From SCP: Secret Laboratory English Official Wiki
This article is about the Hume Shield. For pages with similar naming, see the Secondary HP (Disambiguation) page.

Hume Shield is a Mechanic in SCP: Secret Laboratory that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics.

Description

The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.
While this form of protection can be damaged with simple firearms (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs. It is currently impossible to calculate the Hume Shield levels for some SCPs.

In Game

Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted. Hume Shield allows SCPs to still be viable late game while also making them not be taken down easily with chip damage. As an SCP takes damage to their normal HP bar, the max amount of Hume Shield they can have is increased. This process is not 1:1, so there is still a net loss of "total HP" for the SCP. Once the SCP reaches 20% of their max HP, their HS max cap will no longer increase. Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield. This is currently only possible with weapons that bypass Hume Shield. Despite its name, Hume Shield does not count as armor, it has no form of bullet resistance. This means AP firearms are NOT more effective against Hume Shield.

An audible sound effect will play when an SCP runs out of Hume Shield. The max distance this can be heard is 37 meters away, but has an exponential fall off distance. This sound effect is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements.

Interactions with Items

  • The High-Explosive Grenade will deal double damage to Hume Shield.
  • SCP-244 will prevent SCPs from passively regenerating Hume Shield, and after a short while will start to drain it.
    • The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.
  • The 3-X Particle Disruptor and the Jailbird will entirely bypass the Hume Shield of an SCP, allowing direct damage to their HP.
    • This does not apply to their explosions.

SCP-049

  • SCP-049 has a base Hume Shield value of 300.
    • At 20% of HP, SCP-049 will have 600 Hume Shield.
  • If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
  • SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
  • SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the Good Sense of The Doctor ability.
  • Hume Shield does not factor in SCP-049's damage resistance.

SCP-049-2

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

SCP-079

SCP-079 is the only playable SCP without any Hume Shield in game due to their mechanics.

SCP-096

  • SCP-096 has a base Hume Shield value of 450.
    • At 20% of HP, SCP-096 will have 900 Hume Shield.
  • If SCP-096 takes no damage for 15 seconds, its Hume Shield will regenerate by 15 HS/s.
  • During the Raging state, SCP-096's Hume Shield value will be cut in half and its regeneration will be paused.

SCP-106

  • SCP-106 has a base Hume Shield value of 350.
    • At 20% of HP, SCP-106 will have 750 Hume Shield.
  • If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 10% HS/s.

SCP-173

  • SCP-173 has base Hume Shield value of 750.
    • At 20% HP, SCP-173 will have 1500 Hume Shield.
  • If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 30 HS/s.
  • SCP-173 restores 400 Hume Shield if they kill a player under the Tantrum Effect.
  • Hume Shield does not factor in SCP-173's damage resistance.

SCP-939

  • SCP-939 has a base Hume Shield value of 350.
    • At 20% HP, SCP-939 will have 700 Hume Shield.
  • If SCP-939 takes no damage for 10 seconds, their Hume Shield will regenerate at 25 HS/s.

SCP-3114

  • SCP-3114 has a base Hume Shield value of 350.
    • At 20% of HP, SCP-3114 will have 600 Hume Shield.
  • If SCP-3114 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
  • Each successful hit using its melee attack will regenerate 25 Hume Shield.
  • SCP-3114 Hume Shield has a 50% damage resistance while disguised.

Gallery

The Hume Shield bar


Trivia

  • Hume Shield went through other names such as Aetheric Resistance, Agony and Despair.
  • Hume Shield is loosely based off Hume from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the SCP Secret Laboratory universe, it acts as a physical force.
  • When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP.
    • Hume Shield was given its own bar in the Parabellum (11.0.0) update. Its colored was changed to blue-magenta (#8079ff) and was correctly displayed as HS in the bar. The color change was suggested by patrons are multiple suggestions were made for making the HS bar unique, other colors suggested include things like cyan, yellow and purple.
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