Heavy Armor level bullet resistance.
Higher penetration weapons are more effective.
(Re-added trivia, trivia got deleted when SCP-173's beta wiki page got moved, changed "Operational Guide" to Operational Guide Entry/Entries") |
|||
Line 38: | Line 38: | ||
__TOC__ | __TOC__ | ||
<br clear=left> | <br clear=left> | ||
=Operational | =Operational Guide Entries= | ||
===Class Operational Guide=== | ===Class Operational Guide Entry=== | ||
{{OpGuide2}} | {{OpGuide2}} | ||
===Abilities Operational | ===Abilities Operational Guide Entries=== | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0"> | ||
<span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M1] — Snap</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | <span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M1] — Snap</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | ||
Line 78: | Line 78: | ||
===Reinforced Concrete=== | ===Reinforced Concrete=== | ||
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a | SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon's penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. | ||
===Tantrum=== | ===Tantrum=== | ||
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. <br> | While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. <br> | ||
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield. | Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield. | ||
Line 141: | Line 141: | ||
==Gallery== | ==Gallery== | ||
<gallery mode="nolines" heights=150px widths=225px> | <gallery mode="nolines" heights=150px widths=225px> | ||
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0| | File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update. | ||
TheNut.png|For ''April Fools | TheNut.png|For the ''2018 April Fools Event'', SCP-173 was turned into a Peanut. | ||
MrNuttyRender.png|For ''April Fools | MrNuttyRender.png|For the ''2019 April Fools Event'' and ''2020 Halloween Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''. | ||
PumnutRender.png|For ''Halloween | PumnutRender.png|For the ''2018 Halloween Event'', SCP-173 became a pumpkin. | ||
SnownutRender.png|For the '' | SnownutRender.png|For the ''2018 & 2019 Christmas Event'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December. | ||
SCP 173Xmas.png|For '' | SCP 173Xmas.png|For the ''2020 Christmas Event'', SCP-173 was covered in snow. | ||
Snowmatt.png|For '' | Snowmatt.png|For the ''2021 & 2022 Christmas Event'', SCP-173 became a snowman. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed. | *SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed. | ||
** The | **The Christmas 2021 & 2022 models would explode into a snowy mist and leave behind a black scarf and tophat. | ||
* Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck | *SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today. | ||
*SCP-173's ability icons were designed by '''RiriLeTiroir'''. | |||
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it. | |||
*SCP-173's Parabellum and Mr. Nutty models was designed by former Northwood Studios Art Director '''VESS'''. | |||
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States. | |||
*Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck. | |||
{{SCP Navbox}} | {{SCP Navbox}} |
SCP-173 | ||||
---|---|---|---|---|
| ||||
Abilities | ||||
Heavy Armor level bullet resistance. Higher penetration weapons are more effective. A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed. Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range. SCP-173 moves a lot faster and can blink further, but is unable to kill. | ||||
Stats | ||||
Health: 4000 | Walk: 7.3 m/s | |||
Hume Shield (Initial): 750 | Break Neck: 12.4 m/s | |||
Hume Shield (20% HP): 1500 | Jump Power: 5 | |||
Hume Shield Regen: 30 HS/s | ||||
Hume Shield Regen Delay: 10s | ||||
Other Information | ||||
Spawn Location: Light Containment Zone Nickname: Matthew Class ID: 0 Class Color: EC2222 | ||||
Article Link: Page |
SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.
A mere concrete sculpture upon first glance; an art piece to be seen and admired. On second glance, you’ll notice it’s somehow closer, as if yearning for attention. There is no third glance. You’re dead by then.
___
“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. After its ‘mutation’, for lack of a better term, research and testing have resumed. Did the mutation make it our most peculiar anomaly? No, I doubt it did.”
-Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02
While unobserved, press the Attack button to perform Snap on a human, killing them immediately.
___
SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull. The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.
Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range.
___
SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.
Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.
___
After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual… …Interestingly, this has shown to negate its lethality.
Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield. SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.
___
SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED]. The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.
At the start of a round, SCP-173 will spawn in its Containment Cell in Light Containment Zone.
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the Class-Ds and Scientists some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.
When SCP-173 isn't being observed, they can press Left Click to snap a player's neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.
SCP-173 takes reduced damage from all firearms besides the Micro H.I.D. and the 3-X Particle Disruptor. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon's penetration, similar to Armor worn by humans. The amount of damage is determined by the formula x = a(100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the F key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate.
Players entering the pool gain the Stained Reduces player speed by 20%
Players cannot sprint Status Effect, which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.
When SCP-173 is being looked at by a Human, SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0 second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.
The Blink ability will shatter nearby windows when used.
Breakneck Speeds can be turned on by pressing ⇧ Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.
This mode ends when the player presses ⇧ Shift again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the ⇧ Shift key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.
Sight Stingers | |
---|---|
Chase Ambient | |
Attack Sounds | |
Ability SFX | |
Movement | |
Misc | |
SCP-173's model prior to the Parabellum (v11.0.0) update.
For the 2018 April Fools Event, SCP-173 was turned into a Peanut.
For the 2019 April Fools Event and 2020 Halloween Event, SCP-173 was replaced with the glorious
Mr. Nutty.
For the 2018 Halloween Event, SCP-173 became a pumpkin.
For the 2018 & 2019 Christmas Event, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.
For the 2020 Christmas Event, SCP-173 was covered in snow.
For the 2021 & 2022 Christmas Event, SCP-173 became a snowman.
|