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**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
* Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
* Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.


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Revision as of 17:08, 24 November 2020

SCP-096

Abilities
Section yet to be converted to new tabber system
Stats
Health: 1500
Hume Shield: 350
Rage Time: 15 secs
Very high jump
Walk: 3.9 m/s
Hume Shield (Initial): 450 Sprint: m/s
Hume Shield (20% HP): 900 Jump Power: 4.9
Hume Shield Regen: 15 HS/s
Hume Shield Regen Delay: 15s
Other Information
Spawn Location: Heavy Containment Zone
Gains 70 Hume Shield for each target.
Each target makes 096's rage last 3 seconds longer.
Can only see targets while enraged.
Voiced By Bronson "Bronsolo" Bragg'

Class ID 9
Class Color: EC2222
Article Link: Page


Description

SCP-096 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face.
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out groups of people with ease but can struggle with larger groups. SCP-096 is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.

In Game

SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
While docile, SCP-096 can hold Right Click on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.
When a player opens the door, they will view SCP-096's face and trigger him.

SCP-096 begins the game with 1500 HP and 350 Hume Shield. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP.
Once SCP-096's rage wears off, his Hume Shield returns to 350.
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.

SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will charge up before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s.

Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing SCP-268 will be visible). While enraged SCP-096 can do the following:

  • Perform an AOE attack with Left Click that will instantly kill anyone hit by it, even if you aren't a target.
  • Jump very high
  • Perform a charge attack with Right Click that last 0.8s and causes SCP-096 to run at 25 m/s.
    • This attack can be used to cause SCP-096 leap over large gaps
    • If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
      • Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
    • The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.
    • Anyone who SCP-096 charges into will die.
    • Any normal doors you run into will break.
    • Will kill anyone hit by the charge.
  • Left Click on doors to destroy them while enraged.

After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.

When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.

Strengths and Weaknesses

Strengths:

  • Has multiple abilities that makes it very difficult for targets to escape in most circumstances
  • Can access targets behind gates
  • High mobility while enraged
  • Incredibly resistant to small amounts of damage due to Hume Shield
  • Can have incredibly high effective HP with multiple targets
  • Large Groups
  • People not shooting him


Weaknesses:

  • Little synergy with SCP-079
  • Is an easy target to hit while charging up or docile
  • Enemies are able to manipulate when 096 starts to enrage
  • Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged
  • People can easily wait out his rage with elevators
  • Easily killed if all or most of his targets shoot him during charge up
  • People looking at the floor

Related Achievements

As SCP-096, dying to the Micro HID while entering rage will grant the Involuntary Rage-Quit achievement.

Sounds

The following are sounds the SCP-096 will make.

SCP-096 while in his docile state


SCP-096 while using Try Not to Cry


SCP-096 while entering rage


SCP-096 while enraged


SCP-096 when exiting rage


SCP-096 when he is recontained


Gallery

Trivia

  • SCP-096 has 2 unused animations.
  • A charging SCP-096 is the fastest thing ingame.
    • SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
  • Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
  • SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
    • Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
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