Attachment | Stats |
---|---|
![]() |
ADS Zoom 1.2x Default Attachment |
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ADS Zoom 1x Equip Time +0.02s Weight +7% |
![]() |
ADS Zoom 6x Equip Time +0.05s Weight +33% |
.44 Revolver: Difference between revisions
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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = Pistol | |type = Magnum Pistol | ||
|image = | |image = IconRevolver.png | ||
|caliber = .44 Mag | |caliber = .44 Mag | ||
|ammotype = (FMJ) | |||
|ammo = 6 | |ammo = 6 | ||
|nocat = yes | |nocat = yes | ||
|fire_rate = | |fire_rate = 143 | ||
|weight = | |weight = 2.1 | ||
|length2 = 34 | |length2 = 34 | ||
| | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
| | |draw_time = Show | ||
|draw_timeChamber = Show | |||
|reloadTime2 = Show | |||
|fire_delay = 0.1 | |fire_delay = 0.1 | ||
|fire_delay2 = 0 | |fire_delay2 = 0 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.15 | |||
|ads_accuracy = 0.36 | |||
|hip_accuracy = 1.8 | |||
|running_accuracy = 2.4 | |||
|damage_falloff = 75 | |damage_falloff = 75 | ||
|barrel_attachments = 3 | |barrel_attachments = 3 | ||
|sight_attachments = 3 | |sight_attachments = 3 | ||
|magazine_attachments = 3 | |magazine_attachments = 3 | ||
|bottom_attachments = | |bottom_attachments = 3 | ||
|spawn_locations = | |spawn_locations = | ||
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]] | |spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]] | ||
|inspired = | |inspired = Taurus Raging Judge | ||
|manufactor= | |manufactor= Luty Arms Co. | ||
|ID = 39 | |ID = 39 | ||
|debugName = GunRevolver | |||
}} | }} | ||
The '''.44 Revolver''' | The '''.44 Revolver''' (or just '''Revolver''') is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups. | ||
__TOC__ | __TOC__ | ||
= | =Operational Guide= | ||
{{OpGuide2}} | |||
The Revolver | =In Game= | ||
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player with the right set up. | |||
The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. In ''Single-Action'' mode the Revolver no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate. | |||
Holding down the {{Key Press|Middleclick}} key will cause the player to spin the Revolver. Each round in the cylinder is capable of knowing if it has been fired or not. | |||
The Revolver | The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | ||
- | |||
The Revolver has only one possible spawn location: | |||
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver) | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | |||
==Attachments== | ==Attachments== | ||
<br clear=all> | |||
<div class="round-tabber"> | <div class="round-tabber"> | ||
<tabber> | <tabber> | ||
Sight= | Sight= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Iron_Sights.png|70px|center]]''Iron Sights'' | ||
|ADS Zoom <font color= #05e814>1.2x </font> <br> Default Attachment | |ADS Zoom <font color= #05e814>1.2x </font> <br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_DotSight.png|100px|center]]''Dot Sight'' | ||
|ADS Zoom <font color= #05e814> | |ADS Zoom <font color= #05e814>1x </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +7% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Scope.png|100px|center]]''Telescopic Sight'' | ||
|ADS Zoom <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font> | |ADS Zoom <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font> | ||
|} | |} | ||
|-| | |-| | ||
Barrel= | Barrel= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Standard_Barrel.png|80px|center]]''Standard Barrel'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Short_Barrel.png|60px|center]]''Short Barrel'' | ||
| | | Equip Time <font color= #05e814> -0.13s </font> <br> Length <font color= #05e814> -26% </font> <br> Weight <font color= #05e814> -33% </font> <br> Damage <font color= ea2107> -5% </font>(Non-buckshot only) <br> Penetration <font color= #ea2107> -8% </font> <br> <br> Bullet Accuracy <font color= #ea2107> -17% </font> <br> | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Long_Barrel png.png|100px|center]]''Extended Barrel'' | ||
| | | Damage <font color= #05e814> +12% </font> (Non-buckshot only)<br> Bullet Acuracy <font color= #05e814> +100% </font> <br> Penetration <font color= #05e814> +7% </font> <br> Equip Time <font color= #ea2107> +0.06s </font> <br> Length <font color= #ea2107> +19% </font> <br> Weight <font color= #ea2107> +33% </font> | ||
|} | |} | ||
|-| | |-| | ||
Stock= | Stock= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:Revolver_Grip.png|60px|center]]''Standard Stock'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:RevolverStock.png|80px|center]]''Extended Stock'' | ||
|Aiming Accuracy <font color= #05e814> + | |Aiming Accuracy <font color= #05e814> +100% </font> <br> Recoil When Aiming <font color= #05e814> -30% </font> <br> Equip Time <font color= ea2107> +0.06s </font> <br> Length <font color= #ea2107> +61% </font> <br> Weight <font color= #ea2107> +43% </font> | ||
|- | |||
|style="text-align:center;|[[File:Revolver_Flashlight.png|60px|center]]''Flashlight Stock'' | |||
| <font color= #05e814> Light Source </font> <br> Weight <font color= #ea2107> +24% </font> | |||
|} | |} | ||
|-| | |-| | ||
Cylinders= | |||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
! | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:6-Shot_FMJ.png|100px|center]]''6-Shot Cylinder'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:5-Shot_AP.png|100px|center]]''5-Shot Cylinder'' | ||
|Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> - | |Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> -1 </font> <br> Double-action Speed <font color= #ea2107> -30% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:7-Shot_Shells.png|100px|center]]''7-Shot Buckshot Cylinder'' | ||
|Magazine Capacity < | |Recoil{{Attachments|-30%|Type=Positive}}<br>Magazine Capacity{{Attachments|+1|Type=Positive}}<br>Double-action Speed{{Attachments|+20%|Type=Positive}}<br>{{Attachments|Buckshot|Type=Positive}}<br>Damage{{Attachments|-3.3%|Type=Negative}}<br>Bullet Accuracy{{Attachments|-67%|Type=Negative}}<br>{{Attachments|No bouns damage for headshots|Type=Negative}} | ||
|} | |} | ||
</tabber> | </tabber> | ||
Line 112: | Line 122: | ||
==Stats== | ==Stats== | ||
<div class="round-tabber"> | |||
<tabber> | |||
6-Shot Cylinder= | |||
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}} | |||
{{3DPenetration}} | |||
{{3DamageBody|2=Body (100%)}} | |||
{{3DamageBody|2=Limb (70%)|mod=Limb}} | |||
{{3DamageBody|2=Head (200%)|mod=Head}} | |||
{{3DamageBody|2=AHP (30%)|effect=AHP}} | |||
{{3DamageBody|2=Burned (125%)|effect=Burned}} | |||
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40}} | |||
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
5-Shot Cylinder= | |||
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}} | |||
{{3DPenetration|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Body (100%)|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Limb (70%)|mod=Limb|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Head (200%)|mod=Head|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=AHP (30%)|effect=AHP|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Burned (125%)|effect=Burned|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Short AP|custom2=Medium AP|custom3=Long AP}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
7-Shot Buckshot Cylinder= | |||
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}} | |||
{{3DPenetration|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{3DamageBody|2=Body (100%)|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{3DamageBody|2=AHP (30%)|effect=AHP|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{3DamageBody|2=Burned (125%)|effect=Burned|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}} | |||
{{FooterNonWeapon}} | |||
</tabber> | |||
{{Footer}} | |||
=Related Achievements= | |||
{{Achievements|check2=Firearm}} | |||
<br> | |||
{{ | |||
}} | |||
< | |||
=Sounds= | |||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br> | {{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br> | ||
Line 210: | Line 173: | ||
{{multi-listen end}} | {{multi-listen end}} | ||
=Gallery= | |||
<div class="round-tabber"> | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | Animations= | ||
<gallery mode="packed" widths=600px heights=338px> | |||
| | RevolverEquipChamberMarauder.gif|'''First Equip Animation''' | ||
| | RevolverEquipSpin.gif|'''Rare Equip Animation (1 in 100 Chance)''' | ||
RevolverEquipNormal.gif|'''Equip Animation''' | |||
RevolverEquipMarauder.gif|'''Equip Animation (Marauder)''' | |||
RevolverInspectNormal.gif|'''Inspect Animation''' | |||
RevolverInspectMarauder.gif|'''Inspect Animation (Marauder)''' | |||
ReloadRevolverNormal.gif|'''Reload Animation''' | |||
RevolverReloadMarauder.gif|'''Reload Animation (Marauder)''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | Render= | ||
<gallery mode="packed" widths=600px heights=338px> | |||
RevolverRender.jpeg|Official 2.1k Render | |||
</gallery> | |||
</ | }} | ||
</div> | |||
=Trivia= | |||
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron. | *The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron. | ||
*The Revolver | *The Revolver's trigger originally had to be manually held down for 0.1s in ''Double-Action'' mode for the weapon to fire. | ||
*The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game. | |||
**The original Revolver was visually based on the S&W Model 500. | |||
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link] | |||
{{Items Navbox}}<noinclude> | |||
[[Category:Weapons]] |
Latest revision as of 04:19, 21 August 2025
.44 Revolver | |
---|---|
![]() | |
Basic Info | |
Type | Magnum Pistol |
Cartridge Type | .44 Mag (FMJ) |
Ammo Capacity | 6 |
Spawns on | Chaos Marauder |
Basic Stats | |
Damage | 64.6 |
Fire Rate | 143 2.3833333333333 bullets per second |
Fire Delay | 0.1s (Double Action) |
Fire Delay | 0s (Single Action) |
Weight | 2.15 kg |
Length | 34 cm |
Handling Stats | |
Draw Time Default draw time | 0.45s |
Draw + Chamber Time Draw time for unchambered firearm | 1.76s |
Reload Time Default reload time | 3.2s |
Pick-Up Time Higher weight increases time | 0.62s Unrounded value: 0.62125s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.15° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.8 2° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.36 0.51° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 81 |
Manufacturer | Luty Arms Co. |
Inspired by | Taurus Raging Judge |
The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
Operational Guide
A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly. Its users are well aware of this fact.
___
“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace. They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don't pursue. They calmly draw their revolver, aim, and kill with a single shot to the head. It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player with the right set up.
The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the Revolver has a firedelay of 0.1s. If the player presses Middle Click, the Revolver switches to Single-Action mode. In Single-Action mode the Revolver no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.
Holding down the Middle Click key will cause the player to spin the Revolver. Each round in the cylinder is capable of knowing if it has been fired or not.
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
The Revolver has only one possible spawn location:
- Chaos Marauders (will always spawn with a .44 Revolver)
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Aiming Accuracy +100% Recoil When Aiming -30% Equip Time +0.06s Length +61% Weight +43% |
![]() |
Light Source Weight +24% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | ||
Penetration | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | |
Body (100%) | 61.4 | 64.6 | 72.3 | 52.56 | 56.85 | 65.07 | 48.14 | 52.97 | 61.46 | 39.3 | 45.22 | 54.23 | |
Limb (70%) | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | |
Head (200%) | 122.8 | 129.2 | 144.6 | 122.8 | 129.2 | 144.6 | 87.43 | 98.19 | 115.68 | 78.59 | 90.44 | 108.45 | |
AHP (30%) | 18.42 | 19.38 | 21.69 | 15.77 | 17.05 | 19.52 | 14.44 | 15.89 | 18.44 | 11.79 | 13.57 | 16.27 | |
Burned (125%) | 76.75 | 80.75 | 90.38 | 65.7 | 71.06 | 81.34 | 60.17 | 66.22 | 76.82 | 49.12 | 56.53 | 67.78 | |
Purple Candy (80%) | 49.12 | 51.68 | 57.84 | 42.048 | 45.48 | 52.056 | 38.512 | 42.376 | 49.168 | 31.44 | 36.176 | 43.384 | |
Rainbow Candy (95%) | 58.33 | 61.37 | 68.685 | 49.932 | 54.0075 | 61.8165 | 45.733 | 50.3215 | 58.387 | 37.335 | 42.959 | 51.5185 |
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | ||
Penetration | 85% | 91% | 96% | 85% | 91% | 96% | 85% | 91% | 96% | 85% | 91% | 96% | |
Body (100%) | 61.4 | 64.6 | 72.3 | 57.72 | 62.27 | 71.14 | 55.87 | 61.11 | 70.56 | 52.19 | 58.79 | 69.41 | |
Limb (70%) | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | |
Head (200%) | 122.8 | 129.2 | 144.6 | 122.8 | 129.2 | 144.6 | 108.06 | 119.9 | 139.97 | 104.38 | 117.57 | 138.82 | |
AHP (30%) | 18.42 | 19.38 | 21.69 | 17.31 | 18.68 | 21.34 | 16.76 | 18.33 | 21.17 | 15.66 | 17.64 | 20.82 | |
Burned (125%) | 76.75 | 80.75 | 90.38 | 72.15 | 77.84 | 88.93 | 69.84 | 76.39 | 88.21 | 65.24 | 73.48 | 86.76 | |
Purple Candy (80%) | 49.12 | 51.68 | 57.84 | 46.176 | 49.816 | 56.912 | 44.696 | 48.888 | 56.448 | 41.752 | 47.032 | 55.528 | |
Rainbow Candy (95%) | 58.33 | 61.37 | 68.685 | 54.834 | 59.1565 | 67.583 | 53.0765 | 58.0545 | 67.032 | 49.5805 | 55.8505 | 65.9395 |
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | Short | Standard | Extended | ||
Penetration | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | |
Body (100%) | 72 | 72 | 72 | 61.63 | 63.36 | 64.8 | 56.45 | 59.04 | 61.2 | 46.08 | 50.4 | 54 | |
AHP (30%) | 21.6 | 21.6 | 21.6 | 18.49 | 19.01 | 19.44 | 16.93 | 17.71 | 18.36 | 13.82 | 15.12 | 16.2 | |
Burned (125%) | 90 | 90 | 90 | 77.04 | 79.2 | 81 | 70.56 | 73.8 | 76.5 | 57.6 | 63 | 67.5 | |
Purple Candy (80%) | 57.6 | 57.6 | 57.6 | 49.304 | 50.688 | 51.84 | 45.16 | 47.232 | 48.96 | 36.864 | 40.32 | 43.2 | |
Rainbow Candy (95%) | 68.4 | 68.4 | 68.4 | 58.5485 | 60.192 | 61.56 | 53.6275 | 56.088 | 58.14 | 43.776 | 47.88 | 51.3 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Arizona Ranger | |
![]() |
Get a headshot kill with a Revolver from over 25 meters away. |
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
![]() |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
![]() |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
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Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
- The Revolver's trigger originally had to be manually held down for 0.1s in Double-Action mode for the weapon to fire.
- The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game.
- The original Revolver was visually based on the S&W Model 500.
- Sketch Fab Link
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