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SCP-914/Outputs: Difference between revisions

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Created page with "=All SCP-914's item outputs= {{Main|SCP-914}} {| class="wikitable" |- ! Input !! Very Fine !! Fine !! 1:1 !! Coarse !! Rough |- | {{914_Item|Janitor Keycard|Keycard}} || {{9..."
 
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=All SCP-914's item outputs=
=All SCP-914's item outputs=
{{Main|SCP-914}}
{{Main|SCP-914}}
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.<br>
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.


{| class="wikitable"
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.
==Keycards==
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|Janitor Keycard}}
| Destroyed
| Destroyed
| {{914_Item_2|Zone Manager Keycard|}}
| {{914_Item_2|Scientist Keycard|}}
|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}
|-
|  {{914_Item_2|Scientist Keycard}}
| <span a style="font-size:12px">Destroyed (50%)</span>
{{914_Item_2|Janitor Keycard|chance = 50%}}
| {{914_Item_2|Janitor Keycard}}
| {{914_Item_2|Zone Manager Keycard|}}
| {{914_Item_2|Research Supervisor Keycard|}}
|
{{914_Item_2|Scientist Keycard|chance = 33%}}
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}
{{914_Item_2|Facility Manager Keycard|chance = 33%}}
|-
| {{914_Item_2|Research Supervisor Keycard|}}
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
| {{914_Item_2|Scientist Keycard|}}
| {{914_Item_2|Guard Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
|
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
{{914_Item_2|Facility Manager Keycard|chance = 50%}}
|-
| {{914_Item_2|Guard Keycard}}
|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
|{{914_Item_2|Scientist Keycard|}}
|{{914_Item_2|Research Supervisor Keycard}}
|{{914_Item_2|Operative Keycard}}
|
{{914_Item_2|Guard Keycard|chance = 33%}}
{{914_Item_2|Operative Keycard|chance = 33%}}
{{914_Item_2|Commander Keycard|chance = 33%}}
|-
| {{914_Item_2|Operative Keycard}}
|
{{914_Item_2|Guard Keycard|chance = 50%}}
<span a style="font-size:12px">Destroyed (50%)</span>
| {{914_Item_2|Guard Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
| {{914_Item_2|Commander Keycard}}
|
{{914_Item_2|Operative Keycard|chance = 33%}}
{{914_Item_2|Commander Keycard|chance = 33%}}
{{914_Item_2|O5 Keycard|chance = 33%}}
|-
| {{914_Item_2|Commander Keycard}}
| {{914_Item_2|Operative Keycard}}
| {{914_Item_2|Operative Keycard}}
| {{914_Item_2|Chaos Insurgency Access Device}} 
| {{914_Item_2|O5 Keycard}}
|
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|O5 Keycard|chance = 75%}}
|-
|{{914_Item_2|Zone Manager Keycard|}}
| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}
| {{914_Item_2|Scientist Keycard}}
| {{914_Item_2|Guard Keycard}}
| {{914_Item_2|Facility Manager Keycard}}
|
{{914_Item_2|Zone Manager Keycard|chance = 40%}}
{{914_Item_2|Facility Manager Keycard|chance = 40%}}
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}
|-
| {{914_Item_2|Facility Manager Keycard}}
| {{914_Item_2|Zone Manager Keycard|}}
| {{914_Item_2|Commander Keycard}}
| {{914_Item_2|Chaos Insurgency Access Device}}
| {{914_Item_2|O5 Keycard}}
|
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|O5 Keycard|chance =  75%}}
|-
| {{914_Item_2|Chaos Insurgency Access Device}}
| {{914_Item_2|Guard Keycard}}
| {{914_Item_2|Lieutenant Keycard}}
| {{914_Item_2|Commander Keycard}}
| {{914_Item_2|O5 Keycard}}
|
<span a style="font-size:12px">Destroyed (25%)</span><br>
{{914_Item_2|O5 Keycard|chance = 75%}}
|-
| {{914_Item_2|O5 Keycard}}
| {{914_Item_2|Guard Keycard|}}
|
{{914_Item_2|Facility Manager Keycard|chance = 50%}}
{{914_Item_2|Commander Keycard|chance = 50%}}
| {{914_Item_2|O5 Keycard}}
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|O5 Keycard|chance = 50%}}
|
<span a style="font-size:12px">Destroyed (75%)</span> <br>
{{914_Item_2|O5 Keycard|chance = 25%}}
|}
 
==Standard Weaponry==
Ammo located inside a firearm will be upgraded alongside the firearm, following the normal [[SCP-914/Outputs#Ammo|Ammo Upgrade Path]]. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.
 
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
! Input !! Very Fine !! Fine !! 1:1 !! Coarse !! Rough
| {{914_Item_2|COM-15 Sidearm}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
| Randomized Attachments (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
| Randomized Attachments
| {{914_Item_2|COM-18}}
|{{914_Item_2|FSP-9|chance=55.5%}} {{914_Item_2|Revolver|chance=29.5%}} {{914_Item_2|COM-45|chance=15%}}
|-
|-
| {{914_Item|Janitor Keycard|Keycard}} ||
| {{914_Item_2|COM-18}}
{{914_Item|Major Scientist Keycard|Keycard|33%}}
|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}
{{914_Item|Scientist Keycard|Keycard|33%}}  
| {{914_Item_2|COM-15 Sidearm}}<br>
{{914_Item|Janitor Keycard|Keycard|33%}}
| Randomized Attachments
|| {{914_Item|Scientist Keycard|Keycard}} || {{914_Item|Zone Manager Keycard|Keycard}} || Destroyed || Destroyed
| {{914_Item_2|FSP-9}}
| {{914_Item_2|Crossvec|chance=55%}}{{914_Item_2|Revolver|chance=45%}}
|-
|-
| {{914_Item|Scientist Keycard|Keycard}} ||
| {{914_Item_2|Crossvec}}
{{914_Item|Containment Engineer Keycard|Keycard|50%}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=60}}
{{914_Item|Major Scientist Keycard|Keycard|50%}}
| {{914_Item_2|FSP-9}}
{{914_Item|Scientist Keycard|Keycard|33%}}  
| Randomized Attachments
|| {{914_Item|Major Scientist Keycard|Keycard}} || {{914_Item|Zone Manager Keycard|Keycard}} || {{914_Item|Janitor Keycard|Keycard}} ||
| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}
{{914_Item|Janitor Keycard|Keycard|50%}}
| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}
Destroyed (50%)
|-
|-
| {{914_Item|Major Scientist Keycard|Keycard}} ||
| {{914_Item_2|FR-MG-0}}
{{914_Item|Containment Engineer Keycard|Keycard|50%}}
| {{914_Item_2|MTF-E11-SR|chance = 50%}}{{914_Item_2|5.56x45mm |chance=50%|rounds=150}}
{{914_Item|Major Scientist Keycard|Keycard|50%}}  
| {{914_Item_2|MTF-E11-SR}}  
|| {{914_Item|Containment Engineer Keycard|Keycard}} || {{914_Item|Guard Keycard|Keycard}} || {{914_Item|Scientist Keycard|Keycard}} ||
| Randomized Attachments
{{914_Item|Scientist Keycard|Keycard|50%}}
| {{914_Item_2|Logicer}}
{{914_Item|Janitor Keycard|Keycard|50%}}
|{{Hoverimage|{{914_Item_2|COM-18}}{{914_Item_2|Crossvec}}|text=Multiple Items (95%)}}{{914_Item_2|Micro H.I.D.|chance=5%}}  
|-
|-
| {{914_Item|Containment Engineer Keycard|Keycard}} ||
| {{914_Item_2|FSP-9}}
{{914_Item|O5 Level Keycard|Keycard|66%}}
| Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=45}}
Destroyed (33%)
| {{914_Item_2|COM-18}}
|| {{914_Item|O5 Level Keycard|Keycard|50%}}
| Randomized Attachments
{{914_Item|MTF Commander Keycard|Keycard|50%}}|| {{914_Item|Facility Manager Keycard|Keycard}} || {{914_Item|Major Scientist Keycard|Keycard}} ||
| {{914_Item_2|Crossvec}}
{{914_Item|Major Scientist Keycard|Keycard|50%}}
|{{914_Item_2|Crossvec|chance=70%}}{{914_Item_2|MTF-E11-SR|chance=30%}}
{{914_Item|Scientist Keycard|Keycard|50%}}
|-
|-
| {{914_Item|Guard Keycard|Keycard}} ||
| {{914_Item_2|MTF-E11-SR}}  
{{914_Item|MTF Lieutenant Keycard|Keycard|50%}}
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}
{{914_Item|Guard Keycard|Keycard|50%}}
| {{914_Item_2|Crossvec}}
|| {{914_Item|Senior Guard Keycard|Keycard}} || {{914_Item|Major Scientist Keycard|Keycard}} || {{914_Item|Scientist Keycard|Keycard}} ||
| Randomized Attachments
{{914_Item|Scientist Keycard|Keycard|50%}}
| {{914_Item_2|AK}}
{{914_Item|Janitor Keycard|Keycard|50%}}
| {{914_Item_2|AK|chance=30%}} {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|FR-MG-0|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}}  
|-
|-
| {{914_Item|Senior Guard Keycard|Keycard}} ||
| {{914_Item_2|AK}}
{{914_Item|MTF Commander Keycard|Keycard|50%}}
| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}
{{914_Item|MTF Lieutenant Keycard|Keycard|50%}}  
| {{914_Item_2|A7|chance=50%}}<br>{{914_Item_2|Crossvec|chance=50%}}
|| {{914_Item|MTF Lieutenant Keycard|Keycard}} || {{914_Item|Containment Engineer Keycard|Keycard}} || {{914_Item|Major Scientist Keycard|Keycard}} ||
| Randomized Attachments
{{914_Item|Major Scientist Keycard|Keycard|50%}}
| {{914_Item_2|MTF-E11-SR}}  
{{914_Item|Scientist Keycard|Keycard|50%}}
| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}}  
|-
|-
| {{914_Item|MTF Lieutenant Keycard|Keycard}} ||
| {{914_Item_2|Logicer}}
{{914_Item|O5 Level Keycard|Keycard|33%}}
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}
{{914_Item|MTF Commander Keycard|Keycard|33%}}
| {{914_Item_2|FR-MG-0}}
{{914_Item|MTF Lieutenant Keycard|Keycard|33%}}
| Randomized Attachments
|| {{914_Item|MTF Commander Keycard|Keycard}} || {{914_Item|Containment Engineer Keycard|Keycard}} || {{914_Item|Senior Guard Keycard|Keycard}} ||
| {{914_Item_2|Shotgun}}
{{914_Item|Senior Guard Keycard|Keycard|50%}}
|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}<br>{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}}  
{{914_Item|Guard Keycard|Keycard|50%}}
|-
|-
| {{914_Item|MTF Commander Keycard|Keycard}} ||
| {{914_Item_2|Revolver}}
{{914_Item|O5 Level Keycard|Keycard|75%}}
| Destroyed (50%)<br>{{914_Item_2|.44 Mag|chance=50%|rounds=12}}
Destroyed (25%)
| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}}  
|| {{914_Item|Containment Engineer Keycard|Keycard}} || {{914_Item|Chaos Insurgency Device|Keycard}} || {{914_Item|MTF Lieutenant Keycard|Keycard}} ||
| Randomized Attachments
{{914_Item|Senior Guard Keycard|Keycard|50%}}
| {{914_Item_2|Crossvec}}
{{914_Item|Guard Keycard|Keycard|50%}}
|{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}
|-
|-
| {{914_Item|Zone Manager Keycard|Keycard}} ||
| {{914_Item_2|Shotgun}}
{{914_Item|Facility Manager Keycard|Keycard|50%}}
| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}
{{914_Item|Zone Manager Keycard|Keycard|50%}}  
| {{914_Item_2|AK}}
|| {{914_Item|Facility Manager Keycard|Keycard}} || {{914_Item|Guard Keycard|Keycard}} || {{914_Item|Scientist Keycard|Keycard}} ||
| Randomized Attachments
{{914_Item|Scientist Keycard|Keycard|50%}}
| {{914_Item_2|Logicer}}
{{914_Item|Janitor Keycard|Keycard|50%}}
|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}}  
|-
|-
| {{914_Item|Facility Manager Keycard|Keycard}} ||
| {{914_Item_2|Fragmentation Grenade}}  
{{914_Item|O5 Level Keycard|Keycard|75%}}
| Destroyed
Destroyed (25%)
| {{914_Item_2|Flashbang Grenade}}  
|| {{914_Item|O5 Level Keycard|Keycard}} || {{914_Item|Chaos Insurgency Device|Keycard}} || {{914_Item|MTF Commander Keycard|Keycard}} || {{914_Item|Zone Manager Keycard|Keycard}}
| {{914_Item_2|Flashbang Grenade}}  
| {{914_Item_2|Fragmentation Grenade}}
|  
<span a style="font-size:12px">Destroyed (50%)</span> <br>{{914_Item_2|Fragmentation Grenade|chance =25%}}
{{914_Item_2|SCP-018|chance = 25%}}
|-
|-
| {{914_Item|Chaos Insurgency Device|Keycard}} ||
| {{914_Item_2|Flashbang Grenade}}
{{914_Item|O5 Level Keycard|Keycard|75%}}
| Destroyed
Destroyed (25%)
| {{914_Item_2|Flashlight}}  
|| {{914_Item|O5 Level Keycard|Keycard}} || {{914_Item|MTF Commander Keycard|Keycard}} || {{914_Item|MTF Lieutenant Keycard|Keycard}} || {{914_Item|Senior Guard Keycard|Keycard}}
| {{914_Item_2|Fragmentation Grenade}}
| {{914_Item_2|Fragmentation Grenade}}
|<span a style="font-size:12px"> Destroyed (75%)</span> <br>{{914_Item_2|SCP-207|chance =25%}}  
|}
 
==Special Weaponry==
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| {{914_Item|O5 Level Keycard|Keycard}} ||
| {{914_Item_2|3-X MD}}  
{{914_Item|O5 Level Keycard|Keycard|75%}}
|{{914_Item_2|Flashlight}}
Destroyed (25%)
|{{914_Item_2|MTF-E11-SR}}
|| {{914_Item|O5 Level Keycard|Keycard|50%}}
|{{914_Item_2|Jailbird}}  
Destroyed (50%)
|{{914_Item_2|3-X MD|chance = Refueled}}  
|| {{914_Item|O5 Level Keycard|Keycard}} ||
|{{914_Item_2|Micro H.I.D.}}  
{{914_Item|Facility Manager Keycard|Keycard|33%}}
{{914_Item|MTF Commander Keycard|Keycard|33%}}
{{914_Item|Containment Engineer Keycard|Keycard|33%}} || {{914_Item|Senior Guard Keycard|Keycard}}
|-
|-
| COM-15 || {{914_Item|Project 90|Project 90}} || {{914_Item|Project 90|Project 90}} || {{914_Item|COM-15|COM-15}} || Destroyed || Destroyed
| {{914_Item_2|A7}}
|{{914_Item_2|COM-15|chance=50%}}<br>{{914_Item_2|7.62x39mm|chance=50%|rounds=90}}
|{{914_Item_2|COM-18}}
|{{914_Item_2|A7}}
|{{914_Item_2|AK}}  
|{{Hoverimage|{{914_Item_2|Flashbang Grenade}}{{914_Item_2|Revolver}}|text=Multiple Items}}
|-
|-
| Project 90 || {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|MP7|MP7}} || {{914_Item|COM-15|COM-15}} || Destroyed
| {{914_Item_2|COM-45}}  
|Destroyed (50%)<br>{{914_Item_2|9x19mm|chance=50%|rounds=15}}
|{{914_Item_2|9x19mm|chance = 50%|rounds=15}}{{914_Item_2|COM-15|chance=50%}}
|{{914_Item_2|COM-45}}
|{{914_Item_2|Crossvec}}  
|{{914_Item_2|Revolver}}
|-
|-
| MP7 || {{914_Item|Logicer|Logicer}} || {{914_Item|Project 90|Project 90}} || {{914_Item|COM-15|COM-15}} || {{914_Item|COM-15|COM-15}} || Destroyed
| {{914_Item_2|Jailbird}}
|{{914_Item_2|Flashlight}}
|{{914_Item_2|Jailbird|chance= Damaged}}
|{{914_Item_2|3-X MD}}  
|{{914_Item_2|Jailbird|chance = Refueled}}  
|{{914_Item_2|Micro H.I.D.}}
|-
|-
| Epsilon-11 SR ||
| {{914_Item_2|Micro H.I.D.}}  
{{914_Item|Micro HID|Micro HID|33%}}
|Destroyed
{{914_Item|Epsilon-11 SR|Epsilon-11 SR|33%}}
|{{914_Item_2|Micro H.I.D.|chance = Damaged}}
Destroyed 33%
|{{914_Item_2|3-X MD|chance = 50%}}{{914_Item_2|Jailbird|chance = 50%}}
|| {{914_Item|Micro HID|Micro HID|16%}}
|{{914_Item_2|Micro H.I.D.|chance = Refueled}}  
{{914_Item|Logicer|Logicer|50%}}
|{{914_Item_2|Micro H.I.D.|chance = Refueled}}  
{{914_Item|Epsilon-11 SR|Epsilon-11 SR|33%}}
|| {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|MP7|MP7}} || Destroyed
|-
|-
| {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|Epsilon-11 SR|Epsilon-11 SR}} || {{914_Item|Logicer|Logicer}} || Destroyed || Destroyed
|}
 
==Ammo==
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.
 
These paths also apply to any ammo inside a Firearm that is going through SCP-914.
<tabber>
15 Rounds Input =
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| {{914_Item|Micro HID|Micro HID}} || {{914_Item|Micro HID|Micro HID}} || {{914_Item|Micro HID|Micro HID}} || {{914_Item|Micro HID|Micro HID}} || Destroyed || Destroyed
| {{914_Item_2|9x19mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
|-
|-
| {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || {{914_Item|Flash Grenade|Flash Grenade}} || {{914_Item|Flash Grenade|Flash Grenade}} || Destroyed
| {{914_Item_2|5.56x45mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
|-
|-
| {{914_Item|Flash Grenade|Flash Grenade}} || {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || {{914_Item|Fragmentation Grenade|Fragmentation Grenade}} || Destroyed || Destroyed
| {{914_Item_2|7.62x39mm}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
| {{AmmoExchange|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
|-
|-
| {{914_Item|Radio|Radio}} || {{914_Item|Radio|Radio}} || {{914_Item|Radio|Radio}} || {{914_Item|Radio|Radio}} || Destroyed || Destroyed
| {{914_Item_2|12/70 Buckshot}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
| {{AmmoExchange|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
|-
|-
| {{914_Item|Disarmer|Disarmer}} || Destroyed || Destroyed || Destroyed || Destroyed || Destroyed
| {{914_Item_2|.44 Mag}}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
|-
|-
| {{914_Item|Flashlight|Flashlight}} || {{914_Item|Flashlight|Flashlight}} || {{914_Item|Flashlight|Flashlight}} || {{914_Item|Flashlight|Flashlight}} || Destroyed || Destroyed
|}
|-|
30 Rounds Input=
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 9x19mm|ammoType2 = 5.56x45mm}}
|-
| {{914_Item_2|5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 5.56x45mm|ammoType2 = 9x19mm}}
|-
| {{914_Item_2|7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 5.56x45mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 = 7.62x39mm|ammoType2 = 12/70 Buckshot}}
|-
| {{914_Item_2|12/70 Buckshot}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = 9x19mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =12/70 Buckshot |ammoType2 = .44 Mag}}
|-
| {{914_Item_2|.44 Mag}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 12/70 Buckshot }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 9x19mm }}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
| {{AmmoExchange|amountOfAmmo = 30|ammoType1 =.44 Mag|ammoType2 = 7.62x39mm}}
|-
|}
</tabber>
 
==Treatment Items==
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|Adrenaline}}
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|Painkillers|chance = 50%}}
|
{{914_Item_2|First Aid Kit|chance = 50%}}
{{914_Item_2|Painkillers|chance = 50%}}
|{{914_Item_2|Painkillers}}
|{{914_Item_2|SCP-500}}
|{{914_Item_2|Painkillers|chance = 66%}}{{914_Item_2|SCP-500|chance = 33%}}
|-
| {{914_Item_2|First Aid Kit}}
| Destroyed
| {{914_Item_2|Painkillers}}
| {{914_Item_2|First Aid Kit}}
| {{914_Item_2|Adrenaline}}
|
<span a style="font-size:12px">Destroyed (33%)</span> <br>
{{914_Item_2|First Aid Kit|chance = 33%}}
{{914_Item_2|SCP-500|chance = 33%}}
|-
| {{914_Item_2|Painkillers}}
|<span a style="font-size:12px">Destroyed</span> <br>
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|Painkillers|chance = 50%}}
|
{{914_Item_2|Painkillers}}
|{{914_Item_2|First Aid Kit}}
|
{{914_Item_2|Adrenaline|chance = 50%}}
{{914_Item_2|First Aid Kit|chance = 50%}}
|}
 
==SCP Items==
[[SCP-330]]'s Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
| {{914_Item_2|SCP-018|}}
| {{914_Item_2|Flashbang Grenade}}
| {{914_Item_2|Flashbang Grenade}}
| {{914_Item_2|SCP-018|}}
| {{914_Item_2|High-Explosive Grenade|}}
| {{914_Item_2|Coin|}}
|-
|-
| {{914_Item_2|SCP-127|}}
| {{914_Item_2|SCP-127}}
| {{914_Item_2|COM-18}}
| {{914_Item_2|FSP-9|}}
| {{914_Item_2|Crossvec|}}
| {{914_Item_2|MTF-E11-SR|}}
|-
| {{914_Item_2|SCP-207|}}
| {{914_Item_2|Painkillers}}
| {{914_Item_2|Adrenaline}}
| {{914_Item_2|SCP-207?}}
| {{914_Item_2|SCP-1853|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|-
| {{914_Item_2|SCP-207?}}
| {{914_Item_2|Painkillers}}
| {{914_Item_2|Adrenaline}}
| {{914_Item_2|SCP-207}}
| {{914_Item_2|SCP-1853|}}
| <span a style="font-size:12px">Destroyed</span> <br>
|-
| {{914_Item_2|SCP-244-A|}}
| <span a style="font-size:12px">Destroyed</span>
| {{914_Item_2|Coin|}}
| {{914_Item_2|SCP-244-B|}}
| {{914_Item_2|SCP-244-A|}}
| {{914_Item_2|SCP-244-A|}}
|-
| {{914_Item_2|SCP-244-B|}}
| <span a style="font-size:12px">Destroyed</span>
| {{914_Item_2|Coin|}}
| {{914_Item_2|SCP-244-A|}}
| {{914_Item_2|SCP-244-B|}}
| {{914_Item_2|SCP-244-B|}}
|-
| {{914_Item_2|SCP-268|}}
| Destroyed
| {{914_Item_2|SCP-268|}}
| {{914_Item_2|SCP-268|}}
| {{914_Item_2|SCP-268|}}
| {{914_Item_2|SCP-268|}}
|-
| {{914_Item_2|SCP-500|}}
|
{{914_Item_2|First Aid Kit|chance = 50%}}
{{914_Item_2|Painkillers|chance = 50%}}
|{{914_Item_2|Adrenaline|}}
| {{914_Item_2|SCP-500}}
|
<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|SCP-500|chance = 50%}}
| Destroyed
|-
| {{914_Item_2|SCP-1576}}
| {{914_Item_2|Radio|}}
| {{914_Item_2|SCP-2176|}}
| {{914_Item_2|SCP-1576}}
| <span a style="font-size:12px">Destroyed</span> <br>
| <span a style="font-size:12px">Destroyed</span> <br>
|-
| {{914_Item_2|SCP-1853}}
| {{914_Item_2|Painkillers}}
| {{914_Item_2|Adrenaline|}}
| {{914_Item_2|SCP-1853}}
| {{914_Item_2|SCP-207}}
|<span a style="font-size:12px">Destroyed (50%)</span> <br>
{{914_Item_2|SCP-500|chance = 50%}}
|-
| {{914_Item_2|SCP-2176|}}
| <span a style="font-size:12px">Activates</span>
|{{914_Item_2|Flashbang Grenade|}}
| {{914_Item_2|Coin|total=12|}}
| {{914_Item_2|COM-18|}}
|
{{914_Item_2|Flashlight|chance = 80%}}
{{914_Item_2|MTF-E11-SR|chance = 20%}}
|}
 
==Miscellaneous==
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|{{914_Item_2|Light Armor}}
|
<span a style="font-size:12px">Destroyed (50%)</span>
{{914_Item_2|Radio|chance = 50%}}
| {{914_Item_2|Flashlight}}
| {{914_Item_2|Light Armor}}
| {{914_Item_2|Combat Armor}}
|  
{{914_Item_2|Combat Armor|chance=50%}}
{{914_Item_2|Heavy Armor|chance=50%}}
|-
|{{914_Item_2|Combat Armor}}
|
{{914_Item_2|Light Armor|chance = 50%}}
{{914_Item_2|Flashlight|chance = 50%}}
| {{914_Item_2|Light Armor}}
| {{914_Item_2|Combat Armor}}
| {{914_Item_2|Heavy Armor}}
| {{914_Item_2|Heavy Armor}}
|-
|-
|{{914_Item_2|Heavy Armor}}
|
{{914_Item_2|Light Armor|chance = 50%}}
{{914_Item_2|Combat Armor|chance = 50%}}
| {{914_Item_2|Combat Armor}}
| {{914_Item_2|Heavy Armor}}
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}}
|-
| {{914 Item 2|Coin}}
| Destroyed
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}} 
| {{914_Item_2|Coin}}
| {{914_Item_2|Coin}}
|-
| {{914_Item_2|Flashlight}}  
| Destroyed 
| <span a style="font-size:12px">Destroyed (50%)</span><br>{{914_Item_2|Flashlight| chance = 50%}}
| {{914_Item_2|Flashlight}}  
| {{914_Item_2|Radio}}
| {{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}
|-
|{{914_Item_2|Radio}}
| Destroyed
| Destroyed
| {{914_Item_2|Radio|chance = Recharged}}
| {{914_Item_2|Radio|chance = Recharged}}
| {{914 Item 2|Flashlight|chance = 75%}}{{914 Item 2|SCP-1576|chance = 25%}}
|}
 
 
==Remote Admin Only Items==
This chart is for any item that can only be obtained with Remote Admin Access.
 
{| class="wikitable wikitable--stripe wikitable--border"
|- class="citizen-overflow-sticky-header"
! Input
! Rough
! Coarse
! 1:1
! Fine
! Very Fine
|-
|-
| {{914_Item|Medkit|Medkit}} || {{914_Item|Medkit|Medkit}} || {{914_Item|Medkit|Medkit}} || {{914_Item|Medkit|Medkit}} || Destroyed || Destroyed
|{{914_Item_2|Containment Engineer Keycard}}
|
{{914_Item_2|Scientist Keycard|chance = 50%}}
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
|{{914_Item_2|Research Supervisor Keycard}}
|{{914_Item_2|Facility Manager Keycard}}
|  
{{914_Item_2|Commander Keycard|chance = 50%}}
{{914_Item_2|O5 Keycard|chance = 50%}}
|
<span a style="font-size:12px">Destroyed (33%)</span><br>
{{914_Item_2|O5 Keycard|chance = 66%}}
|-
|-
| {{914_Item|Weapon Manager|Weapon Manager}} || Destroyed || Destroyed || Destroyed || Destroyed || Destroyed
| {{914_Item_2|Cadet Keycard}}
|  
{{914_Item_2|Scientist Keycard|chance = 50%}}
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}
| {{914_Item_2|Research Supervisor Keycard}}
| {{914_Item_2|Containment Engineer Keycard}}
| {{914_Item_2|Lieutenant Keycard}}
|
{{914_Item_2|Lieutenant Keycard|chance = 50%}}
{{914_Item_2|Commander Keycard|chance = 50%}}
|-
|-
| {{914_Item_2|Lantern}}
| <span a style="font-size:12px"> Destroyed</span>
|<span a style="font-size:12px"> Destroyed (50%)</span><br>{{914_Item_2|Lantern|chance=50%}}
| {{914_Item_2|Flashlight}}
|{{914_Item_2|Radio}}
|{{914_Item_2|Flashbang Grenade|chance = 90%}}{{914_Item_2|SCP-2176|chance = 10%}}
|}
|}

Latest revision as of 04:11, 21 August 2025

All SCP-914's item outputs

Main article: SCP-914

The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the Keycard page.
By default, items can only be upgraded by dropping them in the Input Booth, but servers can change this via config to upgrade any item a player is currently holding, or all items in their inventory.

It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the Coin into a Keycard.

Keycards

Input Rough Coarse 1:1 Fine Very Fine
Destroyed Destroyed
Destroyed (50%)

Destroyed (50%)

O5 Keycard (33%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (25%)

O5 Keycard (75%)

Destroyed (50%)

O5 Keycard (50%)

Destroyed (75%)

O5 Keycard (25%)

Standard Weaponry

Ammo located inside a firearm will be upgraded alongside the firearm, following the normal Ammo Upgrade Path. Any ammo that can not fit inside the newly crafted firearm will spawn next to it on the ground. For simplicity sake, these charts will NOT represent extra ammo.


Input Rough Coarse 1:1 Fine Very Fine
Destroyed (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments (50%)
9x19mm (50%) (15 rounds)
Randomized Attachments
FSP-9 (55.5%)
.44 Revolver (29.5%)
COM-45 (15%)
9x19mm (50%) (15 rounds)

9x19mm (50%) (30 rounds)


Randomized Attachments
Crossvec (55%)
.44 Revolver (45%)
Destroyed (50%)
9x19mm (50%) (60 rounds)
Randomized Attachments
MTF-E11-SR (60%)
AK (40%)
MTF-E11-SR (70%)
Shotgun (30%)
MTF-E11-SR (50%)

5.56x45mm (50%) (150 rounds)

Randomized Attachments Multiple Items (95%) 
Destroyed (50%)
9x19mm (50%) (45 rounds)
Randomized Attachments
Crossvec (70%)
MTF-E11-SR (30%)
COM-15 (50%)

5.56x45mm (50%) (80 rounds)

Randomized Attachments
AK
AK (30%)
Crossvec (30%)
FR-MG-0 (25%)
Shotgun (10%)
AK
COM-15 (50%)

7.62x39mm (50%) (90 rounds)

A7 (50%)

Crossvec (50%)
Randomized Attachments
Crossvec (30%)
MTF-E11-SR (30%)
Logicer (25%)
Shotgun (10%)
AK (50%)

7.62x39mm (50%) (120 rounds)

Randomized Attachments Multiple Items (60%) 
AK

Multiple Items (30%) 
Micro H.I.D. (10%)
Destroyed (50%)
.44 Mag (50%) (12 rounds)
COM-18 (80%)
Randomized Attachments Multiple Items (50%) 
AK (50%)

12/70 Buckshot (50%) (25 rounds)

AK
Randomized Attachments
AK (40%)
Crossvec (30%)
Logicer (25%)
Destroyed Destroyed (50%)
SCP-018 (25%)
Destroyed Destroyed (75%)
SCP-207 (25%)

Special Weaponry

Input Rough Coarse 1:1 Fine Very Fine
A7
COM-15 (50%)


7.62x39mm (50%) (90 rounds)

A7
AK
Multiple Items 

Destroyed (50%)
9x19mm (50%) (15 rounds)
9x19mm (50%) (15 rounds)
COM-15 (50%)
Jailbird (Damaged)
Jailbird (Refueled)
Destroyed
Micro H.I.D. (Damaged)
Jailbird (50%)
Micro H.I.D. (Refueled)
Micro H.I.D. (Refueled)

Ammo

Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning a weak fully loaded weapon, such as a COM-15, into a stronger fully loaded weapon, such as a Logicer. Any "extra" ammo will be left unchanged.

These paths also apply to any ammo inside a Firearm that is going through SCP-914.

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (10 rounds) 5.56x45mm (10 rounds) .44 Mag (4 rounds)

9x19mm (1 round)

5.56x45mm (10 rounds) 5.56x45mm (10 rounds)
5.56x45mm 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm (15 rounds) 9x19mm (21 rounds)

5.56x45mm (1 round)

9x19mm (21 rounds)

5.56x45mm (1 round)

7.62x39mm .44 Mag (6 rounds)

7.62x39mm (1 round)

.44 Mag (6 rounds)

7.62x39mm (1 round)

5.56x45mm (15 rounds) 12/70 Buckshot (9 rounds) 12/70 Buckshot (9 rounds)
12/70 Buckshot 7.62x39mm (25 rounds) 7.62x39mm (25 rounds) 9x19mm (35 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag (10 rounds)

12/70 Buckshot (1 round)

.44 Mag 12/70 Buckshot (21 rounds) 12/70 Buckshot (21 rounds) 9x19mm (49 rounds)

.44 Mag (1 round)

7.62x39mm (35 rounds) 7.62x39mm (35 rounds)

Input Rough Coarse 1:1 Fine Very Fine
9x19mm 5.56x45mm (20 rounds) 5.56x45mm (20 rounds) .44 Mag (8 rounds)

9x19mm (2 rounds)

5.56x45mm (20 rounds) 5.56x45mm (20 rounds)
5.56x45mm 9x19mm (45 rounds) 9x19mm (45 rounds) 7.62x39mm (30 rounds) 9x19mm (45 rounds) 9x19mm (45 rounds)
7.62x39mm .44 Mag (12 rounds)

7.62x39mm (2 rounds)

.44 Mag (12 rounds)

7.62x39mm (2 rounds)

5.56x45mm (30 rounds) 12/70 Buckshot (18 rounds) 12/70 Buckshot (18 rounds)
12/70 Buckshot 7.62x39mm (50 rounds) 7.62x39mm (50 rounds) 9x19mm (75 rounds) .44 Mag (20 rounds)

12/70 Buckshot (2 rounds)

.44 Mag (20 rounds)

12/70 Buckshot (2 rounds)

.44 Mag 12/70 Buckshot (42 rounds) 12/70 Buckshot (42 rounds) 9x19mm (105 rounds) 7.62x39mm (70 rounds) 7.62x39mm (70 rounds)

Treatment Items

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Painkillers (50%)
Painkillers (50%)
Painkillers (66%)
SCP-500 (33%)
Destroyed

Destroyed (33%)

SCP-500 (33%)
Destroyed

Destroyed (50%)

Painkillers (50%)
Adrenaline (50%)

SCP Items

SCP-330's Candies can not be upgraded via SCP-914 and will stay on the input side if dropped.

Input Rough Coarse 1:1 Fine Very Fine
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed
Painkillers (50%)

Destroyed (50%)

SCP-500 (50%)
Destroyed
Destroyed
Destroyed
Destroyed (50%)
SCP-500 (50%)
Activates
Coin (x12)
Flashlight (80%)
MTF-E11-SR (20%)

Miscellaneous

Input Rough Coarse 1:1 Fine Very Fine

Destroyed (50%)

Radio (50%)
Combat Armor (50%)
Heavy Armor (50%)
Light Armor (50%)
Flashlight (50%)
Light Armor (50%)
Combat Armor (50%)
Destroyed
Destroyed Destroyed (50%)
Flashlight (50%)
SCP-2176 (10%)
Destroyed Destroyed
Radio (Recharged)
Radio (Recharged)
Flashlight (75%)
SCP-1576 (25%)


Remote Admin Only Items

This chart is for any item that can only be obtained with Remote Admin Access.

Input Rough Coarse 1:1 Fine Very Fine
O5 Keycard (50%)

Destroyed (33%)

O5 Keycard (66%)
Destroyed Destroyed (50%)
Lantern (50%)
SCP-2176 (10%)
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