Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

COM-15: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
No edit summary
 
(23 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|image = COM-15Icon.png
|image = COM-15Icon.png
|caliber = 9x19mm
|caliber = 9x19mm
|ammotype = (JHP)
|ammo = 12 (+1)
|ammo = 12 (+1)
|fire_rate = 300
|fire_rate = 300
Line 10: Line 11:
|length2 = 18
|length2 = 18
|ads_time = 0.2
|ads_time = 0.2
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|draw_time = Show
|draw_time = Show
|draw_timeChamber = Show
|draw_timeChamber = Show
Line 16: Line 18:
|damage_falloff = 22
|damage_falloff = 22
<!--- Values are taken from the Weapon Summary Menu -->
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.2
|bullet_accuracy = 0.1
|ads_accuracy = 0.25
|ads_accuracy = 0.25
|hip_accuracy = 1.7
|hip_accuracy = 1.7
|running_accuracy = 2.4
|running_accuracy = 1.83
|barrel_attachments = 2
|barrel_attachments = 2
|sight_attachments = 1
|sight_attachments = 1
|magazine_attachments = 2
|magazine_attachments = 2
|bottom_attachments = 2
|bottom_attachments = 2
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - PT00]] <br> [[Light Containment Zone#Office - PC15|LCZ - PC15]]
|inspired = Ruger SR9c
|inspired = Ruger SR9c
|ID = 13
|ID = 13
|manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] <br> [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)
|debugName = GunCOM15
|manufactor= PG Arms <br> Advanced Apartment Corp. (Suppressor)
}}
}}
The '''COM-15''' is a non-Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]].
The '''COM-15''' is a non-Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]].
Line 35: Line 38:


=Operational Guide=
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
{{OpGuide2}}
</div>


=In Game=
=In Game=
The COM-15 is a very powerful, early-round weapon that [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against [[Armor (Disambiguation)|Armored]] opponents. <br>
The COM-15 is a weak, early-round weapon that is intended for [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against [[Armor (Disambiguation)|Armored]] opponents. <br>


Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:


* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room - GR18]] (Inside the glass cage, or on the shelf)
* LCZ- [[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk)
* LCZ- [[Light Containment Zone#Office - PC15|Office - PC15]] (On the ground, or on a desk)
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (In the side room)
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber - PT00]] (In the side room)
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1 - TC01]] (Inside the control room; requires a Keycard to access)
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men's or women's section)
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet - WC00]] (In the men's or women's section)
Only one COM-15 naturally spawns in a round.
Only one COM-15 naturally spawns in a round and it will never spawn with a Suppressor.


The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br>
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br>
Line 59: Line 60:
<tabber>
<tabber>
Barrel=
Barrel=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]''Standard Barrel''
|style="text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]''Standard Barrel''
Line 68: Line 69:
|-
|-
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br>  Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font>
|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br>  Equip Time <font color= #ea2107> +0.13s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
Magazine=  
Magazine=  
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine''
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine''
Line 81: Line 82:
|-
|-
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine''
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine''
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font>
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
Side=
Side=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]''None''
|style="text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]''None''
Line 94: Line 95:
|-
|-
|style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight''
|style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight''
|<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +31%</font>
|<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +31%</font>
|}
|}
</tabber>
</tabber>
Line 107: Line 108:
{{1DamageBody|2=AHP (30%)|effect=AHP}}
{{1DamageBody|2=AHP (30%)|effect=AHP}}
{{1DamageBody|2=Burned (125%)|effect=Burned}}
{{1DamageBody|2=Burned (125%)|effect=Burned}}
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40}}
{{1DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10}}
{{Footer}}
{{Footer}}


Line 126: Line 129:
Animations=
Animations=
<gallery mode="packed" widths=600px heights=338px>
<gallery mode="packed" widths=600px heights=338px>
Com15equip.gif| '''Equip + Chamber Animation'''
COM15Equipped.gif| '''Equip + Chamber Animation'''
Com15inspect.gif| '''Inspect Animation'''
COM15Inspecting.gif| '''Inspect Animation'''
Com15reload.gif| '''Reload Animation'''
COM15TaticalReload.gif| '''Tactical Reload Animation'''
Com15reload2.gif| '''Reload Animation (from unload)'''
COM15CombatReload.gif| '''Combat Reload Animation'''
Com15unload.gif| '''Unload Animation'''
</gallery>
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}

Latest revision as of 04:15, 21 August 2025

The following data file is about the COM-15. You may have been searching for the COM-18 or the COM-45.


COM-15
Basic Info
Type Semi-auto Pistol
Cartridge Type 9x19mm (JHP)
Ammo Capacity 12 (+1)
Spawn Locations LCZ - Water Closet
LCZ - Glass Room
LCZ - Test Chamber 1
LCZ - PT00
LCZ - PC15
Basic Stats
Damage 25
Fire Rate 300 5 bullets per second
Weight 0.65 kg
Length 18 cm
Handling Stats
Draw Time Default draw time 0.5s
Draw + Chamber Time Draw time for unchambered firearm 1.36s
Tactical Reload Reload time when the magazine is NOT empty 1.96s
Combat Reload Reload time when the magazine is empty 2.64s
Pick-Up Time Higher weight increases time 0.36s Unrounded value: 0.35875s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.1°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7 1.8° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.25 0.35° (with Bullet Accuracy)°
Running Accuracy 1.83°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  8
Manufacturer PG Arms
Advanced Apartment Corp. (Suppressor)
Inspired by Ruger SR9c


The COM-15 is a non-Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.


Operational Guide

An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.

As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…

___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02

In Game

The COM-15 is a weak, early-round weapon that is intended for Class-Ds and Scientists to use against each other. Due to its ability to kill unarmored opponents in two headshots, the COM-15 is capable of threatening other players in the early game for their items, or outright killing them. However, the weapon's low penetration (20%) makes it ineffective against Armored opponents.

Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of five different rooms within Light Containment Zone. These rooms are:

Only one COM-15 naturally spawns in a round and it will never spawn with a Suppressor.

The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Bullet Accuracy +25%
Gunshot Loudness -60%
Flash Suppression
Equip Time +0.13s
Length +94%
Weight +46%

Attachment Stats
JHP Magazine
Default Attachment
Extended JHP Magazine
Magazine Capacity +5
Equip Time +0.04s
Weight +46%

Attachment Stats
None
Default Attachment
Flashlight
Light Source
Equip Time +0.02s
Weight +31%

Stats

No Armor Light Armor Combat Armor Heavy Armor
Penetration 20% 20% 20% 20%
Body (100%) 25 17 13 5
Limb (70%) 17.5 17.5 17.5 17.5
Head (200%) 50 50 18 10
AHP (30%) 7.5 5.1 3.9 1.5
Burned (125%) 31.25 21.25 16.25 6.25
Purple Candy (80%) 20 13.6 10.4 4
Rainbow Candy (95%) 23.75 16.15 12.35 4.75
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements

Army of One
In a single life, get 4 kills using 4 different weapons.

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds






Gallery

Official 2.1k Render

Trivia

  • "COM" in COM-15 does not stand for anything, and is simply random letters.
  • The former name for the COM-15 was the COM-15 Sidearm.
  • Before Parabellum the COM-15 had a 100% spawn on the LCZ Armory.
    • This made it possible for two COM-15s to naturally spawn in the map due to the spawn that was outside the armory.
    • The armory spawn was removed in the Parabellum v11.0.0 Update. While the spawns outside the armory were made guaranteed.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.