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Micro H.I.D.

From SCP: Secret Laboratory English Official Wiki
Revision as of 14:05, 22 September 2023 by 112.235.115.184 (talk) (Sounds)
Micro H.I.D.
Basic Info
Type Experimental Energy Weapon
Description Mobile high-intensity electrical discharge thrower
Ammo Capacity 1
Basic Stats
Blast Damage 143.75
Blast Damage (DPS) 1150
Weight 21.5kg
Length 122.5cm
Handling Stats
Pick-Up Time Higher weight increases time 4.01s Unrounded value: 4.0075s
Stamina Penalty -50%
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Manufacturer Industries
Debug Name MicroHID
ID 16

The Micro High-Intensity Electrical Discharge Thrower also known as the Micro H.I.D. for short, is an experimental Weapon in SCP: Secret Laboratory. It is an extremely powerful weapon that is effective at terminating SCP subjects.

Operational Guide

Designated as Project: Segmentum in Foundation registries, the newest prototype by Site-02's Advanced Weapons department is the Micro H.I.D, designed to efficiently terminate most anomalies through intense electrical discharge. The Micro H.I.D. features two firing modes: a quick burst of electricity, and a charged-up beam with a longer start-up, but higher damage.

___
“So far, this newest iteration of the Micro H.I.D. has been a massive improvement, being around four times more efficient than the previous model, with investigations into possible refinements currently underway. I am hoping this will shine a light on how we could develop Project: Segmentum more efficiently -- with more and more anomaly termination requests being accepted, I admit that we could use more firepower in order to comply with the E.P.C.”
-Dr. Katelyn Wright, Head of Project: Segmentum

In Game

The Micro H.I.D. was created by Site-02 and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.

The Micro H.I.D. can be recharged with SCP-914 with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the 3-X Particle Disruptor or the Jailbird.

The Micro H.I.D. will break most glass windows it hits but cannot break doors.

The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.

The Micro H.I.D. does not count as a firearm for inventory limits. Instead, it has its own inventory limit of 1.


Firing

The Micro H.I.D. has multiple different states that can be switched between with the Left Click or Right Click.

  • The weapon starts off in the Idle state.
  • Holding Left Click or Right Click switches the weapon to the Powering Up state. This state last 5.95 seconds.
    • The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.
  • If the player is holding Right Click after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.
  • If the player is holding Left Click after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.
    • While firing, the drain rate of the weapon is increased to 0.13/s.
    • The weapon has a range of 6.3 meters 0.42 hallways.
  • The player can switch between the Firing and Primed states at anytime by simply switching between holding Left Click or Right Click.
  • Releasing the Left Click or Right Click buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.
    • After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.
  • The weapon has an energy value of "1".
  • The weapon takes 0.35 seconds to switch between any state. This effectively means that:
    • The Powering Up state is 6.3 seconds long (5.95 + 0.35).
    • The Firing Delay is 2.05 seconds long (1.7 + 0.35).
      • Giving a total firing delay of 8.35 seconds (Powering Up + Firing Delay).
    • The Powering Down state is 3.45 seconds long (3.1 + 0.35).

Spawning

Related Achievements

Army of One
In a single life, get 4 kills using 4 different weapons.

I'll Pass, Thanks
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D.

Microwave Meal
As a human, successfully terminate an SCP with the Micro H.I.D.

Overcurrent
Jump into a Tesla Gate while holding the Micro H.I.D.

Sounds







{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=filename=

[[:File:{{{filename}}}|Fully Charged, no fire]]
[[File:{{{filename}}}|220px|noicon|alt=]]


Gallery

Trivia

  • The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from SCP: Containment Breach.
    • While the H.I.D. Turret in SCP: Containment Breach only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.
  • A closer look at the Micro H.I.D. model reveals two pieces of text on it:
    • The first one reads "SEND HELP Hubert is holding me at gun point"
    • The second one reads "167151154154040163150151156145". When translated with Octal, these numbers turn into "will shine".
  • The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the "167151154154040163150151156145" text easter egg, as it appears backwards on the model.
    • The "SEND HELP Hubert is holding me at gun point" appears on the model normally, meaning it was added after the model was inverted.
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