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|usage = Countering SCP-079 <br> Trapping players in a room for a short time
|usage = Countering SCP-079 <br> Trapping players in a room for a short time
|effect = Varies
|effect = Varies
|manufactor= [[Lore/Manufactures#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]
|ID = 43
|ID = 43
}}
}}

Revision as of 20:14, 8 March 2022

SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping players in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varies
Other Information
Manufactor Titan Consumer Appliances and Electronics
Article Link SCP Article
Item ID 43


SCP-2176 is an SCP Item that can be used counter SCP-079's control over doors for a short amount of time.

In Game

SCP-2176 can be found in Bulletproof Locker №7s located around the map, which require a Keycard with both

Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access

to open.
Up to three instances of SCP-2176s can naturally spawn in a match.

When SCP-2176 is equipped, it can be thrown a long distance by pressing Left Click, and will shatter on impact, affecting the room it shattered in for 10 seconds based on the table below.
SCP-2176 can also be dropped, and will shatter automatically within 10 seconds. It cannot be picked up during this time period.


SCP-2176 will have different effects depending on the type of room it shatters in.

Room Effects
Normal Room
  • Effects last for 15 seconds after shattering.
  • All lights turn off and doors lock, similar to SCP-079 blackout.
  • SCP-079 cannot interact with doors in the room.
Tesla Gate Hallway
  • The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.
  • SCP-079 cannot trigger the disabled Tesla Gate.
SCP-079 blackout rooms
  • Effects last for 15 seconds after shattering.
  • Blackout immediately ends. All lights turn back on, and the doors are forced open.
    • If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.
  • SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.

Uses

  • SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time.
  • SCP-2176 can be used to trap players in the same room with you.
    • This is mostly done to prevent SCPs (notably SCP-096) from fleeing when attempting to use the Micro H.I.D. against them


Related Achievements

  • Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.


Sounds








Gallery

Trivia

  • SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
  • Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 Coins, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
  • SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
  • SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
    • Prior to the 11.1.3 update, players could open the doors to SCP-106's CC with this trick.
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