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.44 Revolver: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
m Added an actually interesting trivia instead of that two-handed one
 
(79 intermediate revisions by 9 users not shown)
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{{Weapon infobox 3
{{Weapon infobox 3
|type = Pistol  
|type = Magnum Pistol  
|image = RevolverIcon.png
|image = IconRevolver.png
|caliber = .44 Mag
|caliber = .44 Mag
|ammotype = (FMJ)
|ammo = 6
|ammo = 6
|reload = ??
|nocat = yes
|nocat = yes
|fire_rate = 240
|fire_rate = 143
|weight = 0.45
|weight = 2.1
|length2 = 34
|length2 = 34
|ads_time = ??
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|draw_time = 0.45
|draw_time = Show
|draw_timeChamber = Show
|reloadTime2 = Show
|fire_delay = 0.1
|fire_delay = 0.1
|fire_delay2 = 0
|fire_delay2 = 0
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.15
|ads_accuracy = 0.36
|hip_accuracy = 1.8
|running_accuracy = 2.4
|damage_falloff = 75
|damage_falloff = 75
|barrel_attachments = 3
|barrel_attachments = 3
|sight_attachments = 3
|sight_attachments = 3
|magazine_attachments = 3
|magazine_attachments = 3
|bottom_attachments = 2
|bottom_attachments = 3
|spawn_locations =  
|spawn_locations =  
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]
|inspired = S&W Model 500/Model 629
|inspired = Taurus Raging Judge
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Lore/Manufactures#Luty_Arms_Co.|Luty Arms Co.]]
|manufactor= Luty Arms Co.
|ID = 39
|ID = 39
|debugName = GunRevolver
}}
}}
The '''.44 Revolver''', also simply known as the '''Revolver''', is a [[Weapons|firearm]] found in ''SCP: Secret Laboratory''. Its high firepower makes it effective at one tapping single targets; though its slow fire rate makes it less effective against large groups.
The '''.44 Revolver''' (or just '''Revolver''') is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
__TOC__
__TOC__
==In-game==
=Operational Guide=
The Revolver only spawns on the [[Chaos Insurgent|Chaos Marauder]] subclass. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.
{{OpGuide2}}


The Revolver spawns on the Chaos Marauder as a secondary weapon.
=In Game=
The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not).  
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player with the right set up.


The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. In ''Single-Action'' mode the Revolver no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.


The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.<br>
Holding down the {{Key Press|Middleclick}} key will cause the player to spin the Revolver. Each round in the cylinder is capable of knowing if it has been fired or not.
In ''Single-Action'' mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.


The Revolver has three different cylinders:
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br>
- The default 6-shot cylinder with 6 FMJ bullets
- The 4-shot cylinder with 4 AP bullets
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.


With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or ''Single-Action'') and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
The Revolver has only one possible spawn location:
 
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)
The Revolver's rounds are fairly limited, as Chaos Marauder spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].


Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
==Attachments==
==Attachments==
<br clear=all>
<div class="round-tabber">
<div class="round-tabber">
<tabber>
<tabber>
Sight=
Sight=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:RevolverIronSight.png|100px|center]]''Iron Sights''
|style="text-align:center;|[[File:Revolver_Iron_Sights.png|70px|center]]''Iron Sights''
|ADS Zoom  <font color= #05e814>1.2x </font> <br> Default Attachment
|ADS Zoom  <font color= #05e814>1.2x </font> <br> Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverDotSight.png|100px|center]]''Dot Sight''
|style="text-align:center;|[[File:Revolver_DotSight.png|100px|center]]''Dot Sight''
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +7% </font>
|ADS Zoom  <font color= #05e814>1x </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +7% </font>
|-
|-
|style="text-align:center;|[[File:RevolverScope.png|100px|center]]''Telescopic Sight''
|style="text-align:center;|[[File:Revolver_Scope.png|100px|center]]''Telescopic Sight''
|ADS Zoom  <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font>
|ADS Zoom  <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font>
|}
|}
|-|
|-|
Barrel=
Barrel=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]''Medium Barrel''
|style="text-align:center;|[[File:Revolver_Standard_Barrel.png|80px|center]]''Standard Barrel''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]''Long Barrel''
|style="text-align:center;|[[File:Revolver_Short_Barrel.png|60px|center]]''Short Barrel''
| Damage <font color= #05e814> +10% </font> <br> Bullet Acuracy <font color= #05e814> +100% </font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Length <font color= #ea2107> +37% </font> <br> Weight <font color= #ea2107> +51% </font>
| Equip Time <font color= #05e814> -0.13s </font> <br> Length <font color= #05e814> -26% </font> <br> Weight <font color= #05e814> -33% </font> <br> Damage <font color= ea2107> -5% </font>(Non-buckshot only) <br> Penetration <font color= #ea2107> -8% </font> <br> <br> Bullet Accuracy <font color= #ea2107> -17% </font> <br>
|-
|-
|style="text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]''Short Barrel''
|style="text-align:center;|[[File:Revolver_Long_Barrel png.png|100px|center]]''Extended Barrel''
| Equip Time <font color= #05e814> -0.19s </font> <br> Length <font color= #05e814> -22% </font> <br> Weight <font color= #05e814> -30% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Accuracy <font color= #ea2107> -23% </font> <br>
| Damage <font color= #05e814> +12% </font> (Non-buckshot only)<br> Bullet Acuracy <font color= #05e814> +100% </font> <br> Penetration <font color= #05e814> +7% </font> <br> Equip Time <font color= #ea2107> +0.06s </font> <br> Length <font color= #ea2107> +19% </font> <br> Weight <font color= #ea2107> +33% </font>
 
|}
|}
|-|
|-|
Stock=
Stock=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]''Standard Stock''
|style="text-align:center;|[[File:Revolver_Grip.png|60px|center]]''Standard Stock''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverButtstock.png|80px|center]]''Heavy Stock''
|style="text-align:center;|[[File:RevolverStock.png|80px|center]]''Extended Stock''
|Aiming Accuracy <font color= #05e814> +150% </font> <br> Recoil When Aiming <font color= #05e814> -35% </font> <br> Equip Time <font color= ea2107> +0.11s </font> <br> Length <font color= #ea2107> +89% </font> <br> Weight <font color= #ea2107> +33% </font>
|Aiming Accuracy <font color= #05e814> +100% </font> <br> Recoil When Aiming <font color= #05e814> -30% </font> <br> Equip Time <font color= ea2107> +0.06s </font> <br> Length <font color= #ea2107> +61% </font> <br> Weight <font color= #ea2107> +43% </font>
|-
|style="text-align:center;|[[File:Revolver_Flashlight.png|60px|center]]''Flashlight Stock''
| <font color= #05e814> Light Source </font> <br> Weight <font color= #ea2107> +24% </font>
|}
|}
|-|
|-|
Magazine=
Cylinders=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:RevolverCylinder6.png|60px|center]]''6-Shot Cylinder''
|style="text-align:center;|[[File:6-Shot_FMJ.png|100px|center]]''6-Shot Cylinder''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverCylinder4.png|60px|center]]''4-Shot Cylinder''
|style="text-align:center;|[[File:5-Shot_AP.png|100px|center]]''5-Shot Cylinder''
|Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> -2 </font>  
|Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> -1 </font> <br> Double-action Speed <font color= #ea2107> -30% </font>  
|-
|-
|style="text-align:center;|[[File:RevolverCylinder8.png|60px|center]]''8-Shot Cylinder''
|style="text-align:center;|[[File:7-Shot_Shells.png|100px|center]]''7-Shot Buckshot Cylinder''
|Magazine Capacity <font color= #05e814> +2 </font> <br> Fire Rate <font color= #ea2107> -40% </font>  
|Recoil{{Attachments|-30%|Type=Positive}}<br>Magazine Capacity{{Attachments|+1|Type=Positive}}<br>Double-action Speed{{Attachments|+20%|Type=Positive}}<br>{{Attachments|Buckshot|Type=Positive}}<br>Damage{{Attachments|-3.3%|Type=Negative}}<br>Bullet Accuracy{{Attachments|-67%|Type=Negative}}<br>{{Attachments|No bouns damage for headshots|Type=Negative}}
|}
|}
</tabber>
</tabber>
Line 112: Line 122:


==Stats==
==Stats==
<div class="round-tabber">
<tabber>
6-Shot Cylinder=
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}}
{{3DPenetration}}
{{3DamageBody|2=Body (100%)}}
{{3DamageBody|2=Limb (70%)|mod=Limb}}
{{3DamageBody|2=Head (200%)|mod=Head}}
{{3DamageBody|2=AHP (30%)|effect=AHP}}
{{3DamageBody|2=Burned (125%)|effect=Burned}}
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40}}
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10}}
{{FooterNonWeapon}}
|-|
5-Shot Cylinder=
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}}
{{3DPenetration|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Body (100%)|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Limb (70%)|mod=Limb|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Head (200%)|mod=Head|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=AHP (30%)|effect=AHP|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Burned (125%)|effect=Burned|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Short AP|custom2=Medium AP|custom3=Long AP}}
{{FooterNonWeapon}}
|-|
7-Shot Buckshot Cylinder=
{{3DamageHeader|barrelType2=Standard|barrelType3=Extended}}
{{3DPenetration|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{3DamageBody|2=Body (100%)|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{3DamageBody|2=AHP (30%)|effect=AHP|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{3DamageBody|2=Burned (125%)|effect=Burned|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{3DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{3DamageBody|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Short Buckshot|custom2=Medium Buckshot|custom3=Long Buckshot}}
{{FooterNonWeapon}}
</tabber>
{{Footer}}


<div class="round-tabber">
=Related Achievements=
{{#tag:tabber|
{{Achievements|check2=Firearm}}
No Armor=
<br>
{{#ask:
[[Weapon::Revolver]]
[[Armor::None]]
[[Type::+]]
|?name
|?revolver1
|?revolver2
|?revolver3
|?revolver4
|?revolver5
|?revolver6
|introtemplate=RevolverHeader
|template=RevolverBody
|outrotemplate=Footer
|format=plainlist
|link=none
|sort=position
|class=smwtable
}}
{{!}}-{{!}}
Light Armor=
{{#ask:
[[Weapon::Revolver]]
[[Armor::Guard]]
[[Type::+]]
|?name
|?revolver1
|?revolver2
|?revolver3
|?revolver4
|?revolver5
|?revolver6
|introtemplate=RevolverHeader
|template=RevolverBody
|outrotemplate=Footer
|format=plainlist
|link=none
|sort = position
|class = smwtable
}}
{{!}}-{{!}}
Combat Armor=
{{#ask:
[[Weapon::Revolver]]
[[Armor::Combat]]
[[Type::+]]
|?name
|?revolver1
|?revolver2
|?revolver3
|?revolver4
|?revolver5
|?revolver6
|introtemplate=RevolverHeader
|template=RevolverBody
|outrotemplate=Footer
|format=plainlist
|link=none
|sort = position
|class = smwtable
}}
{{!}}-{{!}}
Heavy Armor=
{{#ask:
[[Weapon::Revolver]]
[[Armor::Heavy]]
[[Type::+]]
|?name
|?revolver1
|?revolver2
|?revolver3
|?revolver4
|?revolver5
|?revolver6
|introtemplate=RevolverHeader
|template=RevolverBody
|outrotemplate=Footer
|format=plainlist
|link=none
|sort = position
|class = smwtable
}}
}}
</div>


==Sounds==
=Sounds=
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br>
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br>
Line 210: Line 173:
{{multi-listen end}}
{{multi-listen end}}


==Gallery==
=Gallery=
<div class="round-tabber">
<div class="round-tabber">
<tabber>
{{#tag:tabber|
Animations=
Animations=
{|
<gallery mode="packed" widths=600px heights=338px>
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]
RevolverEquipChamberMarauder.gif|'''First Equip Animation'''
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]
RevolverEquipSpin.gif|'''Rare Equip Animation (1 in 100 Chance)'''
|-
RevolverEquipNormal.gif|'''Equip Animation'''
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]
RevolverEquipMarauder.gif|'''Equip Animation (Marauder)'''
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]
RevolverInspectNormal.gif|'''Inspect Animation'''
|-
RevolverInspectMarauder.gif|'''Inspect Animation (Marauder)'''
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]
ReloadRevolverNormal.gif|'''Reload Animation'''
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]
RevolverReloadMarauder.gif|'''Reload Animation (Marauder)'''
|-
</gallery>
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]
{{!}}-{{!}}
|}
|-|
Render=
Render=
{|
<gallery mode="packed" widths=600px heights=338px>
|[[File:RevolverRender.jpeg|thumb|600px|Official 2.1k Render]]
RevolverRender.jpeg|Official 2.1k Render
|}
</gallery>
</tabber>
}}
==Trivia==
</div>
*Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
 
=Trivia=
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
*The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.
*The Revolver's trigger originally had to be manually held down for 0.1s in ''Double-Action'' mode for the weapon to fire.
*The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game.
**The original Revolver was visually based on the S&W Model 500.
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]
{{Items Navbox}}<noinclude>
[[Category:Weapons]]

Latest revision as of 04:19, 21 August 2025

.44 Revolver
Basic Info
Type Magnum Pistol
Cartridge Type .44 Mag (FMJ)
Ammo Capacity 6
Spawns on Chaos Marauder
Basic Stats
Damage 64.6
Fire Rate 143 2.3833333333333 bullets per second
Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Weight 2.15 kg
Length 34 cm
Handling Stats
Draw Time Default draw time 0.45s
Draw + Chamber Time Draw time for unchambered firearm 1.76s
Reload Time Default reload time 3.2s
Pick-Up Time Higher weight increases time 0.62s Unrounded value: 0.62125s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.15°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.8 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.36 0.51° (with Bullet Accuracy)°
Running Accuracy 2.4°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  81
Manufacturer Luty Arms Co.
Inspired by Taurus Raging Judge


The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.

Operational Guide

A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.

Its users are well aware of this fact.

___
“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace. They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don't pursue. They calmly draw their revolver, aim, and kill with a single shot to the head. It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14

In Game

The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player with the right set up.

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the Revolver has a firedelay of 0.1s. If the player presses Middle Click, the Revolver switches to Single-Action mode. In Single-Action mode the Revolver no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

Holding down the Middle Click key will cause the player to spin the Revolver. Each round in the cylinder is capable of knowing if it has been fired or not.

The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

The Revolver has only one possible spawn location:

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments


Attachment Stats
Iron Sights
ADS Zoom 1.2x
Default Attachment
Dot Sight
ADS Zoom 1x
Equip Time +0.02s
Weight +7%
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%

Attachment Stats
Standard Barrel
Default Attachment
Short Barrel
Equip Time -0.13s
Length -26%
Weight -33%
Damage -5% (Non-buckshot only)
Penetration -8%

Bullet Accuracy -17%
Extended Barrel
Damage +12% (Non-buckshot only)
Bullet Acuracy +100%
Penetration +7%
Equip Time +0.06s
Length +19%
Weight +33%

Attachment Stats
Standard Stock
Default Attachment
Extended Stock
Aiming Accuracy +100%
Recoil When Aiming -30%
Equip Time +0.06s
Length +61%
Weight +43%
Flashlight Stock
Light Source
Weight +24%

Attachment Stats
6-Shot Cylinder
Default Attachment
5-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -1
Double-action Speed -30%
7-Shot Buckshot Cylinder
Recoil -30%
Magazine Capacity +1
Double-action Speed +20%
Buckshot
Damage -3.3%
Bullet Accuracy -67%
No bouns damage for headshots

Stats

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 64% 70% 75% 64% 70% 75% 64% 70% 75% 64% 70% 75%
Body (100%) 61.4 64.6 72.3 52.56 56.85 65.07 48.14 52.97 61.46 39.3 45.22 54.23
Limb (70%) 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61
Head (200%) 122.8 129.2 144.6 122.8 129.2 144.6 87.43 98.19 115.68 78.59 90.44 108.45
AHP (30%) 18.42 19.38 21.69 15.77 17.05 19.52 14.44 15.89 18.44 11.79 13.57 16.27
Burned (125%) 76.75 80.75 90.38 65.7 71.06 81.34 60.17 66.22 76.82 49.12 56.53 67.78
Purple Candy (80%) 49.12 51.68 57.84 42.048 45.48 52.056 38.512 42.376 49.168 31.44 36.176 43.384
Rainbow Candy (95%) 58.33 61.37 68.685 49.932 54.0075 61.8165 45.733 50.3215 58.387 37.335 42.959 51.5185

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 85% 91% 96% 85% 91% 96% 85% 91% 96% 85% 91% 96%
Body (100%) 61.4 64.6 72.3 57.72 62.27 71.14 55.87 61.11 70.56 52.19 58.79 69.41
Limb (70%) 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61
Head (200%) 122.8 129.2 144.6 122.8 129.2 144.6 108.06 119.9 139.97 104.38 117.57 138.82
AHP (30%) 18.42 19.38 21.69 17.31 18.68 21.34 16.76 18.33 21.17 15.66 17.64 20.82
Burned (125%) 76.75 80.75 90.38 72.15 77.84 88.93 69.84 76.39 88.21 65.24 73.48 86.76
Purple Candy (80%) 49.12 51.68 57.84 46.176 49.816 56.912 44.696 48.888 56.448 41.752 47.032 55.528
Rainbow Candy (95%) 58.33 61.37 68.685 54.834 59.1565 67.583 53.0765 58.0545 67.032 49.5805 55.8505 65.9395

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 64% 70% 75% 64% 70% 75% 64% 70% 75% 64% 70% 75%
Body (100%) 72 72 72 61.63 63.36 64.8 56.45 59.04 61.2 46.08 50.4 54
AHP (30%) 21.6 21.6 21.6 18.49 19.01 19.44 16.93 17.71 18.36 13.82 15.12 16.2
Burned (125%) 90 90 90 77.04 79.2 81 70.56 73.8 76.5 57.6 63 67.5
Purple Candy (80%) 57.6 57.6 57.6 49.304 50.688 51.84 45.16 47.232 48.96 36.864 40.32 43.2
Rainbow Candy (95%) 68.4 68.4 68.4 58.5485 60.192 61.56 53.6275 56.088 58.14 43.776 47.88 51.3

Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements

Arizona Ranger
Get a headshot kill with a Revolver from over 25 meters away.

Army of One
In a single life, get 4 kills using 4 different weapons.

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.


Sounds






Gallery

Trivia

  • The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
  • The Revolver's trigger originally had to be manually held down for 0.1s in Double-Action mode for the weapon to fire.
  • The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game.
    • The original Revolver was visually based on the S&W Model 500.
    • Sketch Fab Link
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