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SCP-914/Outputs: Difference between revisions

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=All SCP-914's item outputs=
=All SCP-914's item outputs=
{{#switch:{{{item1}}}|Janitor Keycard = {{914_Item|Janitor Icon|Keycard|Janitor Keycard|{{{chance11|}}}|{{{size|50px}}}}} |  Scientist Keycard = {{914_Item|Scientist Icon|Keycard|Scientist Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Research Supervisor Keycard = {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Containment Engineer Keycard = {{914_Item|CEngineer icon|Keycard|Containment Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Guard Keycard = {{914_Item|Guard Icon|Keycard|Guard Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Cadet Keycard = {{914_Item|Cadet icon2|Keycard|Cadet Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Lieutenant Keycard = {{914_Item|Lieutenant Icon|Keycard|Lieutenant Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Commander Keycard = {{914_Item|Commander icon|Keycard|Commander Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Zone Manager Keycard = {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Facility Manager Keycard = {{914_Item|Owner Icon|Keycard|Facility Manager Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Chaos Insurgency Access Device = {{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device|{{{chance11|}}}|{{{size|50px}}}}} | O5 Keycard = {{914_Item|O5 icon|Keycard|O5 Keycard|{{{chance11|}}}|{{{size|50px}}}}} | Painkillers = {{914_Item|Painkillers|Painkillers|Painkillers|{{{chance11|}}}|{{{size|50px}}}}}|First Aid Kit = {{914_Item|MP2KIT|First Aid Kit|First Aid Kit|{{{chance11|}}}|{{{size|50px}}}}} | Adrenaline = {{914_Item|SRYINGE|Adrenaline|Adrenaline|{{{chance11|}}}|{{{size|50px}}}}}| SCP-018 = {{914_Item|SCP018|SCP-018|SCP-018|{{{chance11|}}}|{{{size|50px}}}}} | SCP-207 = {{914_Item|scp207|SCP-207|SCP-207|{{{chance11|}}}|{{{size|50px}}}}} | SCP-268 = {{914_Item|scp268 2|SCP-268|SCP-268|{{{chance11|}}}|{{{size|50px}}}}} | SCP-500 = {{914_Item|scp500 4|SCP-500|SCP-500|{{{chance11|}}}|{{{size|50px}}}}} | Radio = {{914_Item|RadioItem|Radio|Radio|{{{chance11|}}}|{{{size|50px}}}|{{{size|50px}}}}} | Disarmer = {{914_Item|ModDisarmer2|Disarmer|Disarmer|{{{chance11|}}}|{{{size|50px}}}}} | Flashlight = {{914_Item|Flashlight2|Flashlight|Flashlight|{{{chance11|}}}|{{{size|50px}}}}} | Weapon Manager Tablet = {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet|{{{chance11|}}}|{{{size|50px}}}}} | Coin = {{914_Item|Coin|Coin|Coin|{{{chance11|}}}|{{{size|50px}}}}} | COM-15 Sidearm = {{914_Item|COM-15 pistol|COM-15 Sidearm|COM-15 Sidearm|{{{chance11|}}}|{{{size|50px}}}}} | Project 90 = {{914_Item|P90|Project 90|Project 90|{{{chance11|}}}|{{{size|50px}}}}} | MP7 =  {{914_Item|MP7 gun|MP7|MP7|{{{chance11|}}}|{{{size|50px}}}}} | Epsilon-11 SR = {{914_Item|Epsilon-11 Rifle|Epsilon-11 SR|MTF-E11-SR|{{{chance11|}}}|{{{size|50px}}}}} | Micro H.I.D. = {{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|{{{chance11|}}}|{{{size|50px}}}}} | USP = {{914_Item|Pistol USP|USP|USP|{{{chance11|}}}|{{{size|50px}}}}} | Logicer = {{914_Item|Logicer gun|Logicer|Logicer|{{{chance11|}}}|{{{size|50px}}}}} | Fragmentation Grenade = {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|{{{chance11|}}}|{{{size|50px}}}}} | Flashbang Grenade = {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|{{{chance11|}}}|{{{size|50px}}}}} 
}}
{{Main|SCP-914}}
{{Main|SCP-914}}
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.<br>
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.


It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers the edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.
==Keycards==
==Keycards==
{| class="wikitable" style="width:1560px;font-size:12px;"
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
! style="background-color: #1c1c1c;"|Input
| {{914_Item_2|Janitor Keycard}}
! style="background-color: #cf1919;"| Rough
| Destroyed
! style="background-color: #b86b18;"| Coarse
| Destroyed
! style="background-color: #916b03;"| 1:1
| {{914_Item_2|Zone Manager Keycard|}}
! style="background-color: #597a18;"| Fine
| {{914_Item_2|Scientist Keycard|}}
! style="background-color: #3d8708;"| Very Fine
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Janitor Keycard}}
| {{914_Item_2|Scientist Keycard}}
| style="background-color: #cf1919;"| Destroyed  
| <span a style="font-size:12px">Destroyed (50%)</span>
| style="background-color: #b86b18;"| Destroyed
{{914_Item_2|Janitor Keycard|chance = 50%}}
| style="background-color: #916b03;"| {{914_Item_2|item1 = Zone Manager Keycard|}}
| {{914_Item_2|Janitor Keycard}}
| style="background-color: #597a18;"| {{914_Item_2|item1 = Scientist Keycard|}}
| {{914_Item_2|Zone Manager Keycard|}}
| style="background-color: #3d8708;"|  {{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}{{914_Item_2|item1 = Research Supervisor Keycard|chance1 =50%}}
| {{914_Item_2|Research Supervisor Keycard|}}
|
{{914_Item_2|Scientist Keycard|chance = 33%}}
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 33%}}
|-
|-
| style="background-color: #1c1c1c;"| {{914_Item_2|item1 = Scientist Keycard}}
| {{914_Item_2|Research Supervisor Keycard|}}
|style="background-color: #cf1919;"| <span a style="font-size:12px">Destroyed (50%)</span>
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
{{914_Item_2|item1 = Janitor Keycard|chance1 = 50%}}
| {{914_Item_2|Scientist Keycard|}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Janitor Keycard}}
| {{914_Item_2|Guard Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Zone Manager Keycard|}}
| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Research Supervisor Keycard|}}
|
|style="background-color: #3d8708;"|
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
{{914_Item_2|item1 = Scientist Keycard|chance1 = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 50%}}
{{914_Item_2|item1 = Research Supervisor Keycard|chance1 = 33%}}
{{914_Item_2|item1 = Containment Engineer Keycard|chance1 = 33%}}
|-
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = Research Supervisor Keycard|}}
| {{914_Item_2|Guard Keycard}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Janitor Keycard|chance1 = 50%}}{{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Scientist Keycard|}}
|{{914_Item_2|Scientist Keycard|}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Guard Keycard}}
|{{914_Item_2|Research Supervisor Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Containment Engineer Keycard}}
|{{914_Item_2|Operative Keycard}}
|style="background-color: #3d8708;"|
|
{{914_Item_2|item1 = Research Supervisor Keycard|chance1 = 50%}}
{{914_Item_2|Guard Keycard|chance = 33%}}
{{914_Item_2|item1 = Containment Engineer Keycard|chance1 = 50%}}
{{914_Item_2|Operative Keycard|chance = 33%}}
{{914_Item_2|Commander Keycard|chance = 33%}}
|-
|-
|style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Containment Engineer Keycard}}
| {{914_Item_2|Operative Keycard}}  
|style="background-color: #cf1919;"|
|
{{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}
{{914_Item_2|Guard Keycard|chance = 50%}}  
{{914_Item_2|item1 = Research Supervisor Keycard|chance1 = 50%}}
<span a style="font-size:12px">Destroyed (50%)</span>
|style="background-color: #b86b18;"|{{914_Item_2|item1 = Research Supervisor Keycard}}
| {{914_Item_2|Guard Keycard}}  
|style="background-color: #916b03;"|{{914_Item_2|item1 = Facility Manager Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #597a18;"|
| {{914_Item_2|Commander Keycard}}
{{914_Item_2|item1 = Commander Keycard|chance1 = 50%}}
|
{{914_Item_2|item1 = O5 Keycard|chance1 = 50%}}
{{914_Item_2|Operative Keycard|chance = 33%}}
|style="background-color: #3d8708;"|
{{914_Item_2|Commander Keycard|chance = 33%}}
<span a style="font-size:12px">Destroyed (33%)</span><br>
{{914_Item_2|O5 Keycard|chance = 33%}}
{{914_Item_2|item1 = O5 Keycard|chance1 = 66%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Guard Keycard}}
| {{914_Item_2|Commander Keycard}}
|style="background-color: #cf1919;"|{{914_Item_2|item1 = Janitor Keycard|chance1 = 50%}}{{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}
| {{914_Item_2|Operative Keycard}}  
|style="background-color: #b86b18;"|{{914_Item_2|item1 = Scientist Keycard|}}
| {{914_Item_2|Operative Keycard}}  
|style="background-color: #916b03;"|{{914_Item_2|item1 = Research Supervisor Keycard}}
| {{914_Item_2|Chaos Insurgency Access Device}}   
|style="background-color: #597a18;"|{{914_Item_2|item1 = Cadet Keycard}}
| {{914_Item_2|O5 Keycard}}
|style="background-color: #3d8708;"|
|
{{914_Item_2|item1 = Guard Keycard|chance1 = 33%}}
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|item1 = Lieutenant Keycard|chance1 = 33%}}
{{914_Item_2|O5 Keycard|chance = 75%}}
{{914_Item_2|item1 = Commander Keycard|chance1 = 33%}}
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Cadet Keycard}}  
|style="background-color: #cf1919;"|
{{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}
{{914_Item_2|item1 = Research Supervisor Keycard|chance1 = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Research Supervisor Keycard}}
|style="background-color: #916b03;| {{914_Item_2|item1 = Containment Engineer Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Lieutenant Keycard}}
|style="background-color: #3d8708;"|
{{914_Item_2|item1 = Lieutenant Keycard|chance1 = 50%}}
{{914_Item_2|item1 = Commander Keycard|chance1 = 50%}}
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = Lieutenant Keycard}}
|style="background-color: #cf1919;"|
{{914_Item_2|item1 = Guard Keycard|chance1 = 50%}}
{{914_Item_2|item1 = Cadet Keycard|chance1 = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Cadet Keycard}}
|style="background-color: #916b03;| {{914_Item_2|item1 = Containment Engineer Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Commander Keycard}}
|style="background-color: #3d8708;"|
{{914_Item_2|item1 = Lieutenant Keycard|chance1 = 33%}}
{{914_Item_2|item1 = Commander Keycard|chance1 = 33%}}
{{914_Item_2|item1 = O5 Keycard|chance1 = 33%}}
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = Commander Keycard}}
|style="background-color: #cf1919;"|
{{914_Item_2|item1 = Guard Keycard|chance1 = 50%}}
{{914_Item_2|item1 = Cadet Keycard|chance1 = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Lieutenant Keycard}}
|style="background-color: #916b03;| {{914_Item_2|item1 = Chaos Insurgency Access Device}}   
|style="background-color: #597a18;"| {{914_Item_2|item1 = O5 Keycard}}
|style="background-color: #3d8708;"|
{{914_Item_2|item1 = Commander Keycard|chance1 = 25%}}
{{914_Item_2|item1 = O5 Keycard|chance1 = 75%}}
|-
|-
|style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Zone Manager Keycard|}}
|{{914_Item_2|Zone Manager Keycard|}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Janitor Keycard|chance1 = 50%}}{{914_Item_2|item1 = Scientist Keycard|chance1 = 50%}}
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Scientist Keycard}}
| {{914_Item_2|Scientist Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Guard Keycard}}  
| {{914_Item_2|Guard Keycard}}  
|style="background-color: #597a18;"| {{914_Item_2|item1 = Facility Manager Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #3d8708;"|
|
{{914_Item_2|item1 = Zone Manager Keycard|chance1 = 40%}}
{{914_Item_2|Zone Manager Keycard|chance = 40%}}
{{914_Item_2|item1 = Facility Manager Keycard|chance1 = 40%}}
{{914_Item_2|Facility Manager Keycard|chance = 40%}}
{{914_Item_2|item1 = Chaos Insurgency Access Device|chance1 = 20%}}
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Facility Manager Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Zone Manager Keycard|}}
| {{914_Item_2|Zone Manager Keycard|}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Commander Keycard}}
| {{914_Item_2|Commander Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Chaos Insurgency Access Device}}
| {{914_Item_2|Chaos Insurgency Access Device}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = O5 Keycard}}
| {{914_Item_2|O5 Keycard}}
|style="background-color: #3d8708;"|
|
<span a style="font-size:12px">Destroyed (25%)</span><br>
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|item1 = O5 Keycard|chance1 =  75%}}
{{914_Item_2|O5 Keycard|chance =  75%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Chaos Insurgency Access Device}}
| {{914_Item_2|Chaos Insurgency Access Device}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Cadet Keycard}}
| {{914_Item_2|Guard Keycard}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Lieutenant Keycard}}
| {{914_Item_2|Lieutenant Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Commander Keycard}}
| {{914_Item_2|Commander Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = O5 Keycard}}
| {{914_Item_2|O5 Keycard}}
|style="background-color: #3d8708;"|  
|  
<span a style="font-size:12px">Destroyed (25%)</span><br>
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|item1 = O5 Keycard|chance1 = 75%}}
{{914_Item_2|O5 Keycard|chance = 75%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = O5 Keycard}}
| {{914_Item_2|O5 Keycard}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Cadet Keycard|}}
| {{914_Item_2|Guard Keycard|}}
|style="background-color: #b86b18;"|  
|  
{{914_Item_2|item1 = Containment Engineer Keycard|chance1 = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 50%}}
{{914_Item_2|item1 = Facility Manager Keycard|chance1 = 33%}}
{{914_Item_2|Commander Keycard|chance = 50%}}
{{914_Item_2|item1 = Commander Keycard|chance1 = 33%}}
| {{914_Item_2|O5 Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = O5 Keycard}}
|  
|style="background-color: #597a18;"|  
<span a style="font-size:12px">Destroyed (50%)</span> <br>
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|item1 = O5 Keycard|chance1 = 50%}}
{{914_Item_2|O5 Keycard|chance = 50%}}
|style="background-color: #3d8708;"|
|
<span a style="font-size:12px">Destroyed (75%)</span> <br>
<span a style="font-size:12px">Destroyed (75%)</span> <br>
{{914_Item_2|item1 = O5 Keycard|chance1 = 25%}}
{{914_Item_2|O5 Keycard|chance = 25%}}
|}
|}


==Weapons==
==Standard Weaponry==
{| class="wikitable" style="width:1560px;font-size:12px;"
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.
 
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|COM-15 Sidearm}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
| Randomized Attachments (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
| Randomized Attachments
| {{914_Item_2|COM-18}}
|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}}
|-
| {{914_Item_2|COM-18}}
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}
| {{914_Item_2|COM-15 Sidearm}}<br>
|  Randomized Attachments
| {{914_Item_2|FSP-9}}
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}}
|-
| {{914_Item_2|Crossvec}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=60}}
| {{914_Item_2|FSP-9}}
| Randomized Attachments
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}
|-
| {{914_Item_2|FR-MG-0}}
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}
| {{914_Item_2|MTF-E11-SR}}
| Randomized Attachments
| {{914_Item_2|Logicer}}
|{{Hoverimage|{{914_Item_2|COM-18}}{{914_Item_2|Crossvec}}|text=Multiple Items (95%)}}{{914_Item_2|Micro H.I.D.|chance=5%}}
|-
| {{914_Item_2|FSP-9}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=45}}
| {{914_Item_2|COM-18}}
|  Randomized Attachments
| {{914_Item_2|Crossvec}}
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}
|-
| {{914_Item_2|MTF-E11-SR}}
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}
| {{914_Item_2|Crossvec}}
| Randomized Attachments
| {{914_Item_2|AK}}
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}}
|-
| {{914_Item_2|AK}}
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}
| {{914_Item_2|A7|chance=50%}}<br>{{914_Item_2|Crossvec|chance=50%}}
| Randomized Attachments
| {{914_Item_2|MTF-E11-SR}}
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}}
|-
|-
! style="background-color: #1c1c1c;"|Input
| {{914_Item_2|Logicer}}
! style="background-color: #cf1919;"| Rough
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}
! style="background-color: #b86b18;"| Coarse
| {{914_Item_2|FR-MG-0}}
! style="background-color: #916b03;"| 1:1
| Randomized Attachments
! style="background-color: #597a18;"| Fine
| {{914_Item_2|Shotgun}}
! style="background-color: #3d8708;"| Very Fine
|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}<br>{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = COM-15 Sidearm}}
| {{914_Item_2|Revolver}}
|style="background-color: #cf1919;"| Destroyed
| Destroyed (50%)<br>{{914_Item_2|.44 Mag|chance=50%|rounds=12}}
|style="background-color: #b86b18;"| Destroyed
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = COM-15 Sidearm}}
| Randomized Attachments
|style="background-color: #597a18;"| {{914_Item_2|item1 = Project 90}}
| {{914_Item_2|Crossvec}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = USP}}
|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Project 90}}
| {{914_Item_2|Shotgun}}
|style="background-color: #cf1919;"| Destroyed
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = COM-15 Sidearm}}
| {{914_Item_2|AK}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Project 90}}
| Randomized Attachments
|style="background-color: #597a18;"| {{914_Item_2|item1 = Epsilon-11 SR}}
| {{914_Item_2|Logicer}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = Epsilon-11 SR}}
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}}  
|-
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = MP7}}
| {{914_Item_2|Fragmentation Grenade}}  
|style="background-color: #cf1919;"| Destroyed
| Destroyed
|style="background-color: #b86b18;"| {{914_Item_2|item1 = COM-15 Sidearm}}
| {{914_Item_2|Flashbang Grenade}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = MP7}}
| {{914_Item_2|Flashbang Grenade}}  
|style="background-color: #597a18;"| {{914_Item_2|item1 = Project 90}}
| {{914_Item_2|Fragmentation Grenade}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = Logicer}}
|  
<span a style="font-size:12px">Destroyed (50%)</span> <br>{{914_Item_2|Fragmentation Grenade|chance =25%}}
{{914_Item_2|SCP-018|chance = 25%}}
|-
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = Epsilon-11 SR}}  
| {{914_Item_2|Flashbang Grenade}}
|style="background-color: #cf1919;"|
| Destroyed
Destroyed (50%) <br>
| {{914_Item_2|Flashlight}}  
{{914_Item_2|item1 = COM-15 Sidearm|chance1 = 50%}}
| {{914_Item_2|Fragmentation Grenade}}
|style="background-color: #b86b18;"|
| {{914_Item_2|Fragmentation Grenade}}
{{914_Item_2|item1 = Project 90|chance1 = 50%}}
|<span a style="font-size:12px"> Destroyed (75%)</span> <br>{{914_Item_2|SCP-207|chance =25%}}  
{{914_Item_2|item1 = MP7|chance1 = 50%}}
|}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Logicer}}
 
|style="background-color: #597a18;"| {{914_Item_2|item1 = Logicer}}
==Special Weaponry==
|style="background-color: #3d8708;"| Destroyed
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Micro H.I.D.}}  
| {{914_Item_2|3-X MD}}  
|style="background-color: #cf1919;"|Destroyed
|{{914_Item_2|Flashlight}}
|style="background-color: #b86b18;"|{{914_Item_2|item1 = Epsilon-11 SR}}
|{{914_Item_2|MTF-E11-SR}}
|style="background-color: #916b03;"|{{914_Item_2|item1 = Micro H.I.D.|chance1 = Charged}}  
|{{914_Item_2|Jailbird}}  
|style="background-color: #597a18;"|{{914_Item_2|item1 = Micro H.I.D.|chance1 = Charged}}  
|{{914_Item_2|3-X MD|chance = Refueled}}  
|style="background-color: #3d8708;"|{{914_Item_2|item1 = Micro H.I.D.|chance1 = Charged}}  
|{{914_Item_2|Micro H.I.D.}}  
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = USP}}
| {{914_Item_2|A7}}  
|style="background-color: #cf1919;"|<span a style="font-size:12px">Destroyed</span> <br>
|{{914_Item_2|COM-15|chance=50%}}<br>{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = COM-15 Sidearm}}
|{{914_Item_2|COM-18}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = USP}}
|{{914_Item_2|A7}}  
|style="background-color: #597a18;"| {{914_Item_2|item1 = Project 90}}
|{{914_Item_2|AK}}  
|style="background-color: #3d8708;"|
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}
{{914_Item_2|item1 = Epsilon-11 SR|chance1 = 33%}}
{{914_Item_2|item1 = Project 90|chance1 = 33%}}
{{914_Item_2|item1 = USP|chance1 = 33%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Logicer}}
| {{914_Item_2|COM-45}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = COM-15 Sidearm}}
|Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = USP}}
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Epsilon-11 SR}}
|{{914_Item_2|COM-45}}
|style="background-color: #597a18;"|  
|{{914_Item_2|Crossvec}}
{{914_Item_2|item1 = Epsilon-11 SR|chance1 = 33%}}
|{{914_Item_2|Revolver}}
<span a style="font-size:12px">Destroyed (33%)</span> <br>
|-
{{914_Item_2|item1 = Logicer|chance1 = 33%}}
| {{914_Item_2|Jailbird}}  
|style="background-color: #3d8708;"| Destroyed
|{{914_Item_2|Flashlight}}
|{{914_Item_2|Jailbird|chance= Damaged}}
|{{914_Item_2|3-X MD}}
|{{914_Item_2|Jailbird|chance = Refueled}}  
|{{914_Item_2|Micro H.I.D.}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Fragmentation Grenade}}  
| {{914_Item_2|Micro H.I.D.}}  
|style="background-color: #cf1919;"| Destroyed
|Destroyed
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Flashbang Grenade}}  
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Flashbang Grenade}}  
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Fragmentation Grenade}}
|{{914_Item_2|Micro H.I.D.|chance = Refueled}}  
|style="background-color: #3d8708;"|
|{{914_Item_2|Micro H.I.D.|chance = Refueled}}  
<span a style="font-size:12px">Destroyed (66%)</span> <br>
{{914_Item_2|item1 = SCP-018|chance1 = 33%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Flashbang Grenade}}
|style="background-color: #cf1919;"| Destroyed
|style="background-color: #b86b18;"| Destroyed
|style="background-color: #916b03;"| {{914_Item_2|item1 = Fragmentation Grenade}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Fragmentation Grenade}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = SCP-207}}
|}
|}


==Healing==
==Ammo==
{| class="wikitable" style="width:1560px;font-size:12px;"
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.
 
These paths also apply to any ammo inside a Firearm that is going through SCP-914.
<tabber>
15 Rounds Input =
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|9x19mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
|-
| {{914_Item_2|5.56x45mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
|-
| {{914_Item_2|7.62x39mm}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
|-
| {{914_Item_2|12/70 Buckshot}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
|-
| {{914_Item_2|.44 Mag}}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
|-
|}
|-|
30 Rounds Input=
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
|-
| {{914_Item_2|5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
|-
| {{914_Item_2|7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
|-
|-
! style="background-color: #1c1c1c;"|Input
| {{914_Item_2|12/70 Buckshot}}
! style="background-color: #cf1919;"| Rough
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
! style="background-color: #b86b18;"| Coarse
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
! style="background-color: #916b03;"| 1:1
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}
! style="background-color: #597a18;"| Fine
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
! style="background-color: #3d8708;"| Very Fine
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
|-
| {{914_Item_2|.44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
|-
|}
</tabber>
 
==Treatment Items==
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Painkillers}}
| {{914_Item_2|Adrenaline}}
|style="background-color: #cf1919;"|<span a style="font-size:12px">Destroyed</span> <br>
|
|style="background-color: #b86b18;"|
{{914_Item_2|item1 = Painkillers|chance1 = 50%}}
<span a style="font-size:12px">Destroyed (50%)</span> <br>
<span a style="font-size:12px">Destroyed (50%)</span> <br>
|style="background-color: #916b03;"|
{{914_Item_2|Painkillers|chance = 50%}}
{{914_Item_2|item1 = Adrenaline}}
|
|style="background-color: #597a18;"|{{914_Item_2|item1 = First Aid Kit}}
{{914_Item_2|First Aid Kit|chance = 50%}}
|style="background-color: #3d8708;"|
{{914_Item_2|Painkillers|chance = 50%}}
{{914_Item_2|item1 = Adrenaline|chance1 = 50%}}
|{{914_Item_2|Painkillers}}
{{914_Item_2|item1 = First Aid Kit|chance1 = 50%}}
|{{914_Item_2|SCP-500}}
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = First Aid Kit}}  
| {{914_Item_2|First Aid Kit}}  
|style="background-color: #cf1919;"| Destroyed
| Destroyed
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Painkillers}}  
| {{914_Item_2|Painkillers}}  
|style="background-color: #916b03;"| {{914_Item_2|item1 = First Aid Kit}}  
| {{914_Item_2|First Aid Kit}}  
|style="background-color: #597a18;"| {{914_Item_2|item1 = Adrenaline}}  
| {{914_Item_2|Adrenaline}}  
|style="background-color: #3d8708;"|
|
<span a style="font-size:12px">Destroyed (33%)</span> <br>
<span a style="font-size:12px">Destroyed (33%)</span> <br>
{{914_Item_2|item1 = SCP-500|chance1 = 33%}}
{{914_Item_2|First Aid Kit|chance = 33%}}  
{{914_Item_2|item1 = First Aid Kit|chance1 = 33%}}  
{{914_Item_2|SCP-500|chance = 33%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Adrenaline}}
| {{914_Item_2|Painkillers}}
|style="background-color: #cf1919;"|
|<span a style="font-size:12px">Destroyed</span> <br>
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|item1 = Painkillers|chance1 = 50%}}
{{914_Item_2|Painkillers|chance = 50%}}
|style="background-color: #b86b18;"|
|
{{914_Item_2|item1 = Painkillers|50%}}
{{914_Item_2|Painkillers}}
{{914_Item_2|item1 = First Aid Kit|chance1 = 50%}}
|{{914_Item_2|First Aid Kit}}
|style="background-color: #916b03;"|{{914_Item_2|item1 = Painkillers}}
|
|style="background-color: #597a18;"|{{914_Item_2|item1 = SCP-500}}
{{914_Item_2|Adrenaline|chance = 50%}}
|style="background-color: #3d8708;"|
{{914_Item_2|First Aid Kit|chance = 50%}}
<span a style="font-size:12px">Destroyed (40%)</span> <br>
{{914_Item_2|item1 = First Aid Kit|chance1 = 20%}}
{{914_Item_2|item1 = SCP-207|20%}}
{{914_Item_2|item1 = Janitor Keycard|chance1 = 20%}}
|}
|}


==SCP Items==
==SCP Items==
{| class="wikitable" style="width:1560px;font-size:12px;"
[[SCP-330]]'s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|SCP-018|}}
| {{914_Item_2|Flashbang Grenade}}
| {{914_Item_2|Flashbang Grenade}}
| {{914_Item_2|SCP-018|}}
| {{914_Item_2|High-Explosive Grenade|}}
| {{914_Item_2|Coin|}}
|-
|-
| {{914_Item_2|SCP-127|}}
| {{914_Item_2|SCP-127}}
| {{914_Item_2|COM-18}}
| {{914_Item_2|FSP-9|}}
| {{914_Item_2|Crossvec|}}
| {{914_Item_2|MTF-E11-SR|}}
|-
| {{914_Item_2|SCP-207|}}
| {{914_Item_2|Painkillers}}
| {{914_Item_2|Adrenaline}}
| {{914_Item_2|SCP-207?}}
| {{914_Item_2|SCP-1853|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|-
| {{914_Item_2|SCP-207?}}
| {{914_Item_2|Painkillers}}
| {{914_Item_2|Adrenaline}}
| {{914_Item_2|SCP-207}}
| {{914_Item_2|SCP-1853|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|-
| {{914_Item_2|SCP-244-A|}}
| <span a style="font-size:12px">Destroyed</span>
| {{914_Item_2|Coin|}}
| {{914_Item_2|SCP-244-B|}}
| {{914_Item_2|SCP-244-A|}}
| {{914_Item_2|SCP-244-A|}}
|-
| {{914_Item_2|SCP-244-B|}}
| <span a style="font-size:12px">Destroyed</span>
| {{914_Item_2|Coin|}}
| {{914_Item_2|SCP-244-A|}}
| {{914_Item_2|SCP-244-B|}}
| {{914_Item_2|SCP-244-B|}}
|-
|-
! style="background-color: #1c1c1c;"|Input
| {{914_Item_2|SCP-268|}}
! style="background-color: #cf1919;"| Rough
| Destroyed
! style="background-color: #b86b18;"| Coarse
| {{914_Item_2|SCP-268|}}
! style="background-color: #916b03;"| 1:1
| {{914_Item_2|SCP-268|}}
! style="background-color: #597a18;"| Fine
| {{914_Item_2|SCP-268|}}
! style="background-color: #3d8708;"| Very Fine
| {{914_Item_2|SCP-268|}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = SCP-018|}}
| {{914_Item_2|SCP-500|}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Flashbang Grenade}}  
|  
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Flashbang Grenade}}  
{{914_Item_2|First Aid Kit|chance = 50%}}
|style="background-color: #916b03;"|
{{914_Item_2|Painkillers|chance = 50%}}
{{914_Item_2|item1 = SCP-018}}
|{{914_Item_2|Adrenaline|}}
|style="background-color: #597a18;"|
| {{914_Item_2|SCP-500}}
{{914_Item_2|item1 = SCP-018|chance1 = 66%}}
|  
{{914_Item_2|item1 = Fragmentation Grenade|chance1 = 33%}}
|style="background-color: #3d8708;"|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|item1 = Fragmentation Grenade|chance1 = 50%}}
{{914_Item_2|SCP-500|chance = 50%}}
| Destroyed
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = SCP-207|}}
| {{914_Item_2|SCP-1576}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Painkillers}}  
| {{914_Item_2|Radio|}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Adrenaline}}
| {{914_Item_2|SCP-2176|}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = SCP-207|}}
| {{914_Item_2|SCP-1576}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = SCP-207|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|style="background-color: #3d8708;"|{{914_Item_2|item1 = SCP-207|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = SCP-268|}}
| {{914_Item_2|SCP-1853}}
|style="background-color: #cf1919;"| Destroyed
| {{914_Item_2|Painkillers}}
|style="background-color: #b86b18;"|
| {{914_Item_2|Adrenaline|}}
{{914_Item_2|item1 = SCP-207|chance1 = 50%}}
| {{914_Item_2|SCP-1853}}
{{914_Item_2|item1 = SCP-268|chance1 = 50%}}
| {{914_Item_2|SCP-207}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = SCP-268|}}
|<span a style="font-size:12px">Destroyed (50%)</span> <br>
|style="background-color: #597a18;"| {{914_Item_2|item1 = SCP-268|}}
{{914_Item_2|SCP-500|chance = 50%}}
|style="background-color: #3d8708;"|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|item1 = SCP-268|chance1 = 50%}}
|-
|-
|style="background-color: #1c1c1c;"| {{914_Item_2|item1 = SCP-500|}}
| {{914_Item_2|SCP-2176|}}
|style="background-color: #cf1919;"|  
| <span a style="font-size:12px">Activates</span>
{{914_Item_2|item1 = First Aid Kit|chance1 = 50%}}
|{{914_Item_2|Flashbang Grenade|}}
{{914_Item_2|item1 = Painkillers|30%}}
| {{914_Item_2|Coin|total=12|}}
|style="background-color: #b86b18;"|{{914_Item_2|item1 = Adrenaline|}}
| {{914_Item_2|COM-18|}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = SCP-500}}
|
|style="background-color: #597a18;"|
{{914_Item_2|Flashlight|chance = 80%}}
{{914_Item_2|item1 = SCP-500|chance1 = 50%}}
{{914_Item_2|MTF-E11-SR|chance = 20%}}
<span a style="font-size:12px">Destroyed (50%)</span> <br>
|style="background-color: #3d8708;"| Destroyed
|}
|}


==Other==
==Miscellaneous==
{| class="wikitable" style="width:1560px;font-size:12px;"
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|{{914_Item_2|Light Armor}}
|
<span a style="font-size:12px">Destroyed (50%)</span>
{{914_Item_2|Radio|chance = 50%}}
| {{914_Item_2|Flashlight}}
| {{914_Item_2|Light Armor}}
| {{914_Item_2|Combat Armor}}
|
{{914_Item_2|Combat Armor|chance=50%}}
{{914_Item_2|Heavy Armor|chance=50%}}
|-
|-
! style="background-color: #1c1c1c;"|Input
|{{914_Item_2|Combat Armor}}
! style="background-color: #cf1919;"| Rough
|
! style="background-color: #b86b18;"| Coarse
{{914_Item_2|Light Armor|chance = 50%}}
! style="background-color: #916b03;"| 1:1
{{914_Item_2|Flashlight|chance = 50%}}
! style="background-color: #597a18;"| Fine
| {{914_Item_2|Light Armor}}
! style="background-color: #3d8708;"| Very Fine
| {{914_Item_2|Combat Armor}}
| {{914_Item_2|Heavy Armor}}
| {{914_Item_2|Heavy Armor}}
|-
|-
|style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Radio}}
|style="background-color: #cf1919;"| Destroyed
|style="background-color: #b86b18;"| Destroyed
|style="background-color: #916b03;"| {{914_Item_2|item1 = Radio}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Radio}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = Weapon Manager Tablet}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Disarmer}}  
|{{914_Item_2|Heavy Armor}}
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Radio}}  
|
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Weapon Manager Tablet}}  
{{914_Item_2|Light Armor|chance = 50%}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Disarmer}}  
{{914_Item_2|Combat Armor|chance = 50%}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Disarmer}}  
| {{914_Item_2|Combat Armor}}
|style="background-color: #3d8708;"| Destroyed
| {{914_Item_2|Heavy Armor}}
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}}
|-
| {{914 Item 2|Coin}}
| Destroyed
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}} 
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}}
|-
| {{914_Item_2|Flashlight}}  
| Destroyed 
| <span a style="font-size:12px">Destroyed (50%)</span><br>{{914_Item_2|Flashlight| chance = 50%}}
| {{914_Item_2|Flashlight}}
| {{914_Item_2|Radio}}  
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}
|-
|{{914_Item_2|Radio}}  
| Destroyed
| Destroyed
| {{914_Item_2|Radio|chance = Recharged}}
| {{914_Item_2|Radio|chance = Recharged}}
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}
|}
 
 
==Remote Admin Only Items==
This chart is for any item that can only be obtained with Remote Admin Access.
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Flashlight}}  
|{{914_Item_2|Containment Engineer Keycard}}
|style="background-color: #cf1919;"| Destroyed 
|
|style="background-color: #b86b18;"| Destroyed
{{914_Item_2|Scientist Keycard|chance = 50%}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Flashlight}}  
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
|style="background-color: #597a18;"|  
|{{914_Item_2|Research Supervisor Keycard}}
{{914_Item_2|item1 = Flashlight|chance1 = 66%}}
|{{914_Item_2|Facility Manager Keycard}}
{{914_Item_2|item1 = Flashbang Grenade|chance1 = 33%}}
|  
|style="background-color: #3d8708;"|  
{{914_Item_2|Commander Keycard|chance = 50%}}
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|O5 Keycard|chance = 50%}}
{{914_Item_2|item1 = Flashbang Grenade|chance1 = 50%}}  
|
<span a style="font-size:12px">Destroyed (33%)</span><br>
{{914_Item_2|O5 Keycard|chance = 66%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Weapon Manager Tablet}}  
| {{914_Item_2|Cadet Keycard}}  
|style="background-color: #cf1919;"|  
|  
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|Scientist Keycard|chance = 50%}}
{{914_Item_2|item1 = Radio|chance1 = 50%}}  
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Radio}}  
| {{914_Item_2|Research Supervisor Keycard}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Weapon Manager Tablet}}  
| {{914_Item_2|Containment Engineer Keycard}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Disarmer}}
| {{914_Item_2|Lieutenant Keycard}}
|style="background-color: #3d8708;"|
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|Lieutenant Keycard|chance = 50%}}
{{914_Item_2|item1 = USP|chance1 = 50%}}
{{914_Item_2|Commander Keycard|chance = 50%}}
|-
|-
| style="background-color: #1c1c1c;"|{{914_Item_2|item1 = Coin}}  
| {{914_Item_2|Lantern}}  
|style="background-color: #cf1919;"| {{914_Item_2|item1 = Coin}}
| <span a style="font-size:12px"> Destroyed</span>
|style="background-color: #b86b18;"| {{914_Item_2|item1 = Coin}}  
|<span a style="font-size:12px"> Destroyed (50%)</span><br>{{914_Item_2|Lantern|chance=50%}}
|style="background-color: #916b03;"| {{914_Item_2|item1 = Coin}}
| {{914_Item_2|Flashlight}}
|style="background-color: #597a18;"| {{914_Item_2|item1 = Coin}}  
|{{914_Item_2|Radio}}
|style="background-color: #3d8708;"| {{914_Item_2|item1 = Coin}}  
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}
|}
|}

Latest revision as of 04:11, 21 August 2025

All SCP-914's item outputs

Main article: SCP-914

The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.

It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.

Keycards

Input Rough Coarse 1:1 Fine Very Fine
Destroyed Destroyed
Destroyed (50%)

Destroyed (50%)

O5 Keycard (33%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (50%)

O5 Keycard (50%)

Destroyed (75%)

O5 Keycard (25%)

Standard Weaponry

Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.


Input Rough Coarse 1:1 Fine Very Fine
Destroyed (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments
FSP-9 (55.5%)
.44 Revolver (29.5%)
COM-45 (15%)
9x19mm (50%) (15 rounds)

9x19mm (50%) (30 rounds)


Randomized Attachments
Crossvec (55%)
.44 Revolver (45%)
Destroyed (50%)
9x19mm (50%) (60 rounds)
Randomized Attachments
MTF-E11-SR (60%)
AK (40%)
MTF-E11-SR (70%)
Shotgun (30%)
MTF-E11-SR (50%)

5.56x45mm (50%) (150 rounds)

Randomized Attachments Multiple Items (95%) 
Destroyed (50%)
9x19mm (50%) (45 rounds)
Randomized Attachments
Crossvec (70%)
MTF-E11-SR (30%)
COM-15 (50%)

5.56x45mm (50%) (80 rounds)

Randomized Attachments
AK
AK (30%)
Crossvec (30%)
FR-MG-0 (25%)
Shotgun (10%)
AK
COM-15 (50%)

7.62x39mm (50%) (90 rounds)

A7 (50%)

Crossvec (50%)
Randomized Attachments
Crossvec (30%)
MTF-E11-SR (30%)
Logicer (25%)
Shotgun (10%)
AK (50%)

7.62x39mm (50%) (120 rounds)

Randomized Attachments Multiple Items (60%) 
AK

Multiple Items (30%) 
Micro H.I.D. (10%)
Destroyed (50%)
.44 Mag (50%) (12 rounds)
COM-18 (80%)
Randomized Attachments Multiple Items (50%) 
AK (50%)

12/70 Buckshot (50%) (25 rounds)

AK
Randomized Attachments
AK (40%)
Crossvec (30%)
Logicer (25%)
Destroyed Destroyed (50%)
SCP-018 (25%)
Destroyed Destroyed (75%)
SCP-207 (25%)

Special Weaponry

Input Rough Coarse 1:1 Fine Very Fine
A7
COM-15 (50%)


7.62x39mm (50%) (90 rounds)

A7
AK
Multiple Items 

Destroyed (50%)
9x19mm (50%) (15 rounds)
9x19mm (50%) (15 rounds)
COM-15 (50%)
Jailbird (Damaged)
Jailbird (Refueled)
Destroyed
Micro H.I.D. (Damaged)
Jailbird (50%)
Micro H.I.D. (Refueled)
Micro H.I.D. (Refueled)

Ammo

Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.

These paths also apply to any ammo inside a Firearm that is going through SCP-914.

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (10 rounds) 5.56x45mm (10 rounds) .44 Mag (4 rounds)

9x19mm (1 round)

5.56x45mm (10 rounds) 5.56x45mm (10 rounds)
5.56x45mm 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm (15 rounds) 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (6 rounds)

7.62x39mm (1 round)

.44 Mag (6 rounds)

7.62x39mm (1 round)

5.56x45mm (15 rounds) 12/70 Buckshot (9 rounds) 12/70 Buckshot (9 rounds)
12/70 Buckshot 7.62x39mm (25 rounds) 7.62x39mm (25 rounds) 9x19mm (35 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds) 9x19mm (49 rounds)

.44 Mag (1 round)

7.62x39mm (35 rounds) 7.62x39mm (35 rounds)

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (20 rounds) 5.56x45mm (20 rounds) .44 Mag (8 rounds)

9x19mm (2 rounds)

5.56x45mm (20 rounds) 5.56x45mm (20 rounds)
5.56x45mm 9x19mm (45 rounds) 9x19mm (45 rounds) 7.62x39mm (30 rounds) 9x19mm (45 rounds) 9x19mm (45 rounds)
7.62x39mm .44 Mag (12 rounds)

7.62x39mm (2 rounds)

.44 Mag (12 rounds)

7.62x39mm (2 rounds)

5.56x45mm (30 rounds) 12/70 Buckshot (18 rounds) 12/70 Buckshot (18 rounds)
12/70 Buckshot 7.62x39mm (50 rounds) 7.62x39mm (50 rounds) 9x19mm (75 rounds) .44 Mag (20 rounds)

12/70 Buckshot (2 rounds)

.44 Mag (20 rounds)

12/70 Buckshot (2 rounds)

.44 Mag 12/70 Buckshot (42 rounds) 12/70 Buckshot (42 rounds) 9x19mm (105 rounds) 7.62x39mm (70 rounds) 7.62x39mm (70 rounds)

Treatment Items

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Painkillers (50%)
Painkillers (50%)
Painkillers (66%)
SCP-500 (33%)
Destroyed

Destroyed (33%)

SCP-500 (33%)
Destroyed

Destroyed (50%)

Painkillers (50%)
Adrenaline (50%)

SCP Items

SCP-330's Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.

Input Rough Coarse 1:1 Fine Very Fine
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)
Destroyed
Destroyed
Destroyed
Destroyed (50%)
SCP-500 (50%)
Activates
Coin (x12)
Flashlight (80%)
MTF-E11-SR (20%)

Miscellaneous

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Radio (50%)
Combat Armor (50%)
Heavy Armor (50%)
Light Armor (50%)
Flashlight (50%)
Light Armor (50%)
Combat Armor (50%)
Destroyed
Destroyed Destroyed (50%)
Flashlight (50%)
SCP-2176 (10%)
Destroyed Destroyed
Radio (Recharged)
Radio (Recharged)
Flashlight (75%)
SCP-1576 (25%)


Remote Admin Only Items

This chart is for any item that can only be obtained with Remote Admin Access.

Input Rough Coarse 1:1 Fine Very Fine
O5 Keycard (50%)

Destroyed (33%)

O5 Keycard (66%)
Destroyed Destroyed (50%)
Lantern (50%)
SCP-2176 (10%)
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