AK: Difference between revisions
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*The AK is the only firearm to have not received an official 2.1k render. | *The AK is the only firearm to have not received an official 2.1k render. | ||
**This is because, at the time, the AK model was not yet ready to be released to the public. | **This is because, at the time, the AK model was not yet ready to be released to the public. | ||
*For the majority of the 11.0.0 public beta, the AK's model was a green | *For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the E-11-SR. | ||
{{Items Navbox}} | {{Items Navbox}} |
Revision as of 16:48, 8 March 2022
AK | |
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Basic Info | |
Type | Rifle |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 30 (+1) |
Spawns on | Chaos Conscripts Chaos Riflemen |
Basic Stats | |
Damage | 26.2 |
Fire Rate | 498 8.3 bullets per second |
Weight | 3.9 kg |
Length | 96 cm |
Handling Stats | |
Draw Time Default draw time | 0.54s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.07° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2.5 2.6° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08 0.15° (with Bullet Accuracy)° |
Running Accuracy | 7.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 240 |
Manufacturer | Gunex (Various Attachments) |
Inspired by | AK Rifles |
The AK is a type of Firearm in SCP: Secret Laboratory. It acts as the Chaos Insurgency's version of the MTF-E11-SR.
In Game
The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as The Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's playstyle to be accounted for.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The AK has only 2 possible spawn locations:
- Chaos Conscripts, and Chaos Riflemen (will always spawn with a AK)
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.
Attachments
Attachment | Stats |
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Default Attachment |
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Recoil -15% Aiming Speed -15% Weight +6% |
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Light Source Weight +13% |
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Hip-Firing Accuracy +82% Laser is visible to others Weight +9% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
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Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
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Equip + Chamber Animation
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Inspect Animation
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Reload Animation
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Reload Animation (from unload)
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Unload Animation
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Official Render #1
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Official Render #2
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Official Render #3
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Official Render #4
Trivia
- The AK is the only firearm to have not received an official 2.1k render.
- This is because, at the time, the AK model was not yet ready to be released to the public.
- For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the E-11-SR.
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