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{{Event
|Event=the X-Mas 2020 Event}}
{{SCP Item Infobox
{{SCP Item Infobox
|image = 2536.png
|image = 2536.png
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|usage = Provides useful items
|usage = Provides useful items
|effect = Varies
|effect = Varies
|ID = Coal = 36 <br> SCP-2536-2 = 37
}}
}}
'''SCP-2536''' was an [[SCPs|Event SCP]] introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.
'''SCP-2536''' was an [[SCPs|Event SCP]] introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.
 
__TOC__
==In-Game==
==In-Game==
After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.
SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and three presents will also spawn with it. These presents can be opened by anyone and the loot in them is chosen when a player opens the present. The game uses a ticket system to determine what item a player will get. This works by the game seeing what situation a player is in, such as health or what items they have. The game then generates a type of ticket based on those situations. Once all of them are generated, the game checks what type of ticket was generated the most, then gives the player the loot that corresponds to that ticket. After awhile, SCP-2536 will disappear for a short time before starting the process over again. <br>
SCP-2536 will not choose the same target more than once in a given round.


==Presents==
===Coal===
SCP-2536 appears with '''3''' presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.<br><br>
Coal is an item that can be found in SCP-2536. The game will always give the player at least one ticket towards Coal when opening up a present, but due to the fact it only gives one ticket. The chances of getting coal is extremely unlikely. If the player is a [[Chaos Insurgent]] they will be given 20 tickets towards Coal instead. Causing Chaos to always get Coal no matter what. This is due to the fact SCP-2536 does not consider Chaos Insurgency to be Foundation Personnel. Coal can be thrown at players, upon which it crumbles apart.
Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.


==Loot Information==
==Loot Information==
NOTE: These loot tables are based off items from pre-11.0.
SCP-2536 uses a ticket system to determine what it shall give to a player when a present is open. When the player opens a present, the item that got the most tickets will be the item chosen.  The player can never get duplicate items calls in one go. So if a player opened a present and got Keycard Upgrade. The next present '''they''' open will not give them Keycard Upgrade and instead will give them what ever item has the 2nd highest ticket count. The ticket system is per player and not global, so other players can still get the Keycard Upgrade if someone else already got it from one of the other two presents. Once SCP-2536 leaves, everything resets, allowing a player to get the same item once again if they can find SCP-2536. The items in presents are chosen when the player opens the presents and '''NOT''' when SCP-2536 spawns.  
===Class Based Loot Tables===
There are 12 different types of tickets.
Class-D
# <font color =#EA9999> ● Keycard Upgrade</font>; a random keycard in the player's inventory is upgraded
{|class="wikitable" style="display: inline-table;"
## (Image here)
!Item
#  <font color =#999> ● COM-15</font>; 5% Chance for [[3-X Molecular Disruptor]] instead.
!Chance
# <font color =#6AA84F> ● Gun Upgrade;</font> + 3 Mags of appropriate ammo, 5% Chance for 3-X Molecular Disruptor.
|-
## Upgrade path: (image here)
| style="text-align:center; font-size:13px;" |{{914_Item|Janitor keycard2|Keycard|Janitor Keycard|}}
# <font color =#FFE599> ● x100 7.62 Ammo</font>
| style="text-align:center;" |20%
# <font color =#E69138> ● First Aid Kit</font>
# <font color =#FF3C00> ● High-Explosive Grenade</font>
# <font color =#C9DAF8> ● Micro H.I.D. Recharge</font>
# <font color =#3C78D8> ● Sergeant Keycard</font>
# <font color =#8E7CC3> ● Flashbang Grenade</font>
# <font color =#DD7E6B> ● Adrenaline</font>
# <font color =#900> ● SCP-207</font>
# ● Coal
 
Below is a table showing the situations a player is in, and how many tickets it will give.
{| class="wikitable"  
|- style="font-weight:bold;"
! Condition
! Tickets Granted
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Flashlight2|Flashlight|Flashlight}}
| The player has a keycard in their inventory that is NOT O5, Facility Manager, Captain, or CI Device.
| style="text-align:center; background-color: #2e2e2e;" |50%
| style="color:#EA9999;" | ● (x7) Keycard Upgrade
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|ModDisarmer2|Disarmer|Disarmer}}
| style="background-color: #2e2e2e;"|The player has no weapon in their inventory.
| style="text-align:center;" |20%
| style="color:#999;background-color: #2e2e2e;" | ● (x4) COM-15
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| The player has a weapon in their inventory that is NOT a Logicer.
| style="text-align:center;background-color: #2e2e2e;" |3%
| style="color:#6AA84F;" | ● (x4) Gun Upgrade
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="background-color: #2e2e2e;"|The player has a Logicer in their inventory.
| style="text-align:center;" |3%
| style="color:#FFE599;background-color: #2e2e2e;" | ● (x3) x100 7.62 Ammo
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| The player is below 75 Health.
| style="text-align:center;background-color: #2e2e2e;" |3%
| style="color:#E69138;" | ● (x5) First Aid Kit
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|SCP-2536-2}}
| style="background-color: #2e2e2e;"|The player is a Guard/MTF without a grenade in their inventory.
| style="text-align:center;" |1%
| style="color:#FF3C00;background-color: #2e2e2e;" | ● (x2) High-Explosive Grenade
|}
Scientist
{|class="wikitable" style="display: inline-table;"
!Item/Effect
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |Upgrade held keycard
| The warhead is currently counting down.
| style="text-align:center;" |20%
| style="color:#900;" | ● (x11) SCP-207
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="background-color: #2e2e2e;"|The player has a Micro H.I.D. in their inventory that is not fully charged.
| style="text-align:center;background-color: #2e2e2e;" |20%
| style="color:#C9DAF8;background-color: #2e2e2e;" | ● (x6) Micro H.I.D. Recharge
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| The player is locked inside a room and does not have a keycard capable of opening the door.
| style="text-align:center;" |10%
| style="color:#3C78D8;" | ● (x8) Sergeant Keycard
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}  
| style="background-color: #2e2e2e;"|There is an SCP within {{MetersToHubes|50|unit=meters}}.
| style="text-align:center;background-color: #2e2e2e;" |10%
| style="color:#8E7CC3;background-color: #2e2e2e;" | ● (x9) Flashbang Grenade
|}
Facility Guard
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|P90|Project 90|Project 90}}
| The player is below 35% stamina.
| style="text-align:center;" |40%
| style="color:#DD7E6B;" | ● (x10) Adrenaline
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="background-color: #2e2e2e;"|The player is a Chaos Insurgent.
| style="text-align:center;background-color: #2e2e2e;" |10%
| style="background-color: #2e2e2e;"|● (x20) Coal
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| Given regardless of conditions as a failsafe.
| style="text-align:center;" |10%
| ● (x1) Coal
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="text-align:center;background-color: #2e2e2e;" |10%
|-
| style="text-align:center; font-size:13px;" |7.62 mm Ammo
| style="text-align:center;" |30%
|}
|}
Any MTF Unit
===SCPs===
{|class="wikitable" style="display: inline-table;"
Despite not being able to spawn near SCPs, presents from SCP-2536 can still be opened by SCPs and they will be given gifts. For the most part, these are useless and just for comedic effect. SCP-049-2 can not open presents. SCP-079 can open presents by an on screen button above the presents.
!Item
{| class="wikitable"  
!Chance
|- style="font-weight:bold;"
! SCPs
! Present Given
|-
|-
| style="text-align:center; font-size:13px;" |Ammo for gun
| SCP-049
| style="text-align:center;" |30%
| A random spectator becomes SCP-049-2. <br>A box that contains a wedge of cantal cheese if there are no spectators<br> or if SCP-049 already opened a present this manifestation of SCP-2536.
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}
| style="background-color: #2e2e2e;"| SCP-079
| style="text-align:center;background-color: #2e2e2e;" |20%
| style="background-color: #2e2e2e;" | A popup appears on SCP-079's screen saying '''HOT SINGLES IN YOUR AREA''' <br>'''PRESS [ENTER] TO START YOUR SEARCH FOR [Hyperlink Expunged]''' Upon pressing <br>Enter, SCP-079  will immediately switch cameras to the nearest human at no AP Cost.<br> The popup then disappears.
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}}
| SCP-096
| style="text-align:center;" |20%
| A box of tissues.
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="background-color: #2e2e2e;"| SCP-106
| style="text-align:center;background-color: #2e2e2e;" |10%
| style=";background-color: #2e2e2e;" | A box that has a neatly folded brand new vest that isn't torn up.
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| SCP-173
| style="text-align:center;" |10%
| A box that has a can of spray paint.
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
|style="background-color: #2e2e2e;"| SCP-939
| style="text-align:center;background-color: #2e2e2e;" |10%
|style=";background-color: #2e2e2e;" |A box that contains raw ham shank.
|}
|}
Chaos
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|Coal}}
| style="text-align:center;" |100%
|}
===Situation Based===
* Low on Ammo '''--->''' Ammo for Gun.
* Low on HP '''--->''' Random Medical Item.
* Any SCP is in the same room that isn't SCP-106 or SCP-079 '''--->''' 50% [[Adrenaline]], 50% [[Flashbang Grenade]].
* SCP-106 is in the same room as the player '''--->''' 50% Adrenaline, 50% [[First Aid Kit]].
* The player is a Class-D in 914 Containment Chamber and the door is closed '''--->'''[[Keycards|Scientist Keycard]].
* The player is a Class-D in SCP-012's Containment Chamber and the door is closed '''--->''' [[Fragmentation Grenade]].
* The player is Facility Guard and next to a closed Gate A/B with a Scientist or a detained Class-D '''--->''' Lieutenant Keycard.
* MTF are outnumbered by Chaos '''--->''' 50% more ammo, 50% Grenades.
* The player has any negative Status Effect '''--->''' Removes Status Effect.
* The player is a Class-D and is near a Facility Guard '''--->'''[[COM-15 Sidearm]].
* The player is inside Site-02 while the Alpha Warhead is activated '''--->''' [[SCP-207]].
* If the player is MTF and outside of the Micro HID Armory, with remaining MTF count is low '''--->''' Commander Keycard.
* Player has empty Micro-HID '''--->''' Fully charges the [[Micro H.I.D.]].
* The player is a Class-D and is nearby 3 other Class-Ds  '''--->''' Random gun with appropriate ammo.
* The player is MTF and 3+ Chaos are near '''--->''' Fragmentation Grenade.
* A Bulletproof Locker №7 can spawn in room '''--->''' Research Supervisor Keycard.
==Coal==
SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.


==Trivia==
==Trivia==
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[[Category:SCPs]]
[[Category:SCPs]]
[[Category:Event SCPs]]
[[Category:Event SCPs]]
[[Category:Environmental SCPs]]

Revision as of 22:02, 18 December 2021

SCP-2536/2021
Basic Information
Type SCP Object
Usage Provides useful items
Spawn Appears randomly
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension
Disarm Immunity? Does having this item equipped make the player immune to being disarmed?
Applied Effects Varies
Other Information
Article Link SCP Article


SCP-2536 was an Event SCP introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.

In-Game

SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and three presents will also spawn with it. These presents can be opened by anyone and the loot in them is chosen when a player opens the present. The game uses a ticket system to determine what item a player will get. This works by the game seeing what situation a player is in, such as health or what items they have. The game then generates a type of ticket based on those situations. Once all of them are generated, the game checks what type of ticket was generated the most, then gives the player the loot that corresponds to that ticket. After awhile, SCP-2536 will disappear for a short time before starting the process over again.
SCP-2536 will not choose the same target more than once in a given round.

Coal

Coal is an item that can be found in SCP-2536. The game will always give the player at least one ticket towards Coal when opening up a present, but due to the fact it only gives one ticket. The chances of getting coal is extremely unlikely. If the player is a Chaos Insurgent they will be given 20 tickets towards Coal instead. Causing Chaos to always get Coal no matter what. This is due to the fact SCP-2536 does not consider Chaos Insurgency to be Foundation Personnel. Coal can be thrown at players, upon which it crumbles apart.

Loot Information

SCP-2536 uses a ticket system to determine what it shall give to a player when a present is open. When the player opens a present, the item that got the most tickets will be the item chosen. The player can never get duplicate items calls in one go. So if a player opened a present and got Keycard Upgrade. The next present they open will not give them Keycard Upgrade and instead will give them what ever item has the 2nd highest ticket count. The ticket system is per player and not global, so other players can still get the Keycard Upgrade if someone else already got it from one of the other two presents. Once SCP-2536 leaves, everything resets, allowing a player to get the same item once again if they can find SCP-2536. The items in presents are chosen when the player opens the presents and NOT when SCP-2536 spawns. There are 12 different types of tickets.

  1. ● Keycard Upgrade; a random keycard in the player's inventory is upgraded
    1. (Image here)
  2. ● COM-15; 5% Chance for 3-X Molecular Disruptor instead.
  3. ● Gun Upgrade; + 3 Mags of appropriate ammo, 5% Chance for 3-X Molecular Disruptor.
    1. Upgrade path: (image here)
  4. ● x100 7.62 Ammo
  5. ● First Aid Kit
  6. ● High-Explosive Grenade
  7. ● Micro H.I.D. Recharge
  8. ● Sergeant Keycard
  9. ● Flashbang Grenade
  10. ● Adrenaline
  11. ● SCP-207
  12. ● Coal

Below is a table showing the situations a player is in, and how many tickets it will give.

Condition Tickets Granted
The player has a keycard in their inventory that is NOT O5, Facility Manager, Captain, or CI Device. ● (x7) Keycard Upgrade
The player has no weapon in their inventory. ● (x4) COM-15
The player has a weapon in their inventory that is NOT a Logicer. ● (x4) Gun Upgrade
The player has a Logicer in their inventory. ● (x3) x100 7.62 Ammo
The player is below 75 Health. ● (x5) First Aid Kit
The player is a Guard/MTF without a grenade in their inventory. ● (x2) High-Explosive Grenade
The warhead is currently counting down. ● (x11) SCP-207
The player has a Micro H.I.D. in their inventory that is not fully charged. ● (x6) Micro H.I.D. Recharge
The player is locked inside a room and does not have a keycard capable of opening the door. ● (x8) Sergeant Keycard
There is an SCP within 37.5 meters 

50 hubes

.
● (x9) Flashbang Grenade
The player is below 35% stamina. ● (x10) Adrenaline
The player is a Chaos Insurgent. ● (x20) Coal
Given regardless of conditions as a failsafe. ● (x1) Coal

SCPs

Despite not being able to spawn near SCPs, presents from SCP-2536 can still be opened by SCPs and they will be given gifts. For the most part, these are useless and just for comedic effect. SCP-049-2 can not open presents. SCP-079 can open presents by an on screen button above the presents.

SCPs Present Given
SCP-049 A random spectator becomes SCP-049-2.
A box that contains a wedge of cantal cheese if there are no spectators
or if SCP-049 already opened a present this manifestation of SCP-2536.
SCP-079 A popup appears on SCP-079's screen saying HOT SINGLES IN YOUR AREA
PRESS [ENTER] TO START YOUR SEARCH FOR [Hyperlink Expunged] Upon pressing
Enter, SCP-079 will immediately switch cameras to the nearest human at no AP Cost.
The popup then disappears.
SCP-096 A box of tissues.
SCP-106 A box that has a neatly folded brand new vest that isn't torn up.
SCP-173 A box that has a can of spray paint.
SCP-939 A box that contains raw ham shank.

Trivia

  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
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