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'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.<br>
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.  
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups.  
__TOC__
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=In Game=
=In Game=
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can't leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move and {{key Press|Spacebar}} to jump, though 173's jump height is very low.
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br>
Upon spawning, SCP-173 won't be able to exit the cell right away, as it is locked, which gives [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time, the gates will automatically open, and SCP-173 can leave its cell, free to roam around the map.<br>


When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap player's necks. Once seen, SCP-173 stops moving but starts a 3.6 second countdown for their Blink ability. Once it's finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap a player's necks.<br>
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one.<br>


The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it becomes full, and 173 can blink immediately.<br>
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.


Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. It can be used whether or not SCP-173 is seen. In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It also ends automatically 10 seconds after SCP-173 is spotted. The ability has a 40 second cooldown starting when the ability ends.  
SCP-173 also has several ability's it can use:<br>
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.<br>
The ability has a 40 second cooldown starting when the ability ends.  


Tantrum can be activated by pressing the {{key Press|F}} key. This makes SCP-173 leave a pool of filth on the ground. Players entering the pool gain the [[Status Effects|Stained]] effect, reducing movement speed by 20% making players unable to sprint. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tantrum has a 30 second cooldown and filth lasts for 180 seconds. However, Tesla Gates will destroy nearby filth. Tantrum can only be used when SCP-173 is not seen.
Tantrum can be activated by pressing the {{key Press|F}} key. <br>
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 [[Hume Shield]]. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.<br>
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used.  


SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]]. SCP-173's Hume Shield does not factor in this bullet resistance.
SCP-173 has bullet resistance similar to [[SCP-106]], but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to [[Heavy Armor]].<br>
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.


SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move.
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.


==Strengths and Weaknesses==
==Strengths and Weaknesses==
===Strengths:===
===Strengths:===
*Instantly Kills.
*Instant Kills.
*The Breakneck Speeds ability makes it easy to escape large armed groups.
*The Breakneck Speeds ability makes it easy to escape large, armed groups.
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.
*Tantrum ability is useful for ambushing humans, as it prevents sprinting
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
*Combos incredibly well with other SCPs, especially 079 and 096.
*Combos incredibly well with other SCPs, especially [[SCP-079]].
<br>
<br>
===Weaknesses:===
===Weaknesses:===
*Stops movement immediately upon being looked at.
*Stops movement immediately upon being looked at.
*Can be trapped in lockable rooms due to movement mechanics
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
*Incredibly vulnerable to the Micro-HID.
*Can be trapped in lockable rooms.
<br>
<br>


==Related Achievements==
==Related Achievements==
Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].


==Sounds==
==Sounds==
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=Trivia=
==Trivia==
* SCP-173 doesn't have a ragdoll upon death, instead falling apart into pieces when killed.
* SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.


{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 21:57, 22 February 2022

SCP-173
Abilities
Section yet to be converted to new tabber system
Stats
Health: 3000
Hume Shield: 1500
Blink Time: 3.6s
Walk: 3.9 m/s
Hume Shield (Initial): 750 Sprint: m/s
Hume Shield (20% HP): 1500 Jump Power: 4.9
Hume Shield Regen: 30 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Light Containment Zone
Nickname: Matthew
Class ID = 0
Class Color: EC2222
Article Link: Page

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.

In Game

At the start of a round, SCP-173 will spawn in its Containment Cell in Light Containment Zone.
Upon spawning, SCP-173 won't be able to exit the cell right away, as it is locked, which gives Class-D and Scientist some time to explore. After a short amount of time, the gates will automatically open, and SCP-173 can leave its cell, free to roam around the map.

When SCP-173 isn't being observed, they can press Left Click to snap a player's necks.
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click to mark a location. When the player releases Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one.

The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it becomes full, and 173 can blink immediately.
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.

SCP-173 also has several ability's it can use:
Breakneck Speeds can be turned on by pressing Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses Shift again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.
The ability has a 40 second cooldown starting when the ability ends.

Tantrum can be activated by pressing the F key.
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the Stained Reduces player speed by 20%
Players cannot sprint
Status Effect, which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 Hume Shield. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used.

SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to Heavy Armor.
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.

SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Strengths and Weaknesses

Strengths:

  • Instant Kills.
  • The Breakneck Speeds ability makes it easy to escape large, armed groups.
  • Tantrum ability is useful for ambushing humans, as it prevents sprinting
    • Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
  • Combos incredibly well with other SCPs, especially SCP-079.


Weaknesses:

  • Stops movement immediately upon being looked at.
  • Can be trapped in lockable rooms due to movement mechanics
  • An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.


Related Achievements

  • Dying to SCP-173 grants the Is this your first time? achievement.

Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement


Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
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