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Equip + Chamber Animation
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Inspect Animation
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Reload Animation
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Unload Animation
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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = | |type = Light Machine Gun | ||
|image = LogicerIcon.png | |image = LogicerIcon.png | ||
|caption = | |caption = | ||
Line 8: | Line 8: | ||
|length2 = 115 | |length2 = 115 | ||
|fire_rate = 660 | |fire_rate = 660 | ||
| | |fire_delay = 0.05 | ||
|fire_delay_info = | |||
<!--- To manually override draw and reload times, add "Override" at the end of the variables --> | |||
|draw_time = Show | |||
|draw_timeChamber = Show | |||
|reloadTime = Show | |||
|reloadTimeFull2 = Show | |||
|speed = 9 | |speed = 9 | ||
|stamina = 24 | |stamina = 24 | ||
Line 24: | Line 30: | ||
|manufactor= | |manufactor= | ||
|ID = 24 | |ID = 24 | ||
|debugName = GunLogicer | |||
}} | }} | ||
The '''Logicer''' (or the '''LGC5''') is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets. | The '''Logicer''' (or the '''LGC5''') is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. Its high rate of fire makes it great for quickly disposing of targets. | ||
== | =Operational Guide Entry= | ||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
The Logicer has a very small firing delay due to | =In Game= | ||
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. The Logicer has a very small firing delay due to it being an open bolt firearm. This delay is about 0.05s long. | |||
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it. | |||
Keeping track of the remaining ammunition in the weapon is key to avoid dry firing the weapon. The ammo belt on the Logicer can be used as a frame of reference to tell when the firearm is almost depleted. Additionally the Ammo Counter Sight attachment can be used for a more precise measurement. | |||
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.<br> | The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | ||
The Logicer has only 1 possible spawn location: | The Logicer has only 1 possible spawn location: | ||
* [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer) | * [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer) | ||
<br clear=all> | |||
==Attachments== | ==Attachments== | ||
<div | <div style="display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;"> | ||
< | <div> | ||
Sight | <center>'''Sight Attachements'''</center> | ||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
Line 52: | Line 65: | ||
|- | |- | ||
|style="text-align:center;|[[File:LogicerDotSight.png|60px|center]]''Dot Sight'' | |style="text-align:center;|[[File:LogicerDotSight.png|60px|center]]''Dot Sight'' | ||
|ADS Zoom <font color= #05e814> | |ADS Zoom <font color= #05e814>1x </font> <br> Weight <font color= #ea2107> +2% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]''Ammo Counter Sight'' | |style="text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]''Ammo Counter Sight'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:LogicerScopeNV.png|90px|center]]''Night-Vision Scope'' | |style="text-align:center;|[[File:LogicerScopeNV.png|90px|center]]''Night-Vision Scope'' | ||
|ADS Zoom <font color= #05e814> | |ADS Zoom <font color= #05e814>1.05x</font> <br> <font color= #05e814>Night Vision </font> <br> Aiming Speed <font color= #ea2107> -25% </font> <br> Weight <font color= #ea2107> +12% </font> | ||
|} | |} | ||
</div> | |||
Barrel | <div> | ||
<center>'''Barrel Attachments'''</center> | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
Line 79: | Line 93: | ||
|Equip Time <font color= #05e814> -0.35s </font> <br> Hip-Firing Accuracy <font color= #05e814> +43% </font> <br> Length <font color= #05e814> -10% </font> <br> Weight <font color= #05e814> -10% </font> <br> Damage <font color= #ea2107> -5% </font> <br> Penetration <font color= #ea2107> -5% </font> | |Equip Time <font color= #05e814> -0.35s </font> <br> Hip-Firing Accuracy <font color= #05e814> +43% </font> <br> Length <font color= #05e814> -10% </font> <br> Weight <font color= #05e814> -10% </font> <br> Damage <font color= #ea2107> -5% </font> <br> Penetration <font color= #ea2107> -5% </font> | ||
|} | |} | ||
</div> | |||
Bottom | <div> | ||
<center>'''Bottom Side Attachments'''</center> | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
|- | |- | ||
Line 98: | Line 113: | ||
|Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +2% </font> | |Hip-Firing Accuracy <font color= 05e814> +67% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107> +2% </font> | ||
|} | |} | ||
</ | </div> | ||
</div> | </div> | ||
<br clear=all> | <br clear=all> | ||
==Stats== | ==Stats== | ||
{{ | <div class="round-tabber"> | ||
{{2DamageHeader|barrelType2=Short}} | |||
{{2DPenetration|custom2=Short FMJ}} | |||
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom2=Short FMJ}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom2=Short FMJ}} | |||
{{Footer}} | |||
=Related Achievements= | |||
{{Achievements|check1=Firearm}} | |||
=Sounds= | |||
}} | |||
==Sounds | |||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}<br> | {{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}<br> | ||
Line 132: | Line 140: | ||
{{multi-listen end}} | {{multi-listen end}} | ||
=Gallery= | |||
<div class="round-tabber"> | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | Animations= | ||
<gallery mode="packed" widths=600px heights=338px> | |||
Logicerequipnew.gif|'''Equip + Chamber Animation''' | |||
Logicerinspectnew.gif|'''Inspect Animation''' | |||
Logicerreloadnew.gif|'''Reload Animation''' | |||
Logicerunloadnew.gif|'''Unload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | Render= | ||
<gallery mode="packed" widths=600px heights=338px> | |||
LogicerRender.jpeg|Official 2.1k Render | |||
</gallery> | |||
{{!}}-{{!}} | |||
Legacy= | Legacy= | ||
<gallery mode="nolines" widths=600px heights=338px> | |||
OldLogicerIcon.png|The former inventory icon of the Logicer, before the Parabellum (v11.0.0) update. | |||
|} | OldestLogicerIcon.png|The oldest inventory icon of the Logicer, before the v6.0.0 update. | ||
</ | </gallery> | ||
}} | |||
</div> | |||
=Trivia= | |||
* [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ] | * [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ] | ||
* The inside of the Logicer says "$400,000/12s". | * The inside of the Logicer says "$400,000/12s". | ||
** This is a reference to a line in [https://youtu.be/jHgZh4GV9G0?t=27 Meet the Heavy] | ** This is a reference to a line said by the ''Team Fortress 2'' Heavy Weapons Guy in a YouTube video titled [https://youtu.be/jHgZh4GV9G0?t=27 "Meet the Heavy"]. | ||
* The Logicer's barrel will slowly heat up if the player fires for awhile. | * The Logicer's barrel will slowly heat up if the player fires for awhile. | ||
** This is purely a visual change and has no relevance to gameplay. | ** This is purely a visual change and has no relevance to gameplay. | ||
* Despite the H&K MG5 using 7.62x51mm rounds, the Logicer in-game uses 7.62x39mm rounds. | * Despite the H&K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds. | ||
**This was most likely done as having two different types of 7.62mm rounds | **This was most likely done as having two different types of 7.62mm rounds in game could lead to confusion. | ||
* Scanning the QR Code on the Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video]. | * Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video]. | ||
*The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic. | *The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic. | ||
{{Items Navbox}} | {{Items Navbox}}<noinclude> |
Latest revision as of 18:27, 26 January 2024
Logicer | |
---|---|
Basic Info | |
Type | Light Machine Gun |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 100 |
Spawns on | Chaos Repressorss |
Basic Stats | |
Damage | 26.8 |
Fire Rate | 660 11 bullets per second |
Fire Delay | 0.05s |
Weight | 11.3 kg |
Length | 115 cm |
Handling Stats | |
Draw Time Default draw time | 0.93s |
Draw + Chamber Time Draw time for unchambered firearm | 2.91s |
Tactical Reload Reload time when the magazine is NOT empty | 5.79s |
Dry Reload Reload time when Logicer's bolt is closed. This happens if the firearm is dry fired. |
6.41s |
Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
Sprint Penalty | -9% |
Stamina Penalty | -24% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.035° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 3.5 3.5° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.15 0.185° (with Bullet Accuracy)° |
Running Accuracy | 16.6° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 64 |
Inspired by | H&K MG5 |
Debug Name | GunLogicer |
Item ID | 24 |
The Logicer (or the LGC5) is a type of Firearm in SCP: Secret Laboratory. Its high rate of fire makes it great for quickly disposing of targets.
Contents
Operational Guide Entry
A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad. Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession. This remains an assumption.
___
“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge. The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. The Logicer has a very small firing delay due to it being an open bolt firearm. This delay is about 0.05s long.
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it. Keeping track of the remaining ammunition in the weapon is key to avoid dry firing the weapon. The ammo belt on the Logicer can be used as a frame of reference to tell when the firearm is almost depleted. Additionally the Ammo Counter Sight attachment can be used for a more precise measurement.
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Logicer has only 1 possible spawn location:
- Chaos Repressors (will always spawn with a Logicer)
Attachments
Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.25x Default Attachment |
Dot Sight | ADS Zoom 1x Weight +2% |
Ammo Counter Sight | ADS Zoom 1.2x Ammo Counter Aiming Speed -20% Weight +4% |
Night-Vision Scope | ADS Zoom 1.05x Night Vision Aiming Speed -25% Weight +12% |
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Flash Hider | Flash Suppression Equip Time +0.1s Length +7% Weight +3% |
Muzzle Brake | Recoil -30% Equip Time +0.1s Gunshot Loudness +20% Length +7% Weight +3% |
Light Barrel | Equip Time -0.35s Hip-Firing Accuracy +43% Length -10% Weight -10% Damage -5% Penetration -5% |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Recoil -20% Equip Time +0.1s Aiming Speed -10% Weight +2% |
Flashlight | Light Source Weight +3% |
Laser Sight | Hip-Firing Accuracy +67% Laser is visible to others Weight +2% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Short | Standard | Short | Standard | Short | Standard | Short | ||
Penetration | 90% | 86% | 90% | 86% | 90% | 86% | 90% | 86% | |
Body (100%) | 26.8 | 25.5 | 25.73 | 24.07 | 25.19 | 23.36 | 24.66 | 22.64 | |
Limb (70%) | 18.76 | 17.85 | 18.76 | 17.85 | 18.76 | 17.85 | 18.76 | 17.85 | |
Head (200%) | 53.6 | 51 | 53.6 | 51 | 49.31 | 45.29 | 49.31 | 45.29 | |
AHP (30%) | 8.04 | 7.65 | 7.72 | 7.22 | 7.56 | 7.01 | 7.4 | 6.79 | |
Burned (125%) | 33.5 | 31.88 | 32.16 | 30.09 | 31.49 | 29.2 | 30.82 | 28.31 | |
Purple Candy (80%) | 21.44 | 20.4 | 20.584 | 19.256 | 20.152 | 18.688 | 19.728 | 18.112 | |
Rainbow Candy (95%) | 25.46 | 24.225 | 24.4435 | 22.8665 | 23.9305 | 22.192 | 23.427 | 21.508 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Click to view 3 achievement(s) related to Logicer:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- Sketch Fab Link
- The inside of the Logicer says "$400,000/12s".
- This is a reference to a line said by the Team Fortress 2 Heavy Weapons Guy in a YouTube video titled "Meet the Heavy".
- The Logicer's barrel will slowly heat up if the player fires for awhile.
- This is purely a visual change and has no relevance to gameplay.
- Despite the H&K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds.
- This was most likely done as having two different types of 7.62mm rounds in game could lead to confusion.
- Scanning the QR Code on the Red Dot Sight will take players to the following YouTube video.
- The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.
|
- This page was last edited on 26 January 2024, at 18:27.
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