AK: Difference between revisions
More actions
No-stock option is out of date |
|||
(39 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{SimilarName|AK|the [[A7]]}} | |||
{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = Rifle | |type = Assault Rifle | ||
|image = NewAKIcon.png | |image = NewAKIcon.png | ||
|caption = | |caption = | ||
|caliber = 7.62x39mm | |caliber = 7.62x39mm | ||
|ammotype = (AP) | |||
|ammo = 30 (+1) | |ammo = 30 (+1) | ||
|weight = 3.9 | |weight = 3.9 | ||
|length2 = 96 | |length2 = 96 | ||
|fire_rate = 498 | |fire_rate = 498 | ||
|draw_time = | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
|draw_time = Show | |||
|draw_timeChamber = Show | |||
|reloadTime = Show | |||
|reloadTimeFull = Show | |||
|speed = 1 | |speed = 1 | ||
|stamina = 2 | |stamina = 2 | ||
<!--- Values are taken from the Weapon Summary Menu --> | <!--- Values are taken from the Weapon Summary Menu --> | ||
|bullet_accuracy = 0.07 | |bullet_accuracy = 0.07 | ||
|ads_accuracy = 0. | |ads_accuracy = 0.07 | ||
|hip_accuracy = | |hip_accuracy = 1.77 | ||
|running_accuracy = | |running_accuracy = 3.5 | ||
|damage_falloff = 100 | |damage_falloff = 100 | ||
|barrel_attachments = 5 | |barrel_attachments = 5 | ||
Line 23: | Line 29: | ||
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] <br> [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] | |spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] <br> [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] | ||
|inspired = Various AK Rifles | |inspired = Various AK Rifles | ||
|manufactor= | |manufactor= Gunex (Various Attachments) | ||
|ID = 40 | |ID = 40 | ||
|debugName = GunAK | |||
}} | }} | ||
The '''AK''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a | The '''AK''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a high-damage, high-penetration assault rifle created and wielded by the [[Chaos Insurgent|Chaos Insurgency]]. | ||
__TOC__ | __TOC__ | ||
=Operational Guide= | =Operational Guide= | ||
{{OpGuide2}} | {{OpGuide2}} | ||
=In Game= | =In Game= | ||
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.<br> | The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.<br> | ||
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found | The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | ||
The AK has only 2 possible spawn locations: | The AK has only 2 possible spawn locations: | ||
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK) | * [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK) | ||
<br> | <br> | ||
The AK becomes longer to reload if the mag is emptied as the player has to chamber a round.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player. | ||
<br clear=all> | |||
==Attachments== | ==Attachments== | ||
<div class="round-tabber"> | <div class="round-tabber"> | ||
<tabber> | <tabber> | ||
Sight= | Sight= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:IronSights_AK.png|50px|center]]''Iron Sight'' | |style="text-align:center;|[[File:IronSights_AK.png|50px|center]]''Iron Sight'' | ||
Line 59: | Line 65: | ||
|style="text-align:center;|[[File:HoloAttachment.png|65px|center]]''Holographic Sight'' | |style="text-align:center;|[[File:HoloAttachment.png|65px|center]]''Holographic Sight'' | ||
|ADS Zoom <font color= #05e814>1.05x </font> <br> Equip time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +13% </font> <br> | |ADS Zoom <font color= #05e814>1.05x </font> <br> Equip time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +13% </font> <br> | ||
|- | |||
|style="text-align:center;|[[File:Scope_AK.png|120px|center]]''Telescopic Sight'' | |||
|ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+43%</font> <br> Equip Time <font color= #ea2107>+0.06s </font> <br> Aiming Speed <font color= #ea2107>-25% </font> <br> Weight <font color= #ea2107>+28% </font> | |||
|- | |- | ||
|style="text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]''Ammo Counter Sight'' | |style="text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]''Ammo Counter Sight'' | ||
|ADS Zoom <font color= #05e814>1.1x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Weight <font color= #ea2107> +10% </font> <br> | |ADS Zoom <font color= #05e814>1.1x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Weight <font color= #ea2107> +10% </font> <br> | ||
|} | |} | ||
|-| | |-| | ||
Barrel= | Barrel= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]''Standard Barrel'' | |style="text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]''Standard Barrel'' | ||
Line 77: | Line 83: | ||
|- | |- | ||
|style="text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]''Extended Barrel'' | |style="text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]''Extended Barrel'' | ||
| Penetration <font color= #05e814> + | | Penetration <font color= #05e814> +20% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Damage <font color= #05e814> +7.5% </font> <br> Equip Time <font color= #ea2107> +0.18s </font> <br> Hip-Firing Accuracy <font color= #ea2107>-10% </font> <br> Length <font color= #ea2107>+20% </font> <br> Weight <font color= #ea2107>+22% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor'' | |style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor'' | ||
| Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet Accuracy <font color= #05e814> +18% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+ | | Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet Accuracy <font color= #05e814> +18% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+13% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake'' | |style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake'' | ||
Line 89: | Line 95: | ||
|} | |} | ||
|-| | |-| | ||
Side= | |||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:NoSiderail_AK.png|80px|center]]''None'' | |style="text-align:center;|[[File:NoSiderail_AK.png|80px|center]]''None'' | ||
Line 100: | Line 106: | ||
|style="text-align:center;|[[File:Foregrip_AK.png|25px|center]]''Foregrip'' | |style="text-align:center;|[[File:Foregrip_AK.png|25px|center]]''Foregrip'' | ||
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= #ea2107>+6% </font> | |Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= #ea2107>+6% </font> | ||
|- | |||
|style="text-align:center;|[[File:Laser_AK.png|80px|center]]''Laser'' | |||
|Hip-Firing Accuracy <font color= #05e814> +100% </font> <br> <font color= #ea2107>Laser is visible to others </font> <br> Weight <font color= #ea2107>+9% </font> | |||
|- | |- | ||
|style="text-align:center;|[[File:Flashlight_AK.png|80px|center]]''Flashlight'' | |style="text-align:center;|[[File:Flashlight_AK.png|80px|center]]''Flashlight'' | ||
|<font color= #05e814> Light Source </font> <br> Weight <font color= #ea2107>+13% </font> | |<font color= #05e814> Light Source </font> <br> Weight <font color= #ea2107>+13% </font> | ||
|} | |} | ||
|-| | |-| | ||
Stock= | Stock= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:LightStock 0.png|80px|center]]''Standard Stock'' | |style="text-align:center;|[[File:LightStock 0.png|80px|center]]''Standard Stock'' | ||
Line 118: | Line 124: | ||
|- | |- | ||
|style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | |style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | ||
|Recoil When Aiming <font color= #05e814> -35.7% </font> <br> Aiming Accuracy <font color= #05e814> +82% </font> <br> Hip-Firing Accuracy <font color= #ea2107> -9% </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+ | |Recoil When Aiming <font color= #05e814> -35.7% </font> <br> Aiming Accuracy <font color= #05e814> +82% </font> <br> Hip-Firing Accuracy <font color= #ea2107> -9% </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+18% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | |style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | ||
|Equip Time <font color= #05e814> -0. | |Equip Time <font color= #05e814> -0.19s </font> <br> Hip-Firing Accuracy <font color= #05e814> +25% </font> <br> Aiming Speed <font color= #05e814> +20% </font> <br> Running Inaccuracy <font color= #05e814> -30% </font> <br> Length <font color= #05e814>-21% </font> <br> Weight <font color= #05e814>-8% </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Aiming Accuracy <font color= #ea2107> -90% </font> | ||
|} | |} | ||
|-| | |-| | ||
Magazine= | Magazine= | ||
{|class="wikitable" style=" | {|class="wikitable--stripe wikitable--border" border="1" style="border-collapse:collapse" | ||
|- | |- | ||
!Attachment | !style="text-align:center;"|Attachment | ||
!Stats | !style="text-align:center;"|Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:BananaAP_AK.png|50px|center]]''Banana | |style="text-align:center;|[[File:BananaAP_AK.png|50px|center]]''Banana AP Mag'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
Line 149: | Line 154: | ||
==Stats== | ==Stats== | ||
<div class="round-tabber"> | <div class="round-tabber"> | ||
{{ | <tabber> | ||
AP | AP= | ||
{{ | {{2DamageHeader|barrelType2=Extended}} | ||
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}} | |||
{{FooterNonWeapon}} | |||
|-| | |||
JHP= | |||
{{2DamageHeader|barrelType2=Extended}} | |||
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}} | |||
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}} | |||
}} | {{FooterNonWeapon}} | ||
{{ | </tabber> | ||
JHP | </div> | ||
{{ | {{Footer}} | ||
=Related Achievements= | |||
{{Achievements|check1=Firearm}} | |||
}} | |||
}} | |||
=Sounds= | |||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}<br> | {{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}<br> | ||
Line 207: | Line 193: | ||
{{multi-listen end}} | {{multi-listen end}} | ||
=Gallery= | |||
<div class="round-tabber"> | <div class="round-tabber"> | ||
{{#tag:tabber| | {{#tag:tabber| | ||
Animations= | Animations= | ||
<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
AKEquipped.gif|'''Equip + Chamber Animation''' | |||
AKInspect.gif|'''Inspect Animation''' | |||
AKInspectEmpty.gif|'''Inspect Animation (Empty)''' | |||
AKTacticalReload.gif|'''Tactical Reload Animation''' | |||
AKCombatReload.gif|'''Combat Reload Animation''' | |||
</gallery> | </gallery> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Line 227: | Line 213: | ||
</gallery> | </gallery> | ||
[https://www.artstation.com/artwork/L3KAnR Click here for more renders] | [https://www.artstation.com/artwork/L3KAnR Click here for more renders] | ||
{{!}}-{{!}} | |||
Legacy= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
AKIcon.png|First iteration of the AK icon using the current model during the Patreon Beta phase for [[Updates/11.0.0|v11.0.0]]. | |||
AKIcon_variant.png|Icon of the AK at the start of the Patreon Beta phase for [[Updates/11.0.0|v11.0.0]].<br>The model for the AK was not ready when the phase began and an edited version of the<br>[[MTF-E11-SR]] had to be used as a substitute. | |||
</gallery> | |||
}} | }} | ||
</div> | </div> | ||
Line 233: | Line 225: | ||
*The AK is the only firearm to have not received an official 2.1k render. | *The AK is the only firearm to have not received an official 2.1k render. | ||
**This is because, at the time, the AK model was not yet ready to be released to the public. | **This is because, at the time, the AK model was not yet ready to be released to the public. | ||
*For the majority of the 11.0.0 | *For the majority of the 11.0.0 Patreon beta, the AK's model was a green colored reskin of the MTF-E11-SR. | ||
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts. | *The AK in-game is said to be a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts. | ||
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had | **The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had become a standard on Russian AK Rifles since the '90s. | ||
**The Muzzle Devices are faithful recreations of original Russian devices. | **The Muzzle Devices are faithful recreations of original Russian devices. | ||
***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104. | ***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104. | ||
Line 245: | Line 237: | ||
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system. | ***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system. | ||
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12. | **The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12. | ||
**Magazine options | **Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries. | ||
**The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon. | **The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third-party origin of the weapon. | ||
{{Items Navbox}}<noinclude> | {{Items Navbox}}<noinclude> |
Latest revision as of 04:15, 21 August 2025
The following data file is about the AK. You may have been searching for the A7. |
AK | |
---|---|
![]() | |
Basic Info | |
Type | Assault Rifle |
Cartridge Type | 7.62x39mm (AP) |
Ammo Capacity | 30 (+1) |
Spawns on | Chaos Conscripts Chaos Riflemen |
Basic Stats | |
Damage | 26.2 |
Fire Rate | 498 8.3 bullets per second |
Weight | 3.9 kg |
Length | 96 cm |
Handling Stats | |
Draw Time Default draw time | 0.54s |
Draw + Chamber Time Draw time for unchambered firearm | 1.25s |
Tactical Reload Reload time when the magazine is NOT empty | 3.16s |
Combat Reload Reload time when the magazine is empty | 4s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.07° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.77 1.8° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.07 0.14° (with Bullet Accuracy)° |
Running Accuracy | 3.5° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 240 |
Manufacturer | Gunex (Various Attachments) |
Inspired by | Various AK Rifles |
The AK is a type of Firearm in SCP: Secret Laboratory. It is a high-damage, high-penetration assault rifle created and wielded by the Chaos Insurgency.
Operational Guide
The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself. The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.
___
“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency. I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
The AK has only 2 possible spawn locations:
- Chaos Conscripts, and Chaos Riflemen (Will always spawn with a AK)
The AK becomes longer to reload if the mag is emptied as the player has to chamber a round.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
![]() |
Default Attachment |
![]() |
Recoil -15% Aiming Speed -15% Weight +6% |
![]() |
Hip-Firing Accuracy +100% Laser is visible to others Weight +9% |
![]() |
Light Source Weight +13% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 75% | 90% | 75% | 90% | 75% | 90% | 75% | 90% | |
Body (100%) | 26.2 | 28.2 | 23.58 | 27.07 | 22.27 | 26.51 | 19.65 | 25.38 | |
Limb (70%) | 18.34 | 19.74 | 18.34 | 19.74 | 18.34 | 19.74 | 18.34 | 19.74 | |
Head (200%) | 52.4 | 56.4 | 52.4 | 56.4 | 41.92 | 51.89 | 39.3 | 50.76 | |
AHP (30%) | 7.86 | 8.46 | 7.07 | 8.12 | 6.68 | 7.95 | 5.9 | 7.61 | |
Burned (125%) | 32.75 | 35.25 | 29.48 | 33.84 | 27.84 | 33.14 | 24.56 | 31.73 | |
Purple Candy (80%) | 20.96 | 22.56 | 18.864 | 21.656 | 17.816 | 21.208 | 15.72 | 20.304 | |
Rainbow Candy (95%) | 24.89 | 26.79 | 22.401 | 25.7165 | 21.1565 | 25.1845 | 18.6675 | 24.111 |
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Penetration | 26% | 41% | 26% | 41% | 26% | 41% | 26% | 41% | |
Body (100%) | 34.1 | 36 | 24.01 | 27.5 | 18.96 | 23.26 | 8.87 | 14.76 | |
Limb (70%) | 23.87 | 25.2 | 23.87 | 25.2 | 23.87 | 25.2 | 23.87 | 25.2 | |
Head (200%) | 68.2 | 72 | 68.2 | 72 | 27.83 | 38.02 | 17.73 | 29.52 | |
AHP (30%) | 10.23 | 10.8 | 7.2 | 8.25 | 5.69 | 6.98 | 2.66 | 4.43 | |
Burned (125%) | 42.63 | 45 | 30.01 | 34.38 | 23.7 | 29.07 | 11.08 | 18.45 | |
Purple Candy (80%) | 27.28 | 28.8 | 19.208 | 22 | 15.168 | 18.608 | 7.096 | 11.808 | |
Rainbow Candy (95%) | 32.395 | 34.2 | 22.8095 | 26.125 | 18.012 | 22.097 | 8.4265 | 14.022 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
![]() |
In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
![]() |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
![]() |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
![]() |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Inspect Animation (Empty)
-
Tactical Reload Animation
-
Combat Reload Animation
-
Official Render #1
-
Official Render #2
-
Official Render #3
-
Official Render #4
-
First iteration of the AK icon using the current model during the Patreon Beta phase for v11.0.0.
-
Icon of the AK at the start of the Patreon Beta phase for v11.0.0.
The model for the AK was not ready when the phase began and an edited version of the
MTF-E11-SR had to be used as a substitute.
Trivia
- The AK is the only firearm to have not received an official 2.1k render.
- This is because, at the time, the AK model was not yet ready to be released to the public.
- For the majority of the 11.0.0 Patreon beta, the AK's model was a green colored reskin of the MTF-E11-SR.
- The AK in-game is said to be a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
- The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had become a standard on Russian AK Rifles since the '90s.
- The Muzzle Devices are faithful recreations of original Russian devices.
- Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
- Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
- Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
- Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
- The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
- Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
- The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
- The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
- Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.
- The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third-party origin of the weapon.
|