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Heavy Armor: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
m Moved page from betawiki:Heavy Armor (history)
 
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{{Disambiguate|Heavy Armor|Armor (Disambiguation)}}
{{Item infobox
{{Item infobox
|name = Heavy Armor
|image = HeavyArmorIcon.png
|image = HeavyArmorIcon.png
|image_size = 200
|image_size = 200
|type = Equipment (Wearable)
|type = Equipment (Wearable)
|usage = Reduces damage from bullets and grenades
|usage = Reduces damage from bullets and grenades
|bodyProtection = 80
|bodyProtection = 100
|headProtection = 80
|headProtection = 100
|staminaPenaltyMilitary = 15
|staminaPenaltyMilitary = 20
|staminaPenaltyCivilian = 30
|staminaPenaltyCivilian = 22.5
|spawn = [[Mobile Task Force]] Captain<br>[[Chaos Insurgent]] Repressors  
|spawn = [[Mobile Task Force]] Captain<br>[[Chaos Insurgent]] Repressors  
|ID = 38
|ID = 38
|weight = 5.5
|debugName = ArmorHeavy
|weight = 15
|Pocket = High
|disarmImmunity = False
}}
}}
'''Heavy Armor''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.  
'''Heavy Armor''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.  
=In Game=
=In Game=
Heavy Armor is the strongest type of armor in-game, giving 80% body protection and 80% head protection.<br>
Heavy Armor is the strongest type of armor in-game, giving 100% body protection and 100% head protection.<br>
It is important to note that this doesn't mean the Heavy Armor reduces damage by 80% for body and head damage. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.
 
 
The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.


==Inventory Limits==
==Inventory Limits==
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{{HeavyArmorAmmo}}
{{HeavyArmorAmmo}}
*Four [[Items|Medical Items]]
*Four [[Items|Treatment Items]]
*Four [[Weapons|Grenades]]
*Four [[Weapons|Grenades]]
*Three [[Weapons|Firearms]]
*Three [[Weapons|Firearms]]
Line 30: Line 35:
*[[Mobile Task Force|MTF Captain]]
*[[Mobile Task Force|MTF Captain]]
*[[Chaos Insurgent|Chaos Repressors]]
*[[Chaos Insurgent|Chaos Repressors]]
*[[Weapon Locker Type 21]] (Large Cabinets) [14.3%]
*[[Weapon Locker Type 21]] (Large Cabinets) [14.29%]
 
==Gallery==
<gallery mode="packed" widths=600px heights=238px>
Beta_heavy_armor.png| Icon of the Heavy Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].
Indev_heavy_armor.png| Icon of the Heavy Armor during the development of [[Updates/11.0.0|v11.0.0]].
</gallery>


=Trivia=
*Before [[Updates/12.0.0|v12.0.0]], the Heavy Armor gave a 5% movement penalty to Military Classes (10% to Civilians).
{{Items Navbox}}<noinclude>
{{Items Navbox}}<noinclude>
<small>This page was moved from [[betawiki:Heavy Armor]]. Its edit history can be viewed at [[Heavy Armor/edithistory]]</small></noinclude>

Latest revision as of 05:09, 16 August 2025

Heavy Armor
Basic Information
Type Equipment (Wearable)
Usage Reduces damage from bullets and grenades
Weight Affects item pick-up time & window breaking 15 kg
Pick-Up Time 2.87s Unrounded value: 2.87s
Stats
Body Protection 100%
Head Protection 100%
Stamina Penalty -22.5% (Civilian)
Stamina Penalty -20% (Military)
Other Information
Spawn Mobile Task Force Captain
Chaos Insurgent Repressors
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune

Heavy Armor is a type of Item found in SCP: Secret Laboratory.

In Game

Heavy Armor is the strongest type of armor in-game, giving 100% body protection and 100% head protection.


The damage reduced is based on the formula, x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.

Inventory Limits

See the Inventory Mechanics page for more details
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.

  • 9x19mm - 210 Rounds
  • 5.56x45mm - 200 Rounds
  • 7.62x39mm - 200 Rounds
  • 12/70 Buckshot - 74 Rounds
  • .44 Mag - 68 Rounds
  • Four Treatment Items
  • Four Grenades
  • Three Firearms

Spawning

Trivia

  • Before v12.0.0, the Heavy Armor gave a 5% movement penalty to Military Classes (10% to Civilians).
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