SCP-914/Outputs: Difference between revisions
More actions
Tag: Reverted |
Tag: Manual revert |
||
| Line 417: | Line 417: | ||
! Very Fine | ! Very Fine | ||
|- | |- | ||
| <div id="SCP- | | <div id="SCP-018">{{914_Item_2|SCP-207?}}</div> | ||
| {{914_Item_2|Painkillers}} | | {{914_Item_2|Painkillers}} | ||
| {{914_Item_2|Adrenaline}} | | {{914_Item_2|Adrenaline}} | ||
| Line 424: | Line 424: | ||
| <span a style="font-size:12px">Destroyed</span> <br> | | <span a style="font-size:12px">Destroyed</span> <br> | ||
|- | |- | ||
| <div id="SCP- | | <div id="SCP-127">{{914_Item_2|SCP-018|}}</div> | ||
| {{914_Item_2|Flashbang Grenade}} | | {{914_Item_2|Flashbang Grenade}} | ||
| {{914_Item_2|Flashbang Grenade}} | | {{914_Item_2|Flashbang Grenade}} | ||
Latest revision as of 00:36, 24 May 2026
All SCP-914's item outputs
Main article: SCP-914
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.
Keycards
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
| Destroyed | Destroyed | ||||
| Destroyed (50%)
|
| ||||
|
| |||||
|
| |||||
|
Destroyed (50%) |
| ||||
|
Destroyed (25%) | |||||
|
| |||||
|
Destroyed (25%) | |||||
|
Destroyed (25%) | |||||
|
|
Destroyed (50%) |
Destroyed (75%) |
Standard Weaponry
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
| Destroyed (50%) |
Randomized Attachments (50%) |
Randomized Attachments | |||
|
|
Randomized Attachments | ||||
| Destroyed (50%) |
Randomized Attachments | ||||
| Randomized Attachments | Destroyed (90%) | ||||
| Destroyed (50%) |
Randomized Attachments | ||||
| Randomized Attachments | |||||
| Randomized Attachments | |||||
| Randomized Attachments | Destroyed (90%) | ||||
| Destroyed (50%) |
Randomized Attachments | ||||
| Randomized Attachments | |||||
| Destroyed |
Destroyed (50%) | ||||
| Destroyed | Destroyed (75%) |
Special Weaponry
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
| Multiple Items
| |||||
| Destroyed (50%) |
|||||
| Destroyed |
Ammo
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.
These paths also apply to any ammo inside a Firearm that is going through SCP-914.
Treatment Items
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
|
Destroyed (50%) |
|
||||
| Destroyed |
Destroyed (33%) | ||||
| Destroyed |
Destroyed (50%) |
|
SCP Items
SCP-330's Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
| Destroyed | |||||
| Destroyed | |||||
| Destroyed | |||||
| Destroyed | |||||
| Destroyed | |||||
|
|
Destroyed (50%) |
Destroyed | |||
| Destroyed |
Destroyed (90%) | ||||
| Destroyed |
Destroyed | ||||
| Destroyed (50%) | |||||
| Activates |
|
Miscellaneous
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
|
Destroyed (50%) |
| ||||
|
|
|||||
|
|
|||||
| Destroyed | |||||
| Destroyed | Destroyed (50%) |
||||
| Destroyed | Destroyed |
Remote Admin Only Items
This chart is for any item that can only be obtained with Remote Admin Access.
Input
|
Rough | Coarse | 1:1 | Fine | Very Fine |
|---|---|---|---|---|---|
|
|
|
Destroyed (33%) | |||
|
|
| ||||
| Destroyed | Destroyed (50%) |