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Shotgun: Difference between revisions

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{{Weapon infobox 3
{{Weapon infobox 3
|type = Shotgun
|type = Pump-action Shotgun
|image = ShotgunIcon.png
|image = ShotgunIcon.png
|caliber = 12/70 Buckshot  
|caliber = 12/70 Buckshot  
|ammo = 14 (+2)
|ammo = 14 (+2)
|fire_rate = 100
|fire_rate = 141.18
|reload = Shotgun
|reload = Shotgun
|weight = 3.95
|weight = 3.95
|length2 = 74
|length2 = 74
|ads_time = 0.2
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|draw_time = ??
|draw_time = Show
|draw_timeChamber = Show
|shot_time = 0.3
|shot_time = 0.3
|pump_time = 0.7
|pump_time = 0.7
Line 15: Line 16:
|stamina = 2
|stamina = 2
|damage_falloff = 18
|damage_falloff = 18
|ads_accuracy = Shotgun
<!--- Values are taken from the Weapon Summary Menu -->
|stationary_accuracy = Shotgun
|bullet_accuracy = 0
|ads_accuracy = 0.2
|hip_accuracy = 1.2
|running_accuracy = 1.35
|barrel_attachments = 3
|barrel_attachments = 3
|sight_attachments = 2
|sight_attachments = 2
|magazine_attachments = 1
|magazine_attachments = 1
|bottom_attachments = 4
|bottom_attachments = 4
|spawn_locations = Chaos Marauders
|side_attachments = 2
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]
|inspired = Standard Manufacturing DP-12
|inspired = Standard Manufacturing DP-12
|ID = 41
|ID = 41
|manufactor= [[Lore/Manufactures#Standard_BGT._Co.|Standard BGT. CO.]]
|debugName = GunShotgun
|manufactor= Standard BGT. CO. <br> Gunex (Holo Sight)
}}
}}
The '''Shotgun''', also known as the '''Double Barrel Baguette''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory'' that is primarily used by the [[Chaos Insurgent|Chaos Marauders]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.<br>
The '''Shotgun''' also known as the '''DBB''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is effective at quickly dispatching nearby targets.
__TOC__
=Operational Guide=
{{OpGuide2}}


The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
=In Game=
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).<br>
 
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time.  
<br>
<br>


The Shotgun's rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
The Shotgun has a unique firing mechanic compared to other weapons. By pressing {{Key Press|Left Click}}, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb. The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once.


The Shotgun's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br>
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.


The Shotgun only has one possible spawn location:
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)
The Shotgun's reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.
<br clear=all>
==Attachments==
==Attachments==
<div class="round-tabber">
<div class="round-tabber">
<tabber>
<tabber>
Sight=
Sight=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:ShotgunIronSights.png|20px|center]]''Iron Sights''
|style="text-align:center;|[[File:ShotgunIronSights.png|20px|center]]''Iron Sights''
Line 51: Line 71:
|-|
|-|
Barrel=
Barrel=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Stats
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]''Standard Barrel''
|style="text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]''Standard Barrel''
Line 60: Line 80:
|-
|-
|style="text-align:center;|[[File:ShotgunChoke.png|100px|center]]''Choke''
|style="text-align:center;|[[File:ShotgunChoke.png|100px|center]]''Choke''
|Pattern Consistency <font color= #05e814> +100% </font> <br> Pellet Spread <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +10% </font> <br> Weight <font color= #ea2107> +9% </font>
|Pattern Consistency <font color= #05e814> +100% </font> <br> Pellet Spread <font color= #05e814> -10% </font> <br> Hip-firing Accuracy <font color= #ea2107> =5% </font> <br> Length <font color= #ea2107> +10% </font> <br> Weight <font color= #ea2107> +8% </font>
|-
|-
|style="text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]''Extended Barrel''
|style="text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]''Extended Barrel''
|Penetration <font color= #05e814> +10% </font> <br> Pellet Spread <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107> +17% </font> <br> Weight <font color= #ea2107> +23% </font>
|Penetration <font color= #05e814> +50% </font> <br> Hip-firing Accuracy <font color= #05e814> -9% </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107> +17% </font> <br> Weight <font color= #ea2107> +23% </font>
|}
|}
|-|
|-|
Side=
Side=
{|class="wikitable" style="display: inline-table;"
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
|-
!Attachment
!style="text-align:center;"|Attachment
!Changes
!style="text-align:center;"|Stats
|-
|-
|style="text-align:center;|[[File:ShotgunNoRail.png|80px|center]]''None''
|style="text-align:center;|[[File:ShotgunNoRail.png|80px|center]]''None''
Line 83: Line 103:
|style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight''
|style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight''
|<font color= #05e814> Light Source</font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +8% </font>
|<font color= #05e814> Light Source</font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +8% </font>
|}
|-|
Trigger=
{|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse"
|-
!style="text-align:center;"|Attachment
!style="text-align:center;"|Stats
|-
|style="text-align:center;|[[File:TriggerSingle.png|80px|center]]''Single-shot system''
|Default Attachment
|-
|style="text-align:center;|[[File:TriggerDouble.png|80px|center]]''Double-shot system''
|Projectiles Number <font color= #05e814>+100%</font> <br> Fire Rate <font color= #ea2107> -40% </font> <br> Pattern Consistency <font color= #ea2107> -35% </font>
|}
|}
</tabber>
</tabber>
Line 89: Line 122:


==Stats==
==Stats==
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage.
{{#ask:
The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage potential of the Shotgun as it fires 16 pellets at once. All of which can hurt one player.
[[Weapon::Shotgun]]
 
[[Armor::None]]
{{2DamageHeader|barrelType2=Extended}}
[[Type::+]]
{{2DPenetration|custom2=Extended FMJ}}
|?name
{{2DamageNew|2=Body (100%)|custom2=Extended FMJ}}
|?Shotgun-1
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Extended FMJ}}
|?Shotgun-2
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Extended FMJ}}
|?Shotgun-3
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom2=Extended FMJ}}
|?Shotgun-4
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom2=Extended FMJ}}
|?Shotgun-5
{{Footer}}
|?Shotgun-6
 
|?Shotgun-7
=Related Achievements=
|?Shotgun-8
{{Achievements|check1=Firearm}}
|?Shotgun-9
|introtemplate=2DamageHeader
|template=2DamageBody
|outrotemplate=Footer
|format=plainlist
|link=none
|sort=position
|class=smwtable
}}


==Sounds==
=Sounds=
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}<br>
Line 123: Line 147:
{{multi-listen end}}
{{multi-listen end}}


==Gallery==
=Gallery=
{|
<div class="round-tabber">
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]
{{#tag:tabber|
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]
Animations=
|-
<gallery mode="packed" widths=600px heights=338px>
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]
ShotgunEquipChamber.gif|'''Equip + Chamber Animation'''
|}
ShotgunInspect.gif|'''Inspect Animation'''
==Trivia==
ShotgunReload.gif|'''Reload Animation'''
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.
</gallery>
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.
{{!}}-{{!}}
* The Shotgun is the only firearm that cannot be unloaded by holding {{Key Press|R}}.
Render=
<gallery mode="packed" widths=600px heights=338px>
ShotgunRender.jpeg|Official 2.1k Render
</gallery>
}}
</div>
 
=Trivia=
* DBB has jokingly been stated to stand for the Double Barrel Baguette.
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it.  
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.
{{Items Navbox}}<noinclude>

Latest revision as of 04:19, 21 August 2025

Shotgun
Basic Info
Type Pump-action Shotgun
Cartridge Type 12/70 Buckshot
Ammo Capacity 14 (+2)
Spawn Locations Chaos Marauders
Basic Stats
Damage 90.4
Fire Rate 141.18 2.353 bullets per second
Weight 3.95 kg
Length 74 cm
Handling Stats
Draw Time Default draw time 0.58s
Draw + Chamber Time Draw time for unchambered firearm 1.28s
Pick-Up Time Higher weight increases time 0.94s Unrounded value: 0.93625s
Sprint Penalty -1%
Stamina Penalty -2%
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.2 1.2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.2 0.2° (with Bullet Accuracy)°
Running Accuracy 1.35°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  48
Manufacturer Standard BGT. CO.
Gunex (Holo Sight)
Inspired by Standard Manufacturing DP-12


The Shotgun also known as the DBB is a type of Firearm in SCP: Secret Laboratory. It is effective at quickly dispatching nearby targets.

Operational Guide

A specialist Insurgency shotgun. The weapon is 12-gauge, double-barrelled, and high-capacity. Its users work in a quick, calculated, and efficient manner — they incapacitate, execute, and move on to the next target.

It is often found that Foundation psychologists need to treat even the most experienced guards.  It is claimed  that sometimes, in some distant hallway, they still hear the weapon being cycled.

___
“It’s not unusual to see shotguns used during indoor combat scenarios, especially where breaching doors may be involved. What is unusual, is the Insurgency’s shotgun of choice. By all accounts, the weapon is unnecessarily heavy, overly-complex, and should be of questionable practicality. I’ve seen security footage of some of their previous raids. The guns seem to be used to great effect. They’re never issued in large numbers. It seems that the troops using them are trained with a specialized role in mind, complete with a two-shot execution system. The Insurgency seems unusually well-practiced when it comes to site infiltration. Sites are breached with frightening efficiency. Insurgency squads have several roles, one of which appears to be a “tactical breach specialist”. When it comes to those armed with a shotgun, their job is to take care of any stragglers. After the initial defenses are overwhelmed, “insurgency breachers” will detach from their squads to execute any survivors. I don’t think I’ll ever be able to unsee that footage. To see someone’s head blown into meaty chunks with a single shot is a gut-wrenching spectacle.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14

In Game

The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).

The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time.

The Shotgun has a unique firing mechanic compared to other weapons. By pressing Left Click, the player can fire one of its two sears. Firing again when fire the other sear, afterwards the Shotgun will play a pumping animation, during which it can not be fired. This means the player can quickly fire the Shotgun twice in rapid succession before needing to wait for the pump animation to finish before firing again. Pellets will always deal bodyshot damage no matter if they hit the head or limb. The Shotgun can be equipped with the Double-shot system attachment, which causes both sears to fire at once.

The Shotgun's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.

The Shotgun only has one possible spawn location:

The Shotgun's reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.


Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.25x
Default attachment
Holographic Sight
ADS Zoom 1.05x
Equip Time +0.03%
Weight +14%

Attachment Stats
Standard Barrel
Default attachment
Choke
Pattern Consistency +100%
Pellet Spread -10%
Hip-firing Accuracy =5%
Length +10%
Weight +8%
Extended Barrel
Penetration +50%
Hip-firing Accuracy -9%
Equip Time +0.1s
Length +17%
Weight +23%

Attachment Stats
None
Default Attachment
Ammo Counter
Ammo Counter
Equip Time +0.03s
Weight +20%
Laser Sight
Hip-Firing Accuracy +100%
Laser is visible to others
Weight +5%
Flashlight
Light Source
Equip Time +0.03s
Weight +8%

Attachment Stats
Single-shot system
Default Attachment
Double-shot system
Projectiles Number +100%
Fire Rate -40%
Pattern Consistency -35%


Stats

Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Double-shot System attachment allows the player to fire both sears at once, increasing the total pellets fired at once. This in turn doubles the damage potential of the Shotgun as it fires 16 pellets at once. All of which can hurt one player.


No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 40% 60% 40% 60% 40% 60% 40% 60%
Body (100%) 90.4 90.4 68.7 75.94 57.86 68.7 36.16 54.24
AHP (30%) 27.12 27.12 20.61 22.78 17.36 20.61 10.85 16.27
Burned (125%) 113 113 85.88 94.92 72.32 85.88 45.2 67.8
Purple Candy (80%) 72.32 72.32 54.96 60.752 46.288 54.96 28.928 43.392
Rainbow Candy (95%) 85.88 85.88 65.265 72.143 54.967 65.265 34.352 51.528
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
  • Shotgun does not deal headshot or limb damage.

Related Achievements

Army of One
In a single life, get 4 kills using 4 different weapons.

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds







Gallery

Trivia

  • DBB has jokingly been stated to stand for the Double Barrel Baguette.
  • When inspecting the Shotgun, it is possible to see how many shells remain inside of it.
    • This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.
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