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{{SCP infobox
{{SCP infobox
|image = 049-2.png
|image = 0492rerender.png
|image_size = 300
|F1MenuArt = SCPCAT049-2
|HP = 100
|image_size = 250px
|speed = 5.2
|HP = 400
|ability = Melee attack
|HS = true
|HPDesc =  (Initial  Revival)
|HSMaxDesc = (Cap)
|speed = Default: 4.9 m/s <br> Max: 5.4 m/s
|ability = Swipe <br>Lobotomized Bloodlust <br> Voracity
|ID = 10
|linkOverride = SCP-049
}}
}}
=Lore=
''"SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been "cured"."''


- Extracts from Official Wiki Page
'''SCP-049-2''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br>
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.
__TOC__
 
=Abilities Operational Guides=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [LMB] — Swipe</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Swipe}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Passive] — Lobotomized Bloodlust</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [E] — Voracity</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Voracity}}
</div>
</div>


=In Game=
=In Game=
The only way to become SCP-049-2 is to die by the hands of SCP-049, and be resurrected within the allotted time. Upon spawning, you will revive where you died initially. As SCP-049-2, you are quite fast, moving almost as fast as a sprinting human . The purpose of you is to be a tank for the more important SCPs to survive, after all SCP-049-2 is cannon fodder is several ways, mostly due to being expendable and able to be mass produced in a sense from cornered human prey.  
SCP-049-2 instances only spawn when {{fancy link|049|backgroundalpha=0}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.
 
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
 
SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.
 
Health of SCP-049-2 instances:
* 400 HP at initial revival.
* 360 HP after the first death.
* 320 HP after the second death.
* 290 HP after the third death.
 
An SCP-049-2 instance can not be resurrected anymore upon their fourth death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% Max HP lost penalty.  
 
Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.
 
Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for [[Victory Conditions]].
==Hume Shield==
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}.
* This Hume Shield does not regenerate on its own.
 
==Abilities==
===Swipe===
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use.
 
===Lobotomized Bloodlust===
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.<br>
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.
 
===Voracity===
Pressing the {{key Press|E}} key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.  


=Strengths and Weaknesses=
=Related Achievements=
===Strengths:===
{{Achievements}}
*Power in numbers
*Quite fast
*Attacks faster as health lowers
<br>
<br>
===Weaknesses:===
*Incredibly delayed attack with a long cooldown
*Has no special abilities.
*Incredibly squishy compared to other SCPs.


=Sounds=
{{multi-listen start}}
{|class="wikitable" style="display: inline-table;"
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|}
{{multi-listen end}}
=Gallery=
<gallery mode="packed" widths=600px heights=338px>
0492idle.gif|'''Idle Animation'''
0492attack.gif|'''Attack Animation'''
</gallery>
=Trivia=
=Trivia=
*Usually called Zombies or "Z-Boys".
*All human factions share the same SCP-049-2 model upon resurrection.
*All human factions share the same SCP-049-2 model upon resurrection.
*Has buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
 
{{SCP Navbox}}

Latest revision as of 00:27, 1 February 2024

SCP-049-2
Stats
Health (Initial Revival) 400
Hume Shield (Initial) 0
Hume Shield (Cap) 100
Movement Speed Default: 4.9 m/s
Max: 5.4 m/s
Special Ability Swipe
Lobotomized Bloodlust
Voracity
Article Link Page
Class Color EC2222
Class ID 10


SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.

Abilities Operational Guides


- [LMB] — Swipe

The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
 

- [Passive] — Lobotomized Bloodlust

When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. 
 

- [E] — Voracity

SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. 
 

In Game

SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.

SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.

SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.

Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.
  • 320 HP after the second death.
  • 290 HP after the third death.

An SCP-049-2 instance can not be resurrected anymore upon their fourth death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% Max HP lost penalty.

Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.

Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for Victory Conditions.

Hume Shield

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

Abilities

Swipe

By pressing Left Click, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by Armor. The attack has a cooldown of 1.3 seconds after use.

Lobotomized Bloodlust

While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.

Voracity

Pressing the E key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.

Related Achievements


Click to view 1 achievement(s) related to SCP-049-2:

My Cure Is Most Effective...
As SCP-049, successfully convert ten players into SCP-049-2 instances.


Sounds

Misc


Gallery

Trivia

  • All human factions share the same SCP-049-2 model upon resurrection.
  • In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
  • When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
    • Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
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