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Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
<br clear=all>
==Attachments==
==Attachments==
<div class="round-tabber">
<div style ="display:flex; flex -wrap:wrap; column-gap:2em; row-gap:2em; ">
<tabber>
<div >
Sight=
<center>''' Sight Attachements'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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|ADS Zoom <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font>
|ADS Zoom <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font>
|}
|}
|-|
</div>
Barrel=
<div>
<center>''' Barrel Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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| Equip Time <font color= #05e814> -0.19s </font> <br> Length <font color= #05e814> -22% </font> <br> Weight <font color= #05e814> -30% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Accuracy <font color= #ea2107> -23% </font> <br>
| Equip Time <font color= #05e814> -0.19s </font> <br> Length <font color= #05e814> -22% </font> <br> Weight <font color= #05e814> -30% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Accuracy <font color= #ea2107> -23% </font> <br>
|}
|}
|-|
</div>
Stock=
<div>
<center>''' Stock Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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|Aiming Accuracy <font color= #05e814> +150% </font> <br> Recoil When Aiming <font color= #05e814> -35% </font> <br> Equip Time <font color= ea2107> +0.11s </font> <br> Length <font color= #ea2107> +89% </font> <br> Weight <font color= #ea2107> +33% </font>
|Aiming Accuracy <font color= #05e814> +150% </font> <br> Recoil When Aiming <font color= #05e814> -35% </font> <br> Equip Time <font color= ea2107> +0.11s </font> <br> Length <font color= #ea2107> +89% </font> <br> Weight <font color= #ea2107> +33% </font>
|}
|}
|-|
</div>
Magazine=
<div>
<center>''' Magazine Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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Line 116:
|Magazine Capacity <font color= #05e814> +2 </font> <br> Fire Rate <font color= #ea2107> -40% </font>
|Magazine Capacity <font color= #05e814> +2 </font> <br> Fire Rate <font color= #ea2107> -40% </font>
|}
|}
</tabber>
</div >
</div>
</div>
.44 Revolver
Basic Info
Type
Magnum Pistol
Cartridge Type
.44 Mag
Ammo Capacity
6
Spawns on
Chaos Marauder
Basic Stats
Damage
64.6
Fire Rate
240 4 bullets per second
Fire Delay
0.1s (Double Action)
Fire Delay
0s (Single Action)
Weight
2.15 kg
Length
34 cm
Handling Stats
Draw Time Default draw time
0.45s
Draw + Chamber Time Draw time for unchambered firearm
1.76s
Reload Time Default reload time
3.2s
Pick-Up Time Higher weight increases time
0.62s Unrounded value: 0.62125s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy.
0.15°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding.
2 2.2° (with Bullet Accuracy) °
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame.
0.75 0.9° (with Bullet Accuracy) °
Running Accuracy
2.7°
Miscellaneous Info
Obtainable from 914?
True
Deletion % in PD Pocket Dimension
High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed?
Immune
Attachment Combos
54
Manufacturer
Luty Arms Co.
Inspired by
S&W Model 500/Model 629
The .44 Revolver (or just Revolver ) is a type of Firearm found in SCP: Secret Laboratory . Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
Operational Guide
A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.
Its users are well aware of this fact.
___ “No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace.
They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don't pursue. They calmly draw their revolver, aim, and kill with a single shot to the head.
It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing Armor . By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not).
The Revolver has two modes: Double-Action and Single-Action . By default the Revolver is in Double-Action mode. When in Double-Action mode, the Revolver has a firedelay of 0.1s. If the player presses Middle Click , the Revolver switches to Single-Action mode. In Single-Action mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02 . Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914 .
The Revolver has only one possible spawn location:
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Sight Attachements
Attachment
Stats
Iron Sights
ADS Zoom 1.2x Default Attachment
Dot Sight
ADS Zoom 1x Equip Time +0.02s Weight +7%
Telescopic Sight
ADS Zoom 6x Equip Time +0.05s Weight +33%
Barrel Attachments
Attachment
Stats
Medium Barrel
Default Attachment
Long Barrel
Damage +10% Bullet Acuracy +100% Penetration +10% Equip Time +0.08s Length +37% Weight +51%
Short Barrel
Equip Time -0.19s Length -22% Weight -30% Damage -10% Bullet Accuracy -23%
Stock Attachments
Attachment
Changes
Standard Stock
Default Attachment
Heavy Stock
Aiming Accuracy +150% Recoil When Aiming -35% Equip Time +0.11s Length +89% Weight +33%
Magazine Attachments
Attachment
Changes
6-Shot Cylinder
Default Attachment
4-Shot Cylinder
Penetration +30% Bullet Accuracy +25% Magazine Capacity -2
8-Shot Cylinder
Magazine Capacity +2 Fire Rate -40%
Stats
No Armor
Light Armor
Combat Armor
Heavy Armor
Short
Medium
Long
Short
Medium
Long
Short
Medium
Long
Short
Medium
Long
Penetration
64%
70%
75%
64%
70%
75%
64%
70%
75%
64%
70%
75%
Body (100%)
61.4
64.6
72.3
52.56
56.85
65.07
48.14
52.97
61.46
39.3
45.22
54.23
Limb (70%)
42.98
45.22
50.61
42.98
45.22
50.61
42.98
45.22
50.61
42.98
45.22
50.61
Head (200%)
122.8
129.2
144.6
122.8
129.2
144.6
87.43
98.19
115.68
78.59
90.44
108.45
AHP (30%)
18.42
19.38
21.69
15.77
17.05
19.52
14.44
15.89
18.44
11.79
13.57
16.27
Burned (125%)
76.75
80.75
90.38
65.7
71.06
81.34
60.17
66.22
76.82
49.12
56.53
67.78
Purple Candy (80%)
49.12
51.68
57.84
42.048
45.48
52.056
38.512
42.376
49.168
31.44
36.176
43.384
Rainbow Candy (95%)
58.33
61.37
68.685
49.932
54.0075
61.8165
45.733
50.3215
58.387
37.335
42.959
51.5185
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.
Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
Armor does not reduce limb damage.
Rainbow Candy does not reduce head or limb damage.
Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
Purple Candy does not stack with itself
SCPs do not take limb or headshot damage besides SCP-049-2
SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor
Light Armor
Combat Armor
Heavy Armor
Short
Medium
Long
Short
Medium
Long
Short
Medium
Long
Short
Medium
Long
Penetration
85%
91%
96%
85%
91%
96%
85%
91%
96%
85%
91%
96%
Body (100%)
61.4
64.6
72.3
57.72
62.27
71.14
55.87
61.11
70.56
52.19
58.79
69.41
Limb (70%)
42.98
45.22
50.61
42.98
45.22
50.61
42.98
45.22
50.61
42.98
45.22
50.61
Head (200%)
122.8
129.2
144.6
122.8
129.2
144.6
108.06
119.9
139.97
104.38
117.57
138.82
AHP (30%)
18.42
19.38
21.69
17.31
18.68
21.34
16.76
18.33
21.17
15.66
17.64
20.82
Burned (125%)
76.75
80.75
90.38
72.15
77.84
88.93
69.84
76.39
88.21
65.24
73.48
86.76
Purple Candy (80%)
49.12
51.68
57.84
46.176
49.816
56.912
44.696
48.888
56.448
41.752
47.032
55.528
Rainbow Candy (95%)
58.33
61.37
68.685
54.834
59.1565
67.583
53.0765
58.0545
67.032
49.5805
55.8505
65.9395
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.
Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
Armor does not reduce limb damage.
Rainbow Candy does not reduce head or limb damage.
Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
Purple Candy does not stack with itself
SCPs do not take limb or headshot damage besides SCP-049-2
SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Army of One
In a single life, get 4 kills using 4 different weapons.
Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.
Change in Command
Disarm an MTF operative.
... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.
Sounds
Gallery
Equip + Chamber Animation
Rare Equip Animation (1 in 100 Chance)
Inspect Animation
Reload Animation
Rare Reload Animation (1 in 100 Chance)
Unload Animation
Trivia
The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
The Revolver's trigger originally had to be manually held down for 0.1s in Double-Action mode for the weapon to fire.
Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.
Items in SCP: Secret Laboratory Normal Items Treatment Items SCP Items Foundation Firearms Insurgency Firearms Grenades Armor Special Weaponry SCP-914 Weaponry Event Items