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(Cool info. Would be nice to add the table that showed what happened with each SCP, but that seems too large for a smaller trivia point. Someone else can do that if they want.) |
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==Trivia== | ==Trivia== | ||
*SCP-2536 was the first non-series 1 SCP to be added to ''SCP: Secret Laboratory''. | *SCP-2536 was the first non-series 1 SCP to be added to ''SCP: Secret Laboratory''. | ||
*In the 2021 Christmas event, it was originally planned that SCPs could open presents from SCP-2536. These gifts were mostly useless, and only for comedic effect. | |||
**This was later scrapped before the update released. | |||
{{SCP Navbox}} | {{SCP Navbox}} | ||
[[Category:SCPs]] | [[Category:SCPs]] | ||
[[Category:Event SCPs]] | [[Category:Event SCPs]] |
Revision as of 18:17, 21 December 2021
SCP-2536/2021 | |
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Basic Information | |
Type | SCP Object |
Usage | Provides useful items |
Spawn | Appears randomly |
Number of Spawns | 1 |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | |
Applied Effects | Varies |
Other Information | |
Article Link | SCP Article |
SCP-2536 was an Event SCP introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.
Contents
In-Game
SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and three presents will also spawn with it. These presents can be opened by anyone and the loot in them is chosen when a player opens the present. The game uses a ticket system to determine what item a player will get. This works by the game seeing what situation a player is in, such as health or what items they have. The game then generates a type of ticket based on those situations. Once all of them are generated, the game checks what type of ticket was generated the most, then gives the player the loot that corresponds to that ticket. After awhile, SCP-2536 will disappear for a short time before starting the process over again.
SCP-2536 will not choose the same target more than once in a given round.
Coal
Coal is an item that can be found in SCP-2536. The game will always give the player at least one ticket towards Coal when opening up a present, but due to the fact it only gives one ticket. The chances of getting coal is extremely unlikely. If the player is a Chaos Insurgent they will be given 20 tickets towards Coal instead. Causing Chaos to always get Coal no matter what. This is due to the fact SCP-2536 does not consider Chaos Insurgency to be Foundation Personnel. Coal can be thrown at players, upon which it crumbles apart.
Loot Information
SCP-2536 uses a ticket system to determine what it shall give to a player when a present is open. When the player opens a present, the item that got the most tickets will be the item chosen. The player can never get duplicate items calls in one go. So if a player opened a present and got Keycard Upgrade, the next present they open will not give them Keycard Upgrade and instead will give them what ever item has the 2nd highest ticket count. The ticket system is per player and not global, so other players can still get the Keycard Upgrade if someone else already got it from one of the other two presents. Once SCP-2536 leaves, everything resets, allowing a player to get the same item once again if they can find SCP-2536. The items in presents are chosen when the player opens the presents and NOT when SCP-2536 spawns. There are 12 different types of tickets.
- ● Keycard Upgrade; a random keycard in the player's inventory is upgraded
- ● COM-15; 5% Chance for 3-X Molecular Disruptor instead.
- ● Gun Upgrade; + 3 Mags of appropriate ammo, 5% Chance for 3-X Molecular Disruptor.
- ● x100 7.62 Ammo
- ● First Aid Kit
- ● High-Explosive Grenade
- ● Micro H.I.D. Recharge
- ● Sergeant Keycard
- ● Flashbang Grenade
- ● Adrenaline
- ● SCP-207
- ● Coal
Below is a table showing the situations a player is in, and how many tickets it will give.
Condition | Tickets Granted |
---|---|
The player has a keycard in their inventory that is NOT O5, Facility Manager, Captain, or CI Device. | ● (x7) Keycard Upgrade |
The player has no weapon in their inventory. | ● (x4) COM-15 |
The player has a weapon in their inventory that is NOT a Logicer. | ● (x4) Gun Upgrade |
The player has a Logicer in their inventory. | ● (x3) x100 7.62 Ammo |
The player is below 75 Health. | ● (x5) First Aid Kit |
The player is a Guard/MTF without a grenade in their inventory. | ● (x2) High-Explosive Grenade |
The warhead is currently counting down. | ● (x11) SCP-207 |
The player has a Micro H.I.D. in their inventory that is not fully charged. | ● (x6) Micro H.I.D. Recharge |
The player is locked inside a room and does not have a keycard capable of opening the door. | ● (x8) Sergeant Keycard |
There is an SCP within 37.5 meters . |
● (x9) Flashbang Grenade |
The player is below 35% stamina. | ● (x10) Adrenaline |
The player is a Chaos Insurgent. | ● (x20) Coal |
Given regardless of conditions as a failsafe. | ● (x1) Coal |
Sounds
Trivia
- SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
- In the 2021 Christmas event, it was originally planned that SCPs could open presents from SCP-2536. These gifts were mostly useless, and only for comedic effect.
- This was later scrapped before the update released.
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- This page was last edited on 21 December 2021, at 18:17.
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