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Equip + Chamber Animation
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Rare Equip Animation (1 in 100 Chance)
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Inspect Animation
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Reload Animation
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Rare Reload Animation (1 in 100 Chance)
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Unload Animation
.44 Revolver: Difference between revisions
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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = Magnum Pistol | |type = Magnum Pistol | ||
|image = | |image = IconRevolver.png | ||
|caliber = .44 Mag | |caliber = .44 Mag | ||
|ammo = 6 | |ammo = 6 | ||
|nocat = yes | |nocat = yes | ||
|fire_rate = | |fire_rate = 143 | ||
|weight = 2. | |weight = 2.1 | ||
|length2 = 34 | |length2 = 34 | ||
<!--- To manually override draw and reload times, add "Override" at the end of the variables --> | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
Line 16: | Line 16: | ||
<!--- Values are taken from the Weapon Summary Menu --> | <!--- Values are taken from the Weapon Summary Menu --> | ||
|bullet_accuracy = 0.15 | |bullet_accuracy = 0.15 | ||
|ads_accuracy = 0. | |ads_accuracy = 0.36 | ||
|hip_accuracy = | |hip_accuracy = 1.8 | ||
|running_accuracy = 2. | |running_accuracy = 2.4 | ||
|damage_falloff = 75 | |damage_falloff = 75 | ||
|barrel_attachments = 3 | |barrel_attachments = 3 | ||
|sight_attachments = 3 | |sight_attachments = 3 | ||
|magazine_attachments = 3 | |magazine_attachments = 3 | ||
|bottom_attachments = | |bottom_attachments = 3 | ||
|spawn_locations = | |spawn_locations = | ||
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]] | |spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]] | ||
|inspired = | |inspired = Taurus Raging Judge | ||
|manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]] | |manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]] | ||
|ID = 39 | |ID = 39 | ||
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=In Game= | =In Game= | ||
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has | The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 70% armor penetration, making it effective against armored foes. With the 5 Shot Cylinder and Extended Barrel attachments, bullet penetration is increased to 96%, making it extremely effective against armored enemies. By default, the Revolver will instantly kill human players with one headshot, regardless of what armor they are wearing (or not). | ||
The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. In ''Single-Action'' mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate. | The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. In ''Single-Action'' mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate. | ||
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*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron. | *The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron. | ||
*The Revolver's trigger originally had to be manually held down for 0.1s in ''Double-Action'' mode for the weapon to fire. | *The Revolver's trigger originally had to be manually held down for 0.1s in ''Double-Action'' mode for the weapon to fire. | ||
* | *The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game. | ||
**The original Revolver was visually based on the S&W Model 500. | |||
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link] | **[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link] | ||
{{Items Navbox}}<noinclude> | {{Items Navbox}}<noinclude> | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 22:00, 22 December 2024
.44 Revolver | |
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Basic Info | |
Type | Magnum Pistol |
Cartridge Type | .44 Mag |
Ammo Capacity | 6 |
Spawns on | Chaos Marauder |
Basic Stats | |
Damage | 64.6 |
Fire Rate | 143 2.3833333333333 bullets per second |
Fire Delay | 0.1s (Double Action) |
Fire Delay | 0s (Single Action) |
Weight | 2.15 kg |
Length | 34 cm |
Handling Stats | |
Draw Time Default draw time | 0.45s |
Draw + Chamber Time Draw time for unchambered firearm | 1.76s |
Reload Time Default reload time | 3.2s |
Pick-Up Time Higher weight increases time | 0.62s Unrounded value: 0.62125s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.15° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.8 2° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.36 0.51° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 81 |
Manufacturer | Luty Arms Co. |
Inspired by | Taurus Raging Judge |
The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
Operational Guide
A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly. Its users are well aware of this fact.
___
“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace. They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don't pursue. They calmly draw their revolver, aim, and kill with a single shot to the head. It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing Armor. By default the weapon has 70% armor penetration, making it effective against armored foes. With the 5 Shot Cylinder and Extended Barrel attachments, bullet penetration is increased to 96%, making it extremely effective against armored enemies. By default, the Revolver will instantly kill human players with one headshot, regardless of what armor they are wearing (or not).
The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the Revolver has a firedelay of 0.1s. If the player presses Middle Click, the Revolver switches to Single-Action mode. In Single-Action mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
The Revolver has only one possible spawn location:
- Chaos Marauders (will always spawn with a .44 Revolver)
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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ADS Zoom 1.2x Default Attachment |
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ADS Zoom 1x Equip Time +0.02s Weight +7% |
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ADS Zoom 6x Equip Time +0.05s Weight +33% |
Stats
6-Shot/8-Shot Cylinders
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short | Medium | Long | Short | Medium | Long | Short | Medium | Long | Short | Medium | Long | ||
Penetration | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | 64% | 70% | 75% | |
Body (100%) | 61.4 | 64.6 | 72.3 | 52.56 | 56.85 | 65.07 | 48.14 | 52.97 | 61.46 | 39.3 | 45.22 | 54.23 | |
Limb (70%) | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | |
Head (200%) | 122.8 | 129.2 | 144.6 | 122.8 | 129.2 | 144.6 | 87.43 | 98.19 | 115.68 | 78.59 | 90.44 | 108.45 | |
AHP (30%) | 18.42 | 19.38 | 21.69 | 15.77 | 17.05 | 19.52 | 14.44 | 15.89 | 18.44 | 11.79 | 13.57 | 16.27 | |
Burned (125%) | 76.75 | 80.75 | 90.38 | 65.7 | 71.06 | 81.34 | 60.17 | 66.22 | 76.82 | 49.12 | 56.53 | 67.78 | |
Purple Candy (80%) | 49.12 | 51.68 | 57.84 | 42.048 | 45.48 | 52.056 | 38.512 | 42.376 | 49.168 | 31.44 | 36.176 | 43.384 | |
Rainbow Candy (95%) | 58.33 | 61.37 | 68.685 | 49.932 | 54.0075 | 61.8165 | 45.733 | 50.3215 | 58.387 | 37.335 | 42.959 | 51.5185 |
4-Shot Cylinder
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short | Medium | Long | Short | Medium | Long | Short | Medium | Long | Short | Medium | Long | ||
Penetration | 85% | 91% | 96% | 85% | 91% | 96% | 85% | 91% | 96% | 85% | 91% | 96% | |
Body (100%) | 61.4 | 64.6 | 72.3 | 57.72 | 62.27 | 71.14 | 55.87 | 61.11 | 70.56 | 52.19 | 58.79 | 69.41 | |
Limb (70%) | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | 42.98 | 45.22 | 50.61 | |
Head (200%) | 122.8 | 129.2 | 144.6 | 122.8 | 129.2 | 144.6 | 108.06 | 119.9 | 139.97 | 104.38 | 117.57 | 138.82 | |
AHP (30%) | 18.42 | 19.38 | 21.69 | 17.31 | 18.68 | 21.34 | 16.76 | 18.33 | 21.17 | 15.66 | 17.64 | 20.82 | |
Burned (125%) | 76.75 | 80.75 | 90.38 | 72.15 | 77.84 | 88.93 | 69.84 | 76.39 | 88.21 | 65.24 | 73.48 | 86.76 | |
Purple Candy (80%) | 49.12 | 51.68 | 57.84 | 46.176 | 49.816 | 56.912 | 44.696 | 48.888 | 56.448 | 41.752 | 47.032 | 55.528 | |
Rainbow Candy (95%) | 58.33 | 61.37 | 68.685 | 54.834 | 59.1565 | 67.583 | 53.0765 | 58.0545 | 67.032 | 49.5805 | 55.8505 | 65.9395 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Arizona Ranger | |
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Get a headshot kill with a Revolver from over 25 meters away. |
Army of One | |
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In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
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With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
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Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
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Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
- The Revolver's trigger originally had to be manually held down for 0.1s in Double-Action mode for the weapon to fire.
- The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game.
- The original Revolver was visually based on the S&W Model 500.
- Sketch Fab Link
|