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The '''Light Containment Zone''' (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game. | The '''Light Containment Zone''' (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game. | ||
Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[ | Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. | ||
Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players. | Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players. | ||
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==Class-D Cells - CD01== | ==Class-D Cells - CD01== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = ClassDXmas2.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]] | ||
{{#switch: {{CURRENTMONTHNAME}}| October = [[File: | {{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas2.png|400px|right|thumb|The back of the Class-D Cells.]] | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]] | ||
[[File:SCPSL Art Contest | }} | ||
[[File:SCPSL Art Contest | |||
The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br> | The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br> | ||
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. <br> | Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. <br> | ||
There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br> | There is nothing of direct importance in this area as it simply leads into the LCZ proper. <br> | ||
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in. | The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in. | ||
<br clear=all> | <br clear=all> | ||
==Water Closet - WC00== | ==Water Closet - WC00== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]] | ||
[[File: | [[File:WCMale.png|400px|right|thumb|Men's Toilets]] | ||
[[File: | [[File:WCFemale.png|400px|right|thumb|Women's Toilets]] | ||
The '''Water Closet''' is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. <br> | The '''Water Closet''' is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. <br> | ||
A [[ | A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. <br> | ||
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. <br> | The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. <br> | ||
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15 | In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. <br> | ||
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot. | The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot. | ||
'''Possible | |||
'''Possible Spawns:''' | |||
*Outside the Toilets: | *Outside the Toilets: | ||
**[[ | **[[First Aid Cabinet]] | ||
* Men's Toilets: | * Men's Toilets: | ||
** [[Keycard|Scientist Keycard]] | **[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] | ||
** [[COM-15 | ** [[COM-15]] | ||
* Women's Toilets: | * Women's Toilets: | ||
** [[Keycard|Scientist Keycard]] | **[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] | ||
** [[ | ** [[COM-15]] | ||
<br clear=all> | <br clear=all> | ||
==Office - PC15== | ==Office - PC15== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]] | ||
The '''Office''' is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. <br> | The '''Office''' is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. <br> | ||
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. | A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. | ||
A [[Standard Locker]] and [[ | A [[Standard Locker]] and [[First Aid Cabinet]]s sometimes spawns in this room | ||
''' | '''Guaranteed Spawns:''' | ||
* On a random desk: | * On a random desk: | ||
**[[Keycard|Scientist Keycard]] | **[[Keycard|Scientist Keycard]] | ||
'''Possible Spawns:''' | |||
* [[Standard Locker]] | |||
* [[First Aid Cabinet]] (up to two) | |||
<br clear=all> | <br clear=all> | ||
==Glass Room - GR18== | ==Glass Room - GR18== | ||
[[File: | [[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Chamber.png}}|400px|right|thumb|Inside the Glass Room]] | ||
The '''Glass Room''' is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. <br> | The '''Glass Room''' is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. <br> | ||
Behind the door is a small room containing a gate that can be opened without the use of a keycard. | Behind the door is a small room containing a gate that can be opened without the use of a keycard. | ||
Scientist can sometimes spawn in this part of the room.<br> | Scientist can sometimes spawn in this part of the room.<br> | ||
Behind the gate is a medium sized room with a glass chamber in the middle. | Behind the gate is a medium sized room with a glass chamber in the middle. | ||
The right wall of the room has a chance for a [[ | The right wall of the room has a chance for a [[First Aid Cabinet]] or a [[Standard Locker]] to spawn. | ||
A [[COM-15 | A [[COM-15]] and Keycard can sometimes spawn in this room on their own. <br> | ||
If the glass in the chamber is broken, it can be walked through by any class that isn't SCP-096. Making it a useful way to avoid SCP-096. | If the glass in the chamber is broken, it can be walked through by any class that isn't SCP-096. Making it a useful way to avoid SCP-096. | ||
'''Possible | '''Possible Spawns:''' | ||
* Inside the glass cage: | * Inside the glass cage or on the shelf | ||
** [[COM-15 | ** [[COM-15]] | ||
*Along the right wall: | |||
** [[Standard Locker]] | |||
** [[First Aid Cabinet]] | |||
*On the shelf: | |||
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] | |||
** [[COM-15]] | |||
<br clear=all> | <br clear=all> | ||
==LCZ Armory - ##00== | ==LCZ Armory - ##00== | ||
[[File: | [[File:00Entrance.png|400px|right|thumb|Entrance to the armory]] | ||
[[File:00Inside.png|400px|right|thumb|Inside the armory]] | |||
{{DoorStats| | {{DoorStats| | ||
|ReqAccess=AA1 | |ReqAccess=AA1 | ||
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It contains a variety of weapons and ammunition to choose from. | It contains a variety of weapons and ammunition to choose from. | ||
''' | '''Guaranteed Spawns:''' | ||
* | * Firearms: | ||
** [[ | ** [[FSP-9]] | ||
** [[ | ** 2 [[Crossvec]]s | ||
** [[ | ** 2 [[COM-18]]s | ||
* Grenades: | * Grenades: | ||
** 3 [[Fragmentation Grenade]]s | ** 3 [[Fragmentation Grenade]]s | ||
** | ** 4 [[Flashbang Grenade]]s | ||
* Ammo: | * Ammo: | ||
** | ** 9x19mm (150 Rounds) | ||
** | *Body Armor: | ||
** [[Heavy Armor]] | |||
** 2 [[Combat Armor]]s | |||
*Other: | *Other: | ||
**2 [[ | ** 2 [[Workstation]]s | ||
** [[Flashlight]] | |||
** [[Radio]] | |||
<br clear=all> | <br clear=all> | ||
==SCP-012's Containment Chamber - #012== | ==SCP-012's Containment Chamber - #012== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_Door.png | December = Xmas 012_Door.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_Door.png | December = Xmas 012_Door.png |012Entrance.png }}|400px|right|thumb|Entrance to SCP-012's room]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_side_room.png | December = 012ClosetXmas.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_side_room.png | December = 012ClosetXmas.png|012Side.png }}|400px|right|thumb|The small side room at the end of the hallway]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012 Room.png| December = Xmas 012_Room.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012 Room.png| December = Xmas 012_Room.png |012Control.png }}|400px|right|thumb|SCP-012's control room]] | ||
[[File: | [[File:012Chamber.png|400px|right|thumb|SCP-012's chamber]] | ||
{{DoorStats| | {{DoorStats| | ||
|ReqAccess=CC2 | |ReqAccess=CC2 | ||
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}} | }} | ||
'''SCP-012's Containment Chamber''' is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. <br> | '''SCP-012's Containment Chamber''' is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. <br> | ||
While nothing is present inside the containment chamber of SCP-012, a [[COM-15 | While nothing is present inside the containment chamber of SCP-012, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] on the control room outside of the chamber.<br> | ||
The room is often used as a hiding place to avoid SCPs. | The room is often used as a hiding place to avoid SCPs. | ||
''' | |||
* [[ | '''Guaranteed Spawns:''' | ||
* [[Bulletproof Locker №7]] | *Inside the Control Room: | ||
** [[Keycard|Zone Manager Keycard]] | |||
** [[Combat Armor]] | |||
'''Possible Spawns:''' | |||
*Side Room: | |||
** [[Bulletproof Locker №7]] | |||
*Inside the Control Room: | |||
** [[COM-15]] | |||
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==SCP-173's Containment Chamber - PT00== | ==SCP-173's Containment Chamber - PT00== | ||
[[File: | [[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173's chamber]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}| | [[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173's Chamber]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173's chamber]] | |||
'''SCP-173's Containment Chamber''' is a two story room that stores [[SCP-173]].<br> | '''SCP-173's Containment Chamber''' is a two story room that stores [[SCP-173]].<br> | ||
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At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer. | At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer. | ||
There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15 | There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]'s containment. | ||
A [[Standard Locker]] can sometimes spawn next to SCP-173's containment cell. | A [[Standard Locker]] can sometimes spawn next to SCP-173's containment cell. | ||
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'''Possible | '''Possible Spawns:''' | ||
* Inside the small room: | * Inside the small room: | ||
** [[COM-15 | ** [[COM-15]] | ||
** [[Bulletproof Locker №7]] | ** [[Bulletproof Locker №7]] | ||
** [[First Aid Cabinet]] | |||
** [[ | ** [[Workstation]] | ||
*Outside the chamber: | |||
** [[Standard Locker]] | |||
** [[First Aid Cabinet]] | |||
** [[ | |||
* | |||
** [[ | |||
** [[ | |||
<br clear=all> | <br clear=all> | ||
==SCP-914's Containment Chamber - #914== | ==SCP-914's Containment Chamber - #914== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]] | ||
{{DoorStats| | {{DoorStats| | ||
|ReqAccess=CC1 | |ReqAccess=CC1 | ||
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}} | }} | ||
'''SCP-914's Containment Chamber''' is a medium sized room that stores [[SCP-914]]. <br> | '''SCP-914's Containment Chamber''' is a medium sized room that stores [[SCP-914]]. <br> | ||
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it. | Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it. <br> | ||
The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. <br> | The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. <br> | ||
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. <br> | SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. <br> | ||
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round. | Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round. | ||
'''Possible | <br> | ||
*[[ | '''Possible Spawns:''' | ||
*Outside the chamber: | |||
**[[First Aid Cabinet]] | |||
*Inside the chamber on the shelves: | |||
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] | |||
<br clear=all> | <br clear=all> | ||
==Heavy Containment Zone Checkpoints - EX-A/EX-B== | ==Heavy Containment Zone Checkpoints - EX-A/EX-B== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]] | ||
[[File:EXElevators.png|400px|right|thumb|The elevators]] | |||
{{DoorStats| | {{DoorStats| | ||
|ReqAccess=CA | |ReqAccess=CA | ||
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{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}} | {{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}} | ||
{{multi-listen end}} | {{multi-listen end}} | ||
'''Possible Spawns:''' | |||
*On the checkpoint itself: | |||
**[[First Aid Cabinet]] | |||
<br clear=all> | <br clear=all> | ||
==Airlock - ALXX== | ==Airlock - ALXX== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]] | ||
[[File: | [[File:ALSide.png|400px|right|thumb|Inside the airlock]] | ||
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}} | {{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}} | ||
The '''Airlock''' is a small, red-lit room with two doors on each side and a small dark side-room. | The '''Airlock''' is a small, red-lit room with two doors on each side and a small dark side-room. | ||
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==Garden Chamber - VT00== | ==Garden Chamber - VT00== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]] | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]] | ||
The '''Garden Chamber''' also known as the '''Greenhouse Room''' contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room. | The '''Garden Chamber''' also known as the '''Greenhouse Room''' contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room. | ||
On the wall opposite the plants is a door that leads to a small room which either has a [[ | On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing. | ||
Interesting, the room's code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room. | Interesting, the room's code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room. | ||
'''Possible | '''Possible Spawns''' | ||
* | *In the side room: | ||
** [[ | ** [[Standard Locker]] | ||
** [[First Aid Cabinet]] | |||
** [[Bulletproof Locker №7]] | |||
** [[Workstation]] | |||
*Behind the glass: | |||
** [[ | **[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]] | ||
** [[ | |||
** [[ | |||
** [[Keycard| | |||
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<br clear=all> | <br clear=all> | ||
==Straight Hallway - HS== | ==Straight Hallway - HS== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]] | ||
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg. | A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg. | ||
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<br clear=all> | <br clear=all> | ||
==Corner - HC== | ==Corner - HC== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png | | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]] | ||
A simple corner hallway. | A simple corner hallway. | ||
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<br clear=all> | <br clear=all> | ||
==3-Way Intersection - IT== | ==3-Way Intersection - IT== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png| | [[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]] | ||
A simple three way intersection. | A simple three way intersection. | ||
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<br clear=all> | <br clear=all> | ||
==4-Way Intersection - IX== | ==4-Way Intersection - IX== | ||
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| | [[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]] | ||
[[File: | [[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]] | ||
A four way intersection.<br> | A four way intersection.<br> | ||
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br> | A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br> | ||
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==Impossible Rooms== | ==Impossible Rooms== | ||
[[File:OldVT00.png| | [[File:OldVT00.png|400px|right|thumb|Impossible VT00]] | ||
'''Impossible Rooms''' are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. | '''Impossible Rooms''' are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generated for unknown reasons. Despite this, the room was still updated to support SCP-079. | ||
<br clear=all> | <br clear=all> | ||
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Below are all the possible map layouts, using the community given names. | Below are all the possible map layouts, using the community given names. | ||
<tabber> | <tabber> | ||
Hub # | PSI #1 = | ||
<center> | |||
{{MapLayouts | |||
| | | | | | | | | | | |ERS| | | | | | | | | | |||
|21= | | | | | | | | |CSE|SRW|4RW|ERW| | | | | | | | | |||
|41= | | | | | |ERS| |ERE|TRN|CSW|SRN| | | | | | | | | | |||
|61= | | | | | |SRN| | | |TRE|TRW| | | | | | | | | | |||
|81= | | | | |ERE|TRW| |ERS| |SRN|CNE|ERW| | | | | | | | | |||
|101= | | | | | |CNE|SRW|4RW|SRW|CNW| | | | | | | | | | | |||
|121= | | | | | | | |SRN| | | | | | | | | | | | | |||
|141= | | | | | |CDE|SRW|TRW| | | | | | | | | | | | | |||
|161= | | | | | | | |ERN| | | | | | | | | | | | | |||
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|21= | | | | | | | | | | |21=| | | | | | | | | |SRN| | | | | | | | | | | ||
|41= | |41=| | | | | |ERS| |CSE|SRW|TRW|CSE|ERW| | | | | | | | | ||
|61= | |61=| | | | | |CNE|TRS|TRW| |CNE|TRW| | | | | | | | | | ||
|81= | | | | | | |81=| | | | | | |CNE|4RW|ERW| |SRN| | | | | | | | | | ||
|101= | |101=| | | | | |ERE|TRS|TRN|SRW|SRW|TRW| | | | | | | | | | ||
|121= | |121=| | | | | | |TRE|CSW| | |CNE|ERW| | | | | | | | | ||
|141= | |141=| | | | | |CDE|TRW|CNE|ERW| | | | | | | | | | | | ||
|161= | | | | | | | |161=| | | | | | |ERN| | | | | | | | | | | | | | ||
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Revision as of 20:11, 8 October 2021
Contents
- 1 Unique Rooms
- 1.1 Class-D Cells - CD01
- 1.2 Water Closet - WC00
- 1.3 Office - PC15
- 1.4 Glass Room - GR18
- 1.5 LCZ Armory - ##00
- 1.6 SCP-012's Containment Chamber - #012
- 1.7 SCP-173's Containment Chamber - PT00
- 1.8 SCP-914's Containment Chamber - #914
- 1.9 Heavy Containment Zone Checkpoints - EX-A/EX-B
- 1.10 Airlock - ALXX
- 1.11 Garden Chamber - VT00
- 2 Hallways
- 3 Map Layouts
The Light Containment Zone (LCZ) is one of four zones in Site-02, where Class-Ds, Scientists, and SCP-173 spawn. SCP-914 is also found here, and often becomes a congregating point in the early game.
Light Containment Zone contains three Workstations, four possible Standard Lockers spawn locations and multiple Bulletproof Locker №7s and First Aid Cabinets.
Light Containment Zone is also home to the Decontamination Process, a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move down to the Heavy Containment Zone and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players.
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.
Related article: Soundtrack
Unique Rooms
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:
Class-D Cells - CD01
The Class-D Cells are the spawn location of all Class-Ds. The room is a long hallway with multiple cell doors that run along the central walls of the room.
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells.
There is nothing of direct importance in this area as it simply leads into the LCZ proper.
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the Halloween and Xmas props are spawned in.
Water Closet - WC00
The Water Closet is a hallway that contains a male and female bathroom, that can sometimes have loot in them. Scientist can spawn in this room.
A First Aid Cabinet will sometimes spawn outside the bathroom door along the wall.
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms.
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the COM-15.
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.
Possible Spawns:
- Outside the Toilets:
- Men's Toilets:
- Women's Toilets:
Office - PC15
The Office is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils.
A single Scientist Keycard always spawn in this room on a random desk.
A Standard Locker and First Aid Cabinets sometimes spawns in this room
Guaranteed Spawns:
- On a random desk:
Possible Spawns:
- Standard Locker
- First Aid Cabinet (up to two)
Glass Room - GR18
The Glass Room is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door.
Behind the door is a small room containing a gate that can be opened without the use of a keycard.
Scientist can sometimes spawn in this part of the room.
Behind the gate is a medium sized room with a glass chamber in the middle.
The right wall of the room has a chance for a First Aid Cabinet or a Standard Locker to spawn.
A COM-15 and Keycard can sometimes spawn in this room on their own.
If the glass in the chamber is broken, it can be walked through by any class that isn't SCP-096. Making it a useful way to avoid SCP-096.
Possible Spawns:
- Inside the glass cage or on the shelf
- Along the right wall:
- On the shelf:
LCZ Armory - ##00
Armory Access Tier 1 Required | |
SCP-079 AP Cost: 50 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
The LCZ Armory is a medium sized room containing two Workstations and multiple guns, grenades and ammo. The room requires
Armory Access 1 Armory Access 1 to open it.
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere.
It can be especially useful for Class-Ds to kill Scientists or NTF, or vice-versa with Chaos Insurgents.
It contains a variety of weapons and ammunition to choose from.
Guaranteed Spawns:
- Firearms:
- Grenades:
- Ammo:
- 9x19mm (150 Rounds)
- Body Armor:
- Other:
SCP-012's Containment Chamber - #012
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 40 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
to open. This door leads to the actual chamber of SCP-012.
While nothing is present inside the containment chamber of SCP-012, a COM-15 has a chance to spawn here as well as a guaranteed Zone Manager Keycard on the control room outside of the chamber.
The room is often used as a hiding place to avoid SCPs.
Guaranteed Spawns:
- Inside the Control Room:
Possible Spawns:
- Side Room:
- Inside the Control Room:
SCP-173's Containment Chamber - PT00
SCP-173's Containment Chamber is a two story room that stores SCP-173.
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level.
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.
There is a chance that a Bulletproof Locker №7 and/or a COM-15 pistol spawns inside the side room at the top of the stairs leading to SCP-173's containment.
A Standard Locker can sometimes spawn next to SCP-173's containment cell.
The chamber itself can be used as a hiding place from any threats.
Possible Spawns:
- Inside the small room:
- Outside the chamber:
SCP-914's Containment Chamber - #914
Containment Access Tier 1 Required | |
SCP-079 AP Cost: 10 AP | |
Door can't be destroyed by any means (Containment Gate) |
SCP-914's Containment Chamber is a medium sized room that stores SCP-914.
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it.
to open.
SCP-914 is the most important room in Light Containment Zone, as it is used to upgrade items.
Due to this, it is a popular place for SCPs to target, making it a dangerous place to be in at the start of the round.
Possible Spawns:
- Outside the chamber:
- Inside the chamber on the shelves:
Heavy Containment Zone Checkpoints - EX-A/EX-B
Checkpoint Access Required | |
SCP-079 AP Cost: 10 AP | |
Door can only be destroyed with Remote Admin |
The Heavy Containment Zone Checkpoints are the gateways to and from the Heavy Containment Zone. There are two checkpoints found within the LCZ.
It contains two labeled doorways that both open once a Keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination.
is required to open the checkpoint.
Related article: Soundtrack
Possible Spawns:
- On the checkpoint itself:
Airlock - ALXX
Door can be destroyed with explosives, SCP-018 and SCP-096
The Airlock is a small, red-lit room with two doors on each side and a small dark side-room.
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.
Garden Chamber - VT00
The Garden Chamber also known as the Greenhouse Room contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.
On the wall opposite the plants is a door that leads to a small room which either has a First Aid Cabinet, a Standard Locker, a Bulletproof Locker №7, a Workstation or nothing.
Interesting, the room's code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room.
Possible Spawns
- In the side room:
- Behind the glass:
Hallways
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.
Straight Hallway - HS
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.
Corner - HC
A simple corner hallway.
3-Way Intersection - IT
A simple three way intersection.
4-Way Intersection - IX
A four way intersection.
A Sinkhole can sometimes spawn in this room, as apart of the Clutter System. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning.
If a sinkhole is present, it will slow down any players that aren't SCPs. Unlike in Containment Breach, sinkholes will not teleport the player to the Pocket Dimension, this is intentional.
Impossible Rooms
Impossible Rooms are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generated for unknown reasons. Despite this, the room was still updated to support SCP-079.
Map Layouts
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.
Below are all the possible map layouts, using the community given names.
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- This page was last edited on 8 October 2021, at 20:11.
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