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{{Beta}}
__NOTOC__
{{SCP infobox
{{SCP Infobox Test
|image = SCP 173.png
|MainImage = [[File:MatthewModel.png|center|135px]]
|image_size = 150px
|F1MenuArt = [[File:MatthewF1.png|center|125px]]
|HP = 3200
|AbilityImage1 = [[File:173Shield.png|75px]]
|zone = [[Light Containment Zone]]
|AbilityName1 = Reinforced Concrete (Passive)
|speed = Base: 12.5 m/s <br> Max: 20 m/s
|AbilityDescription1 = Slight Bullet Resistance.<br> High penetration weapons deal more damage than <br>low penetration weapons.
|ability = Move at high speeds when nobody is looking at it
|AbilityImage2 = [[File:173Shit.png|75px]]
|ID = 0
|AbilityName2 = Tantrum (Active)
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. <br> Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.
|AbilityImage3 = [[File:173Blink.png|75px]]
|AbilityName3 = Blink (Active)
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. <br> Will kill the nearest human if they are in range.
|AbilityImage4 = [[File:173Breakneck.png|75px]]
|AbilityName4 = Break Neck Speeds (Active)
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1500
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}
|OtherStat2= </div>
|Spawn = [[Light Containment Zone]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|OtherInformation = '''Nickname:''' Matthew <br> '''Class ID''' 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
}}
}}
=Description=
=Description=
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
SCP-173 is a sculpture that is able to move at extremely high speeds, but when looked at, will come to a complete stop. SCP-173 is able to move when targets looking at him blink.<br>
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.<br>
SCP-173 acts as an ambush class SCP, meant to ambush a single target or small group.  
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups.  


=In Game=
=In Game=
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can't leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173's jump height is very low.
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can't leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173's jump height is very low.


SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone's neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. All humans blink at the same time, the timer for blinking is always on, even if no one is currently looking at SCP-173. This means it is possible for SCP-173 to move as soon as a player looks at him if the timer is almost over.
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap player's necks. When being looked at, SCP-173 will cease all movement, a at which point, SCP-173 can use their Blink ability. This is done by holding {{key Press|Rightclick}}, which allow SCP-173 to charge up the ability. After it fully charges up, SCP-173 will see to show where they teleport to. The player then must release {{key Press|Rightclick}} to teleport, this will force humans to blink and kill the nearest human if they are in-range of where SCP-173 teleported to. The charge up time for the Blink ability changes depending on the amount of players looking at SCP-173. By default the time is three seconds, with 0.6 seconds added with each additional player looking at SCP-173. The timer will only factor in players looking at SCP-173 at the start of the countdown. Time will not be added to the timer while it is counting down. If SCP-173 has no more players looking at them, the timer will still count down for three more seconds. SCP-173 can still move around during this time. If timed correctly, SCP-173 can use this to blink right away if a player spots them.


As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signaling its end.
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, which will make SCP-173 move a lot faster and increase blink distance by 1.5x, but be unable to kill players. It also cuts blink time in half, so it is now 1.5s plus 0.3 per additional player. This is useful to escape a sticky situation or move around the map quickly. This mode ends when the player presses {{key Press|Shift}} again. It also ends if SCP-173 is spotted, with a ten second of grace period where the ability is still activated. The ability has a 40 second cooldown or can be ended instantly by pressing. Breakneck Speeds has a 1.5 second grace period after being activated where it won't be disabled by pressing {{key Press|Shift}} again, this acts as a failsafe so players don't accidentally turn the ability off as soon as they use it.
 
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. This will give players the Stained Effect which reduces movement speed by 20% and makes players unable to sprint. After leaving the pool of filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are under the effect, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth.
 
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration.


SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
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===Strengths:===
===Strengths:===
*Instantly Kills.
*Instantly Kills.
*Fast Movement.
*The Breakneck Speeds ability makes it easy to escape large armed groups.
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.
*High health pool.
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
*Footsteps are quieter than other SCPs, allowing for easier flanking.
*Combos incredibly well with other SCPs, especially 079 and 096.
*Combos incredibly well with other SCPs, especially 079 and 096.
<br>
<br>
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*Stops movement immediately upon being looked at.
*Stops movement immediately upon being looked at.
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.
*Incredibly vulnerable to the Micro-HID.
*Incredibly vulnerable to the Micro-HID.
*Can be trapped in lockable rooms.
*Can be trapped in lockable rooms.
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.
<br>
<br>


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==Sounds==
==Sounds==
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=NeckSnap1.mp3|title=Neck Snap 1|description=}}<br>
{|class="wikitable" style="display: inline-table;"
{{multi-listen item|filename=NeckSnap2.mp3|title=Neck Snap 2|description=}}<br>
!colspan="2"|Sight Stingers
{{multi-listen item|filename=NeckSnap3.mp3|title=Neck Snap 3|description=}}
|-
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}
|-
 
!colspan="2"|Chase Ambient
|-
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}
|-
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}
|-
!colspan="2"|Attack Sounds
|-
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}
|-
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}
|-
!colspan="2"|Ability SFX
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}
|-
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}
|-
!colspan="2"|Movement
|-
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}
|-
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}
|}
{{multi-listen end}}
{{multi-listen end}}



Revision as of 19:56, 8 October 2021

SCP-173
Abilities
Section yet to be converted to new tabber system
Stats
Health: 3000
Hume Shield: 1500
Walk: 3.9 m/s
Hume Shield (Initial): 750 Sprint: m/s
Hume Shield (20% HP): 1500 Jump Power: 4.9
Hume Shield Regen: 30 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Light Containment Zone
Nickname: Matthew
Class ID 0
Class Color: EC2222
Article Link: Page


Description

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups.

In Game

SCP-173 will spawn in its containment cell in Light Containment Zone. SCP-173 can't leave his cell right away as it is locked, to allow Class-D and Scientist some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with WASD to move, and Spacebar to jump, though 173's jump height is very low.

When SCP-173 isn't being observed, they can press Left Click to snap player's necks. When being looked at, SCP-173 will cease all movement, a at which point, SCP-173 can use their Blink ability. This is done by holding Right Click, which allow SCP-173 to charge up the ability. After it fully charges up, SCP-173 will see to show where they teleport to. The player then must release Right Click to teleport, this will force humans to blink and kill the nearest human if they are in-range of where SCP-173 teleported to. The charge up time for the Blink ability changes depending on the amount of players looking at SCP-173. By default the time is three seconds, with 0.6 seconds added with each additional player looking at SCP-173. The timer will only factor in players looking at SCP-173 at the start of the countdown. Time will not be added to the timer while it is counting down. If SCP-173 has no more players looking at them, the timer will still count down for three more seconds. SCP-173 can still move around during this time. If timed correctly, SCP-173 can use this to blink right away if a player spots them.

Breakneck Speeds can be turned on by pressing Shift, which will make SCP-173 move a lot faster and increase blink distance by 1.5x, but be unable to kill players. It also cuts blink time in half, so it is now 1.5s plus 0.3 per additional player. This is useful to escape a sticky situation or move around the map quickly. This mode ends when the player presses Shift again. It also ends if SCP-173 is spotted, with a ten second of grace period where the ability is still activated. The ability has a 40 second cooldown or can be ended instantly by pressing. Breakneck Speeds has a 1.5 second grace period after being activated where it won't be disabled by pressing Shift again, this acts as a failsafe so players don't accidentally turn the ability off as soon as they use it.

Pressing the F key will make SCP-173 leave filth on the ground. This will give players the Stained Effect which reduces movement speed by 20% and makes players unable to sprint. After leaving the pool of filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are under the effect, they will gain 100 Hume Shield. Tesla Gates will destroy nearby filth.

SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration.

SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

At Tier 2, SCP-079 can Blackout a room for 60 AP, allowing SCP-173 to freely move. This can be countered with the Flashlights such as the item or attachment or by using the Night Vision attachment.

Strengths and Weaknesses


Strengths:

  • Instantly Kills.
  • The Breakneck Speeds ability makes it easy to escape large armed groups.
  • Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.
    • Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
  • Combos incredibly well with other SCPs, especially 079 and 096.


Weaknesses:

  • Stops movement immediately upon being looked at.
  • An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
  • Incredibly vulnerable to the Micro-HID.
  • Can be trapped in lockable rooms.
  • The more players looking at SCP-173, the longer the Blink ability has to be charged up.


Related Achievements

Dying to SCP-173 grants the Is this your first time? achievement.

Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement


Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, instead falling apart into pieces when killed.
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