 25 |
Fire Rate | 300 5 bullets per second |
Weight | 0.65 kg |
Length | 18 cm |
Handling Stats | |
Draw Time Default draw time | 0.5s |
Draw + Chamber Time Draw time for unchambered firearm | 1.36s |
Tactical Reload Reload time when the magazine is NOT empty | 1.96s |
Combat Reload Reload time when the magazine is empty | 2.64s |
Pick-Up Time Higher weight increases time | 0.36s Unrounded value: 0.35875s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.1° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.8° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25 0.35° (with Bullet Accuracy)° |
Running Accuracy | 1.83° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 8 |
Manufacturer | PG Arms Advanced Apartment Corp. (Suppressor) |
Inspired by | Ruger SR9c |
The COM-15 is a non-Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
Operational Guide
An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment. As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…
___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02
In Game
The COM-15 is a weak, early-round weapon that is intended for Class-Ds and Scientists to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against Armored opponents.
Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:
- LCZ- Glass Room - GR18 (Inside the glass cage, or on the shelf)
- LCZ- Office - PC15 (On the ground, or on a desk)
- LCZ- SCP-173's Containment Chamber - PT00 (In the side room)
- LCZ- Test Chamber 1 - TC01 (Inside the control room; requires a Keycard to access)
- LCZ- Water Closet - WC00 (In the men's or women's section)
Only one COM-15 naturally spawns in a round and it will never spawn with a Suppressor.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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Default Attachment |
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Magazine Capacity +5 Equip Time +0.04s Weight +46% |
Attachment | Stats |
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Default Attachment |
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Light Source Equip Time +0.02s Weight +31% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
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Penetration | 20% | 20% | 20% | 20% |
Body (100%) | 25 | 17 | 13 | 5 |
Limb (70%) | 17.5 | 17.5 | 17.5 | 17.5 |
Head (200%) | 50 | 50 | 18 | 10 |
AHP (30%) | 7.5 | 5.1 | 3.9 | 1.5 |
Burned (125%) | 31.25 | 21.25 | 16.25 | 6.25 |
Purple Candy (80%) | 20 | 13.6 | 10.4 | 4 |
Rainbow Candy (95%) | 23.75 | 16.15 | 12.35 | 4.75 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
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In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
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With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
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Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
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Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- "COM" in COM-15 does not stand for anything, and is simply random letters.
- The former name for the COM-15 was the COM-15 Sidearm.
- Before Parabellum the COM-15 had a 100% spawn on the LCZ Armory.
- This made it possible for two COM-15s to naturally spawn in the map due to the spawn that was outside the armory.
- The armory spawn was removed in the Parabellum v11.0.0 Update. While the spawns outside the armory were made guaranteed.
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