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__TOC__ | __TOC__ | ||
==In Game== | ==In Game== | ||
The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as | The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.<br> | ||
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | ||
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|- | |- | ||
|style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor'' | |style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor'' | ||
| Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet | | Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet Accuracy <font color= #05e814> +18% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+14% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake'' | |style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake'' | ||
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|- | |- | ||
|style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | |style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | ||
|Recoil | |Recoil When Aiming <font color= #05e814> -35.7% </font> <br> Aiming Accuracy <font color= #05e814> +82% </font> <br> Hip-Firing Accuracy <font color= #ea2107> -9% </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+31% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | |style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | ||
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*The AK is the only firearm to have not received an official 2.1k render. | *The AK is the only firearm to have not received an official 2.1k render. | ||
**This is because, at the time, the AK model was not yet ready to be released to the public. | **This is because, at the time, the AK model was not yet ready to be released to the public. | ||
*For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the | *For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR. | ||
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts. | *The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts. | ||
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the 90s. | **The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s. | ||
**The Muzzle Devices are faithful recreations of original Russian devices. | **The Muzzle Devices are faithful recreations of original Russian devices. | ||
***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104. | ***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104. | ||
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**The Rear Iron Sights appears to be based off the AK-12's Aperture Sights. | **The Rear Iron Sights appears to be based off the AK-12's Aperture Sights. | ||
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails. | **Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails. | ||
***The | ***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system. | ||
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12. | **The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12. | ||
**Magazine options look a lot like PMAGs. | **Magazine options look a lot like PMAGs. |
Revision as of 06:20, 29 May 2022
AK | |
---|---|
![]() | |
Basic Info | |
Type | Rifle |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 30 (+1) |
Spawns on | Chaos Conscripts Chaos Riflemen |
Basic Stats | |
Damage | 26.2 |
Fire Rate | 498 8.3 bullets per second |
Weight | 3.9 kg |
Length | 96 cm |
Handling Stats | |
Draw Time Default draw time | 0.54s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.07° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2.5 2.6° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08 0.15° (with Bullet Accuracy)° |
Running Accuracy | 7.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 240 |
Manufacturer | Gunex (Various Attachments) |
Inspired by | Various AK Rifles |
The AK is a type of Firearm in SCP: Secret Laboratory. It is a custom made firearm that acts as the Chaos Insurgency's version of the MTF-E11-SR. Though the weapon itself is meant to be somewhat similar to the Crossvec when it comes to balancing due to the fact most Chaos spawn with the AK. Similar to how most MTF spawn with the Crossvec.
In Game
The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The AK has only 2 possible spawn locations:
- Chaos Conscripts, and Chaos Riflemen (will always spawn with a AK)
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.
Attachments
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Recoil -15% Aiming Speed -15% Weight +6% |
![]() |
Light Source Weight +13% |
![]() |
Hip-Firing Accuracy +82% Laser is visible to others Weight +9% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
-
Official Render #1
-
Official Render #2
-
Official Render #3
-
Official Render #4
Trivia
- The AK is the only firearm to have not received an official 2.1k render.
- This is because, at the time, the AK model was not yet ready to be released to the public.
- For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR.
- The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
- The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s.
- The Muzzle Devices are faithful recreations of original Russian devices.
- Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
- Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
- Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
- Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
- The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
- Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
- The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
- The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
- Magazine options look a lot like PMAGs.
- The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon.
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