Attachment | Stats |
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ADS Zoom 1.25x Default attachment |
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ADS Zoom 1.05x Equip Time +0.03% Weight +14% |
Shotgun: Difference between revisions
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The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and a maximum of eight bullets can hit a single player per shot, making the weapon incapable of killing a player in one hit. <br> | The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and a maximum of eight bullets can hit a single player per shot, making the weapon incapable of killing a player in one hit. <br> | ||
The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to | The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to kill human players in a single shot. | ||
The Shotgun's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | The Shotgun's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> |
Revision as of 07:59, 21 July 2022
Shotgun | |
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Basic Info | |
Type | Shotgun |
Cartridge Type | 12/70 Buckshot |
Ammo Capacity | 14 (+2) |
Spawn Locations | Chaos Marauders |
Basic Stats | |
Damage | 90.4 |
Fire Rate | 100 1.6666666666667 bullets per second |
Weight | 3.95 kg |
Length | 74 cm |
Handling Stats | |
Draw Time Default draw time | 0.58s |
Pick-Up Time Higher weight increases time | 0.94s Unrounded value: 0.93625s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 0.6 0.6° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.1 0.1° (with Bullet Accuracy)° |
Running Accuracy | 4.5° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 48 |
Manufacturer | Standard BGT. CO. Gunex (Holo Sight) |
Inspired by | Standard Manufacturing DP-12 |
The Shotgun (or the Double Barrel Baguette [or simply DBB]) is a type of Firearm in SCP: Secret Laboratory. It is effective at quickly dispatching nearby targets.
In Game
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time.
The Shotgun has a unique firing mechanic compared to other weapons. By pressing Left Click, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb, and a maximum of eight bullets can hit a single player per shot, making the weapon incapable of killing a player in one hit.
The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once. This in turn allows the player to kill human players in a single shot.
The Shotgun's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Shotgun only has one possible spawn location:
- Chaos Marauders (will always spawn with a Shotgun)
The Shotgun's reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.
Attachments
Attachment | Changes |
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Default Attachment |
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Projectiles Number +100% Fire Rate -40% Pattern Consistency -35% |
Stats
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage protentional of the Shotgun.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
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Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 90.4 | 90.4 | 68.7 | 68.7 | 57.86 | 57.86 | 36.16 | 36.16 | |
Damage/Penetration | 90.4 | 90.4 | 68.7 | 68.7 | 57.86 | 57.86 | 36.16 | 36.16 | |
Damage/Body (100%) | 90.4 | 90.4 | 68.7 | 68.7 | 57.86 | 57.86 | 36.16 | 36.16 | |
Damage/AHP (30%) | 90.4 | 90.4 | 68.7 | 68.7 | 57.86 | 57.86 | 36.16 | 36.16 | |
Damage/Burned (125%) | 90.4 | 90.4 | 68.7 | 68.7 | 57.86 | 57.86 | 36.16 | 36.16 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
- Shotgun does not deal headshot or limb damage.
Sounds
Gallery
Trivia
- The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.
- When inspecting the Shotgun, it is possible to see how many shells remain inside of it.
- This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.
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