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|type = SCP Object | |type = SCP Object | ||
|spawn = [[Bulletproof Locker №7]] | |spawn = [[Bulletproof Locker №7]] | ||
|usage = Countering SCP-079 <br> Trapping | |usage = Countering SCP-079 <br> Trapping players in a room for a short time | ||
|effect = Varies | |effect = Varies | ||
|ID = 43 | |ID = 43 | ||
}} | }} | ||
'''SCP-2176''' is an [[SCPs|SCP Item]] that can be used counter SCP-079's control over doors for a short amount of time. | '''SCP-2176''' is an [[SCPs|SCP Item]] that can be used counter [[SCP-079|SCP-079's]] control over doors for a short amount of time. | ||
__TOC__ | __TOC__ | ||
=In Game= | =In Game= | ||
SCP-2176 can be found in [[Bulletproof Locker №7]]s located around the map, which require | SCP-2176 can be found in [[Bulletproof Locker №7]]s located around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. | ||
<br>Up to three instances of SCP-2176s can naturally spawn in a match. | <br>Up to three instances of SCP-2176s can naturally spawn in a match. | ||
When SCP-2176 is equipped, it can be thrown a long distance by pressing {{Key Press|Leftclick}} | When SCP-2176 is equipped, it can be thrown a long distance by pressing {{Key Press|Leftclick}}, and will shatter on impact, affecting the room it shattered in for 10 seconds based on the table below.<br> | ||
SCP-2176 can also be dropped, | SCP-2176 can also be dropped, and will shatter automatically within 10 seconds. It cannot be picked up during this time period. | ||
<br clear=all> | |||
SCP-2176 will have different effects depending on the type of room it shatters in. | |||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
!Room | !Room | ||
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|- | |- | ||
|} | |} | ||
==Uses== | |||
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. | |||
*SCP-2176 can be used to trap players in the same room with you. | |||
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them | |||
==Sounds== | ==Sounds== | ||
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==Trivia== | ==Trivia== | ||
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]]. | *SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]]. | ||
* Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer. | * Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer. | ||
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion. | * SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion. | ||
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors. | |||
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106's CC with this trick. | |||
{{SCP Navbox}} | {{SCP Navbox}} | ||
[[Category:SCPs]] | [[Category:SCPs]] | ||
[[Category:Event SCPs]] | [[Category:Event SCPs]] |
Revision as of 03:07, 22 February 2022
SCP-2176 | |
---|---|
Basic Information | |
Type | SCP Object |
Usage | Countering SCP-079 Trapping players in a room for a short time |
Spawn | Bulletproof Locker №7 |
Number of Spawns | 1 |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune |
Applied Effects | Varies |
Other Information | |
Article Link | SCP Article |
Item ID | 43 |
SCP-2176 is an SCP Item that can be used counter SCP-079's control over doors for a short amount of time.
Contents
In Game
SCP-2176 can be found in Bulletproof Locker №7s located around the map, which require a Keycard with both
Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open.
Up to three instances of SCP-2176s can naturally spawn in a match.
When SCP-2176 is equipped, it can be thrown a long distance by pressing Left Click, and will shatter on impact, affecting the room it shattered in for 10 seconds based on the table below.
SCP-2176 can also be dropped, and will shatter automatically within 10 seconds. It cannot be picked up during this time period.
SCP-2176 will have different effects depending on the type of room it shatters in.
Room | Effects |
---|---|
| |
| |
|
Uses
- SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time.
- SCP-2176 can be used to trap players in the same room with you.
- This is mostly done to prevent SCPs (notably SCP-096) from fleeing when attempting to use the Micro H.I.D. against them
Sounds
Gallery
-
SCP-2176 floating around in its teaser.
Trivia
- SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
- Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 Coins, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
- SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
- SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
- Prior to the 11.1.3 update, players could open the doors to SCP-106's CC with this trick.
|
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- This page was last edited on 22 February 2022, at 03:07.
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