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{{Disambiguate|SCP-2536 Xmas 2021 Version|SCP-2536 (Disambiguation)}}
{{SCP Item Infobox
{{Event
|image = 2536.png
|Event=the X-Mas 2021 Event|Name=SCP-2536}}
|image_size = 200px
{{2536Infobox
|image = 2536Render2.png
|caption = Example render; only 3 presents spawn at once
|image_size = 250
|type = SCP Object
|type = SCP Object
|spawn = Appears randomly
|spawn = Appears randomly
|usage = Provides useful items
|usage = Provides useful items
|effect = Varies
|effect = Varies
|ID = Coal = 36 <br> SCP-2536-2 = 37
|VA = Red
|name = SCP-2536 (2021)
|SCP914 = <!-- This line exist to stop the chart from mentioning 914-->
}}
}}
'''SCP-2536''' was an [[SCPs|Event SCP]] introduced in the Christmas 2020 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need.
'''SCP-2536''' was an [[SCPs|Event SCP]] introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need. This page will focus on its mechanics for the Xmas 2021 Event.
 
__TOC__
==In-Game==
==In-Game==
After 90 seconds have passed at the start of the round, SCP-2536 will choose a random player to teleport to. SCP-2536 appears in a flash of blue light, accompanied by a speaker at its base playing music. Three presents will spawn under SCP-2536 and can be opened to receive loot, which is randomly decided based upon their class or a situation they might be in. After 30 seconds, SCP-2536 will teleport away, and wait 70 seconds before teleporting to a new player.
SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and three presents will also spawn with it. These presents can be opened by anyone and the loot in them is chosen when a player opens the present. The game uses a ticket system to determine what item a player will get. This works by the game seeing what situation a player is in, such as health or what items they have. The game then generates a type of ticket based on those situations. Once all of them are generated, the game checks what type of ticket was generated the most, then gives the player the loot that corresponds to that ticket. After awhile, SCP-2536 will disappear for a short time before starting the process over again. <br>
 
SCP-2536 will not choose the same target more than once in a given round.
==Presents==
SCP-2536 appears with '''3''' presents underneath it. These presents can be individually opened, and they each contain different items. Each human class has a different pool of items that they may find. The contained items also vary widely depending on a situation they might be in - for instance, a person with low health might find a healing item of some kind. Whether or not a present gives items depending on a class or a situation is entirely random.<br><br>
Presents also account for item limits. For instance, a player carrying the maximum amount of healing items won't receive any new ones from SCP-2536.


==Loot Information==
==Loot Information==
SCP-2536 uses a ticket system to determine what it shall give to a player when a present is open. When the player opens a present, the item that got the most tickets will be the item chosen. The player can never get duplicate items calls in one go. So if a player opened a present and got Keycard Upgrade, the next present '''they''' open will not give them Keycard Upgrade and instead will give them what ever item has the 2nd highest ticket count. The ticket system is per player and not global, so other players can still get the Keycard Upgrade if someone else already got it from one of the other two presents. Once SCP-2536 leaves, everything resets, allowing a player to get the same item once again if they can find SCP-2536. The items in presents are chosen when the player opens the presents and '''NOT''' when SCP-2536 spawns. [[Chaos Insurgent]]s were always given [[Coal]] when they opened a present.
There are 12 different types of tickets.
# <font color =#EA9999> ● Keycard Upgrade</font>; a random keycard in the player's inventory is upgraded
#  <font color =#999> ● COM-15</font>; 5% Chance for [[3-X Molecular Disruptor]] instead.
# <font color =#6AA84F> ● Gun Upgrade;</font> + 3 Mags of appropriate ammo, 5% Chance for 3-X Molecular Disruptor.
# <font color =#FFE599> ● x100 7.62 Ammo</font>
# <font color =#E69138> ● First Aid Kit</font>
# <font color =#FF3C00> ● High-Explosive Grenade</font>
# <font color =#C9DAF8> ● Micro H.I.D. Recharge</font>
# <font color =#3C78D8> ● Sergeant Keycard</font>
# <font color =#8E7CC3> ● Flashbang Grenade</font>
# <font color =#DD7E6B> ● Adrenaline</font>
# <font color =#900> ● SCP-207</font>
# ● Coal


===Class Based Loot Tables===
Below is a table showing the situations a player is in, and how many tickets it will give, organized so that the uppermost fulfilled condition in the table will lead to the outcome observed by the player.
Class-D
{| class="wikitable"  
{|class="wikitable" style="display: inline-table;"
|- style="font-weight:bold;"
!Item
! Condition
!Chance
! Tickets Granted
|-
| style="text-align:center; font-size:13px;" |{{914_Item|Janitor keycard2|Keycard|Janitor Keycard|}}
| style="text-align:center;" |20%
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Flashlight2|Flashlight|Flashlight}}
| style="text-align:center; background-color: #2e2e2e;" |50%
|-
| style="text-align:center; font-size:13px;" |{{914_Item|ModDisarmer2|Disarmer|Disarmer}}
| style="text-align:center;" |20%
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| The player is a Chaos Insurgent.
| style="text-align:center;background-color: #2e2e2e;" |3%
| ● (x20) Coal
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| style="background-color: #2e2e2e;"|The warhead is currently counting down.
| style="text-align:center;" |3%
| style="color:#900;background-color: #2e2e2e;" | ● (x11) SCP-207
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| The player is below 35% stamina.
| style="text-align:center;background-color: #2e2e2e;" |3%
| style="color:#DD7E6B;" | ● (x10) Adrenaline
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|SCP-2536-2}}
| style="background-color: #2e2e2e;"|There is an SCP within 50 hubes.
| style="text-align:center;" |1%
| style="color:#8E7CC3;background-color: #2e2e2e;" | ● (x9) Flashbang Grenade
|}
Scientist
{|class="wikitable" style="display: inline-table;"
!Item/Effect
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |Upgrade held keycard
| The player is locked inside a room and does not have a keycard capable of opening the door.
| style="text-align:center;" |20%
| style="color:#3C78D8;" | ● (x8) Sergeant Keycard
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="background-color: #2e2e2e;"|The player has a keycard in their inventory that is NOT O5, Facility Manager, Captain, or CI Device.
| style="text-align:center;background-color: #2e2e2e;" |20%
| style="color:#EA9999;background-color: #2e2e2e;" | ● (x7) Keycard Upgrade
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| The player has a Micro H.I.D. in their inventory that is not fully charged.
| style="text-align:center;" |10%
| style="color:#C9DAF8;" | ● (x6) Micro H.I.D. Recharge
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="background-color: #2e2e2e;"|The player is below 75 Health.
| style="text-align:center;background-color: #2e2e2e;" |10%
| style="color:#E69138;background-color: #2e2e2e;" | ● (x5) First Aid Kit
|}
Facility Guard
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|P90|Project 90|Project 90}}
| The player has no weapon in their inventory.
| style="text-align:center;" |40%
| style="color:#999;" | ● (x4) COM-15
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
| style="background-color: #2e2e2e;"|The player has a weapon in their inventory that is NOT a Logicer.
| style="text-align:center;background-color: #2e2e2e;" |10%
| style="color:#6AA84F;background-color: #2e2e2e;" | ● (x4) Gun Upgrade
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
| The player has a Logicer in their inventory.
| style="text-align:center;" |10%
| style="color:#FFE599;" | ● (x3) x100 7.62 Ammo
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
| style="background-color: #2e2e2e;"|The player is a Guard/MTF without a grenade in their inventory.
| style="text-align:center;background-color: #2e2e2e;" |10%
| style="color:#FF3C00;background-color: #2e2e2e;" | ● (x2) High-Explosive Grenade
|-
|-
| style="text-align:center; font-size:13px;" |7.62 mm Ammo
| Given regardless of conditions as a failsafe.
| style="text-align:center;" |30%
| ● (x1) Coal
|}
|}
Any MTF Unit
 
==Sounds==
<div class="quoteAudio">
{{multi-listen start}}
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
!Item
!colspan="4"|Music
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |Ammo for gun
|{{multi-listen item|filename=2536_we_wish.mp3|title='''We Wish You a Merry Christmas''' }}
| style="text-align:center;" |30%
|{{multi-listen item|filename=2536_cursed_song_1.mp3|title='''Cursed Song #1'''}}
|{{multi-listen item|filename=2536_cursed_song_2.mp3|title='''Cursed Song #2'''}}
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade}}  
|{{multi-listen item|filename=2536_holly_jolly.mp3|title='''Holly Jolly'''}}
| style="text-align:center;background-color: #2e2e2e;" |20%
|{{multi-listen item|filename=2536_its_beginning_to_feel_a_lot_like.mp3|title='''It's Beginning to Feel a lot Like Christmas'''}}  
|{{multi-listen item|filename=2536_on_the_first_day_of.mp3|title='''On the First Day of Christmas'''}}
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade}}
!colspan="4"|Spawn Sounds
| style="text-align:center;" |20%
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{914_Item|Painkillers|Painkillers|Painkillers}}
|{{multi-listen item|filename=2536_dboi_appear.mp3|title='''SCP-2536 Appears (Class-D)''' }}
| style="text-align:center;background-color: #2e2e2e;" |10%
|{{multi-listen item|filename=2536_scientist_appear.mp3|title='''SCP-2536 Appears (Scientist)'''}}  
|{{multi-listen item|filename=2536_guard_appear.mp3|title='''SCP-2536 Appears (MTF/Guard)'''}}
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|MP2KIT|Medikit|First Aid Kit}}
|{{multi-listen item|filename=2536_generic_appear.mp3|title='''SCP-2536 Appears (Generic)'''}}  
| style="text-align:center;" |10%
|
|
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" | {{914_Item|SRYINGE|Adrenaline|Adrenaline}}
!colspan="4"|Other Sounds
| style="text-align:center;background-color: #2e2e2e;" |10%
|}
Chaos
{|class="wikitable" style="display: inline-table;"
!Item
!Chance
|-
|-
| style="text-align:center; font-size:13px;" |{{914_Item|coal icon|SCP-2536#Coal|Coal}}
|{{multi-listen item|filename=2536_disappear.mp3|title='''SCP-2536 Disappears'''}}  
| style="text-align:center;" |100%
|{{multi-listen item|filename=2536_gift_open.mp3|title='''Present opened'''}}
|
|}
|}
 
{{multi-listen end}}
===Situation Based===
</div>
* Low on Ammo -> Ammo for Gun.
<br>
* Low on HP -> Random Medical Item.
* SCP in the same room ->  50% Adrenaline, 50% Flashbang.
* SCP in the same room is 106 -> 50% Adrenaline, 50% Medkit.
* DClass in 914 room and door is closed -> Receives a Scientist Keycard.
* DClass 012 room and door is closed -> Receives a frag grenade.
* Guard with D-Class (Detained) or Scientist and they're near a closed entrance Gate A/B -> Receives a Lieutenant Keycard.
* MTF outnumbered by Chaos -> 50% to get more ammo, 50% grenades.
* Has any negative status effect -> Heal that status effect
* DClass (Not detained) near a guard -> Receives a COM-15.
* Facility nuke is active and person is inside -> Receives SCP-207.
* If the player is MTF and outside of the MicroHID room, with remaining MTF being low -> Receives a Commander Keycard.
* Player has empty Micro-HID -> Fully charges the Micro HID.
* 3+ DClass nearby while D-Class -> They get random gun with appropriate ammo.
* Is MTF and 3+ Chaos near -> They get a frag grenade.
* SCP Pedstal Can possibly spawn in room -> Receives a Research Supervisor Keycard.
 
==Coal==
SCP-2536's presents may contain lumps of coal. There are two types of coal - normal, and SCP-2536-2. Both types appear mostly identical, with slight differences. Coal can be thrown, and shatters upon impact, dealing no damage. Normal coal does nothing to a struck player - however, SCP-2536-2 will teleport the hit player to a random SCP that isn't SCP-079.


==Trivia==
==Trivia==
*SCP-2536 was the first non-series 1 SCP to be added to ''SCP: Secret Laboratory''.
*SCP-2536 was the first non-series 1 SCP to be added to ''SCP: Secret Laboratory''.
*In the 2021 Christmas event, it was originally planned that SCPs could open presents from SCP-2536. These gifts were mostly useless, and only for comedic effect.
**This was later scrapped before the update released.
* The Cursed Song is a remix of ''"All I want for Christmas is You."''
* There is a hidden poem on one of SCP-2536's ornaments:
<poem>
God rest ye merry gentlemen
Let nothing you dismay
Remember Christ our Savior
Was born on Christmas Day
To save us all from Satan's pow'r
When we were gone astray
Oh tidings of comfort and joy
Comfort and joy
Oh tidings of comfort and joy
</poem>
**Below the poem is the following: santa deniers seething rn.
{{SCP Navbox}}
{{SCP Navbox}}
[[Category:SCPs]]
[[Category:SCPs]]
[[Category:Event SCPs]]
[[Category:Environmental SCPs]]

Latest revision as of 18:10, 24 August 2023

This article is about the SCP-2536 Xmas 2021 Version. For pages with similar naming, see the SCP-2536 (Disambiguation) page.
EVENT

ATTENTION! This article's topic contains information about the X-Mas 2021 Event. SCP-2536 was removed from the game after the event ended.
This page only exist for trivia purposes now.

SCP-2536 (2021)
Example render; only 3 presents spawn at once
Basic Information
Type SCP Object
Usage Provides useful items
Spawn Appears randomly
Applied Effects Varies
Other Information
Article Link SCP Article
Voice Actor Red

SCP-2536 was an Event SCP introduced in the Christmas 2020/2021 update. It is an anomalous, teleporting Christmas tree that will try to give players an item they may need. This page will focus on its mechanics for the Xmas 2021 Event.

In-Game

SCP-2536 will start spawning 60 seconds after the start of the round. When SCP-2536 is ready to spawn in, it will randomly pick which team it wants to spawn near: Class-D, Scientist, Facility Guard or MTF, with a 25% for each of them. After choosing a team. SCP-2536 will then spawn near a random player on that team. Music will begin playing to alert the player of SCP-2536 and three presents will also spawn with it. These presents can be opened by anyone and the loot in them is chosen when a player opens the present. The game uses a ticket system to determine what item a player will get. This works by the game seeing what situation a player is in, such as health or what items they have. The game then generates a type of ticket based on those situations. Once all of them are generated, the game checks what type of ticket was generated the most, then gives the player the loot that corresponds to that ticket. After awhile, SCP-2536 will disappear for a short time before starting the process over again.
SCP-2536 will not choose the same target more than once in a given round.

Loot Information

SCP-2536 uses a ticket system to determine what it shall give to a player when a present is open. When the player opens a present, the item that got the most tickets will be the item chosen. The player can never get duplicate items calls in one go. So if a player opened a present and got Keycard Upgrade, the next present they open will not give them Keycard Upgrade and instead will give them what ever item has the 2nd highest ticket count. The ticket system is per player and not global, so other players can still get the Keycard Upgrade if someone else already got it from one of the other two presents. Once SCP-2536 leaves, everything resets, allowing a player to get the same item once again if they can find SCP-2536. The items in presents are chosen when the player opens the presents and NOT when SCP-2536 spawns. Chaos Insurgents were always given Coal when they opened a present. There are 12 different types of tickets.

  1. ● Keycard Upgrade; a random keycard in the player's inventory is upgraded
  2. ● COM-15; 5% Chance for 3-X Molecular Disruptor instead.
  3. ● Gun Upgrade; + 3 Mags of appropriate ammo, 5% Chance for 3-X Molecular Disruptor.
  4. ● x100 7.62 Ammo
  5. ● First Aid Kit
  6. ● High-Explosive Grenade
  7. ● Micro H.I.D. Recharge
  8. ● Sergeant Keycard
  9. ● Flashbang Grenade
  10. ● Adrenaline
  11. ● SCP-207
  12. ● Coal

Below is a table showing the situations a player is in, and how many tickets it will give, organized so that the uppermost fulfilled condition in the table will lead to the outcome observed by the player.

Condition Tickets Granted
The player is a Chaos Insurgent. ● (x20) Coal
The warhead is currently counting down. ● (x11) SCP-207
The player is below 35% stamina. ● (x10) Adrenaline
There is an SCP within 50 hubes. ● (x9) Flashbang Grenade
The player is locked inside a room and does not have a keycard capable of opening the door. ● (x8) Sergeant Keycard
The player has a keycard in their inventory that is NOT O5, Facility Manager, Captain, or CI Device. ● (x7) Keycard Upgrade
The player has a Micro H.I.D. in their inventory that is not fully charged. ● (x6) Micro H.I.D. Recharge
The player is below 75 Health. ● (x5) First Aid Kit
The player has no weapon in their inventory. ● (x4) COM-15
The player has a weapon in their inventory that is NOT a Logicer. ● (x4) Gun Upgrade
The player has a Logicer in their inventory. ● (x3) x100 7.62 Ammo
The player is a Guard/MTF without a grenade in their inventory. ● (x2) High-Explosive Grenade
Given regardless of conditions as a failsafe. ● (x1) Coal

Sounds


Trivia

  • SCP-2536 was the first non-series 1 SCP to be added to SCP: Secret Laboratory.
  • In the 2021 Christmas event, it was originally planned that SCPs could open presents from SCP-2536. These gifts were mostly useless, and only for comedic effect.
    • This was later scrapped before the update released.
  • The Cursed Song is a remix of "All I want for Christmas is You."
  • There is a hidden poem on one of SCP-2536's ornaments:

God rest ye merry gentlemen
Let nothing you dismay
Remember Christ our Savior
Was born on Christmas Day
To save us all from Satan's pow'r
When we were gone astray
Oh tidings of comfort and joy
Comfort and joy
Oh tidings of comfort and joy

    • Below the poem is the following: santa deniers seething rn.
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