From SCP: Secret Laboratory English Official Wiki

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*Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.
*Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.
*SCP-079's model is based off a Synco CRT Monitor TM-1 200.
*SCP-079's model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.
**Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.
**Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.




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Revision as of 20:43, 28 July 2020

SCP-079


Abilities
Section yet to be converted to new tabber system
Stats
Tier 1 Max AP: 100 Regen: 1.2 AP/s
Tier 2 Max AP: 110 Regen: 2.5 AP/s
Tier 3 Max AP: 125 Regen: 4.1 AP/s
Tier 4 Max AP: 150 Regen: 6.8 AP/s
Tier 5 Max AP: 200 Regen: 11.2 AP/s
Other Information
Spawn Location: Heavy Containment Zone
Interacts with facility systems
Automatically dies as the last SCP
Class Color:
Article Link: Page

"I have returned once more..."
SCP-079 in the incoming SCP teaser

Description

SCP-079 is one of the 7 playable SCP classes. SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 is mainly a support class SCP with abilities designed to assist SCPs in certain situations.
SCP-079 will never spawn as the only SCP in a given round.
The chances of SCP-079 spawning increases the more SCPs there are in a given round.

In Game

File:SCP-079 HUD 1.png
SCP-079 HUD

SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as it's mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility.

SCP-079 can change between cameras by Left Click on the camera icon, WASD keys or by using Tab to open its ingame map, where one can then Left Click on a room to move to it instantly.

Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms.
The camera can be locked to all mouse movement by holding down the Spacebar, which allows for faster camera movement.
Though while holding down Spacebar the mouse is locked to the center of the screen, making it harder to interact with the facility.
The settings on the main menu has an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.

SCP-079 can also press Tab to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can Left Click on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.

SCP-079 can talk to other SCP players using Q, regardless of distance.

Abilities

File:SCP-079 Hud 3.png
Abilities icon on SCP-079's HUD

SCP-079 has many abilities he can use to interact with the facility around him.
These abilities appear as icons on the screen. A Left Click on these icons can activate that ability.
Below is a chart showing SCP-079's abilities

Icon Description AP Cost Tier Needed
Will quickly move to the selected camera Varies Tier 1
Shows available door actions when hovering over it N/A Tier 1
Open the corresponding door Varies Tier 1
Close the corresponding door Varies Tier 1
Lock a door at the cost of draining AP 4 AP/s Tier 1
Will force the corresponding elevator to be sent up or down 10 AP Tier 1
Talk through a speaker to humans at the cost of draining AP 2 AP/s Tier 1
Forces an overcharge of a Tesla Gate at the cost of a lot of AP 50 AP Tier 1
Locks down the room and turns the lights out
Allowing SCP-173 to move freely
60 AP Tier 2

Below is a chart showing how much AP is needed to open or close a door

Door AP Cost
Normal doors 5 AP
Any Checkpoint 10 AP
SCP-096 and SCP-012's Containment 40 AP
LCZ and HCZ Armory; SCP-914's CC 50 AP
Gate A and Gate B; SCP-049's Armory 60 AP
MicroHID Armory 70 AP
SCP-106 and SCP-079's CC; Nuke Room 110 AP

Changing Zones

SCP-079's map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone.
This is the same for SCP-049's room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.


Below is a chart showing the AP cost to change between the other zones/floors of the facility.

Icon Location AP Cost
SCP-049's hallway in HCZ 30 AP
Elevator system A and B in HCZ 30 AP
Elevator system A and B in LCZ 30 AP
Nuke hallway in HCZ 30 AP
Both elevators on the Surface Zone 30 AP
Gate A and B in Entrance Zone 30 AP

Tiers

As SCP-079 uses his abilities, players gain a small amount of EXP.
If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP.
Activating a Tesla Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.

General Interactions

SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.

Tier 1 Tier 2 Tier 3 Tier 4
Doors 1.5 EXP 0.9 EXP 0.5 EXP 0.3 EXP
Tesla Gates 15 EXP 9 EXP 5.5 EXP 3.3 EXP
Lockdown Ability 20 EXP 12 EXP 7.3 EXP 4.4 EXP
Elevators 3.5 EXP 2.1 EXP 1.3 EXP 0.8 EXP

SCP-079 is unable to use Lockdown at Tier 1. So him gaining 20 EXP from Lockdown can't be seen under normal gameplay.


Termination Assist

If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease as SCP-079 gains levels.

  • SCP-079 gains 60 EXP from Scientist and SCPs
  • SCP-079 gains 35 EXP from D Class
  • SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards
  • SCP-079 gains 20 EXP from Chaos

SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.

Levels

SCP-079 levels up as he gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Level 2 will give SCP-079 the ability to blackout a room.

Access Level 1:

  • 100 max energy
  • 1.2 energy regen per second
  • Open doors
  • Close doors
  • Lock doors until energy depletes
  • Open/close reinforced doors
  • Cause elevators to move
  • SCP-079 can use the speaker in a specific room to communicate to anyone in that room.

Access Level 2:

  • Unlocks at 100 EXP
  • 110 max energy
  • 2.5 energy regen per second
  • Can use tier 1 abilities for less energy
  • Can cause the room 079 is currently in to "lock down" for several seconds causing all the doors to lock and the lights to go out.

Access Level 3:

  • Unlocks at 150 EXP
  • 125 max energy
  • 4.1 energy regen per second

Access Level 4:

  • Unlocks at 220 EXP
  • 150 max energy
  • 6.8 energy regen per second

Access Level 5:

  • Unlocks at 350 EXP
  • 200 max energy
  • 11.2 energy regen per second

AP Regen Rate

The rate at which SCP-079 regenerates AP is based on what tier he is and how many Emergency Power Stations (EPS) are on.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
0 Emergency Power Stations 1.2 AP/s 2.5 AP/s 4.1 AP/s 6.8 AP/s 11.2 AP/s
1 Emergency Power Station 1.44 AP/s 3 AP/s 4.92 AP/s 8.16 AP/s 13.44 AP/s
2 Emergency Power Stations 1.74 AP/s 3.63 AP/s 5.95 AP/s 9.86 AP/s 16.24 AP/s
3 Emergency Power Stations 2.46 AP/s 5.13 AP/s 8.41 AP/s 13.94 AP/s 22.96 AP/s
4 Emergency Power Stations 3.42 AP/s 7.13 AP/s 11.69 AP/s 19.38 AP/s 31.92 AP/s
5 Emergency Power Stations 6.12 AP/s 12.75 AP/s 20.91 AP/s 34.68 AP/s 57.12 AP/s


In the config_gameplay.txt file, server owners can change the the AP Regen rate SCP-079 has for Tiers 1 - 5 at 0 Emergency Power Stations.
Emergency Power Stations use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can't be changed in the configs.
The first Emergency Power Station turned on gives a multiplier of 1.2.
So, at Tier 3 with 1 Emergency Power Station, the AP regen rate would be 4.1 x 1.2 = 4.92.
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Emergency Power Station.

The multiplier for the all of the Emergency Power Stations is as follows:

  • 1 Emergency Power Station - 1.2 multiplier
  • 2 Emergency Power Stations - 1.45 multiplier
  • 3 Emergency Power Stations - 2.05 multiplier
  • 4 Emergency Power Stations - 2.85 multiplier
  • 5 Emergency Power Stations - 5.1 multiplier

Recontainment

The alert that pops up when an Emergency Power Station is being booted up

SCP-079 can be recontained in three different ways - activating the Alpha Warhead, turning on the Emergency Power Stations or killing all other SCP subjects.

5 Emergency Power Stations spawn randomly around the Heavy Containment Zone. Each Emergency Power Station requires a keycard with

Armory Access 2 





Armory Access 2

to open and a Weapon Manager Tablet to turn on.
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on C.A.S.S.I.E will announce it.
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, SCP-079 will be forced out of the security system.

Strengths and Weaknesses

Strengths

  • Immune to any standard attacks
  • Can close doors on humans so SCPs can catch up to them
  • Can use a map to move quickly around a zone
  • Can talk to humans by using speakers found in certain rooms
  • Not affected by SCP-268
  • Each Emergency Power Station turned on makes his AP regenerate faster

Weaknesses

  • Turning on all 5 Emergency Power Stations kills it
  • AP recharges slowly at low tiers
  • Easily killed by the Alpha Warhead
  • Automatically dies if all SCP buddies die

Trivia

  • SCP-079's power is referred to as "mana" in the game files, a reference to how Fantasy games manage magic power.
  • Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.
  • When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.
  • SCP-079's model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.
    • Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.


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