![]() |
![]() |
![]() |
Micro H.I.D.
More actions
Micro H.I.D. | |
---|---|
![]() | |
Basic Info | |
Type | Experimental Energy Weapon |
Description | "Micro High-Intensity Electrical Discharge Thrower" |
Ammo Capacity | 1 |
Basic Stats | |
Blast Damage | 143.75 |
Blast Damage (DPS) | 1150 |
Fire Delay | 1.7s (Double Action) |
Weight | 21.5kg |
Length | 122.5cm |
Handling Stats | |
Pick-Up Time Higher weight increases time | 4.01s Unrounded value: 4.0075s |
Stamina Penalty | --50%% |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Manufacturer | Industries |
ID | 16 |
The Micro High Intensity Discharge Thrower also known as the Micro H.I.D. for short, is an experimental Weapon in SCP: Secret Laboratory. It is an extremely powerful weapon that is effective at terminating SCP subjects.
Operational Guide
Designated as Project: Segmentum in Foundation registries, the newest prototype by Site-02's Advanced Weapons department is the Micro H.I.D, designed to efficiently terminate most anomalies through intense electrical discharge. The Micro H.I.D. features two firing modes: a quick burst of electricity, and a charged-up beam with a longer start-up, but higher damage.
___
“So far, this newest iteration of the Micro H.I.D. has been a massive improvement, being around four times more efficient than the previous model, with investigations into possible refinements currently underway. I am hoping this will shine a light on how we could develop Project: Segmentum more efficiently -- with more and more anomaly termination requests being accepted, I admit that we could use more firepower in order to comply with the E.P.C.”
-Dr. Katelyn Wright, Head of Project: Segmentum
In Game
The Micro H.I.D. was created by Site-02 and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.
The Micro H.I.D. can be recharged with SCP-914 with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the 3-X Particle Disruptor or the Jailbird.
The Micro H.I.D. will break most glass windows it hits but cannot break doors.
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.
The Micro H.I.D. does not count as a firearm for inventory limits or hotkeys.
Firing
The Micro H.I.D. can be fired by holding down Left Click to slowly charge up the Micro H.I.D., which will then automatically fire once fully charged. The Micro H.I.D. will consume energy while charging up and firing will greatly increase the rate of consumption. The weapon has a firing range of 6.3 meters.
The Micro H.I.D. will keep firing until it either runs out of energy or Left Click is released.
Charging the Micro H.I.D. by holding Right Click will cause the weapon to enter a primed state after charging up. In this state, the weapon will not fire but will slowly drain energy. This state can be used to reposition oneself or as way to scare off the SCPs.
- The weapon has a powering up time of 5.95 seconds.
- There is firing delay of 1.7 seconds.
- The weapon has a powering down time of 3.1 seconds.
- The weapon has an energy of "1".
- The drain rate while charging up the device is a linear value that slowly increases over time until the weapon is primed. Afterwards the rate is constant.
- While firing, the drain rate increases to 0.13/s.
- The weapon has a range of 6.3 meters 0.42 hallways.
Spawning
Related Achievements
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
I'll Pass, Thanks | |
![]() |
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D. |
Microwave Meal | |
![]() |
As a human, successfully terminate an SCP with the Micro H.I.D. |
Overcurrent | |
![]() |
Jump into a Tesla Gate while holding the Micro H.I.D. |
Sounds
Gallery
Trivia
- The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from SCP: Containment Breach.
- While the H.I.D. Turret in SCP: Containment Breach only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.
- A closer look at the Micro HID model reveals two pieces of text on it:
- The first one reads "SEND HELP Hubert is holding me at gun point"
- The second one reads "167151154154040163150151156145". When translated with Octal, these numbers turn into "will shine".
- The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the "167151154154040163150151156145" text easter egg, as it appears backwards on the model.
- The "SEND HELP Hubert is holding me at gun point" appears on the model normally, meaning it was added after the model was inverted.
|