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{{SCP infobox | {{SCP infobox | ||
|image = | |image = 0492rerender.png | ||
|image_size = | |F1MenuArt = SCPCAT049-2 | ||
|HP = | |image_size = 250px | ||
|speed = | |HP = 400 | ||
|ability = | |HS = true | ||
|HPDesc = (Initial Revival) | |||
|HSMaxDesc = (Cap) | |||
|speed = Default: 4.9 m/s <br> Max: 5.4 m/s | |||
|ability = Swipe <br>Lobotomized Bloodlust <br> Voracity | |||
|ID = 10 | |ID = 10 | ||
|linkOverride = SCP-049 | |||
}} | }} | ||
'''SCP-049-2''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br> | '''SCP-049-2''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br> | ||
SCP-049-2 are | SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team. | ||
SCP-049-2 | __TOC__ | ||
=Abilities Operational Guides= | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0"> | |||
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [LMB] — Swipe</span></div></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-049-2 Swipe}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1"> | |||
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Passive] — Lobotomized Bloodlust</span></div></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2"> | |||
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [E] — Voracity</span></div></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-049-2 Voracity}} | |||
</div> | |||
</div> | |||
=In Game= | =In Game= | ||
SCP-049-2 instances only spawn when {{fancy link|049|backgroundalpha=0}} resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x. | |||
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance. | |||
SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten. | |||
Health of SCP-049-2 instances: | |||
* 400 HP at initial revival. | |||
* 360 HP after the first death. | |||
* 320 HP after the second death. | |||
* 290 HP after the third death. | |||
An SCP-049-2 instance can not be resurrected anymore upon their fourth death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% Max HP lost penalty. | |||
Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2. | |||
Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for [[Victory Conditions]]. | |||
==Hume Shield== | |||
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s | |||
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=final}}. | |||
* This Hume Shield does not regenerate on its own. | |||
==Abilities== | |||
===Swipe=== | |||
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by [[Armor_(Disambiguation)|Armor]]. The attack has a cooldown of 1.3 seconds after use. | |||
===Lobotomized Bloodlust=== | |||
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.<br> | |||
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight. | |||
===Voracity=== | |||
Pressing the {{key Press|E}} key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse. | |||
SCP-049-2 | |||
= | =Related Achievements= | ||
{{Achievements}} | |||
<br> | <br> | ||
==Gallery | =Sounds= | ||
<gallery mode=" | {{multi-listen start}} | ||
{|class="wikitable" style="display: inline-table;" | |||
!colspan="2"|Misc | |||
|- | |||
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}} | |||
|} | |||
{{multi-listen end}} | |||
=Gallery= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
0492idle.gif|'''Idle Animation''' | |||
0492attack.gif|'''Attack Animation''' | |||
</gallery> | </gallery> | ||
=Trivia= | =Trivia= | ||
*All human factions share the same SCP-049-2 model upon resurrection. | *All human factions share the same SCP-049-2 model upon resurrection. | ||
*The SCP-049-2 | *In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. | ||
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update. | |||
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons. | |||
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another. | |||
{{SCP Navbox}} | {{SCP Navbox}} |
Latest revision as of 00:27, 1 February 2024
SCP-049-2 | |
---|---|
Stats | |
Health (Initial Revival) | 400 |
Hume Shield (Initial) | 0 |
Hume Shield (Cap) | 100 |
Movement Speed | Default: 4.9 m/s Max: 5.4 m/s |
Special Ability | Swipe Lobotomized Bloodlust Voracity |
Article Link | Page |
Class Color | EC2222 |
Class ID | 10 |
SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 are effective as frontline SCPs when in groups, capable of quickly overwhelming targets when there are many. When alone SCP-049-2 is weak, but can still provide valuable support, such as reconnaissance, to the SCP team.
Contents
Abilities Operational Guides
The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration.
SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body.
In Game
SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players. Unlike other SCPs, SCP-049-2 takes increased damage from headshots. Similar to humans, its headshot damage multiplier is 2.0x.
SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.
SCP-049 can resurrect SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2. The formula for the Max HP Penalty will force the value to be divisible by ten.
Health of SCP-049-2 instances:
- 400 HP at initial revival.
- 360 HP after the first death.
- 320 HP after the second death.
- 290 HP after the third death.
An SCP-049-2 instance can not be resurrected anymore upon their fourth death. Using Remote Admin or plugins for additional resurrections afterwards will still apply the 10% Max HP lost penalty.
Players marked by SCP-049's Good Sense of the Doctor Ability will have 600 HP upon revival if they were killed by SCP-049 or SCP-049-2.
Despite affecting the "number of terminated SCPs" on the round end screen, SCP-049-2 instances do not count as "an alive SCP" for Victory Conditions.
Hume Shield
- SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
- The Hume Shield has a cap of 100.
- This Hume Shield does not regenerate on its own.
Abilities
Swipe
By pressing Left Click, SCP-049-2 will perform a melee swipe attack. The attack is short-range and can only hit a single target at a time. This attack will deal 40 damage to a human player when hit. The attack damage is unaffected by Armor. The attack has a cooldown of 1.3 seconds after use.
Lobotomized Bloodlust
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that passes, capping out at 5.4 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
Using Voracity will immediately achieve maximum speed levels after consumption of a corpse. If activated via Voracity, the speed will take five seconds to begin depleting; mimicking a human leaving SCP-049-2's sight.
Voracity
Pressing the E key on a human corpse will allow SCP-049-2 to consume it, regenerating 100 HP once finished. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.
Related Achievements
Click to view 1 achievement(s) related to SCP-049-2:
My Cure Is Most Effective... | |
As SCP-049, successfully convert ten players into SCP-049-2 instances. |
Sounds
Misc | |
---|---|
Gallery
-
Idle Animation
-
Attack Animation
Trivia
- All human factions share the same SCP-049-2 model upon resurrection.
- In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
- The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
- When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
- Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
|
- This page was last edited on 1 February 2024, at 00:27.
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