Attachment | Stats |
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Iron Sights | ADS Zoom 1.25x Default Attachment |
Dot Sight | ADS Zoom 1.05x Weight +2% |
Ammo Counter Sight | ADS Zoom 1.2x Ammo Counter Aiming Speed -20% Weight +4% |
Night-Vision Scope | ADS Zoom 1.05x Night Vision Aiming Speed -25% Weight +12% |
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The '''Logicer''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets. | The '''Logicer''' also known as the '''LGC5''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets. | ||
==In Game== | ==In Game== | ||
The Logicer is found exclusively on [[Chaos Insurgent|Chaos Repressors]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Repressors, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer's barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br> | The Logicer is found exclusively on [[Chaos Insurgent|Chaos Repressors]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Repressors, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer's barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br> |
Revision as of 20:55, 9 January 2022
Logicer | |
---|---|
Basic Info | |
Type | LMG |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 100 |
Spawns on | On Chaos Repressorss |
Basic Stats | |
Damage | 26.8 |
Fire Rate | 660 11 bullets per second |
Weight | 11.3 kg |
Length | 115 cm |
Handling Stats | |
Draw Time Default draw time | 0.93s |
Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
Sprint Penalty | -9% |
Stamina Penalty | -24% |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 64 |
Inspired by | H&K MG5 |
Item ID | 24 |
The Logicer also known as the LGC5 is a type of firearm in SCP: Secret Laboratory. Its high rate of fire makes it great for quickly disposing of targets.
In Game
The Logicer is found exclusively on Chaos Repressors. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Repressors, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer's barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay. Holding down the E key on a player with the firearm equipped will disarm the player.
The Logicer is an open bolt gun, unlike the other automatic weapons found ingame, because of this, the Logicer can not store an extra bullet in its chamber. This also means that dry firing a Logicer with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. This also causes the Logicer to have a very minor fire delay.
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Flash Hider | Flash Suppression Equip Time +0.1s Length +7% Weight +3% |
Muzzle Brake | Recoil -30% Equip Time +0.1s Gunshot Loudness +20% Length +7% Weight +3% |
Light Barrel | Equip Time -0.35s Hip-Firing Accuracy +43% Length -10% Weight -10% Damage -5% Penetration -5% |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Recoil -20% Equip Time +0.1s Aiming Speed -10% Weight +2% |
Flashlight | Light Source Weight +3% |
Laser Sight | Hip-Firing Accuracy +67% Laser is visible to others Weight +2% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/Penetration | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/Body (100%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/Limb (70%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/Head (200%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/AHP (30%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 | |
Damage/Burned (125%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.66 | 24.66 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
Trivia
- Scanning the QR Code on the Red Dot Sight will take players to the following YouTube video.
- The inside of the Logicer says "$400,000/12s", this is a reference to a line in Meet the Heavy TF2 video.
- Sketch Fab Link
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- This page was last edited on 9 January 2022, at 20:55.
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