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===Situation Based===
===Situation Based===
* Low on Ammo -> Ammo for Gun.
* Low on Ammo '''--->''' Ammo for Gun.
* Low on HP -> Random Medical Item.
* Low on HP '''--->''' Random Medical Item.
* SCP in the same room -> 50% Adrenaline, 50% Flashbang.
* Any SCP is in the same room that isn't SCP-106 or SCP-079 '''--->''' 50% [[Adrenaline]], 50% [[Flashbang Grenade]].
* SCP in the same room is 106 -> 50% Adrenaline, 50% Medkit.
* SCP-106 is in the same room as the player '''--->''' 50% Adrenaline, 50% [[First Aid Kit]].
* DClass in 914 room and door is closed -> Receives a Scientist Keycard.
* The player is a Class-D in 914 Containment Chamber and the door is closed '''--->'''[[Keycards|Scientist Keycard]].
* DClass 012 room and door is closed -> Receives a frag grenade.
* The player is a Class-D in SCP-012's Containment Chamber and the door is closed '''--->''' [[Fragmentation Grenade]].
* Guard with D-Class (Detained) or Scientist and they're near a closed entrance Gate A/B -> Receives a Lieutenant Keycard.
* The player is Facility Guard and next to a closed Gate A/B with a Scientist or a detained Class-D '''--->''' Lieutenant Keycard.
* MTF outnumbered by Chaos -> 50% to get more ammo, 50% grenades.
* MTF are outnumbered by Chaos '''--->''' 50% more ammo, 50% Grenades.
* Has any negative status effect -> Heal that status effect
* The player has any negative Status Effect '''--->''' Removes Status Effect.
* DClass (Not detained) near a guard -> Receives a COM-15.
* The player is a Class-D and is near a Facility Guard '''--->'''[[COM-15 Sidearm]].
* Facility nuke is active and person is inside -> Receives SCP-207.
* The player is inside Site-02 while the Alpha Warhead is activated '''--->''' [[SCP-207]].
* If the player is MTF and outside of the MicroHID room, with remaining MTF being low -> Receives a Commander Keycard.
* If the player is MTF and outside of the Micro HID Armory, with remaining MTF count is low '''--->''' Commander Keycard.
* Player has empty Micro-HID -> Fully charges the Micro HID.
* Player has empty Micro-HID '''--->''' Fully charges the [[Micro H.I.D.]].
* 3+ DClass nearby while D-Class -> They get random gun with appropriate ammo.
* The player is a Class-D and is nearby 3 other Class-Ds  '''--->''' Random gun with appropriate ammo.
* Is MTF and 3+ Chaos near -> They get a frag grenade.
* The player is MTF and 3+ Chaos are near '''--->''' Fragmentation Grenade.
* SCP Pedstal Can possibly spawn in room -> Receives a Research Supervisor Keycard.
* A Bulletproof Locker №7 can spawn in room '''--->''' Research Supervisor Keycard.


==Coal==
==Coal==

Revision as of 12:08, 19 July 2021

EVENT

ATTENTION! This article's topic contains information about the X-Mas 2020 Event. SCP-2536/2021 was removed from the game after the event ended.
This page only exist for trivia purposes now.

SCP-2536/2021
Basic Information
Type SCP Object
Usage Provides useful items
Spawn Appears randomly
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension
Disarm Immunity? Does having this item equipped make the player immune to being disarmed?
Applied Effects Varies
Other Information
Article Link SCP Article
Item ID Coal = 36
SCP-2536-2 = 37


SCP-2536 was an Event SCP introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.

In-Game

After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.

Presents

SCP-2536 appears with 3 presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.

Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.

Loot Information

Class Based Loot Tables

Class-D

Item Chance
Janitor Keycard 20%
File:Flashlight2.png Flashlight 50%
Disarmer 20%
File:Painkillers.png Painkillers 3%
File:MP2KIT.png First Aid Kit 3%
File:SRYINGE.png Adrenaline 3%
File:Coal icon.png SCP-2536-2 1%

Scientist

Item/Effect Chance
Upgrade held keycard 20%
File:Painkillers.png Painkillers 20%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%

Facility Guard

Item Chance
Project 90 40%
File:Painkillers.png Painkillers 10%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%
7.62 mm Ammo 30%

Any MTF Unit

Item Chance
Ammo for gun 30%
Fragmentation Grenade 20%
Flashbang Grenade 20%
File:Painkillers.png Painkillers 10%
File:MP2KIT.png First Aid Kit 10%
File:SRYINGE.png Adrenaline 10%

Chaos

Item Chance
File:Coal icon.png Coal 100%

Situation Based

  • Low on Ammo ---> Ammo for Gun.
  • Low on HP ---> Random Medical Item.
  • Any SCP is in the same room that isn't SCP-106 or SCP-079 ---> 50% Adrenaline, 50% Flashbang Grenade.
  • SCP-106 is in the same room as the player ---> 50% Adrenaline, 50% First Aid Kit.
  • The player is a Class-D in 914 Containment Chamber and the door is closed --->Scientist Keycard.
  • The player is a Class-D in SCP-012's Containment Chamber and the door is closed ---> Fragmentation Grenade.
  • The player is Facility Guard and next to a closed Gate A/B with a Scientist or a detained Class-D ---> Lieutenant Keycard.
  • MTF are outnumbered by Chaos ---> 50% more ammo, 50% Grenades.
  • The player has any negative Status Effect ---> Removes Status Effect.
  • The player is a Class-D and is near a Facility Guard --->COM-15 Sidearm.
  • The player is inside Site-02 while the Alpha Warhead is activated ---> SCP-207.
  • If the player is MTF and outside of the Micro HID Armory, with remaining MTF count is low ---> Commander Keycard.
  • Player has empty Micro-HID ---> Fully charges the Micro H.I.D..
  • The player is a Class-D and is nearby 3 other Class-Ds ---> Random gun with appropriate ammo.
  • The player is MTF and 3+ Chaos are near ---> Fragmentation Grenade.
  • A Bulletproof Locker №7 can spawn in room ---> Research Supervisor Keycard.

Coal

SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.

Trivia

  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
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