Attachment | Stats |
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Iron Sight | ADS Zoom 1.3x Default Attachment |
Holographic Sight | ADS Zoom 1x Equip time +0.03s Weight +13% |
Ammo Counter Sight | ADS Zoom 1.1x Ammo Counter Weight +10% |
Telescopic Sight | ADS Zoom 6x Aiming Accuracy +43% Equip Time +0.06s Aiming Speed -25% Weight +28% |
Navigation
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This article is about the AK. You may be looking for the A7. |
AK | |
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Basic Info | |
Type | Assault Rifle |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 30 (+1) |
Spawns on | Chaos Conscripts Chaos Riflemen |
Basic Stats | |
Damage | 26.2 |
Fire Rate | 498 8.3 bullets per second |
Weight | 3.9 kg |
Length | 96 cm |
Handling Stats | |
Draw Time Default draw time | 0.54s |
Draw + Chamber Time Draw time for unchambered firearm | 1.25s |
Tactical Reload Reload time when the magazine is NOT empty | 3.16s |
Combat Reload Reload time when the magazine is empty | 4s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.07° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2.5 2.6° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08 0.15° (with Bullet Accuracy)° |
Running Accuracy | 7.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 240 |
Manufacturer | Gunex (Various Attachments) |
Inspired by | Various AK Rifles |
Debug Name | GunAK |
Item ID | 40 |
The AK is a type of Firearm in SCP: Secret Laboratory. It is a high-damage, high-penetration assault rifle created and wielded by the Chaos Insurgency.
Contents
Operational Guide
The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself. The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.
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“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency. I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
The AK has only 2 possible spawn locations:
- Chaos Conscripts, and Chaos Riflemen (Will always spawn with a AK)
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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Standard Barrel | Default Attachment |
Extended Barrel | Penetration +10% Bullet Accuracy +25% Damage +5% Equip Time +0.18s Hip-Firing Accuracy -5% Length +20% Weight +22% |
Suppressor | Gunshot Loudness -65% Bullet Accuracy +18% Flash Suppression Equip Time +0.1s Length +17% Weight +14% |
Muzzle Brake | Recoil -10% Gunshot Loudness +30% Equip Time +0.03s Length +5% Weight +6% |
Muzzle Booster | Fire Rate +15% Recoil +25% Bullet Accuracy -17% Equip Time +0.03s Length +8% Weight +9% |
Attachment | Stats |
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None | Default Attachment |
Foregrip | Recoil -15% Aiming Speed -15% Weight +6% |
Flashlight | Light Source Weight +13% |
Laser | Hip-Firing Accuracy +67% Laser is visible to others Weight +9% |
Attachment | Stats |
---|---|
Standard Stock | Default Attachment |
Heavy Stock | Recoil When Aiming -35.7% Aiming Accuracy +82% Hip-Firing Accuracy -9% Length +8% Weight +31% |
No Stock | Equip Time -0.18s Hip-Firing Accuracy +25% Length -21% Weight -8% Recoil +42.9% ADS Accuracy -90% |
Attachment | Stats |
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Banana AP Mag | Default Attachment |
Banana JHP Mag | Damage +30% Penetration -65% |
Drum AP Mag | Magazine Capacity +25 Reload Time +1.6 Weight +62% |
Drum JHP Mag | Magazine Capacity +25 Damage +30% Reload Time +1.6 Penetration -65% Weight +62% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 85% | 94% | 85% | 94% | 85% | 94% | 85% | 94% | |
Body (100%) | 26.2 | 27.51 | 24.63 | 26.85 | 23.84 | 26.52 | 23.06 | 26.19 | |
Limb (70%) | 18.34 | 19.26 | 18.34 | 19.26 | 18.34 | 19.26 | 18.34 | 19.26 | |
Head (200%) | 52.4 | 55.02 | 52.4 | 55.02 | 46.11 | 52.38 | 46.11 | 52.38 | |
AHP (30%) | 7.86 | 8.25 | 7.39 | 8.05 | 7.15 | 7.96 | 6.92 | 7.86 | |
Burned (125%) | 32.75 | 34.39 | 30.79 | 33.56 | 29.8 | 33.15 | 28.82 | 32.74 | |
Purple Candy (80%) | 20.96 | 22.008 | 19.704 | 21.48 | 19.072 | 21.216 | 18.448 | 20.952 | |
Rainbow Candy (95%) | 24.89 | 26.1345 | 23.3985 | 25.5075 | 22.648 | 25.194 | 21.907 | 24.8805 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 30% | 38% | 30% | 38% | 30% | 38% | 30% | 38% | |
Body (100%) | 34.06 | 35.37 | 24.52 | 26.6 | 19.75 | 22.21 | 14.99 | 17.83 | |
Limb (70%) | 23.84 | 24.76 | 23.84 | 24.76 | 23.84 | 24.76 | 23.84 | 24.76 | |
Head (200%) | 68.12 | 70.74 | 68.12 | 70.74 | 29.97 | 35.65 | 29.97 | 35.65 | |
AHP (30%) | 10.22 | 10.61 | 7.36 | 7.98 | 5.93 | 6.66 | 4.5 | 5.35 | |
Burned (125%) | 42.58 | 44.21 | 30.65 | 33.25 | 24.69 | 27.77 | 18.73 | 22.28 | |
Purple Candy (80%) | 27.248 | 28.296 | 19.616 | 21.28 | 15.8 | 17.768 | 11.992 | 14.264 | |
Rainbow Candy (95%) | 32.357 | 33.6015 | 23.294 | 25.27 | 18.7625 | 21.0995 | 14.2405 | 16.9385 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Click to view 3 achievement(s) related to AK:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
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Equip + Chamber Animation
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Inspect Animation
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Reload Animation
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Reload Animation (from unload)
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Unload Animation
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Official Render #1
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Official Render #2
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Official Render #3
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Official Render #4
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First iteration of the AK icon using the current model during the Patreon Beta phase for v11.0.0.
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Icon of the AK at the start of the Patreon Beta phase for v11.0.0.
The model for the AK was not ready when the phase began and an edited version of the
MTF-E11-SR had to be used as a substitute.
Trivia
- The AK is the only firearm to have not received an official 2.1k render.
- This is because, at the time, the AK model was not yet ready to be released to the public.
- For the majority of the 11.0.0 Patreon beta, the AK's model was a green colored reskin of the MTF-E11-SR.
- The AK in-game is said to be a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
- The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had become a standard on Russian AK Rifles since the '90s.
- The Muzzle Devices are faithful recreations of original Russian devices.
- Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
- Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
- Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
- Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
- The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
- Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
- The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
- The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
- Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.
- The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third-party origin of the weapon.
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- This page was last edited on 14 January 2024, at 05:48.
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